Terraria - Inventory Editor and Player Hacks
Posted: Wed Jun 08, 2022 1:54 pm
A cheat table crated by me, has damage mods,player mods,item mods and an inventory editor. Some of the features aren't permanent and will only remain in the current session. The cheats are: Godmode, nodrown, increased regeneration, buffed mana star, fire immunity, lava immunity, buffed life crystals, infinite mana, health editor(NOT PERMANENT), max health editor(NOT Permanent), mana editor(NOT Permanent), max mana editor(NOT Permanent), onehitkills, 2x,5x,10x,20x,50x,100x,500x damage, infinite materials,consumables,crafting and ammo, selected item damage editor(NOT Permanent),rarity(NOT Permanent),mana usage(NOT Permanent),item ID editor(applies on reload of character), max amount and amount. Hope you like the table i worked really hard on it.
V 0.2
just updated because a script wasn't working and i fixed it
V 0.4
removed the full/compact view mode because it wasn't working and removed the random memory address
v 0.6
added an enemy editor with the following features:
Note:you can edit enemies only after you damaged them with a melee weapn
max health
health
damage amount
defence
is a boss (will display the text "(mob) has been defeated" once killed)
is a town NPC (will display the text "(mob) has been slain..." once killed)
coin drop rate
item drop rate (will increase the probability of the mob dropping the object(s)that it can drop)
catch item (any value other than 0 will make the mob catchable with a bug net and catching it will give you the item you assigned)
scale (might lag)
NOTE:is a boss will affect drops
V 0.2
just updated because a script wasn't working and i fixed it
V 0.4
removed the full/compact view mode because it wasn't working and removed the random memory address
v 0.6
added an enemy editor with the following features:
Note:you can edit enemies only after you damaged them with a melee weapn
max health
health
damage amount
defence
is a boss (will display the text "(mob) has been defeated" once killed)
is a town NPC (will display the text "(mob) has been slain..." once killed)
coin drop rate
item drop rate (will increase the probability of the mob dropping the object(s)that it can drop)
catch item (any value other than 0 will make the mob catchable with a bug net and catching it will give you the item you assigned)
scale (might lag)
NOTE:is a boss will affect drops