z Warhammer 40,000 Chaos Gate - Daemonhunters

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HootietheGolden89
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by HootietheGolden89 »

Useless feature as the mission pointer is also not fixed.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

TKC_Silver
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by TKC_Silver »

will this be updated for the recent content release?

acecel
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by acecel »

Did anyone updated the 4 scripts that are not up to date ?
* Fast Construction [not fixed]
* Fast Research [not fixed]
* Action Points Pointer [not fixed]
* Mission Pointer [not fixed]
I tried to fix the first one for a while but i was not able to. So if anyone did it on his table could you please share it ? :mrgreen:

In any case thanks for the table :D

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Noobzor
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Malatar »

Anyone who can update at least the mission pointers?

slashdogz
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by slashdogz »

Unlock all Equipment isnt working, someone have a workaround for it?

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katanapuffin
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by katanapuffin »

I think also *Unlimited Action Points* is not fixed.
I have always 3 actions in my turn

r3v4n
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by r3v4n »

Hello people,

has anyone an idea how to change the steam id in a savegame so it would be possible to exchange savegames?

Fruttie
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Fruttie »

Is it possible that someone can fix the duplicate gear option? (it was the only feature I really can't play without personally)
The latest update broke that feature of this table.

Toxxysko
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Toxxysko »

Bump. If anyone wants to have a go at save editing, I've had some interesting luck with Circular Bit Shifting by 4 bits in blocks of 8 bits, but it's still not 100% legible.

mike99
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by mike99 »

Would also like an update with the latest executioners dlc

Kaedean
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Kaedean »

I'd like an update for the Execution Force DLC as well!

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Noobzor
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Malatar »

+1 for an update please. The new DLC is pretty good...

rhs0610
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by rhs0610 »

You can edit knight's talent by editing talent's name.
But, new talent name must be shorter than older talent.

ex) If you want to change deathless to great destiny, you can't.
let's assume you changed talent_Deathless to talent_GreatDestiny and save, load.
Then you can only find black screen.
Because when you save, the string only saved to "talent_GreatDest" which is same length to talent_Deathless

Drafter666
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by Drafter666 »

+1 for an update please!!!

cigol_rats
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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters

Post by cigol_rats »

Quick Question: is there a way to extend the game over timer? I want to extend my campaign now that the new DLC has been released but I am already at the point where you need to start the purge ritual. Whenever I try to advance time I get a warning to start the ritual and if the warning is ignored, I get a game over message.

Does anyone know of a way to either reset the end of game clock, put a hold on the timer or some other way to delay the game over message? My other thought would be to extend the research project's duration, but all I can see in the trainer is a way to complete research faster.

Any suggestions would be appreciated.

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