Dark Souls 3

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n1honomaru
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Re: Dark Souls 3

Post by n1honomaru »

how to use free camera ? for me it only scrolls back and forward with mouse scroll please help

using DS3_Reverse-Souls_v1.1.9

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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headshot0052
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Re: Dark Souls 3

Post by headshot0052 »

there is no way to not get ban using ct ?i put my game and steam offline and just add the items that i want but every time that i do that,i get ban

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headshot0052
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Re: Dark Souls 3

Post by headshot0052 »

STN wrote:
Wed Jul 11, 2018 10:29 pm
WaveformRyder, post: 51118, member: 15698 wrote:Can we get an update on the table? It doesn't work any more.


Updated first post
there is nothing in the first page,no cheat table of yours in the first page,where i can find your table updated?
You only did this post
STN wrote:
Mon Mar 13, 2017 11:07 pm
mac4500 wrote:
Mon Mar 13, 2017 10:07 pm
is there a offline mode for dark souls 3 so i can use these tables on it
Go to your game settings then network and set it to offline.

n1honomaru
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Re: Dark Souls 3

Post by n1honomaru »

i think this topic dead :(

CrsWolf33
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Re: Dark Souls 3

Post by CrsWolf33 »

Anyone know how to make an auto parry so when anything attacks you it automatically gets parried? The current table I'm using "reverse souls" has a parry listing but its read only.

Eguzky
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Re: Dark Souls 3

Post by Eguzky »

Sorry to necro but the table listed here does not work.

I can get infinite stamina, but not infinite FP or health; the boxes refuse to check.
Is there a newer table anywhere? Or is it because I don't own any of the DLC?

epichotsauce
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Re: Dark Souls 3

Post by epichotsauce »

I think this table is dead. The one on GitHub actually work with the current version of Dark Souls III on Steam. Make sure you set inbound and outbound firewall block for the game so you only play offline.

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OmicronVega
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Re: Dark Souls 3

Post by OmicronVega »

Please be nice to me; this is my first attempt at a "Dark Souls III" table.



Notes:
1) Infinite Magic adds MP when you cast spells. You'll still need to refill it if it goes down for any other reason.
2) Infinite Flasks adds +1 each time you drink. Works for HP and MP flasks. Just FYI.
3) Lots of Souls should be enabled and then disabled right away. Try not to leave it on all the time. Things get weird.

**WARNING**
Don't be a silly goose and go playing with this online; you'll just get banned. Make sure you are offline before having fun with the table.

This will only work with the following version:
Dark Souls III (Steam Version)
Application Version 1.15
Regulation Version 1.35
Attachments
DarkSoulsIII(AppV1.15RegV1.35).CT
(15.91 KiB) Downloaded 1848 times

shiridesu
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Re: Dark Souls 3

Post by shiridesu »

I want to that NPC animation would become stay motion wanted. For example only rolling or only two-haned R1.
I found that Helpers->Target Entity Info->Movement and Animation->StayAnimID in C.E.
but this num(-1) isnot affect. How to use?

grimmjow2000
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Re: Dark Souls 3

Post by grimmjow2000 »

Does this still work? Asking because when I tried it last night the game kept crashing whenever I activated a script - just wondering if I'm doing something wrong or the table is outdated.

JustBored
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Re: Dark Souls 3

Post by JustBored »

I swear there was a table with every item in the game and I cant find it.

ed9er
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Re: Dark Souls 3

Post by ed9er »

OmicronVega wrote:
Sat Aug 03, 2019 10:11 am
Please be nice to me; this is my first attempt at a "Dark Souls III" table.

...

This will only work with the following version:
Dark Souls III (Steam Version)
Application Version 1.15
Regulation Version 1.35
This is the only working table at this moment. Thank you!

Is it hard to make infinite HP? Switching with TAB is quite tricky :(

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Kamse
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Re: Dark Souls 3

Post by Kamse »

JustBored wrote:
Mon Jan 27, 2020 4:30 am
I swear there was a table with every item in the game and I cant find it.
Never heard of it but a quick topic search gave me this :
igromanru wrote:
Thu Mar 30, 2017 12:02 pm
Here is the complete DLC ID's list btw.
This one got no rings.
viewtopic.php?p=7842#p7842
BeBadEgg wrote:
Sun May 07, 2017 2:48 pm
This script can be used to scan all items ID , Contains DLC 1~2 . :D

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"get all item id"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game : DarkSoulsIII.exe
Version:
Date : 2017-04-26
Author : BeBadEgg

This script does blah blah blah
}

[ENABLE]
{$lua}
function tohex(o) return string.format("%X",o) end

function _readInteger(...)
local val = readInteger(...)
if val==nil then return nil end
if val&gt;0x7fffffff then val=val-0x100000000 end
return val
end

function gatherAllItem0()
local sig=([[
40 53 48 83 EC 20 48 8B D9 48 8B 0D xx xx xx xx 48 85 C9 75 26
4C 8D 0D xx xx xx xx 4C 8D 05 xx xx xx xx 48 8D 0D xx xx xx xx
BA AA 00 00 00 E8 xx xx xx xx 48 8B 0D xx xx xx xx 8B 13 48 83
C4 20 5B E9]]):gsub('\n',' ')

if not
autoAssemble("aobscanmodule(spotAOB,DarkSoulsIII.exe,"..sig..")\n"..
"label(messageRepoL)\n"..
"registersymbol(messageRepoL)\n"..
"spotAOB+C:\n"..
"messageRepoL:\n")
then return end

local messageRepoP = _readInteger('messageRepoL')+getAddress('messageRepoL')+4
local tmpMessageRepo = readQword(messageRepoP)
if tmpMessageRepo==nil then return end
messageRepo=tmpMessageRepo
--unregisterSymbol("messageRepoAddr")
--registerSymbol("messageRepoAddr",tmpMessageRepo,true)
end
--messageRepo = readQword('14477F870')

function listItemsFromGroup(group)
local messageRepoGroup = readQword(readQword(readQword(messageRepo+8))+group*8)
if messageRepoGroup==0 then return 0 end

local regionsCount = readInteger(messageRepoGroup+0x0C)

if regionsCount==0 then return 0 end

local TableWithIndexesToStrings = readQword(messageRepoGroup+0x18)

local counter=0

for i=0,regionsCount-1 do repeat
local ID_low = readInteger(messageRepoGroup+i*16+0x2C)
local ID_hi = readInteger(messageRepoGroup+i*16+0x30)
local offset = readInteger(messageRepoGroup+i*16+0x28)

if group==0xB and (ID_low&lt;=0x1ADB0 ) then break end
if group==0xD3 and (ID_low&lt;=0x1ADB0 ) then break end
if group==0xFB and (ID_low&lt;=0x1ADB0 ) then break end
if group==0xC and (ID_low&lt;=0xF4DF8 ) then break end --skip bogus protector items
if group==0xD4 and (ID_low&lt;=0xF4DF8 ) then break end
if group==0xFC and (ID_low&lt;=0xF4DF8 ) then break end
if group==0xE and (ID_low&lt;=0x1716 ) then break end --skip bogus magic items
if group==0xD6 and (ID_low&lt;=0x1716 ) then break end
if group==0xFE and (ID_low&lt;=0x1716 ) then break end

for subID=ID_low,ID_hi do repeat
local index=subID-ID_low+offset
local StringTableIndex = readQword(TableWithIndexesToStrings+index*8)

if StringTableIndex==0 then break end

local name=AnsiToUtf8(readString(messageRepoGroup+StringTableIndex,200,true))
local ID=subID
if group==0xA or group==0xD2 or group==0xFA then ID = (ID | 0x40000000) end --goods
if group==0xB or group==0xD3 or group==0xFB then ID = (ID | 0x00000000) end --weapons
if group==0xC or group==0xD4 or group==0xFC then ID = (ID | 0x10000000) end --protectors
if group==0xD or group==0xD5 or group==0xFD then ID = (ID | 0x20000000) end --accessory
if group==0xE or group==0xD6 or group==0xFE then ID = (ID | 0x40000000) end --magic

local IDh=string.format('%08X',ID)
--local IDh=ID

if globalLists[ID] then -- skip duplicates
--print(IDh,name,tohex(group),'already in group '..tohex(globalList[ID][2]),'with ID '..globalList[ID][1],globalList[ID][3])
else
print(string.format("%-9s:%s",IDh,name))
end

globalLists[ID]={IDh,group,name}
counter=counter+1
until true end -- subID loop


until true end -- regions loop
return counter
end

function listIt()
gatherAllItem0()

globalLists={}
print('Raw')

print('')

print('magic:')
print( 'is number: '..listItemsFromGroup(0xE) )

print('')

print('Prop:')
print( 'is number: '..listItemsFromGroup(0xA) )

print('')

print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xB) )

print('')

print('Armor:')
print( 'is number: '..listItemsFromGroup(0xC) )

print('')

print('accessory:')
print( 'is number: '..listItemsFromGroup(0xD) )

print('')

print('DLC1:')

print('')

print('magic:')
print( 'is number: '..listItemsFromGroup(0xD6) )

print('')

print('Prop:')
print( 'is number: '..listItemsFromGroup(0xD2) )

print('')

print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xD3) )

print('')

print('Armor:')
print( 'is number: '..listItemsFromGroup(0xD4) )

print('')

print('accessory:')
print( 'is number: '..listItemsFromGroup(0xD5) )

print('')

print('DLC2:')

print('')

print('magic:')
print( 'is number: '..listItemsFromGroup(0xFE) )

print('')

print('Prop:')
print( 'is number: '..listItemsFromGroup(0xFA) )

print('')

print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xFB) )

print('')

print('Armor:')
print( 'is number: '..listItemsFromGroup(0xFC) )

print('')

print('accessory:')
print( 'is number: '..listItemsFromGroup(0xFD) )

print('')
end

if not syntaxcheck then listIt() end
{$asm}

[DISABLE]
unregistersymbol(messageRepoL)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
DarkSoulsIII Get All Item Id.CT

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NumberXer0
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Dark Souls 3

Post by NumberXer0 »

Does anyone have a functional "Infinite Buff Duration" for the latest version? The Github table has literally everything..except that -_-

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