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Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 6:59 am
by Eldius
gideon25 wrote:
Tue Sep 19, 2017 10:52 pm
Mostick wrote:
Tue Sep 19, 2017 8:02 pm
Did u find out how to remove visible range from enemies while sneaking? I mean the speed boost work fine in sneak, but the visual range of enemies stuck at minimum point and i can't find where to modify it.

And did you try to change gained civil and combat perks per level? I want to have 2 combat perks while lvl up. But i can't... Maximum what i did - 1lvl - 1 perk.

Attribute points work fine, but other - no
Not sure. I mean the gained civil and combat points should be in the Data.txt file:
"CombatAbilityLevelGrowth","1"
"CivilAbilityLevelGrowth","4"
"TalentPointPerLevels","5"

Play around with those I guess. I TOO want to look into the visible range of sneaking. Just got to fin where its at in the files. I'll post back in a little while after some investigation.

In the mean time here is an infinite Invisibility (from the Invisibility potions) that can come in handy for sneaking and thieves.
EDIT!! Added infinite invisible for chameloen (The Invisibility Spell) and Invisibility Spell (which i don't have so you will have to test) Delete the old file and use this new one.

Extract and drop the Public folder into your main Divinity Original Sin 2\Data INSTALL folder
Just let it overwrite the potion.txt file (still the same weightless mod so don't worry).

Let me know how they work! please!

Also at fearlessrevolution
/divinityoriginalsin2/mods/27/?
Chameleon invis is infinite. I could only get my hands on medium invis potions, and they are 10 turns. Difficult for me to test thoroughly due to game telling me my other mods missing dependencies. I also have to start a new game when adding/removing a mod, otherwise I get a crash.

I'm not sure where I would find the Invisibility spell. So can't test that, probably a unique quest reward for aerotheurge/rogue skillbook or maybe it just straight out gives you the skill instead of a skillbook.

But this has inspired me to try and figure out a way to have infinite Haste. But I gotta figure out the dependencies thingy first.

EDIT: Looking through your edits in SkillData.txt and Potion.txt, you didn't change the Medium/Large Invis potions duration to -1. But most importantly I figured out how to edit any potion/skill in the game thanks to you. Now I don't have to worry about incompatibilities/dependencies with other mods that alter those.

EDIT EDIT:Just found out there's mod tools. Gonna tinker with that instead so I don't have to do too much work.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 7:11 am
by Sprites50
Any way to increase the max Source point pool?

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 7:28 am
by Eldius
Darkensteele wrote:
Wed Sep 20, 2017 6:08 am
Aresd25 wrote:
Wed Sep 20, 2017 5:58 am
In Zanzers Cheat table

In the selected character option(click box to open) then click on stats the Exp of the character that is selected in game will show the current xp they have. You can change that value to gain XP. Only thing is I'm not sure if you can just put a whole bunch of Xp and the next time you gain XP you will level up to what ever XP you put or what. When ever I use that I set the XP so I'm 1 xp short of the level then gain some XP. I keep repeating that till i get to the desired level.
if i check my character, it will say current exp: 1225 Experience for next level: 12000. if i enter 12001, the experience bar at the bottom does not fill completely. it seems the experience is awarded and tracked in a strange way? Any ideas? I very much appreciate you taking the time to try and help out.
Experience for next level is the experience you need on top of the experience you already have.
Example: Current Experience=2000, Experience for next level=6000. 2000+6000=8000 Experience. So need to put 8000 for value in selected character stats.

EDIT: I should mention that "Selected Character" Points value is forced when using this method. Whatever values you have on Points tab will be forced, when you spend a point the game will update to the values set. Well I guess if you are gonna just edit point values anyway then you don't have to. Only if you just want the level gain without a difference of points at that level.
Example: At Experience=2000 You are level 2. You set the Experience=8000, you level up to level 3. You gain 2 attribute stats, 1 combat, and 1 talent. If you try to spend a point it will spend that point, but then update to whatever values are in the Points Tab of the script which is most likely 0 for everything.

Also any companions with you won't update their level through this method, you need to dismiss and reinvite. I haven't tried save and loading to see if it updates though, so you could try that first. I also haven't thought about changing their experience directly through the script.

Or just set 7999 Experience or 1 EXP less than level up, then disable script so that you level at next EXP gain without all the hassle.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 9:19 am
by jumiknight
For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 10:38 am
by gideon25
Eldius wrote:
Wed Sep 20, 2017 6:59 am

EDIT EDIT:Just found out there's mod tools. Gonna tinker with that instead so I don't have to do too much work.
See if you can hack the vision size for enemies/npcs when you are in sneak mode.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 11:53 am
by RKH4X
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 12:08 pm
by VirgilSouth
RKH4X wrote:
Wed Sep 20, 2017 11:53 am
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?
jumiknight wrote:
Wed Sep 20, 2017 9:19 am
For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 1:03 pm
by RKH4X
VirgilSouth wrote:
Wed Sep 20, 2017 12:08 pm
RKH4X wrote:
Wed Sep 20, 2017 11:53 am
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?
jumiknight wrote:
Wed Sep 20, 2017 9:19 am
For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.
Cheers mate, Appreciate that. I did scan for a post that had the answer but couldn't find. Cheers xoxo

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 2:49 pm
by kangloveyou
any chance to get legendary items can someone tell me ?

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 4:06 pm
by mrjane
I saw the update Zanzer, (for Character stats pointers). Works like a charm now! Thanks!!

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 5:26 pm
by Zalexard
kangloveyou wrote:
Wed Sep 20, 2017 2:49 pm
any chance to get legendary items can someone tell me ?
In Zanzer's table, on the Find item in new container option, you'll notice you have it on default to "526 epic gear pack" or something (going by memory, bear with me :P), if you double click on it, you'll notice that you'll get a drop down menu on it. Explore the options to your heart content, you might find what you want!

Btw, you need points in lucky find for it to work. I tried it with 5, not sure if less works.

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 5:27 pm
by Vee_
Made unlimited Source Point script based on Zanzer table :) *Credits goes to Zanzer of course :lol:
just a little script to add in Zanzer table :D

Working from version => 3.0.141.716 - 3.0.146.559 :D

Note for Attitude Always 100 Script:
ACTIVATE IN TRADE MENU ONLY, ELSE DEACTIVATE
Every item you bought is free :lol:

Code: Select all

Game Name       : Divinity: Original Sin 2 – v3.0.141.716 Steam/GOG [FitGirl Repacks]
Version         : v3.0.143.324 [Official GOG]
Process Name    : EoCApp.exe
Author          : Vee_
CRC32           : 86877d1c
Table Version   : 1.0
Table Creation  : 2017-09-30
///////////////////////////////////////////////////////////////////////////////////
Credits         : Zanzer (for inspiration)
///////////////////////////////////////////////////////////////////////////////////
Link:http://fearlessrevolution.com/viewtopic.php?f=4&t=202&start=255#p17975
---------------------------------------------------------------
In The Table:
       -> Inf. Source Point
       -> +8 Max Source Point
       -> Attitude Always 100 (ACTIVATE IN TRADE MENU ONLY, ELSE DEACTIVATE)

Old Script

Code: Select all

{ 
  Game   : EoCApp.exe
  Version: v3.0.142.271
  Date   : 2017-09-21
  Author : Vee
}

[ENABLE]

aobscanmodule(INJECT_sourcePoint,EoCApp.exe,8B 88 EC 01 00 00 41 39 8C) // should be unique
alloc(newmem,$1000,"EoCApp.exe"+1464C6A)

label(code)
label(return)

newmem:
  cmp dword ptr [rax+36C],1
  jne code
  mov [rax+000001EC],#10 //change to whatever value you want XD
code:
  mov ecx,[rax+000001EC]
  jmp return

INJECT_sourcePoint:
  jmp newmem
  nop
return:
registersymbol(INJECT_sourcePoint)

[DISABLE]

INJECT_sourcePoint:
  db 8B 88 EC 01 00 00

unregistersymbol(INJECT_sourcePoint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1464C6A

"EoCApp.exe"+1464C32: 8B C7                             -  mov eax,edi
"EoCApp.exe"+1464C34: 0F 4F C1                          -  cmovg eax,ecx
"EoCApp.exe"+1464C37: 41 39 84 24 8C 00 00 00           -  cmp [r12+0000008C],eax
"EoCApp.exe"+1464C3F: 74 22                             -  je EoCApp.exe+1464C63
"EoCApp.exe"+1464C41: 48 B9 00 00 00 00 80 00 00 00     -  mov rcx,0000008000000000
"EoCApp.exe"+1464C4B: 89 85 54 02 00 00                 -  mov [rbp+00000254],eax
"EoCApp.exe"+1464C51: 48 0B D1                          -  or rdx,rcx
"EoCApp.exe"+1464C54: 41 89 84 24 8C 00 00 00           -  mov [r12+0000008C],eax
"EoCApp.exe"+1464C5C: 48 89 95 20 02 00 00              -  mov [rbp+00000220],rdx
"EoCApp.exe"+1464C63: 49 8B 86 20 01 00 00              -  mov rax,[r14+00000120]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1464C6A: 8B 88 EC 01 00 00                 -  mov ecx,[rax+000001EC]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+1464C70: 41 39 8C 24 90 00 00 00           -  cmp [r12+00000090],ecx
"EoCApp.exe"+1464C78: 74 22                             -  je EoCApp.exe+1464C9C
"EoCApp.exe"+1464C7A: 48 B8 00 00 00 00 02 00 00 00     -  mov rax,0000000200000000
"EoCApp.exe"+1464C84: 89 8D 58 02 00 00                 -  mov [rbp+00000258],ecx
"EoCApp.exe"+1464C8A: 48 0B D0                          -  or rdx,rax
"EoCApp.exe"+1464C8D: 41 89 8C 24 90 00 00 00           -  mov [r12+00000090],ecx
"EoCApp.exe"+1464C95: 48 89 95 20 02 00 00              -  mov [rbp+00000220],rdx
"EoCApp.exe"+1464C9C: 49 8B 06                          -  mov rax,[r14]
"EoCApp.exe"+1464C9F: BA 00 00 01 00                    -  mov edx,00010000
"EoCApp.exe"+1464CA4: 49 8B CE                          -  mov rcx,r14
}
Updated! For v3.0.143.324
New Script

Code: Select all

{
  Game   : EoCApp.exe
  Version: 
  Date   : 2017-09-26
  Author : Vee
}

[ENABLE]

aobscanmodule(SourcePointTanpaBatas,EoCApp.exe,44 0F 4F F8 45 89 BC 24 EC 01 00 00) // should be unique
SourcePointTanpaBatas+4:
  db 90 90 90 90 90 90 90 90
registersymbol(SourcePointTanpaBatas)

[DISABLE]

SourcePointTanpaBatas+4:
  db 45 89 BC 24 EC 01 00 00

unregistersymbol(SourcePointTanpaBatas)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12C3F82

"EoCApp.exe"+12C3F61: 73 13                          -  jae EoCApp.exe+12C3F76
"EoCApp.exe"+12C3F63: 48 8B 4C 24 60                 -  mov rcx,[rsp+60]
"EoCApp.exe"+12C3F68: EB 96                          -  jmp EoCApp.exe+12C3F00
"EoCApp.exe"+12C3F6A: F7 DE                          -  neg esi
"EoCApp.exe"+12C3F6C: 8B D6                          -  mov edx,esi
"EoCApp.exe"+12C3F6E: E8 0D 54 FE FF                 -  call EoCApp.exe+12A9380
"EoCApp.exe"+12C3F73: 41 8B F7                       -  mov esi,r15d
"EoCApp.exe"+12C3F76: 41 8B 84 24 EC 01 00 00        -  mov eax,[r12+000001EC]
"EoCApp.exe"+12C3F7E: 2B C6                          -  sub eax,esi
"EoCApp.exe"+12C3F80: 85 C0                          -  test eax,eax
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12C3F82: 44 0F 4F F8                    -  cmovg r15d,eax
"EoCApp.exe"+12C3F86: 45 89 BC 24 EC 01 00 00        -  mov [r12+000001EC],r15d
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12C3F8E: E9 0D 01 00 00                 -  jmp EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F93: 0F 8D 07 01 00 00              -  jnl EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F99: 33 D2                          -  xor edx,edx
"EoCApp.exe"+12C3F9B: 49 8B CC                       -  mov rcx,r12
"EoCApp.exe"+12C3F9E: 2B EE                          -  sub ebp,esi
"EoCApp.exe"+12C3FA0: E8 AB F4 41 00                 -  call EoCApp.exe+16E3450
"EoCApp.exe"+12C3FA5: 41 8B 8C 24 EC 01 00 00        -  mov ecx,[r12+000001EC]
"EoCApp.exe"+12C3FAD: 8D 14 29                       -  lea edx,[rcx+rbp]
"EoCApp.exe"+12C3FB0: 3B D0                          -  cmp edx,eax
"EoCApp.exe"+12C3FB2: 0F 8E E0 00 00 00              -  jng EoCApp.exe+12C4098
}

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 5:29 pm
by Rexurioz
is it possilbe edit weapon stats ?

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 5:50 pm
by Nulty
No working unlimited Hp yet :( really need to escape this fight. idk why they put a npc so powerful in a low level part of the map

Re: Divinity Original Sin 2

Posted: Wed Sep 20, 2017 6:43 pm
by Shiren
Mostick wrote:
Tue Sep 19, 2017 4:27 am
I made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English.

I don't know is it allowed to put txt files is this forum, so ill do this hard way.



Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Public\Shared\Stats\Generated\Data". if its not exist's, CREATE! With all subfolders.

Create Data.txt in this folder and OPEN IT!
Put this in your txt file

Code: Select all

key "Flanked penalty","10"
key "NPC max combat turn time","20"
key "Painted surface status chance","100"
key "Min Throw Distance","5"
key "Max Throw Distance","30"
key "Telekinesis Range","4"
key "End Of Combat SightRange Multiplier","2.5"
key "Sneak Damage Multiplier","1"
key "Infectious Disease Depth","5"
key "Infectious Disease Radius","5"
key "Haste Speed Modifier","1.5"
key "Slow Speed Modifier","0.8"
key "Ally Joins Ally SightRange Multiplier","2.5"
key "Surface Distance Evaluation","2"
key "Once Per Combat Skill Realtime Cooldown","60"
key "HintDuration","5"
key "Freeze Contact Status Duration","1"
key "Burn Contact Status Duration","1"
key "Stun Contact Status Duration","1"
key "Poison Contact Status Duration","1"
key "Chill Contact Status Duration","3"
key "EntangledContactStatusDuration","1"
key "Projectile Terrain Offset","3"
key "Surface Clear Owner Time","1"
key "Offhand Attack Shield Block","80"
key "Skill Range Per Ability","2"
key "Summon Life Link Damage Modifier","0"
key "Shackles Of Pain Damage Modifier","1"
key "Decaying Touch Damage Modifier","1"
key "TargetCondition LowHP Percentage","20"
key "Oiled Chance to Burn Boost","30"
key "FirstItemTypeShift","9"
key "SecondItemTypeShift","16"
key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "PickpocketExperienceLevelsPerPoint","4"
key "PersuasionAttitudeBonusPerPoint","5"
key "WandUsesMax","10"
key "AttributeBaseValue","10"
key "AttributeCharCreationBonus","1"
key "AttributeLevelGrowth","2"
key "AttributeBoostGrowth","0.75"
key "AttributeGrowthDamp","0.7"
key "AttributeSoftCap","40"
key "WitsGrowthDamp","0.5"
key "VitalityStartingAmount","18"
key "VitalityExponentialGrowth","1.28"
key "VitalityLinearGrowth","12.5"
key "VitalityToDamageRatio","5"
key "VitalityToDamageRatioGrowth","0.2"
key "ExpectedDamageBoostFromAttributePerLevel","0.065"
key "ExpectedDamageBoostFromSkillAbilityPerLevel","0.015"
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.025"
key "ExpectedConGrowthForArmorCalculation","1"
key "FirstVitalityLeapLevel","9"
key "FirstVitalityLeapGrowth","1.25"
key "SecondVitalityLeapLevel","13"
key "SecondVitalityLeapGrowth","1.5"
key "ThirdVitalityLeapLevel","16"
key "ThirdVitalityLeapGrowth","1.25"
key "FourthVitalityLeapLevel","18"
key "FourthVitalityLeapGrowth","1.5"
key "DamageBoostFromAttribute","0.05"
key "MonsterDamageBoostPerLevel","0.02"
key "PhysicalArmourBoostFromAttribute","0"
key "MagicArmourBoostFromAttribute","0"
key "VitalityBoostFromAttribute","0.07"
key "DodgingBoostFromAttribute","0"
key "HealToDamageRatio","1.3"
key "ArmorToVitalityRatio","0.55"
key "ArmorRegenTimer","0.01"
key "ArmorRegenConstGrowth","1"
key "ArmorRegenPercentageGrowth","10"
key "ArmorAfterHitCooldown","-7"
key "MagicArmorRegenTimer","0.01"
key "MagicArmorRegenConstGrowth","1"
key "MagicArmorRegenPercentageGrowth","10"
key "MagicArmorAfterHitCooldown","-7"
key "ArmorHeadPercentage","0.15"
key "ArmorUpperBodyPercentage","0.3"
key "ArmorLowerBodyPercentage","0.2"
key "ArmorShieldPercentage","0.5"
key "ArmorHandsPercentage","0.15"
key "ArmorFeetPercentage","0.15"
key "ArmorBeltPercentage","0.1"
key "ArmorAmuletPercentage","0.12"
key "ArmorRingPercentage","0.08"
key "SkillMemoryCostReductionFromAbility","0"
key "CharacterBaseMemoryCapacity","3"
key "CharacterBaseMemoryCapacityGrowth","0.5"
key "CharacterAttributePointsPerMemoryCapacity","1"
key "LoremasterBonusToMemory","2"
key "AbilityBaseValue","0"
key "NumStartingCombatAbilityPoints","2"
key "CombatAbilityCap","900"
key "CombatAbilityLevelGrowth","1"
key "CombatAbilityNpcGrowth","0.1"
key "CombatAbilityDamageBonus","5"
key "CombatAbilityCritBonus","1"
key "CombatAbilityCritMultiplierBonus","5"
key "CombatAbilityAccuracyBonus","5"
key "CombatAbilityDodgingBonus","1"
key "CombatAbilityReflectionBonus","5"
key "LeadershipRange","8"
key "LeadershipDodgingBonus","2"
key "LeadershipAllResBonus","3"
key "NumStartingCivilAbilityPoints","2"
key "CivilAbilityCap","50"
key "CivilAbilityLevelGrowth","4"
key "CivilPointOffset","2"
key "SavethrowLowChance","15"
key "SavethrowHighChance","50"
key "SavethrowBelowLowPenalty","5"
key "SavethrowPenaltyCap","-30"
key "CriticalBonusFromWits","1"
key "InitiativeBonusFromWits","1"
key "WeaponAccuracyPenaltyPerLevel","-20"
key "WeaponAccuracyPenaltyCap","-80"
key "ShieldAPCost","0"
key "CharacterWeightLight","40000"
key "CharacterWeightMedium","70000"
key "CharacterWeightHeavy","120000"
key "WeaponWeightLight","1000"
key "WeaponWeightMedium","3000"
key "WeaponWeightHeavy","6000"
key "HighGroundThreshold","2.4"
key "HighGroundBaseDamageBonus","0.2"
key "HighGroundMeleeRange","2.4"
key "HighGroundRangeMultiplier","2.5"
key "LowGroundBaseDamagePenalty","-0.1"
key "SneakDefaultAPCost","4"
key "SneakSpeedBoost","-30"
key "BlindRangePenalty","3"
key "RangeBoostedGlobalCap","30"
key "SurfaceDurationFromHitFloorReaction","18"
key "SurfaceDurationFireIgniteOverride","12"
key "SurfaceDurationFromCharacterBleeding","-1"
key "SurfaceDurationBlessedCursed","-1"
key "SurfaceDurationAfterDecay","-1"
key "SmokeDurationAfterDecay","6"
key "DualWieldingAPPenalty","2"
key "DualWieldingDamagePenalty","0.5"
key "GhostLifeTime","3"
key "ChanceToSetStatusOnContact","100"
key "AbilityPhysArmorBonusBase","5"
key "AbilityPhysArmorBonusPerPoint","2"
key "AbilityPhysArmorBonusMax","5"
key "AbilityMagicArmorBonusBase","5"
key "AbilityMagicArmorBonusPerPoint","2"
key "AbilityMagicArmorBonusMax","5"
key "AbilityVitalityBonusBase","3"
key "AbilityVitalityBonusPerPoint","1"
key "AbilityVitalityBonusMax","3"
key "SkillAbilityDamageToPhysicalArmorPerPoint","0"
key "SkillAbilityDamageToMagicArmorPerPoint","0"
key "SkillAbilityArmorRestoredPerPoint","5"
key "SkillAbilityVitalityRestoredPerPoint","5"
key "SkillAbilityHighGroundBonusPerPoint","5"
key "SkillAbilityFireDamageBoostPerPoint","5"
key "SkillAbilityPoisonAndEarthDamageBoostPerPoint","5"
key "SkillAbilityAirDamageBoostPerPoint","5"
key "SkillAbilityWaterDamageBoostPerPoint","5"
key "SkillAbilityPhysicalDamageBoostPerPoint","5"
key "SkillAbilityLifeStealPerPoint","10"
key "LifestealFromReflectionModifier","0"
key "SkillAbilityCritMultiplierPerPoint","5"
key "SkillAbilityMovementSpeedPerPoint","30"
key "SkillAbilitySummonsStatsPerPoint","4"
key "SneakingAbilityMovementSpeedPerPoint","6"
key "TalentAttributePointsBonus","2"
key "TalentCombatAbilityPointsBonus","1"
key "TalentCivilAbilityPointsBonus","1"
key "TalentMemoryBonus","3"
key "TalentQuestRootedMemoryBonus","3"
key "SoftLevelCap","20"
key "PickpocketRequirementDecreaseFromFinesse","1"
key "SkillCombustionRadius","3"
key "TalentPerfectionistAccuracyBonus","10"
key "TalentPerfectionistCriticalChanceBonus","10"
key "TalentExecutionerActionPointBonus","2"
key "TalentPointOffset","2"
key "TalentViolentMagicCriticalChancePercent","100"
key "TalentPointPerLevels","5"
key "TalentQuickStepPartialApBonus","1"
key "SkillHeightRangeMultiplier","1"
key "AbilityPersuasionBonusPerPoint","4"
key "FreeMovementDistanceWhenAttacking","1"
key "TalentSneakingDamageBonus","40"
key "MaximumSummonsInCombat","4"
key "SpiritVisionFallbackRadius","10"
key "AbilityPerseveranceArmorPerPoint","5"
key "AiCoverProjectileTurnMemory","2"
key "CarryWeightBase","0"
key "CarryWeightPerStr","10000"
key "MoveToCarryWeightRatio","0.75"
key "TalentResistDeathVitalityPercentage","20"
key "DeflectProjectileRange","1"
key "SummoningAbilityBonus","5"
key "SurfaceAbsorbBoostPerTilesCount","10"
key "TalentWhatARushThreshold","50"
key "IncarnateSummoningLevel","10"
key "CleaveRangeOverride","125"
key "DamageToThrownWeightRatio","0.5"
key "FleeDistance","13"
key "GlobalGoldValueMultiplier","1"
key "PriceGrowth","1.12"
key "FirstPriceLeapLevel","9"
key "FirstPriceLeapGrowth","1.75"
key "SecondPriceLeapLevel","13"
key "SecondPriceLeapGrowth","1.15"
key "ThirdPriceLeapLevel","16"
key "ThirdPriceLeapGrowth","1.5"
key "FourthPriceLeapLevel","18"
key "FourthPriceLeapGrowth","1.15"
key "PriceModCasualDifficulty","2.1"
key "PriceModClassicDifficulty","2.5"
key "PriceModHardcoreDifficulty","2.7"
key "PriceBarterCoefficient","0.1"
key "PriceAttitudeCoefficient","0.005"
key "PriceRoundToFiveAfterAmount","100"
key "PriceRoundToTenAfterAmount","1000"
key "GMCharacterLevelCap","50"
key "GMCharacterAttributeCap","100"
key "GMCharacterArmorCap","999999"
key "GMCharacterResistanceMin","-1000"
key "GMCharacterResistanceMax","1000"
key "GMCharacterAPCap","100"
key "GMCharacterSPCap","3"
key "GMItemLevelCap","50"
key "GMItemAttributeCap","100"
key "GMItemArmorMin","-999999"
key "GMItemArmorMax","999999"
key "GMItemResistanceMin","-1000"
key "GMItemResistanceMax","1000"
key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"
key "LoneWolfVitalityBoostPercentage","30"
key "LivingArmorHealPercentage","35"
key "TorturerDamageStatusTurnIncrease","1"
key "UnstableDamagePercentage","100"
key "UnstableRadius","3"
key "TalentResurrectExtraHealthPercent","10"
key "PoisonedFoodDamage","1"
key "PoisonedFoodDamageRange","10"
key "PoisonedFoodDamageMultiplier","40"
key "TraderDroppedItemsPercentage","20"
key "TraderDroppedItemsCap","5"
So i made Combat Cap = 900
Civil Cap = 50

You can change those global variables as you wish in this txt file. And then go over the cap without any problem with your cheat engine. Good luck!
Where did you find the global variables in the game editor? Can't find those damn things