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F1 22 - 1.10

Posted: Wed Jun 29, 2022 4:28 am
by Acido
New season, new table.

Game partially sponsored by GALVI thank you.

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Career:
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Team Money
Perk Fund
Resource Points
Team Acclaim
Player Acclaim
Resource Gain Rate
Rivals
Instant R&D Development

Race:
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Engine Power
Engine Wear
Grip Rate
Tyre Wear
Tyre Temperature
Brake Temperature
Engine Temperature
Fuel Consumption
ERS Drain Rate

--

Updated for game version 1.09, Thanks to AlwaysKaffa
Updated for game version 1.10
Added Instant R&D Development script by AlwaysKaffa

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 5:07 am
by AceOfSpades
Thank you so much. Another F1 Game, another brilliant table.
Edit: This table and any other like this table are meant for and designed for offline play. There are people high and low mistreating this table's use case. Using an online bypass to mistreat this table's use.

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 6:40 am
by Eddy
GJ
TY

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 9:00 am
by culibuk
yeah thanks!

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 12:06 pm
by jeffdekker
Is it possible to have more grip options?
Like 105/110/115/120 %?

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 12:46 pm
by denise123
jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 1:39 pm
by jeffdekker
denise123 wrote:
Wed Jun 29, 2022 12:46 pm
jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.
Yeah thought so, but can't find how, any pointers?

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 1:43 pm
by jeffdekker
jeffdekker wrote:
Wed Jun 29, 2022 1:39 pm
denise123 wrote:
Wed Jun 29, 2022 12:46 pm
jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.
Yeah thought so, but can't find how, any pointers?
Nvm, fixed it

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 4:54 pm
by xUnknownUser
103% Grip possible for Online Devices?
Via auto attach?


Single all is working - thanks

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 5:09 pm
by Acido
1.03 would be 103% you can input whatever number you want you don't have to follow the dropdown menu. They are just there for suggestions. As someone else said be careful what numbers you put, if you have too much grip it will have a negative effect and your car will crash.

This goes for all dropdown options in the table, you can override them with your own values, except for rivals. And the reason for this is that if you select an invalid option on rivals the game will crash, so i made sure you can only select valid options on that one.

Re: F1 22 - 1.02

Posted: Wed Jun 29, 2022 5:18 pm
by xUnknownUser
Acido wrote:
Wed Jun 29, 2022 5:09 pm
1.03 would be 103% you can input whatever number you want you don't have to follow the dropdown menu. They are just there for suggestions. As someone else said be careful what numbers you put, if you have too much grip it will have a negative effect and your car will crash.

yep, just want slightly advantages, ty

Re: F1 22 - 1.02

Posted: Thu Jun 30, 2022 10:06 am
by kenna32
ok ty

Re: F1 22 - 1.02

Posted: Thu Jun 30, 2022 1:48 pm
by saint666
Table works fine.. but in my career mode at the end of teh race there were NO LAP TIMES.. I understand that happening in TT/online/multiplayer.. but why would the lap times be removed from a solo game?.. is that normal?

Re: F1 22 - 1.02

Posted: Thu Jun 30, 2022 6:35 pm
by denise123
saint666 wrote:
Thu Jun 30, 2022 1:48 pm
Table works fine.. but in my career mode at the end of teh race there were NO LAP TIMES.. I understand that happening in TT/online/multiplayer.. but why would the lap times be removed from a solo game?.. is that normal?
it's probably the game and not the table. there are a lot of bugs currently... another example would be sector times not showing up or showing if you're green/red/purple in sectors.

Re: F1 22 - 1.02

Posted: Thu Jun 30, 2022 8:01 pm
by Acido
I haven't had any issues with lap times not showing up or sectors. But yeah who knows, is probably a game thing. Unless you're talking about time trials, those are posted to leader boards and i know in previous years they would remove your lap times if you had obtained them with the table active. I have played several races in career mode though and haven't had any issues with lap times not showing up there. But i have seen all sorts of other game bugs, not related to the table.

Online has never and will never be supported. I can't control if you could workaround the online protection earlier years with the table or not, but it was never intended to be used online.