z Warhammer 40,000 Chaos Gate - Daemonhunters

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anchor3t
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by anchor3t »

GJ, thanks!

How about to add the "Warp surge risk" counter?

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Zanzer
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Zanzer »

Added Mission Pointer so you can modify the rewards you get on the mission.

BE VERY CAREFUL AND BACKUP YOUR SAVES!

anchor3t
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by anchor3t »

Will test that! Is it possible to affect the amount of remaining days for missions? Or to increase the ship's speed to be in time for all available missions? Thanks in advance!

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Mwitwa
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Mwitwa »

Zanzer wrote:
Sun May 15, 2022 8:44 pm
Added Mission Pointer so you can modify the rewards you get on the mission.
BE VERY CAREFUL AND BACKUP YOUR SAVES!
Zanzer, the mission pointer works perfectly with the guide you provided.
your "Fast Grandmaster" Pointer already covers the misson rewards by increasing the likelyhood of getting higher tier stuff
The Mission Pointer would have worked wonders if the rewards were randomized on mission complete, but all missions have static items each time
(Duplicating the reward will just create duplicates of the same item)

The only game-breaking bug I've encountered thus far is the ship just stops and wont travel
I reverted to an earlier save, repeated the process and got through the part it froze
so this has nothing to do with your table
I'll do some more testing and see if I can find anything note worthy
anchor3t wrote:
Mon May 16, 2022 5:55 am
Will test that! Is it possible to affect the amount of remaining days for missions? Or to increase the ship's speed to be in time for all available missions? Thanks in advance!
This is something I'm very interested in too.

and yes, BE VERY CAREFUL AND BACKUP YOUR SAVES!

anchor3t
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by anchor3t »

Mwitwa wrote:
Mon May 16, 2022 6:10 am
Zanzer, the mission pointer works perfectly with the guide you provided.
your "Fast Grandmaster" Pointer already covers the misson rewards by increasing the likelyhood of getting higher tier stuff
The Mission Pointer would have worked wonders if the rewards were randomized on mission complete, but all missions have static items each time
(Duplicating the reward will just create duplicates of the same item)
The experiment with knight duplicating was a disaster: the same knight occupies the same armory slot. Thus I do not advise to use this option.

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Zanzer »

When duplicating a Knight, you probably want to create a new save and then immediately load it back up.
Let the game rebuild its memory so that it recreates the knight in a separate memory location upon load.
Updated pointer to increase the mission's base duration so that it lasts longer.

anchor3t
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by anchor3t »

Zanzer wrote:
Mon May 16, 2022 12:02 pm
Updated pointer to increase the mission's base duration so that it lasts longer.
It works fine after saving/reloading.
Zanzer wrote:
Mon May 16, 2022 12:02 pm
When duplicating a Knight, you probably want to create a new save and then immediately load it back up.
Let the game rebuild its memory so that it recreates the knight in a separate memory location upon load.
I placed the selected knight's code for another mission, created the save and loaded it. After completing the mission with the duplicate knight I've received it again on the same slot: he has one name in two copies. Sorry, where was I wrong?

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Zanzer »

Added Print All Items to the Campaign Pointer.
This will display a list of all items in the game and the address of their string.
Just replace the Mission Reward address with the desired address.
Again, for safest results, it's best to save and load after making a change and then beat the mission.

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Mwitwa »

Zanzer wrote:
Mon May 16, 2022 10:06 pm
Added Print All Items to the Campaign Pointer.
This will display a list of all items in the game and the address of their string.
This will add alot to the quality of life & replay value for the game.
but damn, now I wish we had a unit gear editor. the equipment slots are only reserved for grey knight armaments, but there are toys I wanted to try out that are either tied to specific heroes only or enemy units.
Spoiler
Brother Ectar, Vardan Kai, Castellan Crowe & Kaldor Draigo
Screenshot
Image
Screenshot
Image
the item generator works and I can hunt down any items I've missed out on
I've dumped all the sprites on Page 1 next to the Castellan Champion Edition in case anyone wants to view the images before changing the reward. (Compressed because the file size was too big for the site)

Thank you Zanzer

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by GarmaSword »

So something interesting happened, last night i was able to change the rewards and it worked great, i was able to change items in several missions, but today, when i tried to do the exact same thing, it didn't work anymore, and in two occasions it crashed the game

when i try to change the 8 byte value, the item becomes ''??'', and as a said, last night it worked, i did the same thing



for example, in the sc, i tried to change that reward by using the id from the list you provided, I tried with different missions, same result

Maybe i'm doing something wrong, sorry for being such a noob

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Zanzer »

Sounds like you're using an old list of item addresses.
Every game you start up generates the item listing in different memory locations.
So you'll need to reprint the item listing to get the correct addresses before using them.

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by GarmaSword »

Zanzer wrote:
Tue May 17, 2022 1:42 pm
Sounds like you're using an old list of item addresses.
Every game you start up generates the item listing in different memory locations.
So you'll need to reprint the item listing to get the correct addresses before using them.
That's interesting, yeah, i copy pasted the first list i saw and i was using those codes, i had no idea the list got updated everytime i start another session, sorry for my ignorance, and thanks for taking the time to help me

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by GarmaSword »

Also, i wanted to ask you if with this table is possible to add advanced classes to the rewards, i usually receive a lot of apothecaries, but never a purifier or a librarian

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by anchor3t »

Zanzer wrote:
Tue May 17, 2022 1:42 pm
So you'll need to reprint the item listing to get the correct addresses before using them.
Could you, please, add the list of recruit knights with their classes?

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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by revisitedgrunt »

First off, thanks Zanzer for creating this table.

Does anyone know if it's possible to have more than one of the same weapon?

I wanted to see just how OP 4 stun storm bolters were. I got one a while ago and just used the mission pointer to add another one as a reward. However, when I went to the barracks I just had the original, not 2 of them.

Thanks for your help.

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