can you please help me, my techno doesn't go back to standard anymore.
The bonus Firepower remains at 1 million.
How do I reset this to default? I only increased it for the story in solo mode, but now it doesn't go back.
This value changes in the table, and it looks like there is an error in the table in this value
Path in table:
GodGoku god of Destruction! -> Outriders -> My_Player -> Player Stats -> Attribute Sets -> BonusFirepower
By default, this is the sum of all buffs from armor, weapons and skills, where there is a buff of the "firepower bonus" value.
You can temporarily put on armor and weapons that do not have this bonus and reset all class points, then the value of "fire power" must be equal to the value indicated in the slot of the selected weapon!
And the "BonusFirepower" value in the table should be close to "0"
If "BonusFirepower" is a high number, change it manually to "0", check in game and then close the table, and then equip your armor and set the class points back. You must get your real values.
This happens ONLY if you check the "-=1 Click Lego Runs Setup=-" checkbox.
And the problem with "BonusFirepower" and "AbilityPower" is that, these values don't change back when "-=1 Click Lego Runs Setup=-" is disabled.
BUT AFTER DISCONNECTING THE TABLE AND RESTARTING THE GAME, I GOT THE STANDARD, REAL VALUES FOR MY TEST CHARACTER.
I cannot figure out how to change the mods on weapons and armor with 100% success. Sometimes i get it to work with no crashes and sometimes i cant get it to change whatsoever without crashing. I am making sure the item is "Was Crafted" I am making sure the mods are unlocked, I have tried different processes. It would be awesome if someone could make a step by step video, as a list of instructions i've tried to follow is not working. This is for other players, not mine. Any help is appreciated. TYVM
can you please help me, my techno doesn't go back to standard anymore.
The bonus Firepower remains at 1 million.
How do I reset this to default? I only increased it for the story in solo mode, but now it doesn't go back.
This value changes in the table, and it looks like there is an error in the table in this value
Path in table:
GodGoku god of Destruction! -> Outriders -> My_Player -> Player Stats -> Attribute Sets -> BonusFirepower
By default, this is the sum of all buffs from armor, weapons and skills, where there is a buff of the "firepower bonus" value.
You can temporarily put on armor and weapons that do not have this bonus and reset all class points, then the value of "fire power" must be equal to the value indicated in the slot of the selected weapon!
And the "BonusFirepower" value in the table should be close to "0"
If "BonusFirepower" is a high number, change it manually to "0", check in game and then close the table, and then equip your armor and set the class points back. You must get your real values.
This happens ONLY if you check the "-=1 Click Lego Runs Setup=-" checkbox.
And the problem with "BonusFirepower" and "AbilityPower" is that, these values don't change back when "-=1 Click Lego Runs Setup=-" is disabled.
BUT AFTER DISCONNECTING THE TABLE AND RESTARTING THE GAME, I GOT THE STANDARD, REAL VALUES FOR MY TEST CHARACTER.
I Removed That From The Table 1 Click Did Have A Major Error! So I Deleted From My Latest Edit Tables! Future Tables will not have that and will be replacing them with updated tables Real Soon!
Hope You All Will Enjoy Them When It Is Updated !
can you please help me, my techno doesn't go back to standard anymore.
The bonus Firepower remains at 1 million.
How do I reset this to default? I only increased it for the story in solo mode, but now it doesn't go back.
This value changes in the table, and it looks like there is an error in the table in this value
Path in table:
GodGoku god of Destruction! -> Outriders -> My_Player -> Player Stats -> Attribute Sets -> BonusFirepower
By default, this is the sum of all buffs from armor, weapons and skills, where there is a buff of the "firepower bonus" value.
You can temporarily put on armor and weapons that do not have this bonus and reset all class points, then the value of "fire power" must be equal to the value indicated in the slot of the selected weapon!
And the "BonusFirepower" value in the table should be close to "0"
If "BonusFirepower" is a high number, change it manually to "0", check in game and then close the table, and then equip your armor and set the class points back. You must get your real values.
This happens ONLY if you check the "-=1 Click Lego Runs Setup=-" checkbox.
And the problem with "BonusFirepower" and "AbilityPower" is that, these values don't change back when "-=1 Click Lego Runs Setup=-" is disabled.
BUT AFTER DISCONNECTING THE TABLE AND RESTARTING THE GAME, I GOT THE STANDARD, REAL VALUES FOR MY TEST CHARACTER.
I Removed That From The Table 1 Click Did Have A Major Error! So I Deleted From My Latest Edit Tables! Future Tables will not have that and will be replacing them with updated tables Real Soon!
Hope You All Will Enjoy Them When It Is Updated !
Hey, I set firepower to 0. Weapons and swapped armor. Then the value was normal, but as soon as I shoot the 1st enemy, the firepower was back to 1 million. Does it work with your new table? Fabric is my techno broken and need to make a new one.
Would like to get the equipment editor working for the Gamepass version; can anyone give me a hand? Not the "free" gamepass version - the paid, unencrypted gamepass store version. Please and thanks
Edit: I think the main problem is that the script uses win64-shipping, which never changes; but the gamepass version process id changes with each launch :\ . I'd settle for a walk-through on how to change mods on equpiment manually...?
Hi batty1224, thank you for your hard work!
Please change the Data Types for all IDs (Weapon, Armor, Mods) from 4 Bytes to 8 Bytes.
You will see that there is enough room, as each value starts with 00000000, followed by the old 4 bytes.
Reason for that are that some new Worldslayer Weapons need 5 Bytes, so i could not change into them.
Example here:
01A1E7C9:Flayed Basilisk
B01A1E7A2:Hail Rival
Works fine here.
I am having trouble changing the damage value of a weapon on player 2. I am hosting the lobby. Is this function currently working, or am I doing something wrong? Thanks in advance.
Hi batty1224, thank you for your hard work!
Please change the Data Types for all IDs (Weapon, Armor, Mods) from 4 Bytes to 8 Bytes.
You will see that there is enough room, as each value starts with 00000000, followed by the old 4 bytes.
Reason for that are that some new Worldslayer Weapons need 5 Bytes, so i could not change into them.
Example here:
01A1E7C9:Flayed Basilisk
B01A1E7A2:Hail Rival
Works fine here.
I am having trouble changing the damage value of a weapon on player 2. I am hosting the lobby. Is this function currently working, or am I doing something wrong? Thanks in advance.
player 2 needs to unequipt the item and requipt the damage does change you need to tell who ever to look at DMG that is the Damage on the guns the firepower is based on all Damage