Re: Dark Souls 3
Posted: Fri Jan 04, 2019 2:05 am
there is no way to not get ban using ct ?i put my game and steam offline and just add the items that i want but every time that i do that,i get ban
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
there is nothing in the first page,no cheat table of yours in the first page,where i can find your table updated?
This is the only working table at this moment. Thank you!OmicronVega wrote: ↑Sat Aug 03, 2019 10:11 amPlease be nice to me; this is my first attempt at a "Dark Souls III" table.
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This will only work with the following version:
Dark Souls III (Steam Version)
Application Version 1.15
Regulation Version 1.35
Never heard of it but a quick topic search gave me this :
viewtopic.php?p=7842#p7842
BeBadEgg wrote: ↑Sun May 07, 2017 2:48 pmThis script can be used to scan all items ID , Contains DLC 1~2 .
DarkSoulsIII Get All Item Id.CTCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"get all item id"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : DarkSoulsIII.exe Version: Date : 2017-04-26 Author : BeBadEgg This script does blah blah blah } [ENABLE] {$lua} function tohex(o) return string.format("%X",o) end function _readInteger(...) local val = readInteger(...) if val==nil then return nil end if val>0x7fffffff then val=val-0x100000000 end return val end function gatherAllItem0() local sig=([[ 40 53 48 83 EC 20 48 8B D9 48 8B 0D xx xx xx xx 48 85 C9 75 26 4C 8D 0D xx xx xx xx 4C 8D 05 xx xx xx xx 48 8D 0D xx xx xx xx BA AA 00 00 00 E8 xx xx xx xx 48 8B 0D xx xx xx xx 8B 13 48 83 C4 20 5B E9]]):gsub('\n',' ') if not autoAssemble("aobscanmodule(spotAOB,DarkSoulsIII.exe,"..sig..")\n".. "label(messageRepoL)\n".. "registersymbol(messageRepoL)\n".. "spotAOB+C:\n".. "messageRepoL:\n") then return end local messageRepoP = _readInteger('messageRepoL')+getAddress('messageRepoL')+4 local tmpMessageRepo = readQword(messageRepoP) if tmpMessageRepo==nil then return end messageRepo=tmpMessageRepo --unregisterSymbol("messageRepoAddr") --registerSymbol("messageRepoAddr",tmpMessageRepo,true) end --messageRepo = readQword('14477F870') function listItemsFromGroup(group) local messageRepoGroup = readQword(readQword(readQword(messageRepo+8))+group*8) if messageRepoGroup==0 then return 0 end local regionsCount = readInteger(messageRepoGroup+0x0C) if regionsCount==0 then return 0 end local TableWithIndexesToStrings = readQword(messageRepoGroup+0x18) local counter=0 for i=0,regionsCount-1 do repeat local ID_low = readInteger(messageRepoGroup+i*16+0x2C) local ID_hi = readInteger(messageRepoGroup+i*16+0x30) local offset = readInteger(messageRepoGroup+i*16+0x28) if group==0xB and (ID_low<=0x1ADB0 ) then break end if group==0xD3 and (ID_low<=0x1ADB0 ) then break end if group==0xFB and (ID_low<=0x1ADB0 ) then break end if group==0xC and (ID_low<=0xF4DF8 ) then break end --skip bogus protector items if group==0xD4 and (ID_low<=0xF4DF8 ) then break end if group==0xFC and (ID_low<=0xF4DF8 ) then break end if group==0xE and (ID_low<=0x1716 ) then break end --skip bogus magic items if group==0xD6 and (ID_low<=0x1716 ) then break end if group==0xFE and (ID_low<=0x1716 ) then break end for subID=ID_low,ID_hi do repeat local index=subID-ID_low+offset local StringTableIndex = readQword(TableWithIndexesToStrings+index*8) if StringTableIndex==0 then break end local name=AnsiToUtf8(readString(messageRepoGroup+StringTableIndex,200,true)) local ID=subID if group==0xA or group==0xD2 or group==0xFA then ID = (ID | 0x40000000) end --goods if group==0xB or group==0xD3 or group==0xFB then ID = (ID | 0x00000000) end --weapons if group==0xC or group==0xD4 or group==0xFC then ID = (ID | 0x10000000) end --protectors if group==0xD or group==0xD5 or group==0xFD then ID = (ID | 0x20000000) end --accessory if group==0xE or group==0xD6 or group==0xFE then ID = (ID | 0x40000000) end --magic local IDh=string.format('%08X',ID) --local IDh=ID if globalLists[ID] then -- skip duplicates --print(IDh,name,tohex(group),'already in group '..tohex(globalList[ID][2]),'with ID '..globalList[ID][1],globalList[ID][3]) else print(string.format("%-9s:%s",IDh,name)) end globalLists[ID]={IDh,group,name} counter=counter+1 until true end -- subID loop until true end -- regions loop return counter end function listIt() gatherAllItem0() globalLists={} print('Raw') print('') print('magic:') print( 'is number: '..listItemsFromGroup(0xE) ) print('') print('Prop:') print( 'is number: '..listItemsFromGroup(0xA) ) print('') print('Weapon:') print( 'is number: '..listItemsFromGroup(0xB) ) print('') print('Armor:') print( 'is number: '..listItemsFromGroup(0xC) ) print('') print('accessory:') print( 'is number: '..listItemsFromGroup(0xD) ) print('') print('DLC1:') print('') print('magic:') print( 'is number: '..listItemsFromGroup(0xD6) ) print('') print('Prop:') print( 'is number: '..listItemsFromGroup(0xD2) ) print('') print('Weapon:') print( 'is number: '..listItemsFromGroup(0xD3) ) print('') print('Armor:') print( 'is number: '..listItemsFromGroup(0xD4) ) print('') print('accessory:') print( 'is number: '..listItemsFromGroup(0xD5) ) print('') print('DLC2:') print('') print('magic:') print( 'is number: '..listItemsFromGroup(0xFE) ) print('') print('Prop:') print( 'is number: '..listItemsFromGroup(0xFA) ) print('') print('Weapon:') print( 'is number: '..listItemsFromGroup(0xFB) ) print('') print('Armor:') print( 'is number: '..listItemsFromGroup(0xFC) ) print('') print('accessory:') print( 'is number: '..listItemsFromGroup(0xFD) ) print('') end if not syntaxcheck then listIt() end {$asm} [DISABLE] unregistersymbol(messageRepoL) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>