Does it work for a friend's server? Whilst injecting to VRising.exe?
Needs to be tried out. I am more like a strict hoster type of player, so this entire script has been built on that.
But as far as I've noticed it, every value gets server-side checked, should be the same logic like joining the online servers World Of Warcraft or others.
oh hey! bluepanda
Can you make tutorial for "As always, AOB scans, game needs to be pre-populated by the users first before activating the cheats, yadda yadda"
Sorry but my eng is bad ,and im newbie to use cheat engine ,sorry again
Thanks you !!!
It simply means: If you want infinite health, you need to get injured once.
If you want many items, move, split or do something with items in your inventory.
There are 2 videos at the main topic, btw, one of them shows how to use the infinite item cheat.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Does it work for a friend's server? Whilst injecting to VRising.exe?
Needs to be tried out. I am more like a strict hoster type of player, so this entire script has been built on that.
But as far as I've noticed it, every value gets server-side checked, should be the same logic like joining the online servers World Of Warcraft or others.
oh hey! bluepanda
Can you make tutorial for "As always, AOB scans, game needs to be pre-populated by the users first before activating the cheats, yadda yadda"
Sorry but my eng is bad ,and im newbie to use cheat engine ,sorry again
Thanks you !!!
It simply means: If you want infinite health, you need to get injured once.
If you want many items, move, split or do something with items in your inventory.
There are 2 videos at the main topic, btw, one of them shows how to use the infinite item cheat.
can this table be used on dedicated servers? multiplayer online?
If you mean by cheating your stuff on a third party server (you as a client, not as a host), then no. It shouldn't work at all.
I made these scripts only and exclusively looking and coding around the server module of the game, not the client.
Examples, when attaching to the client module and trying to cheat vs the same on the server module:
Client, VRising.exe
Weird values, most of them even failing to fetch the info at all.
Server, VRisingServer.exe
Works as intended.
And yea, usually, don't cheat online, yadda yadda. You should know the drill. It is the first rule of not screwing someone else's enjoyment of the game and secondly, you will probably be banned right away (either VAC or server's own anti cheat system).
i cannot run this script in solo game mode,,, how to solve ? thanks//
Cannot be done in solo mode. It is a game which always requires a server to run in the background. This ain't a traditional singleplayer game. No server = no gameworld to play in, simply said.
...
also... your cheat engine theme is dark colour,, how to do that? thanks><
Cheat Engine 7.4 has this option. You may update yours to get this.
Hello, I did the work of reading the player's coordinates. And I'm happy to share it. aobscanmodule(MYPT,lib_burst_generated.dll,C4 81 7A 11 6C 19 48 48 83 C4 28 5B 5D 5F 5E C3 48 8D 0D * * * * 48 8D 15 AF) // should be unique
alloc(newmem,$1000,MYPT)
registersymbol(MYPT)
registersymbol(sta)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
MYPT:
db C4 81 7A 11 6C 19 48
unregistersymbol(sta)
unregistersymbol(MYPT)
dealloc(newmem)
Just wondering but wouldn't it be easier to find and alter the blood quality address of a servant when they're mid transformation in a coffin? As in using the coffin itself to pin down the address. I'd assume it'd be a lot less dynamic than pinning down the addresses for any random npc's what with the reset and everything.
Hello, I did the work of reading the player's coordinates. And I'm happy to share it. aobscanmodule(MYPT,lib_burst_generated.dll,C4 81 7A 11 6C 19 48 48 83 C4 28 5B 5D 5F 5E C3 48 8D 0D * * * * 48 8D 15 AF) // should be unique
alloc(newmem,$1000,MYPT)
registersymbol(MYPT)
registersymbol(sta)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
MYPT:
db C4 81 7A 11 6C 19 48
unregistersymbol(sta)
unregistersymbol(MYPT)
dealloc(newmem)
Just wondering but wouldn't it be easier to find and alter the blood quality address of a servant when they're mid transformation in a coffin? As in using the coffin itself to pin down the address. I'd assume it'd be a lot less dynamic than pinning down the addresses for any random npc's what with the reset and everything.
Would be easier to just inject a max blood quality value into the NPC directly, instead of fiddling around with the NPC inside the coffin or while charming them, as this requires at least 2 instances of checking (coffin's + enemy's offset or charming skill's + enemy's offset), which I could think of. And if it will work, without getting interfered by the gamecode (some checks hidden around the asm, pushing its own parameter), is another question.
Just wondering but wouldn't it be easier to find and alter the blood quality address of a servant when they're mid transformation in a coffin? As in using the coffin itself to pin down the address. I'd assume it'd be a lot less dynamic than pinning down the addresses for any random npc's what with the reset and everything.
Easier way is to find the blood% of a prisoner and editing it to 100%,, releasing them, and then putting them in a coffin.
Some tables (including this) have found a way to edit misery. It should be the same as the prisoner blood%
Just wondering but wouldn't it be easier to find and alter the blood quality address of a servant when they're mid transformation in a coffin? As in using the coffin itself to pin down the address. I'd assume it'd be a lot less dynamic than pinning down the addresses for any random npc's what with the reset and everything.
Easier way is to find the blood% of a prisoner and editing it to 100%,, releasing them, and then putting them in a coffin.
Some tables (including this) have found a way to edit misery. It should be the same as the prisoner blood%
Ahhhhh ok, I haven't unlocked the prisoner cage yet so I wasn't sure if prisoner's could be released from the cage or just terminated like servants.
I can't seem to get any of these to work, I'm on the same version and attaching to vrisingserver.exe as well. Moving/splitting things in the inventory doesn't populate the inventory script etc.