Hatsune Miku Project Diva Megamix+

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Noire Blackheart
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Hatsune Miku Project Diva Megamix+

Post by Noire Blackheart »

This is my first published table so if something dosent work leave a post.

Includes
HP edit (max being 255) freeze so it dosent decrease.
VP edit
Score edit
No combo decrease (Num 1) remember to reset combo value to 0 before starting a new song
Results (cool,good,miss) this is just view, you can not edit these.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DivaMegaMix.CT
(6.58 KiB) Downloaded 1343 times

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Noire Blackheart
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Re: Hatsune Miku Project Diva Megamix+

Post by Noire Blackheart »

Working on being able to edit the results, i found a diffrent value for it but locking it caused me to have -10 misses, those misses had to go somewhere i assume, anyone who is more knowlagable on this is free to take a shot at it as well.

bachou
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Re: Hatsune Miku Project Diva Megamix+

Post by bachou »

would be cool if there's auto complete multiple input lol

Yunaffxqq255
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Re: Hatsune Miku Project Diva Megamix+

Post by Yunaffxqq255 »



auto play cheats code

Reminder this is imperfect autoplay
Who would use CE breakpoints. Please help to make the perfect autoplay

SophiaCup
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Re: Hatsune Miku Project Diva Megamix+

Post by SophiaCup »

How to disabled this game's anticheat?

SophiaCup
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Re: Hatsune Miku Project Diva Megamix+

Post by SophiaCup »

All SAFE change to FINE.Thanks for @Yunaffxqq255's code.
This code not auto play.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Change safe to fine"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26D600) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26d5e1

exit:
jmp returnhere

"DivaMegaMix.exe"+26D600:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26D600:
mov edi,00000002
//Alt: db BF 02 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Yunaffxqq255
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Re: Hatsune Miku Project Diva Megamix+

Post by Yunaffxqq255 »

SophiaCup wrote:
Fri Jun 10, 2022 9:45 pm
All SAFE change to FINE.Thanks for @Yunaffxqq255's code.
This code not auto play.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Change safe to fine"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26D600) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26d5e1

exit:
jmp returnhere

"DivaMegaMix.exe"+26D600:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26D600:
mov edi,00000002
//Alt: db BF 02 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
1.01

SophiaCup
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Re: Hatsune Miku Project Diva Megamix+

Post by SophiaCup »

1.01 update

Change safe to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>47</ID>
      <Description>"Change safe to fine(1.01)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26DAD0) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26DAB1

exit:
jmp returnhere

"DivaMegaMix.exe"+26DAD0:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26DAD0:
mov edi,00000002
//Alt: db BF 02 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Change bad to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>48</ID>
      <Description>"Change bad to fine(1.01)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26DAE9) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26DAB1

exit:
jmp returnhere

"DivaMegaMix.exe"+26DAE9:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26DAE9:
mov eax,00000003
//Alt: db B8 03 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

goomac
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Re: Hatsune Miku Project Diva Megamix+

Post by goomac »

How to edit VP?
The VPs I see are all "??"
Image

dewakapas69
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Re: Hatsune Miku Project Diva Megamix+

Post by dewakapas69 »

hello iam 1 day newbie, new handed on cheat engine program, can i ask how to do next step when iam done injecting code framework? iam sorry i dont get it, i want to learn. Image
Image

Sekai Neko
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Re: Hatsune Miku Project Diva Megamix+

Post by Sekai Neko »

any update on the autoplay?

Sekai Neko
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Posts: 34
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Re: Hatsune Miku Project Diva Megamix+

Post by Sekai Neko »

SophiaCup wrote:
Thu Jun 16, 2022 10:28 am
1.01 update

Change safe to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>47</ID>
      <Description>"Change safe to fine(1.01)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26DAD0) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26DAB1

exit:
jmp returnhere

"DivaMegaMix.exe"+26DAD0:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26DAD0:
mov edi,00000002
//Alt: db BF 02 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Change bad to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>48</ID>
      <Description>"Change bad to fine(1.01)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26DAE9) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26DAB1

exit:
jmp returnhere

"DivaMegaMix.exe"+26DAE9:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26DAE9:
mov eax,00000003
//Alt: db B8 03 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
any chance to update to latest version?

celestial
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Re: Hatsune Miku Project Diva Megamix+

Post by celestial »

for 1.04

change safe to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>47</ID>
      <Description>"Change safe to fine(1.04)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26D9E0)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26D9C1

exit:
jmp returnhere

"DivaMegaMix.exe"+26D9E0:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26D9E0:
mov edi,00000002
//Alt: db BF 02 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

change bad to fine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>48</ID>
      <Description>"Change bad to fine(1.04)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"DivaMegaMix.exe"+26D9F9) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp DivaMegaMix.exe+26D9C1

exit:
jmp returnhere

"DivaMegaMix.exe"+26D9F9:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"DivaMegaMix.exe"+26D9F9:
mov eax,00000003
//Alt: db B8 03 00 00 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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