Disgaea 6 Complete

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JorgeFFC
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Re: Disgaea 6 Complete

Post by JorgeFFC »

superkhajit wrote:
Sun Jul 03, 2022 2:49 pm
need item dupe option and innocent editor too
The unique innocent also appears as Evilities or in the Evility list in this one... so it's hard to spread/notice i guess...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

deterim
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Re: Disgaea 6 Complete

Post by deterim »

using the table causes any character to lose all sp every time a special attack is used . any way around this?

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tekknen
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Reputation: 80

Re: Disgaea 6 Complete

Post by tekknen »

This is a Skill Modifier Script you can change any skill to what you like by changing the skill ID

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15133</ID>
      <Description>"Skill Editor @ Skill Shop"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Disgaea6.exe
  Version:
  Date   : 2022-07-04
  Author : Ryuu

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(mySkillEditorGP,Disgaea6.exe,8B 53 28 81 FA 0F 27 00 00) // should be unique
alloc(newmem,$100,mySkillEditorGP)
alloc(mySkillBA,$8,mySkillEditorGP)
registersymbol(mySkillBA)
label(code)
label(return)

newmem:
  mov [mySkillBA], rbx
code:
  mov edx,[rbx+28]
  cmp edx,0000270F
  jmp return

mySkillEditorGP:
  jmp newmem
  nop 4
return:
registersymbol(mySkillEditorGP)

[DISABLE]

mySkillEditorGP:
  db 8B 53 28 81 FA 0F 27 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Disgaea6.exe+5D9228

Disgaea6.exe+5D9203: 48 89 16           - mov [rsi],rdx
Disgaea6.exe+5D9206: 4C 89 46 08        - mov [rsi+08],r8
Disgaea6.exe+5D920A: E9 20 FF FF FF     - jmp Disgaea6.exe+5D912F
Disgaea6.exe+5D920F: 33 FF              - xor edi,edi
Disgaea6.exe+5D9211: 49 8B CE           - mov rcx,r14
Disgaea6.exe+5D9214: 48 89 7A 08        - mov [rdx+08],rdi
Disgaea6.exe+5D9218: 48 89 3A           - mov [rdx],rdi
Disgaea6.exe+5D921B: E8 80 43 A3 FF     - call Disgaea6.exe+D5A0
Disgaea6.exe+5D9220: E9 E2 00 00 00     - jmp Disgaea6.exe+5D9307
Disgaea6.exe+5D9225: 49 8B 18           - mov rbx,[r8]
// ---------- INJECTING HERE ----------
Disgaea6.exe+5D9228: 8B 53 28           - mov edx,[rbx+28]
// ---------- DONE INJECTING  ----------
Disgaea6.exe+5D922B: 81 FA 0F 27 00 00  - cmp edx,0000270F
Disgaea6.exe+5D9231: 0F 8D 89 00 00 00  - jnl Disgaea6.exe+5D92C0
Disgaea6.exe+5D9237: 33 FF              - xor edi,edi
Disgaea6.exe+5D9239: 48 89 7C 24 48     - mov [rsp+48],rdi
Disgaea6.exe+5D923E: 44 8B CF           - mov r9d,edi
Disgaea6.exe+5D9241: 48 89 7C 24 40     - mov [rsp+40],rdi
Disgaea6.exe+5D9246: 44 8B C7           - mov r8d,edi
Disgaea6.exe+5D9249: 41 83 FD 01        - cmp r13d,01
Disgaea6.exe+5D924D: 7C 52              - jl Disgaea6.exe+5D92A1
Disgaea6.exe+5D924F: 8B 6B 38           - mov ebp,[rbx+38]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>15134</ID>
          <Description>"Base Address"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>mySkillBA</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>15135</ID>
              <Description>"????"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15142</ID>
              <Description>"Skill ID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15137</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>+28</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15141</ID>
              <Description>"LV ??"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15140</ID>
              <Description>"Range"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15136</ID>
              <Description>"Prof"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15138</ID>
              <Description>"Exp"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15139</ID>
              <Description>"State"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:ON
1:OFF
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>+70</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

mordaki987
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Posts: 150
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Reputation: 2

Re: Disgaea 6 Complete

Post by mordaki987 »

Just doing a check in i know yall have lives outside of fearlessrevolution and cheat engine just wanted to see if any of yall have had any success with moddingmy save game i'll continue checking back every couple of days or so. again thanks again for the help with modding the save

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tekknen
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Posts: 107
Joined: Fri Oct 16, 2020 4:33 pm
Reputation: 80

Re: Disgaea 6 Complete

Post by tekknen »

superkhajit wrote:
Sun Jul 03, 2022 2:49 pm
need item dupe option and innocent editor too
Use this code, it is basically same Highlighted Item Script, But I have added a address line "Convert Item" Copy the value of the item you want to Dup, then paste to an item you don't need.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13699</ID>
      <Description>"Highlighted Item"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>008080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008080
--memrec.Description='Ubah_Text_Disini'
-------------- A.B.G.R
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00808080
--memrec.Description='Ubah_Text_Disini'
-------------- A.B.G.R 
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13700</ID>
          <Description>"[_Item] Base Address"</Description>
          <LastState Value="000001EE1E3394E0" RealAddress="7FF619310090"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808000</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>_Item</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13721</ID>
          <Description>"Convert Item (Copy Value Then Paste into the new Item)"</Description>
          <LastState Value="38 AA D5 19 F6 7F 00 00 02 00 00 00 EE 01 00 00 30 AA D5 19 F6 7F 00 00 91 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 F8 A1 E7 06 EE 01 00 00 F0 3F D5 19 F6 7F 00 00 38 95 33 1E EE 01 00 00 0C 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 02 00 00 00 EE 01 00 00 53 6B 61 6E 64 61 20 53 68 6F 65 73 00 01 00 00 02 00 00 00 F6 7F 00 00 10 5A 7B 08 EE 01 00 00 02 00 00 00 F6 7F 00 00 A0 EC E6 05 EE 01 00 00 46 00 00 00 C2 05 03 06 E0 87 33 1E EE 01 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 B3 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 7E 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 98 36 D5 19 F6 7F 00 00 00 00 00 00 AC 00 00 00 28 54 D5 19 F6 7F 00 00 01 00 00 00 FF FF FF FF 08 54 D5 19 F6 7F 00 00 05 00 00 00 FF FF FF FF 28 54 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 28 54 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 28 54 D5 19 F6 7F 00 00 00 00 D9 19 F6 7F 00 00 E8 53 D5 19 F6 7F 00 00 52 00 D9 19 F6 7F 00 00 10 AA D5 19 F6 7F 00 00 88 13 00 00 00 00 00 00 10 AA D5 19 F6 7F 00 00 88 13 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B8 36 D5 19 F6 7F 00 00 06 00 00 00 2F 2C F2 CF B8 36 D5 19 F6 7F 00 00 00 00 00 00 C7 F8 DF F8 00 00 80 3F FE DD 7F 3F 80 50 D7 06 EE 01 00 00 00 00 00 00 00 00 00 00 80 02 F7 09 EE 01 00 00 00 03 F7 09 EE 01 00 00 00 03 F7 09 EE 01 00 00 07 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 28 00 00 00 EF FD 77 FF F0 A9 D5 19 F6 7F 00 00 00 00 00 00 D7 FB FF EB A8 7A D5 19 F6 7F 00 00 00 00 D5 19 F6 7F 00 00 A8 7A D5 19 F6 7F 00 00 00 00 F8 41 00 00 00 00 A8 7A D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 A8 7A D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 F3 CB A2 A5 70 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 C8 1F F2 87 70 A9 D5 19 F6 7F 00 00 00 00 F8 41 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 F3 CB A2 A5 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 C8 1F F2 87 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 80 3F DF FF CF FE E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 D8 06 EE 01 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 D4 19 F6 7F 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 3D 97 CB E5 D0 A9 D5 19 F6 7F 00 00 00 00 78 07 EE 01 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 D8 06 EE 01 00 00 90 A9 D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 90 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 48 A7 D5 19 F6 7F 00 00 01 00 00 00 00 00 00 00 28 A7 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 9A 33 1E 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 90 76 5D 1E EE 01 00 00 06 00 00 00 F6 7F 00 00" RealAddress="1EE1E3394E0"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>1456</ByteLength>
          <Address>_Item</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>15149</ID>
          <Description>"String"</Description>
          <LastState RealAddress="1EE1E339538"/>
          <VariableType>String</VariableType>
          <Length>14</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>_Item</Address>
          <Offsets>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13759</ID>
          <Description>"Lv"</Description>
          <LastState Value="0" RealAddress="1EE1E339708"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>228</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13760</ID>
          <Description>"Move"</Description>
          <LastState Value="1" RealAddress="1EE1E339718"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>238</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13761</ID>
          <Description>"Jump"</Description>
          <LastState Value="5" RealAddress="1EE1E339728"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>248</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13762</ID>
          <Description>"Throw"</Description>
          <LastState Value="0" RealAddress="1EE1E339738"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>258</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13763</ID>
          <Description>"Counter"</Description>
          <LastState Value="0" RealAddress="1EE1E339748"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>268</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13765</ID>
          <Description>"Critical"</Description>
          <LastState Value="0" RealAddress="1EE1E339758"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>278</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13764</ID>
          <Description>"Attack Range"</Description>
          <LastState Value="0" RealAddress="1EE1E339768"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>288</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13766</ID>
          <Description>"Rarity"</Description>
          <LastState Value="82" RealAddress="1EE1E339778"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>298</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13769</ID>
          <Description>"POP"</Description>
          <LastState Value="6" RealAddress="1EE1E3397D0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>2F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13777</ID>
          <Description>"Base Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13725</ID>
              <Description>"HP"</Description>
              <LastState Value="0" RealAddress="1EE1E339588"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>a8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13770</ID>
              <Description>"SP"</Description>
              <LastState Value="0" RealAddress="1EE1E3395A0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>C0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13771</ID>
              <Description>"ATK"</Description>
              <LastState Value="0" RealAddress="1EE1E3395B8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>D8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13772</ID>
              <Description>"DEF"</Description>
              <LastState Value="0" RealAddress="1EE1E3395D0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13773</ID>
              <Description>"INT"</Description>
              <LastState Value="0" RealAddress="1EE1E3395E8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>108</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13774</ID>
              <Description>"RES"</Description>
              <LastState Value="0" RealAddress="1EE1E339600"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>120</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13775</ID>
              <Description>"HIT"</Description>
              <LastState Value="0" RealAddress="1EE1E339618"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>138</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13776</ID>
              <Description>"SPD"</Description>
              <LastState Value="5555" RealAddress="1EE1E339630"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>150</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13778</ID>
          <Description>"Current Stats (Revert Back)"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13787</ID>
              <Description>"HP"</Description>
              <LastState Value="0" RealAddress="1EE1E339648"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>168</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13788</ID>
              <Description>"SP"</Description>
              <LastState Value="0" RealAddress="1EE1E339660"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>180</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13789</ID>
              <Description>"ATK"</Description>
              <LastState Value="0" RealAddress="1EE1E339678"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>198</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13790</ID>
              <Description>"DEF"</Description>
              <LastState Value="0" RealAddress="1EE1E339690"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13791</ID>
              <Description>"INT"</Description>
              <LastState Value="0" RealAddress="1EE1E3396A8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1C8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13792</ID>
              <Description>"RES"</Description>
              <LastState Value="0" RealAddress="1EE1E3396C0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1E0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13793</ID>
              <Description>"HIT"</Description>
              <LastState Value="0" RealAddress="1EE1E3396D8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13794</ID>
              <Description>"SPD"</Description>
              <LastState Value="10110" RealAddress="1EE1E3396F0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>210</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13701</ID>
          <Description>"==========================================="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>800080</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13702</ID>
              <Description>"RAX"</Description>
              <LastState Value="000001EE1E3394E0" RealAddress="7FF619310098"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13703</ID>
              <Description>"RBX"</Description>
              <LastState Value="000000AC20CFE488" RealAddress="7FF6193100A0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13704</ID>
              <Description>"RCX"</Description>
              <LastState Value="000001EE28989E38" RealAddress="7FF6193100A8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13705</ID>
              <Description>"RDX"</Description>
              <LastState Value="0000000000000000" RealAddress="7FF6193100B0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13706</ID>
              <Description>"RDI"</Description>
              <LastState Value="000001EE24D26240" RealAddress="7FF6193100B8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+28</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13707</ID>
              <Description>"RSI"</Description>
              <LastState Value="00007FF619D53718" RealAddress="7FF6193100C0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13708</ID>
              <Description>"R8"</Description>
              <LastState Value="8000000000000000" RealAddress="7FF6193100C8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13709</ID>
              <Description>"R9"</Description>
              <LastState Value="000001EE28989E20" RealAddress="7FF6193100D0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13710</ID>
              <Description>"R10"</Description>
              <LastState Value="000001EE09ECA400" RealAddress="7FF6193100D8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13711</ID>
              <Description>"R11"</Description>
              <LastState Value="0000000000000048" RealAddress="7FF6193100E0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13712</ID>
              <Description>"R12"</Description>
              <LastState Value="0000000000000000" RealAddress="7FF6193100E8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13713</ID>
              <Description>"R13"</Description>
              <LastState Value="00007FF619D4FA68" RealAddress="7FF6193100F0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13714</ID>
              <Description>"R14"</Description>
              <LastState Value="000001EE2871F380" RealAddress="7FF6193100F8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13715</ID>
              <Description>"R15"</Description>
              <LastState Value="FFFFFFFFFFFFFFFF" RealAddress="7FF619310100"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13716</ID>
              <Description>"RBP"</Description>
              <LastState Value="000000AC20CFD340" RealAddress="7FF619310108"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13717</ID>
              <Description>"RSP"</Description>
              <LastState Value="000000AC20CFD240" RealAddress="7FF619310110"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13718</ID>
              <Description>"======================================="</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>13698</ID>
              <Description>"Auto Assemble script"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

//===== [_Item] ======
define(inject_Item,Disgaea6.exe+652898)
define(bytes_Item,db 4C 63 80 F0 02 00 00)
define(fmax,(float)999999999)
define(fmin,(float)0)
define(imax,#999999999)
define(psx,align 10 CC)
define(mov1,mov byte ptr)
define(mov2,mov word ptr)
define(mov4,mov dword ptr)
define(cmp1,cmp byte ptr)
define(cmp2,cmp word ptr)
define(cmp4,cmp dword ptr)
define(bit,byte ptr)
define(4bit,dd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 8c
define(8bit,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 118
//===========================================================================================
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
//===== [_Item] ======
aobscanmodule(PSX_Item,Disgaea6.exe,4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 48 8B ** ** 4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** C6 ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** 48 C7 ** ** ** ** ** ** ** ** ** C7 ** ** ** ** ** ** ** ** ** 49 8B ** ** ** ** ** 48 8B ** ** ** ** ** 48 2B ** ** ** ** ** 48 C1 ** ** 4C ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 4C ** ** 4C ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 4C ** ** ** BA ** ** ** ** 48 8B ** E8 ** ** ** ** 90 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 90 48 89 ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 90 4C ** ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 49 8B ** 41 BC)//Disgaea6.exe+652898
alloc(Newmem_Item,$1000,PSX_Item)
label(Code_Item,_Item)
registersymbol(PSX_Item,Code_Item,_Item)
Newmem_Item:
  mov [_Item],rax // Main pointer
//==================== Registers
  mov [_Item+8], rax
  mov [_Item+10],rbx
  mov [_Item+18],rcx
  mov [_Item+20],rdx
  mov [_Item+28],rdi
  mov [_Item+30],rsi
  mov [_Item+38], r8
  mov [_Item+40], r9
  mov [_Item+48],r10
  mov [_Item+50],r11
  mov [_Item+58],r12
  mov [_Item+60],r13
  mov [_Item+68],r14//pointer to item
  mov [_Item+70],r15
  mov [_Item+78],rbp
  mov [_Item+80],rsp
//==================== Inject here
Exit_Item:
  //mov rax, [_Item+8]
  //mov rbx,[_Item+10]
  //mov rcx,[_Item+18]
  //mov rdx,[_Item+20]
  //mov rdi,[_Item+28]
  //mov rsi,[_Item+30]
  //mov r8, [_Item+38]
  //mov r9, [_Item+40]
  //mov r10,[_Item+48]
  //mov r11,[_Item+50]
  //mov r12,[_Item+58]
  //mov r13,[_Item+60]
  //mov r14,[_Item+68]
  //mov r15,[_Item+70]
Code_Item:
  readmem(PSX_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
  jmp Return_Item
  psx
_Item:
  8bit//118
  dq 0//120
  dd fmin//128
  psx
PSX_Item:
  jmp Newmem_Item
  nop 2
Return_Item:
//
[DISABLE]
unregistersymbol(*)//unreg all
dealloc(*)//dealoc all
//unregistersymbol(PSX_Item,Code_Item,_Item)
//dealloc(Newmem_Item)
//===== [_Item] ======
PSX_Item:
  readmem(Code_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
//
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
//===== [_Item] ======
{
// ORIGINAL CODE - INJECTION POINT: Disgaea6.exe+652898

Disgaea6.exe+652806: 41 B8 B9 03 00 00                 - mov r8d,000003B9
Disgaea6.exe+65280C: 33 D2                             - xor edx,edx
Disgaea6.exe+65280E: 49 8B 8E 70 02 00 00              - mov rcx,[r14+00000270]
Disgaea6.exe+652815: E8 86 83 18 00                    - call Disgaea6.exe+7DABA0
Disgaea6.exe+65281A: 49 8B B6 70 02 00 00              - mov rsi,[r14+00000270]
Disgaea6.exe+652821: 4C 89 A5 D0 0C 00 00              - mov [rbp+00000CD0],r12
Disgaea6.exe+652828: 4C 89 AD C0 0C 00 00              - mov [rbp+00000CC0],r13
Disgaea6.exe+65282F: C6 85 E8 0C 00 00 00              - mov byte ptr [rbp+00000CE8],00
Disgaea6.exe+652836: 48 8D 85 E8 0C 00 00              - lea rax,[rbp+00000CE8]
Disgaea6.exe+65283D: 48 89 85 C8 0C 00 00              - mov [rbp+00000CC8],rax
Disgaea6.exe+652844: 48 C7 85 D8 0C 00 00 00 02 00 00  - mov qword ptr [rbp+00000CD8],00000200
Disgaea6.exe+65284F: C7 85 E0 0C 00 00 02 00 00 00     - mov [rbp+00000CE0],00000002
Disgaea6.exe+652859: 4C 89 A5 C0 04 00 00              - mov [rbp+000004C0],r12
Disgaea6.exe+652860: 48 89 BD B0 04 00 00              - mov [rbp+000004B0],rdi
Disgaea6.exe+652867: C6 85 D8 04 00 00 00              - mov byte ptr [rbp+000004D8],00
Disgaea6.exe+65286E: 48 8D 85 D8 04 00 00              - lea rax,[rbp+000004D8]
Disgaea6.exe+652875: 48 89 85 B8 04 00 00              - mov [rbp+000004B8],rax
Disgaea6.exe+65287C: 48 C7 85 C8 04 00 00 20 00 00 00  - mov qword ptr [rbp+000004C8],00000020
Disgaea6.exe+652887: C7 85 D0 04 00 00 02 00 00 00     - mov [rbp+000004D0],00000002
Disgaea6.exe+652891: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
// ---------- INJECTING HERE ----------
Disgaea6.exe+652898: 4C 63 80 F0 02 00 00              - movsxd  r8,dword ptr [rax+000002F0]
// ---------- DONE INJECTING  ----------
Disgaea6.exe+65289F: 48 8D 15 36 B2 29 00              - lea rdx,[Disgaea6.exe+8EDADC]
Disgaea6.exe+6528A6: 48 8D 8D B0 04 00 00              - lea rcx,[rbp+000004B0]
Disgaea6.exe+6528AD: E8 DE 51 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+6528B2: 48 8B 78 08                       - mov rdi,[rax+08]
Disgaea6.exe+6528B6: 4C 89 A5 70 04 00 00              - mov [rbp+00000470],r12
Disgaea6.exe+6528BD: 48 8D 05 A4 D1 39 00              - lea rax,[Disgaea6.exe+9EFA68]
Disgaea6.exe+6528C4: 48 89 85 60 04 00 00              - mov [rbp+00000460],rax
Disgaea6.exe+6528CB: C6 85 88 04 00 00 00              - mov byte ptr [rbp+00000488],00
Disgaea6.exe+6528D2: 48 8D 85 88 04 00 00              - lea rax,[rbp+00000488]
Disgaea6.exe+6528D9: 48 89 85 68 04 00 00              - mov [rbp+00000468],rax
Disgaea6.exe+6528E0: 48 C7 85 78 04 00 00 20 00 00 00  - mov qword ptr [rbp+00000478],00000020
Disgaea6.exe+6528EB: C7 85 80 04 00 00 02 00 00 00     - mov [rbp+00000480],00000002
Disgaea6.exe+6528F5: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
Disgaea6.exe+6528FC: 48 8B 88 D8 02 00 00              - mov rcx,[rax+000002D8]
Disgaea6.exe+652903: 48 2B 88 D0 02 00 00              - sub rcx,[rax+000002D0]
Disgaea6.exe+65290A: 48 C1 F9 03                       - sar rcx,03
Disgaea6.exe+65290E: 4C 63 C1                          - movsxd  r8,ecx
Disgaea6.exe+652911: 48 8D 15 0C B2 29 00              - lea rdx,[Disgaea6.exe+8EDB24]
Disgaea6.exe+652918: 48 8D 8D 60 04 00 00              - lea rcx,[rbp+00000460]
Disgaea6.exe+65291F: E8 6C 51 A3 FF                    - call Disgaea6.exe+87A90
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13719</ID>
              <Description>"Highlighted Item"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

//===== [_Item] ======
define(inject_Item,Disgaea6.exe+6532E6)
define(bytes_Item,db 4C 63 80 F0 02 00 00)
define(fmax,(float)999999999)
define(fmin,(float)0)
define(imax,#999999999)
define(psx,align 10 CC)
define(mov1,mov byte ptr)
define(mov2,mov word ptr)
define(mov4,mov dword ptr)
define(cmp1,cmp byte ptr)
define(cmp2,cmp word ptr)
define(cmp4,cmp dword ptr)
define(bit,byte ptr)
define(4bit,dd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 8c
define(8bit,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 118
//===========================================================================================
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
//===== [_Item] ======
aobscanmodule(PSX_Item,Disgaea6.exe,4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 48 8B ** ** 4C ** ** ** ** ** ** 4C)//Disgaea6.exe+6532E6
alloc(Newmem_Item,$1000,PSX_Item)
label(Code_Item,_Item)
registersymbol(PSX_Item,Code_Item,_Item)
Newmem_Item:
  mov [_Item],rax // Main pointer
//==================== Registers
  mov [_Item+8], rax
  mov [_Item+10],rbx
  mov [_Item+18],rcx
  mov [_Item+20],rdx
  mov [_Item+28],rdi
  mov [_Item+30],rsi
  mov [_Item+38], r8
  mov [_Item+40], r9
  mov [_Item+48],r10
  mov [_Item+50],r11
  mov [_Item+58],r12
  mov [_Item+60],r13
  mov [_Item+68],r14//point to item
  mov [_Item+70],r15
  mov [_Item+78],rbp
  mov [_Item+80],rsp
//==================== Inject here
Exit_Item:
  //mov rax, [_Item+8]
  //mov rbx,[_Item+10]
  //mov rcx,[_Item+18]
  //mov rdx,[_Item+20]
  //mov rdi,[_Item+28]
  //mov rsi,[_Item+30]
  //mov r8, [_Item+38]
  //mov r9, [_Item+40]
  //mov r10,[_Item+48]
  //mov r11,[_Item+50]
  //mov r12,[_Item+58]
  //mov r13,[_Item+60]
  //mov r14,[_Item+68]
  //mov r15,[_Item+70]
Code_Item:
  readmem(PSX_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
  jmp Return_Item
  psx
_Item:
  8bit//118
  dq 0//120
  dd fmin//128
  psx
PSX_Item:
  jmp Newmem_Item
  nop 2
Return_Item:
//
[DISABLE]
unregistersymbol(*)//unreg all
dealloc(*)//dealoc all
//unregistersymbol(PSX_Item,Code_Item,_Item)
//dealloc(Newmem_Item)
//===== [_Item] ======
PSX_Item:
  readmem(Code_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
//
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
//===== [_Item] ======
{
// ORIGINAL CODE - INJECTION POINT: Disgaea6.exe+6532E6

Disgaea6.exe+65325C: 74 0A                             - je Disgaea6.exe+653268
Disgaea6.exe+65325E: 48 8B 01                          - mov rax,[rcx]
Disgaea6.exe+653261: BA 01 00 00 00                    - mov edx,00000001
Disgaea6.exe+653266: FF 10                             - call qword ptr [rax]
Disgaea6.exe+653268: 49 8B BE 78 02 00 00              - mov rdi,[r14+00000278]
Disgaea6.exe+65326F: 4C 89 A5 60 13 00 00              - mov [rbp+00001360],r12
Disgaea6.exe+653276: 48 89 B5 50 13 00 00              - mov [rbp+00001350],rsi
Disgaea6.exe+65327D: C6 85 78 13 00 00 00              - mov byte ptr [rbp+00001378],00
Disgaea6.exe+653284: 48 8D 85 78 13 00 00              - lea rax,[rbp+00001378]
Disgaea6.exe+65328B: 48 89 85 58 13 00 00              - mov [rbp+00001358],rax
Disgaea6.exe+653292: 48 C7 85 68 13 00 00 00 02 00 00  - mov qword ptr [rbp+00001368],00000200
Disgaea6.exe+65329D: C7 85 70 13 00 00 02 00 00 00     - mov [rbp+00001370],00000002
Disgaea6.exe+6532A7: 4C 89 A5 40 07 00 00              - mov [rbp+00000740],r12
Disgaea6.exe+6532AE: 4C 89 AD 30 07 00 00              - mov [rbp+00000730],r13
Disgaea6.exe+6532B5: C6 85 58 07 00 00 00              - mov byte ptr [rbp+00000758],00
Disgaea6.exe+6532BC: 48 8D 85 58 07 00 00              - lea rax,[rbp+00000758]
Disgaea6.exe+6532C3: 48 89 85 38 07 00 00              - mov [rbp+00000738],rax
Disgaea6.exe+6532CA: 48 C7 85 48 07 00 00 20 00 00 00  - mov qword ptr [rbp+00000748],00000020
Disgaea6.exe+6532D5: C7 85 50 07 00 00 02 00 00 00     - mov [rbp+00000750],00000002
Disgaea6.exe+6532DF: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
// ---------- INJECTING HERE ----------
Disgaea6.exe+6532E6: 4C 63 80 F0 02 00 00              - movsxd  r8,dword ptr [rax+000002F0]
// ---------- DONE INJECTING  ----------
Disgaea6.exe+6532ED: 48 8D 15 00 A9 29 00              - lea rdx,[Disgaea6.exe+8EDBF4]
Disgaea6.exe+6532F4: 48 8D 8D 30 07 00 00              - lea rcx,[rbp+00000730]
Disgaea6.exe+6532FB: E8 90 47 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+653300: 48 8B 58 08                       - mov rbx,[rax+08]
Disgaea6.exe+653304: 4C 89 A5 F0 06 00 00              - mov [rbp+000006F0],r12
Disgaea6.exe+65330B: 4C 89 AD E0 06 00 00              - mov [rbp+000006E0],r13
Disgaea6.exe+653312: C6 85 08 07 00 00 00              - mov byte ptr [rbp+00000708],00
Disgaea6.exe+653319: 48 8D 85 08 07 00 00              - lea rax,[rbp+00000708]
Disgaea6.exe+653320: 48 89 85 E8 06 00 00              - mov [rbp+000006E8],rax
Disgaea6.exe+653327: 48 C7 85 F8 06 00 00 20 00 00 00  - mov qword ptr [rbp+000006F8],00000020
Disgaea6.exe+653332: C7 85 00 07 00 00 02 00 00 00     - mov [rbp+00000700],00000002
Disgaea6.exe+65333C: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
Disgaea6.exe+653343: 48 8B 88 D8 02 00 00              - mov rcx,[rax+000002D8]
Disgaea6.exe+65334A: 48 2B 88 D0 02 00 00              - sub rcx,[rax+000002D0]
Disgaea6.exe+653351: 48 C1 F9 03                       - sar rcx,03
Disgaea6.exe+653355: 4C 63 C1                          - movsxd  r8,ecx
Disgaea6.exe+653358: 48 8D 15 8D A8 29 00              - lea rdx,[Disgaea6.exe+8EDBEC]
Disgaea6.exe+65335F: 48 8D 8D E0 06 00 00              - lea rcx,[rbp+000006E0]
Disgaea6.exe+653366: E8 25 47 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+65336B: 4C 8B CB                          - mov r9,rbx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

User avatar
tekknen
Expert Cheater
Expert Cheater
Posts: 107
Joined: Fri Oct 16, 2020 4:33 pm
Reputation: 80

Re: Disgaea 6 Complete

Post by tekknen »

this table contains my tweaks for aanpsx table,
@ Find money you can modify Items Exchange Points, Juice Bar Points and R.Q shop Rank
New Script Cheat Shop -> Modify Rate Gain after activation, Highlight the rate then edit it using script
New Script Skill Editor @ Skill Shop.
New Script Deploy All
Attachments
Disgaea6.ct
(565.76 KiB) Downloaded 495 times

Soltheron
Noobzor
Noobzor
Posts: 10
Joined: Thu Sep 17, 2020 8:32 am
Reputation: 0

Re: Disgaea 6 Complete

Post by Soltheron »

tekknen wrote:
Mon Jul 04, 2022 12:23 pm
this table contains my tweaks for aanpsx table,
@ Find money you can modify Items Exchange Points, Juice Bar Points and R.Q shop Rank
New Script Cheat Shop -> Modify Rate Gain after activation, Highlight the rate then edit it using script
New Script Skill Editor @ Skill Shop.
New Script Deploy All
Thanks lots! ♥

That dupe is exactly what I was looking for.

Edit: Oh, uh, hmm...this seems a bit buggy. I tried copying my one staff, and it was hard to make it work. Then when I did sorta make it work, I saved and loaded just to see and it crashed my game. At least everything seems fine after the restart...*shrugs*

superkhajit
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Jul 03, 2022 2:46 pm
Reputation: 0

Re: Disgaea 6 Complete

Post by superkhajit »

tekknen wrote:
Mon Jul 04, 2022 12:05 pm
superkhajit wrote:
Sun Jul 03, 2022 2:49 pm
need item dupe option and innocent editor too
Use this code, it is basically same Highlighted Item Script, But I have added a address line "Convert Item" Copy the value of the item you want to Dup, then paste to an item you don't need.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13699</ID>
      <Description>"Highlighted Item"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>008080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008080
--memrec.Description='Ubah_Text_Disini'
-------------- A.B.G.R
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00808080
--memrec.Description='Ubah_Text_Disini'
-------------- A.B.G.R 
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13700</ID>
          <Description>"[_Item] Base Address"</Description>
          <LastState Value="000001EE1E3394E0" RealAddress="7FF619310090"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808000</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>_Item</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13721</ID>
          <Description>"Convert Item (Copy Value Then Paste into the new Item)"</Description>
          <LastState Value="38 AA D5 19 F6 7F 00 00 02 00 00 00 EE 01 00 00 30 AA D5 19 F6 7F 00 00 91 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 F8 A1 E7 06 EE 01 00 00 F0 3F D5 19 F6 7F 00 00 38 95 33 1E EE 01 00 00 0C 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 02 00 00 00 EE 01 00 00 53 6B 61 6E 64 61 20 53 68 6F 65 73 00 01 00 00 02 00 00 00 F6 7F 00 00 10 5A 7B 08 EE 01 00 00 02 00 00 00 F6 7F 00 00 A0 EC E6 05 EE 01 00 00 46 00 00 00 C2 05 03 06 E0 87 33 1E EE 01 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 B3 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 A9 D5 19 F6 7F 00 00 7E 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 98 36 D5 19 F6 7F 00 00 00 00 00 00 AC 00 00 00 28 54 D5 19 F6 7F 00 00 01 00 00 00 FF FF FF FF 08 54 D5 19 F6 7F 00 00 05 00 00 00 FF FF FF FF 28 54 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 28 54 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 28 54 D5 19 F6 7F 00 00 00 00 D9 19 F6 7F 00 00 E8 53 D5 19 F6 7F 00 00 52 00 D9 19 F6 7F 00 00 10 AA D5 19 F6 7F 00 00 88 13 00 00 00 00 00 00 10 AA D5 19 F6 7F 00 00 88 13 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B8 36 D5 19 F6 7F 00 00 06 00 00 00 2F 2C F2 CF B8 36 D5 19 F6 7F 00 00 00 00 00 00 C7 F8 DF F8 00 00 80 3F FE DD 7F 3F 80 50 D7 06 EE 01 00 00 00 00 00 00 00 00 00 00 80 02 F7 09 EE 01 00 00 00 03 F7 09 EE 01 00 00 00 03 F7 09 EE 01 00 00 07 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 28 00 00 00 EF FD 77 FF F0 A9 D5 19 F6 7F 00 00 00 00 00 00 D7 FB FF EB A8 7A D5 19 F6 7F 00 00 00 00 D5 19 F6 7F 00 00 A8 7A D5 19 F6 7F 00 00 00 00 F8 41 00 00 00 00 A8 7A D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 A8 7A D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 F3 CB A2 A5 70 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 C8 1F F2 87 70 A9 D5 19 F6 7F 00 00 00 00 F8 41 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 70 A9 D5 19 F6 7F 00 00 00 00 00 00 F3 CB A2 A5 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 C8 1F F2 87 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 80 3F DF FF CF FE E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 D8 06 EE 01 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 D4 19 F6 7F 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 E8 53 D5 19 F6 7F 00 00 00 00 00 00 3D 97 CB E5 D0 A9 D5 19 F6 7F 00 00 00 00 78 07 EE 01 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 D8 06 EE 01 00 00 90 A9 D5 19 F6 7F 00 00 00 00 80 3F 00 00 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 B0 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 90 A9 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 48 A7 D5 19 F6 7F 00 00 01 00 00 00 00 00 00 00 28 A7 D5 19 F6 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 9A 33 1E 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 90 76 5D 1E EE 01 00 00 06 00 00 00 F6 7F 00 00" RealAddress="1EE1E3394E0"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>1456</ByteLength>
          <Address>_Item</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>15149</ID>
          <Description>"String"</Description>
          <LastState RealAddress="1EE1E339538"/>
          <VariableType>String</VariableType>
          <Length>14</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>_Item</Address>
          <Offsets>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13759</ID>
          <Description>"Lv"</Description>
          <LastState Value="0" RealAddress="1EE1E339708"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>228</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13760</ID>
          <Description>"Move"</Description>
          <LastState Value="1" RealAddress="1EE1E339718"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>238</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13761</ID>
          <Description>"Jump"</Description>
          <LastState Value="5" RealAddress="1EE1E339728"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>248</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13762</ID>
          <Description>"Throw"</Description>
          <LastState Value="0" RealAddress="1EE1E339738"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>258</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13763</ID>
          <Description>"Counter"</Description>
          <LastState Value="0" RealAddress="1EE1E339748"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>268</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13765</ID>
          <Description>"Critical"</Description>
          <LastState Value="0" RealAddress="1EE1E339758"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>278</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13764</ID>
          <Description>"Attack Range"</Description>
          <LastState Value="0" RealAddress="1EE1E339768"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>288</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13766</ID>
          <Description>"Rarity"</Description>
          <LastState Value="82" RealAddress="1EE1E339778"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>298</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13769</ID>
          <Description>"POP"</Description>
          <LastState Value="6" RealAddress="1EE1E3397D0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>_Item</Address>
          <Offsets>
            <Offset>2F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13777</ID>
          <Description>"Base Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13725</ID>
              <Description>"HP"</Description>
              <LastState Value="0" RealAddress="1EE1E339588"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>a8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13770</ID>
              <Description>"SP"</Description>
              <LastState Value="0" RealAddress="1EE1E3395A0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>C0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13771</ID>
              <Description>"ATK"</Description>
              <LastState Value="0" RealAddress="1EE1E3395B8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>D8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13772</ID>
              <Description>"DEF"</Description>
              <LastState Value="0" RealAddress="1EE1E3395D0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13773</ID>
              <Description>"INT"</Description>
              <LastState Value="0" RealAddress="1EE1E3395E8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>108</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13774</ID>
              <Description>"RES"</Description>
              <LastState Value="0" RealAddress="1EE1E339600"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>120</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13775</ID>
              <Description>"HIT"</Description>
              <LastState Value="0" RealAddress="1EE1E339618"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>138</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13776</ID>
              <Description>"SPD"</Description>
              <LastState Value="5555" RealAddress="1EE1E339630"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>150</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13778</ID>
          <Description>"Current Stats (Revert Back)"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13787</ID>
              <Description>"HP"</Description>
              <LastState Value="0" RealAddress="1EE1E339648"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>168</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13788</ID>
              <Description>"SP"</Description>
              <LastState Value="0" RealAddress="1EE1E339660"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>180</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13789</ID>
              <Description>"ATK"</Description>
              <LastState Value="0" RealAddress="1EE1E339678"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>198</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13790</ID>
              <Description>"DEF"</Description>
              <LastState Value="0" RealAddress="1EE1E339690"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13791</ID>
              <Description>"INT"</Description>
              <LastState Value="0" RealAddress="1EE1E3396A8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1C8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13792</ID>
              <Description>"RES"</Description>
              <LastState Value="0" RealAddress="1EE1E3396C0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1E0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13793</ID>
              <Description>"HIT"</Description>
              <LastState Value="0" RealAddress="1EE1E3396D8"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>1F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13794</ID>
              <Description>"SPD"</Description>
              <LastState Value="10110" RealAddress="1EE1E3396F0"/>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item</Address>
              <Offsets>
                <Offset>210</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13701</ID>
          <Description>"==========================================="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>800080</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>13702</ID>
              <Description>"RAX"</Description>
              <LastState Value="000001EE1E3394E0" RealAddress="7FF619310098"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13703</ID>
              <Description>"RBX"</Description>
              <LastState Value="000000AC20CFE488" RealAddress="7FF6193100A0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13704</ID>
              <Description>"RCX"</Description>
              <LastState Value="000001EE28989E38" RealAddress="7FF6193100A8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13705</ID>
              <Description>"RDX"</Description>
              <LastState Value="0000000000000000" RealAddress="7FF6193100B0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13706</ID>
              <Description>"RDI"</Description>
              <LastState Value="000001EE24D26240" RealAddress="7FF6193100B8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+28</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13707</ID>
              <Description>"RSI"</Description>
              <LastState Value="00007FF619D53718" RealAddress="7FF6193100C0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13708</ID>
              <Description>"R8"</Description>
              <LastState Value="8000000000000000" RealAddress="7FF6193100C8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13709</ID>
              <Description>"R9"</Description>
              <LastState Value="000001EE28989E20" RealAddress="7FF6193100D0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13710</ID>
              <Description>"R10"</Description>
              <LastState Value="000001EE09ECA400" RealAddress="7FF6193100D8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13711</ID>
              <Description>"R11"</Description>
              <LastState Value="0000000000000048" RealAddress="7FF6193100E0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13712</ID>
              <Description>"R12"</Description>
              <LastState Value="0000000000000000" RealAddress="7FF6193100E8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13713</ID>
              <Description>"R13"</Description>
              <LastState Value="00007FF619D4FA68" RealAddress="7FF6193100F0"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13714</ID>
              <Description>"R14"</Description>
              <LastState Value="000001EE2871F380" RealAddress="7FF6193100F8"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13715</ID>
              <Description>"R15"</Description>
              <LastState Value="FFFFFFFFFFFFFFFF" RealAddress="7FF619310100"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13716</ID>
              <Description>"RBP"</Description>
              <LastState Value="000000AC20CFD340" RealAddress="7FF619310108"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13717</ID>
              <Description>"RSP"</Description>
              <LastState Value="000000AC20CFD240" RealAddress="7FF619310110"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>_Item+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13718</ID>
              <Description>"======================================="</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>800080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>13698</ID>
              <Description>"Auto Assemble script"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

//===== [_Item] ======
define(inject_Item,Disgaea6.exe+652898)
define(bytes_Item,db 4C 63 80 F0 02 00 00)
define(fmax,(float)999999999)
define(fmin,(float)0)
define(imax,#999999999)
define(psx,align 10 CC)
define(mov1,mov byte ptr)
define(mov2,mov word ptr)
define(mov4,mov dword ptr)
define(cmp1,cmp byte ptr)
define(cmp2,cmp word ptr)
define(cmp4,cmp dword ptr)
define(bit,byte ptr)
define(4bit,dd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 8c
define(8bit,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 118
//===========================================================================================
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
//===== [_Item] ======
aobscanmodule(PSX_Item,Disgaea6.exe,4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 48 8B ** ** 4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** C6 ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** 48 C7 ** ** ** ** ** ** ** ** ** C7 ** ** ** ** ** ** ** ** ** 49 8B ** ** ** ** ** 48 8B ** ** ** ** ** 48 2B ** ** ** ** ** 48 C1 ** ** 4C ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 4C ** ** 4C ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 4C ** ** ** BA ** ** ** ** 48 8B ** E8 ** ** ** ** 90 48 8D ** ** ** ** ** 48 89 ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 90 48 89 ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 90 4C ** ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 49 8B ** 41 BC)//Disgaea6.exe+652898
alloc(Newmem_Item,$1000,PSX_Item)
label(Code_Item,_Item)
registersymbol(PSX_Item,Code_Item,_Item)
Newmem_Item:
  mov [_Item],rax // Main pointer
//==================== Registers
  mov [_Item+8], rax
  mov [_Item+10],rbx
  mov [_Item+18],rcx
  mov [_Item+20],rdx
  mov [_Item+28],rdi
  mov [_Item+30],rsi
  mov [_Item+38], r8
  mov [_Item+40], r9
  mov [_Item+48],r10
  mov [_Item+50],r11
  mov [_Item+58],r12
  mov [_Item+60],r13
  mov [_Item+68],r14//pointer to item
  mov [_Item+70],r15
  mov [_Item+78],rbp
  mov [_Item+80],rsp
//==================== Inject here
Exit_Item:
  //mov rax, [_Item+8]
  //mov rbx,[_Item+10]
  //mov rcx,[_Item+18]
  //mov rdx,[_Item+20]
  //mov rdi,[_Item+28]
  //mov rsi,[_Item+30]
  //mov r8, [_Item+38]
  //mov r9, [_Item+40]
  //mov r10,[_Item+48]
  //mov r11,[_Item+50]
  //mov r12,[_Item+58]
  //mov r13,[_Item+60]
  //mov r14,[_Item+68]
  //mov r15,[_Item+70]
Code_Item:
  readmem(PSX_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
  jmp Return_Item
  psx
_Item:
  8bit//118
  dq 0//120
  dd fmin//128
  psx
PSX_Item:
  jmp Newmem_Item
  nop 2
Return_Item:
//
[DISABLE]
unregistersymbol(*)//unreg all
dealloc(*)//dealoc all
//unregistersymbol(PSX_Item,Code_Item,_Item)
//dealloc(Newmem_Item)
//===== [_Item] ======
PSX_Item:
  readmem(Code_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
//
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
//===== [_Item] ======
{
// ORIGINAL CODE - INJECTION POINT: Disgaea6.exe+652898

Disgaea6.exe+652806: 41 B8 B9 03 00 00                 - mov r8d,000003B9
Disgaea6.exe+65280C: 33 D2                             - xor edx,edx
Disgaea6.exe+65280E: 49 8B 8E 70 02 00 00              - mov rcx,[r14+00000270]
Disgaea6.exe+652815: E8 86 83 18 00                    - call Disgaea6.exe+7DABA0
Disgaea6.exe+65281A: 49 8B B6 70 02 00 00              - mov rsi,[r14+00000270]
Disgaea6.exe+652821: 4C 89 A5 D0 0C 00 00              - mov [rbp+00000CD0],r12
Disgaea6.exe+652828: 4C 89 AD C0 0C 00 00              - mov [rbp+00000CC0],r13
Disgaea6.exe+65282F: C6 85 E8 0C 00 00 00              - mov byte ptr [rbp+00000CE8],00
Disgaea6.exe+652836: 48 8D 85 E8 0C 00 00              - lea rax,[rbp+00000CE8]
Disgaea6.exe+65283D: 48 89 85 C8 0C 00 00              - mov [rbp+00000CC8],rax
Disgaea6.exe+652844: 48 C7 85 D8 0C 00 00 00 02 00 00  - mov qword ptr [rbp+00000CD8],00000200
Disgaea6.exe+65284F: C7 85 E0 0C 00 00 02 00 00 00     - mov [rbp+00000CE0],00000002
Disgaea6.exe+652859: 4C 89 A5 C0 04 00 00              - mov [rbp+000004C0],r12
Disgaea6.exe+652860: 48 89 BD B0 04 00 00              - mov [rbp+000004B0],rdi
Disgaea6.exe+652867: C6 85 D8 04 00 00 00              - mov byte ptr [rbp+000004D8],00
Disgaea6.exe+65286E: 48 8D 85 D8 04 00 00              - lea rax,[rbp+000004D8]
Disgaea6.exe+652875: 48 89 85 B8 04 00 00              - mov [rbp+000004B8],rax
Disgaea6.exe+65287C: 48 C7 85 C8 04 00 00 20 00 00 00  - mov qword ptr [rbp+000004C8],00000020
Disgaea6.exe+652887: C7 85 D0 04 00 00 02 00 00 00     - mov [rbp+000004D0],00000002
Disgaea6.exe+652891: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
// ---------- INJECTING HERE ----------
Disgaea6.exe+652898: 4C 63 80 F0 02 00 00              - movsxd  r8,dword ptr [rax+000002F0]
// ---------- DONE INJECTING  ----------
Disgaea6.exe+65289F: 48 8D 15 36 B2 29 00              - lea rdx,[Disgaea6.exe+8EDADC]
Disgaea6.exe+6528A6: 48 8D 8D B0 04 00 00              - lea rcx,[rbp+000004B0]
Disgaea6.exe+6528AD: E8 DE 51 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+6528B2: 48 8B 78 08                       - mov rdi,[rax+08]
Disgaea6.exe+6528B6: 4C 89 A5 70 04 00 00              - mov [rbp+00000470],r12
Disgaea6.exe+6528BD: 48 8D 05 A4 D1 39 00              - lea rax,[Disgaea6.exe+9EFA68]
Disgaea6.exe+6528C4: 48 89 85 60 04 00 00              - mov [rbp+00000460],rax
Disgaea6.exe+6528CB: C6 85 88 04 00 00 00              - mov byte ptr [rbp+00000488],00
Disgaea6.exe+6528D2: 48 8D 85 88 04 00 00              - lea rax,[rbp+00000488]
Disgaea6.exe+6528D9: 48 89 85 68 04 00 00              - mov [rbp+00000468],rax
Disgaea6.exe+6528E0: 48 C7 85 78 04 00 00 20 00 00 00  - mov qword ptr [rbp+00000478],00000020
Disgaea6.exe+6528EB: C7 85 80 04 00 00 02 00 00 00     - mov [rbp+00000480],00000002
Disgaea6.exe+6528F5: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
Disgaea6.exe+6528FC: 48 8B 88 D8 02 00 00              - mov rcx,[rax+000002D8]
Disgaea6.exe+652903: 48 2B 88 D0 02 00 00              - sub rcx,[rax+000002D0]
Disgaea6.exe+65290A: 48 C1 F9 03                       - sar rcx,03
Disgaea6.exe+65290E: 4C 63 C1                          - movsxd  r8,ecx
Disgaea6.exe+652911: 48 8D 15 0C B2 29 00              - lea rdx,[Disgaea6.exe+8EDB24]
Disgaea6.exe+652918: 48 8D 8D 60 04 00 00              - lea rcx,[rbp+00000460]
Disgaea6.exe+65291F: E8 6C 51 A3 FF                    - call Disgaea6.exe+87A90
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13719</ID>
              <Description>"Highlighted Item"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{======================
Author   : aanpsx
Date     : 2022-06-29
Game     : Disgaea6.exe
Version  : 1.0.0.1
======================}

//===== [_Item] ======
define(inject_Item,Disgaea6.exe+6532E6)
define(bytes_Item,db 4C 63 80 F0 02 00 00)
define(fmax,(float)999999999)
define(fmin,(float)0)
define(imax,#999999999)
define(psx,align 10 CC)
define(mov1,mov byte ptr)
define(mov2,mov word ptr)
define(mov4,mov dword ptr)
define(cmp1,cmp byte ptr)
define(cmp2,cmp word ptr)
define(cmp4,cmp dword ptr)
define(bit,byte ptr)
define(4bit,dd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 8c
define(8bit,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)// 118
//===========================================================================================
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
//===== [_Item] ======
aobscanmodule(PSX_Item,Disgaea6.exe,4C ** ** ** ** ** ** 48 8D ** ** ** ** ** 48 8D ** ** ** ** ** E8 ** ** ** ** 48 8B ** ** 4C ** ** ** ** ** ** 4C)//Disgaea6.exe+6532E6
alloc(Newmem_Item,$1000,PSX_Item)
label(Code_Item,_Item)
registersymbol(PSX_Item,Code_Item,_Item)
Newmem_Item:
  mov [_Item],rax // Main pointer
//==================== Registers
  mov [_Item+8], rax
  mov [_Item+10],rbx
  mov [_Item+18],rcx
  mov [_Item+20],rdx
  mov [_Item+28],rdi
  mov [_Item+30],rsi
  mov [_Item+38], r8
  mov [_Item+40], r9
  mov [_Item+48],r10
  mov [_Item+50],r11
  mov [_Item+58],r12
  mov [_Item+60],r13
  mov [_Item+68],r14//point to item
  mov [_Item+70],r15
  mov [_Item+78],rbp
  mov [_Item+80],rsp
//==================== Inject here
Exit_Item:
  //mov rax, [_Item+8]
  //mov rbx,[_Item+10]
  //mov rcx,[_Item+18]
  //mov rdx,[_Item+20]
  //mov rdi,[_Item+28]
  //mov rsi,[_Item+30]
  //mov r8, [_Item+38]
  //mov r9, [_Item+40]
  //mov r10,[_Item+48]
  //mov r11,[_Item+50]
  //mov r12,[_Item+58]
  //mov r13,[_Item+60]
  //mov r14,[_Item+68]
  //mov r15,[_Item+70]
Code_Item:
  readmem(PSX_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
  jmp Return_Item
  psx
_Item:
  8bit//118
  dq 0//120
  dd fmin//128
  psx
PSX_Item:
  jmp Newmem_Item
  nop 2
Return_Item:
//
[DISABLE]
unregistersymbol(*)//unreg all
dealloc(*)//dealoc all
//unregistersymbol(PSX_Item,Code_Item,_Item)
//dealloc(Newmem_Item)
//===== [_Item] ======
PSX_Item:
  readmem(Code_Item,7)
//movsxd  r8,dword ptr [rax+000002F0]
//
{$lua}
if syntaxcheck then return end
-----------------------
--memrec.Description='Ubah_Text_Disini'
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
//===== [_Item] ======
{
// ORIGINAL CODE - INJECTION POINT: Disgaea6.exe+6532E6

Disgaea6.exe+65325C: 74 0A                             - je Disgaea6.exe+653268
Disgaea6.exe+65325E: 48 8B 01                          - mov rax,[rcx]
Disgaea6.exe+653261: BA 01 00 00 00                    - mov edx,00000001
Disgaea6.exe+653266: FF 10                             - call qword ptr [rax]
Disgaea6.exe+653268: 49 8B BE 78 02 00 00              - mov rdi,[r14+00000278]
Disgaea6.exe+65326F: 4C 89 A5 60 13 00 00              - mov [rbp+00001360],r12
Disgaea6.exe+653276: 48 89 B5 50 13 00 00              - mov [rbp+00001350],rsi
Disgaea6.exe+65327D: C6 85 78 13 00 00 00              - mov byte ptr [rbp+00001378],00
Disgaea6.exe+653284: 48 8D 85 78 13 00 00              - lea rax,[rbp+00001378]
Disgaea6.exe+65328B: 48 89 85 58 13 00 00              - mov [rbp+00001358],rax
Disgaea6.exe+653292: 48 C7 85 68 13 00 00 00 02 00 00  - mov qword ptr [rbp+00001368],00000200
Disgaea6.exe+65329D: C7 85 70 13 00 00 02 00 00 00     - mov [rbp+00001370],00000002
Disgaea6.exe+6532A7: 4C 89 A5 40 07 00 00              - mov [rbp+00000740],r12
Disgaea6.exe+6532AE: 4C 89 AD 30 07 00 00              - mov [rbp+00000730],r13
Disgaea6.exe+6532B5: C6 85 58 07 00 00 00              - mov byte ptr [rbp+00000758],00
Disgaea6.exe+6532BC: 48 8D 85 58 07 00 00              - lea rax,[rbp+00000758]
Disgaea6.exe+6532C3: 48 89 85 38 07 00 00              - mov [rbp+00000738],rax
Disgaea6.exe+6532CA: 48 C7 85 48 07 00 00 20 00 00 00  - mov qword ptr [rbp+00000748],00000020
Disgaea6.exe+6532D5: C7 85 50 07 00 00 02 00 00 00     - mov [rbp+00000750],00000002
Disgaea6.exe+6532DF: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
// ---------- INJECTING HERE ----------
Disgaea6.exe+6532E6: 4C 63 80 F0 02 00 00              - movsxd  r8,dword ptr [rax+000002F0]
// ---------- DONE INJECTING  ----------
Disgaea6.exe+6532ED: 48 8D 15 00 A9 29 00              - lea rdx,[Disgaea6.exe+8EDBF4]
Disgaea6.exe+6532F4: 48 8D 8D 30 07 00 00              - lea rcx,[rbp+00000730]
Disgaea6.exe+6532FB: E8 90 47 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+653300: 48 8B 58 08                       - mov rbx,[rax+08]
Disgaea6.exe+653304: 4C 89 A5 F0 06 00 00              - mov [rbp+000006F0],r12
Disgaea6.exe+65330B: 4C 89 AD E0 06 00 00              - mov [rbp+000006E0],r13
Disgaea6.exe+653312: C6 85 08 07 00 00 00              - mov byte ptr [rbp+00000708],00
Disgaea6.exe+653319: 48 8D 85 08 07 00 00              - lea rax,[rbp+00000708]
Disgaea6.exe+653320: 48 89 85 E8 06 00 00              - mov [rbp+000006E8],rax
Disgaea6.exe+653327: 48 C7 85 F8 06 00 00 20 00 00 00  - mov qword ptr [rbp+000006F8],00000020
Disgaea6.exe+653332: C7 85 00 07 00 00 02 00 00 00     - mov [rbp+00000700],00000002
Disgaea6.exe+65333C: 49 8B 86 68 02 00 00              - mov rax,[r14+00000268]
Disgaea6.exe+653343: 48 8B 88 D8 02 00 00              - mov rcx,[rax+000002D8]
Disgaea6.exe+65334A: 48 2B 88 D0 02 00 00              - sub rcx,[rax+000002D0]
Disgaea6.exe+653351: 48 C1 F9 03                       - sar rcx,03
Disgaea6.exe+653355: 4C 63 C1                          - movsxd  r8,ecx
Disgaea6.exe+653358: 48 8D 15 8D A8 29 00              - lea rdx,[Disgaea6.exe+8EDBEC]
Disgaea6.exe+65335F: 48 8D 8D E0 06 00 00              - lea rcx,[rbp+000006E0]
Disgaea6.exe+653366: E8 25 47 A3 FF                    - call Disgaea6.exe+87A90
Disgaea6.exe+65336B: 4C 8B CB                          - mov r9,rbx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thanks but this is not working,everything you do to a item happen to every other duped item too so if you equip it they all disappear

mordaki987
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Posts: 150
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Re: Disgaea 6 Complete

Post by mordaki987 »

can anyone try and make a script similar to the one in the attached screenshot? the forum won't allow me to attach jpg files to a post so i had to compress the screenshot into an rar file.
Attachments
cheat table example.rar
(599.98 KiB) Downloaded 102 times

Soltheron
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Re: Disgaea 6 Complete

Post by Soltheron »

You can make it work, superkhajit, but it takes a bit of effort.

What I did was:

1) Highlight item you want to dupe. Copy.

2) Have the item you want to convert equipped, select it, convert.

3) Lock or do anything with it at all so it will update.

4) Save, then load. Game crashes...load it up again and now the item is properly replaced.

What I also did just now was get a gold bar, tick the box for convert, then scroll down the list converting a ton of ABC gum into gold bars. Save, load, crash, get into game again and they are now converted.

I dunno why it always crashes but at least it properly replaces the items..

Also, how the fuck do you reply to just a single post here? It recreates the entire thread and it's a nightmare to try to trim it. Garbage forum system.

User avatar
tekknen
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Posts: 107
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Re: Disgaea 6 Complete

Post by tekknen »

Soltheron wrote:
Mon Jul 04, 2022 2:18 pm
tekknen wrote:
Mon Jul 04, 2022 12:23 pm
this table contains my tweaks for aanpsx table,
@ Find money you can modify Items Exchange Points, Juice Bar Points and R.Q shop Rank
New Script Cheat Shop -> Modify Rate Gain after activation, Highlight the rate then edit it using script
New Script Skill Editor @ Skill Shop.
New Script Deploy All
Thanks lots! ♥

That dupe is exactly what I was looking for.

Edit: Oh, uh, hmm...this seems a bit buggy. I tried copying my one staff, and it was hard to make it work. Then when I did sorta make it work, I saved and loaded just to see and it crashed my game. At least everything seems fine after the restart...*shrugs*
Sorry the crash cuz of the game here use a Generated ID for every item\Innocent When you dup using my code what happen you will have a ghost ID for 2 or more objects which crash the game but the game re-correct the item after reload the game did not notice the crash until you mentioned it. i found where the game manage innocent but still need to analyze it. one more thing this convert method is the same i used with yuzu and it was working just fine with no crashed or i might think so. i never reload save game while playing

User avatar
tekknen
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Posts: 107
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Re: Disgaea 6 Complete

Post by tekknen »

Soltheron wrote:
Mon Jul 04, 2022 4:48 pm
You can make it work, superkhajit, but it takes a bit of effort.

What I did was:

1) Highlight item you want to dupe. Copy.

2) Have the item you want to convert equipped, select it, convert.

3) Lock or do anything with it at all so it will update.

4) Save, then load. Game crashes...load it up again and now the item is properly replaced.

What I also did just now was get a gold bar, tick the box for convert, then scroll down the list converting a ton of ABC gum into gold bars. Save, load, crash, get into game again and they are now converted.

I dunno why it always crashes but at least it properly replaces the items..

Also, how the fuck do you reply to just a single post here? It recreates the entire thread and it's a nightmare to try to trim it. Garbage forum system.
I could do that but you will stuck with like default item setting, it will better copy the item you like and past it back to item that you don't need.

CVagts
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Posts: 36
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Re: Disgaea 6 Complete

Post by CVagts »

I tried to use the script as posted, but it won't find the item address, just shows as ????

User avatar
tekknen
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Posts: 107
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Re: Disgaea 6 Complete

Post by tekknen »

CVagts wrote:
Mon Jul 04, 2022 5:33 pm
I tried to use the script as posted, but it won't find the item address, just shows as ????
I did not write the script, Black x done it and it works fine here i just added the code array for the whole data of an item so you can copy it and force it into a junk item

Asuma
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Re: Disgaea 6 Complete

Post by Asuma »

Is it possible to unlock the stats and level cap early?

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