Divinity Original Sin 2

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Plague Dr. Reiss
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Posts: 25
Joined: Sun Apr 14, 2019 5:27 am
Reputation: 1

Re: Divinity Original Sin 2

Post by Plague Dr. Reiss »

Really enjoyed looking at the work... However, this currently doesn't work according to multiple people,

Can someone please update this for the current build version?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yoco
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Posts: 114
Joined: Fri Mar 03, 2017 4:43 pm
Reputation: 7

Re: Divinity Original Sin 2

Post by yoco »

+1 for update, game v3.6.69.4648

liledition
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Re: Divinity Original Sin 2

Post by liledition »

Hello

Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?

PS: if this is wrong topic to ask I am sorry...

Alfred Rodriguez
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Re: Divinity Original Sin 2

Post by Alfred Rodriguez »

Temporal workaround for "Treat Containers as New":
1) Enable option in table
2) Move chest with telekinesis
3) Open it

Also "Find item in New Container" doesn't work properly. Some items doesn't show up

bliseer
Novice Cheater
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Posts: 19
Joined: Fri Sep 21, 2018 2:30 pm
Reputation: 4

Re: Divinity Original Sin 2

Post by bliseer »

why don't seem Source Power script.
Unlimited Source Power Script

Code: Select all

{ Game   : EoCApp.exe
  Version:
  Date   : 2020-10-25
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(infSrc,EoCApp.exe,2B C6 85 C0 44 0F 4F F8) // should be unique

infSrc:
  db 90 90

registersymbol(infSrc)

[DISABLE]

infSrc:
  db 2B C6

unregistersymbol(infSrc)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1866DDE

"EoCApp.exe"+1866DBB: 48 FF C5                       -  inc rbp
"EoCApp.exe"+1866DBE: 49 3B EE                       -  cmp rbp,r14
"EoCApp.exe"+1866DC1: 73 13                          -  jae EoCApp.exe+1866DD6
"EoCApp.exe"+1866DC3: 48 8B 4C 24 60                 -  mov rcx,[rsp+60]
"EoCApp.exe"+1866DC8: EB 96                          -  jmp EoCApp.exe+1866D60
"EoCApp.exe"+1866DCA: F7 DE                          -  neg esi
"EoCApp.exe"+1866DCC: 8B D6                          -  mov edx,esi
"EoCApp.exe"+1866DCE: E8 9D 29 FE FF                 -  call EoCApp.exe+1849770
"EoCApp.exe"+1866DD3: 41 8B F7                       -  mov esi,r15d
"EoCApp.exe"+1866DD6: 41 8B 84 24 EC 01 00 00        -  mov eax,[r12+000001EC]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1866DDE: 2B C6                          -  sub eax,esi
"EoCApp.exe"+1866DE0: 85 C0                          -  test eax,eax
"EoCApp.exe"+1866DE2: 44 0F 4F F8                    -  cmovg r15d,eax
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+1866DE6: 45 89 BC 24 EC 01 00 00        -  mov [r12+000001EC],r15d
"EoCApp.exe"+1866DEE: E9 0D 01 00 00                 -  jmp EoCApp.exe+1866F00
"EoCApp.exe"+1866DF3: 0F 8D 07 01 00 00              -  jnl EoCApp.exe+1866F00
"EoCApp.exe"+1866DF9: 33 D2                          -  xor edx,edx
"EoCApp.exe"+1866DFB: 49 8B CC                       -  mov rcx,r12
"EoCApp.exe"+1866DFE: 2B EE                          -  sub ebp,esi
"EoCApp.exe"+1866E00: E8 EB 0A 43 00                 -  call EoCApp.exe+1C978F0
"EoCApp.exe"+1866E05: 41 8B 8C 24 EC 01 00 00        -  mov ecx,[r12+000001EC]
"EoCApp.exe"+1866E0D: 8D 14 29                       -  lea edx,[rcx+rbp]
"EoCApp.exe"+1866E10: 3B D0                          -  cmp edx,eax
}

shinyhalo
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Re: Divinity Original Sin 2

Post by shinyhalo »

+1 for update, game v3.6.69.4648

JustChilllin
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Posts: 23
Joined: Thu Sep 10, 2020 9:06 pm
Reputation: 2

Re: Divinity Original Sin 2

Post by JustChilllin »

+1

3NSX
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Re: Divinity Original Sin 2

Post by 3NSX »

+1 for update

PerpetuallyAmiss
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Re: Divinity Original Sin 2

Post by PerpetuallyAmiss »

+1 for update

Is there a way to add Tags using this table or cheat engine?

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