Game Name: Destroy All Humans! 2 - Reprobed
Game Process : DHShopDemo-Win64-Shipping.exe
Game Release date: 31 Aug, 2022
CE Version : 7.4
Game Version / Build Id / Date Patch : DEMO!!
After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game Option Cheat Table
Speed Game
Fast 5x
Slow 0.5x
NOTE : Active F10 Slow || F11 Fast
Game Data
[Don't Chance]
Game Instance
Free Cam Speed Multiplier
Free Cam High Speed Multiplier
Max Horizontal Speed
Max Vertical Speed
Magnetism Strength
Centering Strength
Player Controller
Show HUD?
Jump & Movement
Jump High
Jump Max Count
Jump Max Hold Time
Max Walk Speed
Max Speed In Water
CTD - Character Animation Speed
Animation Component
Base Stats
Invisible Active?
Shield Stat
Max Value
Current Value
Regenration Rate
Regenration Rate Override
Regenration Delay
Regenration Delay Override
Regenerate Instantly?
Health Stat
Max Value
Current Value
Regenration Rate
Regenration Rate Override
Regenration Delay
Regenration Delay Override
Regenerate Instantly?
In Water Stat
Max Value
Current Value
Alertness Stat
Max Value
Current Value
Regenration Rate
Regenration Rate Override
Regenration Delay
Regenration Delay Override
Regenerate Instantly?
Player Array
Name Player
DNA
Furon Tech Cells Amount
Furon TechReactors Amount
Furon Tech Artefacts Amount
Respec Count
Monetary Value Collected
Weapon Component
Firing Weapon Active?
Max Equipment Slots
Currently Equip Weapons
PVP Damage Multiplier
PVP 2D Range Multiplier Controller
PVP 2D Range Multiplier Mouse
Maximum Range Against Ground
Maximum Range Against Air
Optimal Range Against Ground
Optimal Range Against Air
Minimal Range Against Ground
Minimal Range Agains tAir
Maximum Projectile Travel Distance Against Ground
Maximum Projectile Travel Distance Against Air
Maximum Range Override
Global Cooldown
Charge Time
Max Charge Count
Max Charge
Overheat Cooldown Threshold
Discharge Rate
Recharge Rate
Recharge Delay After Use
Piercing?
Jetpack Pilot Component
Super Jump Strength
Super Jump Radius
Super Jump Damage
Super Jump Knockback Impulse
Super Jump Upwards Momentum Multiplier
Super Jump Button Press Time Window
Super Jump Required Fuel Percentage
Dash Scate Component
Skate Max Speed Default
Skate Max Speed Time Default
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Game Name: Destroy All Humans! 2 - Reprobed
Game Process: DH-Win64-Shipping.exe
Game Version: 1.0.362
Game Engine: Unreal Engine 4.27.10
Savegame: C:\Users\<UserName>\AppData\Local\DH2\Saved\
Cheat Engine: 7.4 (Dark Mode)
Game Website: If you like my work then please rate this post positive, it's as easy as hitting the "Post reputation" button at the top right. If you want to share the table then share the link to this post but do not upload this table anywhere else.
Scripts:
-God Mode
-Ghost Mode
-Inf. Psycokine Power
-Inf. Ammunition
-Inf. Jetpack Fuel[Fixed - Thanks to (V)(;,,;)(V) for letting me know]
-Inf. Jumps
-Fast Movement
-Fast Jetpack (Vertical)
-Fast Jetpack (Horizontal)
-Teleport [Save/Load Coodinates | Teleport Enteties]
-Multiple Pointer Shortcuts
Pointer:
-LocalPlayer
The Table can also be found in our Discord Server: [Link] If you have any questions or need help feel free to ask there, we have tables for a lot other games as well. Old Versions
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"? I used DX12 as well.
Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?
When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.
Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed. Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"? I used DX12 as well.
Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?
When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.
Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed. Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.
Yeah, sorry. That was very vague. I switched to DX11 and all of them worked apart from Infinite Jetpack. It doesn't work properly. You just get earraped by the sound of a empty jetpack. Same with DX12. And yes, my Lua automatically executes.
BUT that address is actually off, double click the address and change it from +138 to +13C.
Both addresses register the fuel level but this one is the one seems to be whats actually used for the calculations. So i set it so it can only increase, and boom inf jetpack.
Things like ammo work but most don't work. I'm playing on DX12.
Can you give me some more information than "most don't work"? I used DX12 as well.
Can't activate scripts?
Can activate scripts but they have no effect?
Can activate scripts but they have unintended effects?
Scripts crash game when activated?
When you try to activate a script and make a rightclick on it afterwards it should also show you a error message.
Some of my scripts rely on the Activation script which does rely on the CT Lua Script.
So if the CT Lua Script doesn't get executed on table start some things will not work, the default CE settings are so that it gets automatically executed on table start if the table is signed which is the case for my table and if it's not it will ask you.
But if you have changed the CE settings to Always ask or Never then that's the problem.
Open Cheat Engine go to Settings and under General Settings you should see somewhere Table: Lua scripts, select one of the first 3 options for it then close CE and start my table, now the script should get executed. Another option is to execute the script manually, go to the top bar of CE when my table is open, click on Table and then on Show Cheat Table Lua Script, in the new window hit Execute script.
I posted this on the other page before it was locked...
Maybe I'm doing something wrong, but, it's not working at all for me.
I load the game, alt+tab to desktop, start CE, load DAH2R, then your table.
Selecting the first checkbox, Activate, opens a drop-down, with speed game, then nested under that is Game Data.
Clicking the empty box for Game Data does nothing. It doesn't x it out.
I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>
I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>
...it literally says right there that its looking for the demo. The original table on this page was made when there was a demo not too long ago (its gone now), the table posted further down in here works for the full game.
I just noticed the:
"<< module not found:DHShopDemo-Win64-shipping.exe >>
...it literally says right there that its looking for the demo. The original table on this page was made when there was a demo not too long ago (its gone now), the table posted further down in here works for the full game.