Destroy All Humans! 2 - Reprobed

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BabyGroot
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Destroy All Humans! 2 - Reprobed

Post by BabyGroot »

Code: Select all

Game Name: 				Destroy All Humans! 2 - Reprobed
Game Process : 				DHShopDemo-Win64-Shipping.exe
Game Release date: 			31 Aug, 2022
CE Version : 				7.4
Game Version / Build Id / Date Patch :  DEMO!!


After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game

Option Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • Game Data
    • [Don't Chance]
    • Game Instance
      • Free Cam Speed Multiplier
      • Free Cam High Speed Multiplier
      • Max Horizontal Speed
      • Max Vertical Speed
      • Magnetism Strength
      • Centering Strength
    • Player Controller
      • Show HUD?
      • Jump & Movement
        • Jump High
        • Jump Max Count
        • Jump Max Hold Time
        • Max Walk Speed
        • Max Speed In Water
        • CTD - Character Animation Speed
      • Animation Component
        • Base Stats
          • Invisible Active?
          • Shield Stat
            • Max Value
            • Current Value
            • Regenration Rate
            • Regenration Rate Override
            • Regenration Delay
            • Regenration Delay Override
            • Regenerate Instantly?
          • Health Stat
            • Max Value
            • Current Value
            • Regenration Rate
            • Regenration Rate Override
            • Regenration Delay
            • Regenration Delay Override
            • Regenerate Instantly?
          • In Water Stat
            • Max Value
            • Current Value
          • Alertness Stat
            • Max Value
            • Current Value
            • Regenration Rate
            • Regenration Rate Override
            • Regenration Delay
            • Regenration Delay Override
            • Regenerate Instantly?
          • Player Array
            • Name Player
            • DNA
            • Furon Tech Cells Amount
            • Furon TechReactors Amount
            • Furon Tech Artefacts Amount
            • Respec Count
            • Monetary Value Collected
      • Weapon Component
        • Firing Weapon Active?
        • Max Equipment Slots
        • Currently Equip Weapons
          • PVP Damage Multiplier
          • PVP 2D Range Multiplier Controller
          • PVP 2D Range Multiplier Mouse
          • Maximum Range Against Ground
          • Maximum Range Against Air
          • Optimal Range Against Ground
          • Optimal Range Against Air
          • Minimal Range Against Ground
          • Minimal Range Agains tAir
          • Maximum Projectile Travel Distance Against Ground
          • Maximum Projectile Travel Distance Against Air
          • Maximum Range Override
          • Global Cooldown
          • Charge Time
          • Max Charge Count
          • Max Charge
          • Overheat Cooldown Threshold
          • Discharge Rate
          • Recharge Rate
          • Recharge Delay After Use
          • Piercing?
      • Jetpack Pilot Component
        • Super Jump Strength
        • Super Jump Radius
        • Super Jump Damage
        • Super Jump Knockback Impulse
        • Super Jump Upwards Momentum Multiplier
        • Super Jump Button Press Time Window
        • Super Jump Required Fuel Percentage
      • Dash Scate Component
        • Skate Max Speed Default
        • Skate Max Speed Time Default



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DHShopDemo-Win64-Shipping.CT
DEMO!!
(81.68 KiB) Downloaded 971 times

MrSaltySalts
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Re: Destroy All Humans! 2 - Reprobed

Post by MrSaltySalts »

Wouldn't happen to be making one for the main game now that it's out would ya??

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Akira
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Re: Destroy All Humans! 2 - Reprobed

Post by Akira »

Code: Select all

Game Name:		Destroy All Humans! 2 - Reprobed
Game Process:		DH-Win64-Shipping.exe
Game Version:		1.0.362
Game Engine:		Unreal Engine 4.27.10
Savegame:		C:\Users\<UserName>\AppData\Local\DH2\Saved\
Cheat Engine: 		7.4 (Dark Mode)
Game Website:
If you like my work then please rate this post positive, it's as easy as hitting the "Post reputation" button at the top right.
If you want to share the table then share the link to this post but do not upload this table anywhere else.



DH-Win64-Shipping_v1.1.CT
(831.51 KiB) Downloaded 1576 times
Scripts:
-God Mode
-Ghost Mode
-Inf. Psycokine Power
-Inf. Ammunition
-Inf. Jetpack Fuel [Fixed - Thanks to (V)(;,,;)(V) for letting me know]
-Inf. Jumps
-Fast Movement
-Fast Jetpack (Vertical)
-Fast Jetpack (Horizontal)
-Teleport [Save/Load Coodinates | Teleport Enteties]
-Multiple Pointer Shortcuts

Pointer:
-LocalPlayer
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
DH-Win64-Shipping_v1.0.CT
(831.09 KiB) Downloaded 426 times
Last edited by Akira on Thu Sep 01, 2022 2:22 pm, edited 3 times in total.

SkittleDash
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Re: Destroy All Humans! 2 - Reprobed

Post by SkittleDash »

Things like ammo work but most don't work. I'm playing on DX12.

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Akira
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Re: Destroy All Humans! 2 - Reprobed

Post by Akira »

SkittleDash wrote:
Wed Aug 31, 2022 1:41 pm
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"?
I used DX12 as well.

Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?

When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.

Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed.
Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.

smashbro596
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Re: Destroy All Humans! 2 - Reprobed

Post by smashbro596 »

can we get a script for furotech cells?

heftycool98
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Re: Destroy All Humans! 2 - Reprobed

Post by heftycool98 »

your script ghost mode is working has no clip not hide from people or cops

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Noire Blackheart
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Re: Destroy All Humans! 2 - Reprobed

Post by Noire Blackheart »

smashbro596 wrote:
Wed Aug 31, 2022 7:16 pm
can we get a script for furotech cells?
Look under playerstate, cells are in there.

SkittleDash
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Re: Destroy All Humans! 2 - Reprobed

Post by SkittleDash »

Akira wrote:
Wed Aug 31, 2022 2:29 pm
SkittleDash wrote:
Wed Aug 31, 2022 1:41 pm
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"?
I used DX12 as well.

Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?

When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.

Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed.
Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.
Yeah, sorry. That was very vague. I switched to DX11 and all of them worked apart from Infinite Jetpack. It doesn't work properly. You just get earraped by the sound of a empty jetpack. Same with DX12. And yes, my Lua automatically executes.

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Noire Blackheart
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Re: Destroy All Humans! 2 - Reprobed

Post by Noire Blackheart »

Use inf jump instead of jetpack, that way you can jump keep boosting when your jetpack is empty, thats what im doing as a workaround anyway.

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Rhark
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Re: Destroy All Humans! 2 - Reprobed

Post by Rhark »

heftycool98 wrote:
Wed Aug 31, 2022 7:41 pm
your script ghost mode is working has no clip not hide from people or cops
That's because you are a ghost, they can walk/fly through walls :D

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(V)(;,,;)(V)
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Re: Destroy All Humans! 2 - Reprobed

Post by (V)(;,,;)(V) »

For inf jetpack.

Pointer> playerController> pawn> m_pJetpackPilotComponent> fuel.

BUT that address is actually off, double click the address and change it from +138 to +13C.
Both addresses register the fuel level but this one is the one seems to be whats actually used for the calculations. So i set it so it can only increase, and boom inf jetpack.

le102071
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Re: Destroy All Humans! 2 - Reprobed

Post by le102071 »

Akira wrote:
Wed Aug 31, 2022 2:29 pm
SkittleDash wrote:
Wed Aug 31, 2022 1:41 pm
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"?
I used DX12 as well.

Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?

When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.

Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed.
Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.
I posted this on the other page before it was locked...

Maybe I'm doing something wrong, but, it's not working at all for me.

I load the game, alt+tab to desktop, start CE, load DAH2R, then your table.

Selecting the first checkbox, Activate, opens a drop-down, with speed game, then nested under that is Game Data.
Clicking the empty box for Game Data does nothing. It doesn't x it out.

I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>

Could you explain what I've done wrong?

Image

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(V)(;,,;)(V)
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Re: Destroy All Humans! 2 - Reprobed

Post by (V)(;,,;)(V) »

le102071 wrote:
Thu Sep 01, 2022 2:25 am

I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>
...it literally says right there that its looking for the demo. The original table on this page was made when there was a demo not too long ago (its gone now), the table posted further down in here works for the full game.

le102071
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Re: Destroy All Humans! 2 - Reprobed

Post by le102071 »

(V)(;,,;)(V) wrote:
Thu Sep 01, 2022 4:23 am
le102071 wrote:
Thu Sep 01, 2022 2:25 am

I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>
...it literally says right there that its looking for the demo. The original table on this page was made when there was a demo not too long ago (its gone now), the table posted further down in here works for the full game.
aw, geez, I'm an idiot... :cry: :oops: :D

Thanks!

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