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Order of Battle: World War II (2017-04-25)

Posted: Tue Apr 25, 2017 10:56 am
by Shinkansen
Simple table for Order of Battle: World War II, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V3.3.2 Kriegsmarine. May work on other versions.

2. ProductionPanelSmall.
"Resources Set to Massive?" sets Resources to massive.

3. SelectionPanelSmall.
"Strength Set to Strength Value?" sets Strength to Strength Value (effectively Godmode).
""Movement & Attack Set to Max, Cooldowns Set to 0?" sets Movement & Attack to max, Cooldowns to 0.
"Efficiency, Supply, Fuel Set to 100?" sets Efficiency, Supply, Fuel to 100.
"Experience Set to Max?" sets Experience to max.

Re: Order of Battle: World War II (2017-04-25)

Posted: Sun Aug 06, 2017 5:15 am
by jackg4
I'd love to use Shinkansen's table but I haven't been able to get it to work despite many attempts. Using version 3.3.2 Steam. Can anyone spell out very specific steps that work for them? Thanks in advance.

Re: Order of Battle: World War II (2017-04-25)

Posted: Sun Aug 06, 2017 9:43 am
by korell
Both options doesn't seem to work for version 3.4.2 Steam so an update would be much appreciated. If anyone got the table working can they share how they did it please.

Cheers guys.

Re: Order of Battle: World War II (2017-04-25)

Posted: Tue Feb 18, 2020 7:35 pm
by superqboi
You can get your command points very easy. Do a grouped search for the 3 values like "4:# 4:# 4:#" where the first value is the army command points, second is naval and third is the airforce cp. It should return 4 results, deploy a unit and you'll see a change which lets you know what result is your cp values