F1 22 - 1.10

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Acido
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F1 22 - 1.10

Post by Acido »

New season, new table.

Game partially sponsored by GALVI thank you.

--

Career:
--
Team Money
Perk Fund
Resource Points
Team Acclaim
Player Acclaim
Resource Gain Rate
Rivals
Instant R&D Development

Race:
--
Engine Power
Engine Wear
Grip Rate
Tyre Wear
Tyre Temperature
Brake Temperature
Engine Temperature
Fuel Consumption
ERS Drain Rate

--

Updated for game version 1.09, Thanks to AlwaysKaffa
Updated for game version 1.10
Added Instant R&D Development script by AlwaysKaffa

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
F1_22_1.10.CT
Game Version 1.10
(44.48 KiB) Downloaded 21163 times
F1_22_1.09.CT
Game Version 1.09
(43.76 KiB) Downloaded 4014 times
F1_22_1.02.CT
Game Version 1.02 - Initial Version
(43.76 KiB) Downloaded 11990 times
Last edited by Acido on Wed Sep 14, 2022 2:22 pm, edited 6 times in total.

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AceOfSpades
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Re: F1 22 - 1.02

Post by AceOfSpades »

Thank you so much. Another F1 Game, another brilliant table.
Edit: This table and any other like this table are meant for and designed for offline play. There are people high and low mistreating this table's use case. Using an online bypass to mistreat this table's use.
Last edited by AceOfSpades on Wed Jun 14, 2023 2:17 pm, edited 1 time in total.

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Eddy
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Re: F1 22 - 1.02

Post by Eddy »

GJ
TY

culibuk
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Re: F1 22 - 1.02

Post by culibuk »

yeah thanks!

jeffdekker
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Re: F1 22 - 1.02

Post by jeffdekker »

Is it possible to have more grip options?
Like 105/110/115/120 %?

denise123
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Re: F1 22 - 1.02

Post by denise123 »

jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.

jeffdekker
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Re: F1 22 - 1.02

Post by jeffdekker »

denise123 wrote:
Wed Jun 29, 2022 12:46 pm
jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.
Yeah thought so, but can't find how, any pointers?

jeffdekker
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Re: F1 22 - 1.02

Post by jeffdekker »

jeffdekker wrote:
Wed Jun 29, 2022 1:39 pm
denise123 wrote:
Wed Jun 29, 2022 12:46 pm
jeffdekker wrote:
Wed Jun 29, 2022 12:06 pm
Is it possible to have more grip options?
Like 105/110/115/120 %?
you can put any number you want in the value field, just replace the selection with a number.
1 = unchanged grip,
1.1 = 110% grip
1.25 = 125% grip
2 = 200% grip
be careful that you don't forget the decimal dot, cars behave funky at crazy grip levels.

I was wonder though, is it possible to freeze the session timers? on track and quick practice.
Yeah thought so, but can't find how, any pointers?
Nvm, fixed it

xUnknownUser
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Re: F1 22 - 1.02

Post by xUnknownUser »

103% Grip possible for Online Devices?
Via auto attach?


Single all is working - thanks

Acido
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Re: F1 22 - 1.02

Post by Acido »

1.03 would be 103% you can input whatever number you want you don't have to follow the dropdown menu. They are just there for suggestions. As someone else said be careful what numbers you put, if you have too much grip it will have a negative effect and your car will crash.

This goes for all dropdown options in the table, you can override them with your own values, except for rivals. And the reason for this is that if you select an invalid option on rivals the game will crash, so i made sure you can only select valid options on that one.
Last edited by Acido on Wed Jun 29, 2022 5:21 pm, edited 1 time in total.

xUnknownUser
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Re: F1 22 - 1.02

Post by xUnknownUser »

Acido wrote:
Wed Jun 29, 2022 5:09 pm
1.03 would be 103% you can input whatever number you want you don't have to follow the dropdown menu. They are just there for suggestions. As someone else said be careful what numbers you put, if you have too much grip it will have a negative effect and your car will crash.

yep, just want slightly advantages, ty

kenna32
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Re: F1 22 - 1.02

Post by kenna32 »

ok ty
Last edited by kenna32 on Fri Jul 01, 2022 4:14 am, edited 1 time in total.

saint666
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Re: F1 22 - 1.02

Post by saint666 »

Table works fine.. but in my career mode at the end of teh race there were NO LAP TIMES.. I understand that happening in TT/online/multiplayer.. but why would the lap times be removed from a solo game?.. is that normal?

denise123
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Re: F1 22 - 1.02

Post by denise123 »

saint666 wrote:
Thu Jun 30, 2022 1:48 pm
Table works fine.. but in my career mode at the end of teh race there were NO LAP TIMES.. I understand that happening in TT/online/multiplayer.. but why would the lap times be removed from a solo game?.. is that normal?
it's probably the game and not the table. there are a lot of bugs currently... another example would be sector times not showing up or showing if you're green/red/purple in sectors.

Acido
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Re: F1 22 - 1.02

Post by Acido »

I haven't had any issues with lap times not showing up or sectors. But yeah who knows, is probably a game thing. Unless you're talking about time trials, those are posted to leader boards and i know in previous years they would remove your lap times if you had obtained them with the table active. I have played several races in career mode though and haven't had any issues with lap times not showing up there. But i have seen all sorts of other game bugs, not related to the table.

Online has never and will never be supported. I can't control if you could workaround the online protection earlier years with the table or not, but it was never intended to be used online.

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