Divinity Original Sin 2

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yoco
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Re: Divinity Original Sin 2

Post by yoco »

+1 for update, game v3.6.69.4648

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

liledition
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Re: Divinity Original Sin 2

Post by liledition »

Hello

Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?

PS: if this is wrong topic to ask I am sorry...

Alfred Rodriguez
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Re: Divinity Original Sin 2

Post by Alfred Rodriguez »

Temporal workaround for "Treat Containers as New":
1) Enable option in table
2) Move chest with telekinesis
3) Open it

Also "Find item in New Container" doesn't work properly. Some items doesn't show up

bliseer
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Re: Divinity Original Sin 2

Post by bliseer »

why don't seem Source Power script.
Unlimited Source Power Script

Code: Select all

{ Game   : EoCApp.exe
  Version:
  Date   : 2020-10-25
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(infSrc,EoCApp.exe,2B C6 85 C0 44 0F 4F F8) // should be unique

infSrc:
  db 90 90

registersymbol(infSrc)

[DISABLE]

infSrc:
  db 2B C6

unregistersymbol(infSrc)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1866DDE

"EoCApp.exe"+1866DBB: 48 FF C5                       -  inc rbp
"EoCApp.exe"+1866DBE: 49 3B EE                       -  cmp rbp,r14
"EoCApp.exe"+1866DC1: 73 13                          -  jae EoCApp.exe+1866DD6
"EoCApp.exe"+1866DC3: 48 8B 4C 24 60                 -  mov rcx,[rsp+60]
"EoCApp.exe"+1866DC8: EB 96                          -  jmp EoCApp.exe+1866D60
"EoCApp.exe"+1866DCA: F7 DE                          -  neg esi
"EoCApp.exe"+1866DCC: 8B D6                          -  mov edx,esi
"EoCApp.exe"+1866DCE: E8 9D 29 FE FF                 -  call EoCApp.exe+1849770
"EoCApp.exe"+1866DD3: 41 8B F7                       -  mov esi,r15d
"EoCApp.exe"+1866DD6: 41 8B 84 24 EC 01 00 00        -  mov eax,[r12+000001EC]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1866DDE: 2B C6                          -  sub eax,esi
"EoCApp.exe"+1866DE0: 85 C0                          -  test eax,eax
"EoCApp.exe"+1866DE2: 44 0F 4F F8                    -  cmovg r15d,eax
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+1866DE6: 45 89 BC 24 EC 01 00 00        -  mov [r12+000001EC],r15d
"EoCApp.exe"+1866DEE: E9 0D 01 00 00                 -  jmp EoCApp.exe+1866F00
"EoCApp.exe"+1866DF3: 0F 8D 07 01 00 00              -  jnl EoCApp.exe+1866F00
"EoCApp.exe"+1866DF9: 33 D2                          -  xor edx,edx
"EoCApp.exe"+1866DFB: 49 8B CC                       -  mov rcx,r12
"EoCApp.exe"+1866DFE: 2B EE                          -  sub ebp,esi
"EoCApp.exe"+1866E00: E8 EB 0A 43 00                 -  call EoCApp.exe+1C978F0
"EoCApp.exe"+1866E05: 41 8B 8C 24 EC 01 00 00        -  mov ecx,[r12+000001EC]
"EoCApp.exe"+1866E0D: 8D 14 29                       -  lea edx,[rcx+rbp]
"EoCApp.exe"+1866E10: 3B D0                          -  cmp edx,eax
}

shinyhalo
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Re: Divinity Original Sin 2

Post by shinyhalo »

+1 for update, game v3.6.69.4648

JustChilllin
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Re: Divinity Original Sin 2

Post by JustChilllin »

+1

3NSX
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Re: Divinity Original Sin 2

Post by 3NSX »

+1 for update

PerpetuallyAmiss
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Re: Divinity Original Sin 2

Post by PerpetuallyAmiss »

+1 for update

Is there a way to add Tags using this table or cheat engine?

yoroshiku-
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Re: Divinity Original Sin 2

Post by yoroshiku- »

Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.
Attachments
EoCApp.CT
v. 3.6.69.4648
(89.18 KiB) Downloaded 1359 times

靈寶天尊
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Re: Divinity Original Sin 2

Post by 靈寶天尊 »

yoroshiku- wrote:
Fri Apr 02, 2021 3:20 pm
Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.
Mouseover Item Editor (doesn't save, oh well),Can you add this feature it is missing?
缺少了這個功能你可以添加嗎?

lightningzora
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Re: Divinity Original Sin 2

Post by lightningzora »

yoroshiku- wrote:
Fri Apr 02, 2021 3:20 pm
Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.
Sorry could you please update the item editor? Stat editor if possible too. Thank you very much!

VonConler12
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Re: Divinity Original Sin 2

Post by VonConler12 »

update pls

necropolish
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Re: Divinity Original Sin 2

Post by necropolish »

Game update to 3.6.117, some script not working. Update please

caspaas
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Re: Divinity Original Sin 2

Post by caspaas »

yes please update ! :D

NotRobAverill
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Re: Divinity Original Sin 2

Post by NotRobAverill »

+1 Update, please!

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