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Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 8:39 pm
by Pongozila
Updating table due to many bug/features changes...

Here's what we got now:
V3.0.141.999

+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)


* Latest features in green *

Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 8:50 pm
by lath
Anglican wrote:
Fri Sep 15, 2017 8:04 pm
Is it possible to get 9999 on Lucky Charms or at least edit it past 5?
I got it up to 10 in the first game, didn't change drop rate noticeably. The game crashed if i got it higher and i think it might do the same here.
Then again, maybe i was unlucky...

Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 9:15 pm
by Zanzer
I fixed my pointers. Will fix vitality/action points later. Enjoy.

Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 9:38 pm
by vosszaa
I found an address to change Combat and Civil stats(not points) but the stats doesn't stick through the save unlike Attribute. Anyone figure it out to make it stick?

Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 10:12 pm
by Digi123
How do I get those 5 available points? saving and loading does not work. Do i need some avaiable first?


edit. yes i do

Re: Divinity Original Sin 2

Posted: Fri Sep 15, 2017 10:40 pm
by Pickles
Pongozila wrote:
Fri Sep 15, 2017 8:39 pm
Updating table due to many bug/features changes...

Here's what we got now:
V3.0.141.999

+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
I can't seem to get the attributes to set to exact values even when setting and reloading.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 12:07 am
by Carrnage
Okay i think i figured out attitude, it's a 4 byte value and is actually 10 lower than the displayed value, there's also a bunch of duplicate values that shift to match the true value.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 12:24 am
by vosszaa
Carrnage wrote:
Sat Sep 16, 2017 12:07 am
Okay i think i figured out attitude, it's a 4 byte value and is actually 10 lower than the displayed value, there's also a bunch of duplicate values that shift to match the true value.
Can you find the address for Combat and Civil stats? I've found them but it only change visually.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 2:29 am
by diabloamezon
Zanzer wrote:
Fri Sep 15, 2017 9:15 pm
I fixed my pointers. Will fix vitality/action points later. Enjoy.
Thanks, Zanzer.

You still didn't fix character pointer right? Just ask to make sure I didn't screw something up.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 3:09 am
by Zanzer
Character pointer works for me...

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 3:27 am
by diabloamezon
Well, then something wrong at my end. :o Thanks!

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 4:42 am
by PlayerGmon
Durability cheat seems to break my weapons after 1 swing... Anyone else has that issue?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 4:58 am
by Zanzer
Fixed Durability. Added Find Item in New Container.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:58 am
by corano
Zanzer wrote:
Sat Sep 16, 2017 4:58 am
Fixed Durability. Added Find Item in New Container.
I think "Find Item in New Container" doesnt work. Tried with chests, barrels, coffins, sacks. Only standard loot or empty container.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 7:07 am
by yoco
@Zabzer, what version is your table for? I always have question marks (??) next to options, can't change anything!