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Re: Diablo II: Median XL

Posted: Mon Jan 30, 2023 9:52 am
by Domar
The latest table partially works in the latest Median XL version of 1.4.3

No Stamina Drain works
No Key Requirement works
0% Trap Chance activates, but does nothing, still a lot of traps going off when opening chests, barrels, etc.
Full Light Radius works in most areas, in others it goes back to default ambient lighting
All items are zero cost works
No Mana Spell Cost is not working, just fails to activate
Haven't tried the others

Re: Diablo II: Median XL

Posted: Tue Apr 11, 2023 12:25 pm
by plaxor
Domar wrote:
Mon Jan 30, 2023 9:52 am
No Mana Spell Cost is not working, just fails to activate
.. I've updated this, my mistake was relying/using MedianXL's file (sigma.dll)

Re: Diablo II: Median XL

Posted: Thu Sep 21, 2023 5:56 am
by Tuan
Hi plaxor, thank you for the cheat. Could you please kindly give me the instructions how you found the life address to do the code? I found only the pointer then check what access that address but can't find the instructions that do the damage.

Re: Diablo II: Median XL

Posted: Mon Nov 06, 2023 12:31 pm
by quanvo.2611
Thanks a lot for this bro.
Did you figure out about the MF yet?

Re: Diablo II: Median XL

Posted: Fri Nov 17, 2023 9:04 pm
by luciano96369
Hello, I want to thank you a lot for doing this wonderful script, but also I had to tell you that the ''Take No Damage'' script doesn't work with poison damage (for example, when the character get hit by a zombie or some poison proyectiles)

Re: Diablo II: Median XL

Posted: Tue Jan 30, 2024 7:06 pm
by satandidnowrong
Thank you to GH. CtG, and fearless for the invaluable information.
I am seeking learning colaborators. I learn and do much better with at least one by my side.

=-=-=-=-=-=-=-=

The waypoints bytes were incorrect for current mod version 2.8.1, here is an updated table that functions in my testing.

In Advanced Options you will find the opcodes for magic find.
Search for what the opcode accesses, corelate the values, and modify there.
The magic find value recalculates on most level ups.

I want to turn these into scripts.
I want to practice, I am seeking assistance.

My first goal is an xp multiplier script.
Next goal is a magic find script.
Please contact me or reply here.
.

Re: Diablo II: Median XL

Posted: Thu Feb 08, 2024 9:07 am
by acidfolk
satandidnowrong wrote:
Tue Jan 30, 2024 7:06 pm
Holiest of Hells, thank you Plaxor.

Thank you to GH. CtG, and fearless for the invaluable information.
I am seeking learning colaborators. I learn and do much better with at least one by my side.

=-=-=-=-=-=-=-=

The waypoints bytes were incorrect for current mod version 2.8.1, here is an updated table that functions in my testing.

In Advanced Options you will find the opcodes for magic find.
Search for what the opcode accesses, corelate the values, and modify there.
The magic find value recalculates on most level ups.

I want to turn these into scripts.
I want to practice, I am seeking assistance.

My first goal is an xp multiplier script.
Next goal is a magic find script.
Please contact me or reply here.
.
Did you have any luck with magic find script? Still unknown how to make set items drop too :(

Re: Diablo II: Median XL

Posted: Thu Feb 08, 2024 4:25 pm
by satandidnowrong
acidfolk wrote:
Thu Feb 08, 2024 9:07 am
Did you have any luck with magic find script? Still unknown how to make set items drop too :(
Hey buddy-o.
Been working on nioh 2- I'm on a roll over here.
No script yet.

In table extras advanced options, the MF entry can be used to search for the addresses which can be altered. Value resets on levelup.
Are set items not dropping for you after adjusting?
Gonna get back to work on it soonish now.

Re: Diablo II: Median XL

Posted: Fri Feb 09, 2024 5:01 pm
by plaxor
luciano96369 wrote:
Fri Nov 17, 2023 9:04 pm
the ''Take No Damage'' script doesn't work with poison damage (for example, when the character get hit by a zombie or some poison proyectiles)
yea, I noticed that.. I should change the name of that one. It should be "Can't be killed"
satandidnowrong wrote:
Tue Jan 30, 2024 7:06 pm
The waypoints bytes were incorrect for current mod version 2.8.1, here is an updated table that functions in my testing.
thank you for correcting that..

I'll update the table asap.. I'll also add some.. just having some real-life-shits and drama going on..

regarding magic find/drop mechanics, I've already figured that out :ph34r:

Re: Diablo II: Median XL

Posted: Sat Feb 10, 2024 9:31 am
by satandidnowrong
All hail the mighty plaxor.
Glad to have you back.
Looking forward to studying the additions.
May your life be dramashitless.

For mf, i found a reliable opcode that I can read what memory addresses it accesses and relate that to the stats.
It often leads to a stack of five codependent values.
I didn't get too far with the back tracing, though what bit I did, I did not become aware of its function.
Consider me smiling, happily waiting.

Re: Diablo II: Median XL

Posted: Sat Feb 10, 2024 3:17 pm
by plaxor
updated, it's not much but enjoy ;)

I lazily coded the 'Stop Ethereal Items from Dropping' and 'No Durability Loss.' It's a bit crude; please let me know the results on your end when using it.

/nopickup, a classic chat command, I don't know why they remove this from the game, I'm bringing it back :)

Lock All Chest is just for fun and to make point in 'No Key Requirements' script.

Re: Diablo II: Median XL

Posted: Sat Feb 10, 2024 3:34 pm
by skyline86
Hi! Plaxor! Thank you for your update!

Re: Diablo II: Median XL

Posted: Sat Feb 10, 2024 8:22 pm
by skeeta69
Not working on latest ver.

Re: Diablo II: Median XL

Posted: Sun Feb 11, 2024 4:26 am
by satandidnowrong
Which part? Did mxlsigma get updated?
Still on 2.8.1 for me.
Testing right now...
Results
R/W speed works.
Stam works.
1hko works.
Waypoints works (woohoo).
Melee range works.
No key needed works.
NOPICKUP WORKS GOOD JOB.
Equip ignore level works (gj).
Super lr works
Full lr works.
Zero cost works. (i wanna see about making this know if gold added or subbed and let add not sub)
Zero trap hasn't worked for me yet.
Lock all chests (lol) does not function if you see an unlocked chest and you activate the script.
Though, when it was on, all chests i came across were locked, which could be unlocked with the no key needed script. May be lock chests affects the creation of chests and no key affects if key is needed (go figure)?
???. Also...

Oh my.

Image

Oh my.

Here's a table with a reliable "drop uniques" script. (THANK. YOU. PLAXOR. INVALUABLE GUIDANCE.)
Also, a "drop only ethereal" script that is not yet functioning.
Any ideas?

GIVE REP WHERE REP IS DUE.
I COULD NOT HAVE DONE THIS WITH OUT PLAXOR.
PLEASE REP FIRST POST.

.

Re: Diablo II: Median XL

Posted: Sun Feb 11, 2024 6:01 am
by plaxor
satandidnowrong wrote:
Sun Feb 11, 2024 4:26 am
Lock all chests (lol) does not function if you see an unlocked chest and you activate the script.
Though, when it was on, all chests i came across were locked, which could be unlocked with the no key needed script. May be lock chests affects the creation of chests and no key affects if key is needed (go figure)?
the Lock All Chests effects only on newly spawned chest of the generated map.. so I'd suggest enabling it 1st before exploring areas to see it in action..

as of my testing, the 0% Trap Chance effects only for chests. I'm still figuring out the rest (boulders, trapped souls, and the likes)..