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Rogue Legacy 2

Posted: Sat Jun 04, 2022 3:11 am
by limtis
Made myself a table that will make the game easier, but won't ruin the fun:
  • Pointers to most useful values
  • Multipliers for Currencies and XP
  • Unlimited rerolls of Relics/Abilities and Heirs
Enjoy

Re: Rogue Legacy 2 (v 1.0.0)

Posted: Mon Jun 06, 2022 1:33 pm
by limtis
Update:
  • Append souls directly
  • Write heirs' traits and items in choosing menu
Pretty interesting, you can check unused/unimplemented/debug traits

This is an old version, download the newest one below

Re: Rogue Legacy 2 (v 1.0.0)

Posted: Mon Jun 06, 2022 9:30 pm
by Special
This is not for the Steam release correct? You say "v1.0.0" but the Steam version is currently sitting at "v1.0.2c".

Re: Rogue Legacy 2 (v 1.0.0)

Posted: Tue Jun 07, 2022 8:30 am
by limtis
Special wrote:
Mon Jun 06, 2022 9:30 pm
This is not for the Steam release correct? You say "v1.0.0" but the Steam version is currently sitting at "v1.0.2c".
The table is mostly made using mono features, so I guess almost everything will work in newer versions.

upd. Everything works fine on v1.0.2c, except stats pointers. I'll try to find them via different way in future

Re: Rogue Legacy 2

Posted: Tue Jun 07, 2022 12:52 pm
by limtis
Special wrote:
Mon Jun 06, 2022 9:30 pm
This is not for the Steam release correct? You say "v1.0.0" but the Steam version is currently sitting at "v1.0.2c".
Update:
  • Added a couple of new stat values
  • Removed resolve value, because it isn't working correctly
  • Got rid of pointers, table is now running solely on mono features
  • Table is now suitable for the newest version of a game { if not for all ¯\_(ツ)_/¯ }
  • In plans: Add a script to give yourself relics, more game values

Re: Rogue Legacy 2

Posted: Wed Jun 08, 2022 4:55 pm
by limtis
Last Update:
  • Found new resolve value (If not working for your version - change the offset to 274)
  • Script preventing Item rooms from disabling after item pick-up
Couldn't make a script to get Items. There are some problems with invoking RelicObj.SetLevel() method. If someone finds out how to do it properly - please respond ;)