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Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 10:30 am
by Algester
I mean right now I'm still figuring stuff out but I have seen that Money is weirdly a fixed address so there is that
features are infinite consumables, HP (I'm still trying to get the other gauges to work but considering there is 1 code controlling all the gauges)
also probably will work on questionable sources but I'm using steam version of the game I may have a spirit gem pointer going but I have yet to check it out
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 1:11 pm
by yanhu0335
thx,try
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 2:33 pm
by ReignSword
lol,thx
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 2:58 pm
by Tuuuup!
Here is my quick/ little table:
Player HP, Stamina, shinobi extreme pointers etc..
inf Throw weapons
XP multiplier
Money pointer
Buy 1 thing get max money
inf Item use
v2: Added Fuurinkazan drive pointers and...
v3: No damage to player and damage multiplier. You find it under the player base...
v4: Added stamina script to player base and update to the damage script. And small fix to XP multiplier.
For the damage script you won't react to damage and damage values to enemy shows correct.
v4.5: game version 1.01
v5: Freeze request mission timer + some experimental scripts(dodge distance and world speed).
v6: Character speed..
v7: Instant P & G meditation..
v8: Update on de player base script. Found out that it's shared at the end boss.
v8.5: Forgot a script..
So, this is probably the last update from me. Got the things I want.
Algester can use/mod/add this to his table.
Have fun..
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 3:26 pm
by yanhu0335
Tuuuup! wrote: ↑Thu May 12, 2022 2:58 pm
Here is my quick/ little table:
Player HP, Stamina, shinobi extreme pointers etc..
inf Throw weapons
XP multiplier
Money pointer
Buy 1 thing get max money
Algester can use/mod this.
Have fun..
Thx,it works. Could anyone can add feature about inf items in inventory? Such as Spirit Gems.
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 5:12 pm
by wepon1984
This should be the static pointers for most if not all the items, just haven't had time to edit the descriptions for each yet
5/13 - Updated static address for changes made by small patch today
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Thu May 12, 2022 6:30 pm
by Algester
Good news the item array for spirit Gems are Static
"Neptunia x SENRAN KAGURA Ninja Wars.exe" + A56740
probably this is where the Spirit Gem starts
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Fri May 13, 2022 9:31 am
by lovelove12345
not work
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Fri May 13, 2022 2:14 pm
by yanhu0335
wepon1984 wrote: ↑Thu May 12, 2022 5:12 pm
This should be the static pointers for most if not all the items, just haven't had time to edit the descriptions for each yet
Perfect trainer,thx
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Fri May 13, 2022 7:46 pm
by lovelove12345
it doesn't work, I can't click the options
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Sat May 14, 2022 7:15 am
by Algester
I figured out Infinite reload time for ninja weapons
Code: Select all
[ENABLE]
aobscanmodule(NinjaWeaponReloadINJECT,Neptunia x SENRAN KAGURA Ninja Wars.exe,F3 0F 11 46 04 44) // should be unique
alloc(newmem,$1000,NinjaWeaponReloadINJECT)
label(code)
label(return)
newmem:
mov [rsi+04],(float)0
code:
//movss [rsi+04],xmm0
jmp return
NinjaWeaponReloadINJECT:
jmp newmem
return:
registersymbol(NinjaWeaponReloadINJECT)
[DISABLE]
NinjaWeaponReloadINJECT:
db F3 0F 11 46 04
unregistersymbol(NinjaWeaponReloadINJECT)
dealloc(newmem)
here is my take on Tuuup's infinite Ninja Weapon code
Code: Select all
[ENABLE]
aobscanmodule(NinjaWeaponINJECT,Neptunia x SENRAN KAGURA Ninja Wars.exe,2B C3 85 C0 B9 00 00 00 00) // should be unique
alloc(newmem,$1000,NinjaWeaponINJECT)
label(code)
label(return)
newmem:
add eax,0
code:
//sub eax,ebx
test eax,eax
mov ecx,00000000
jmp return
NinjaWeaponINJECT:
jmp newmem
nop 4
return:
registersymbol(NinjaWeaponINJECT)
[DISABLE]
NinjaWeaponINJECT:
db 2B C3 85 C0 B9 00 00 00 00
unregistersymbol(NinjaWeaponINJECT)
dealloc(newmem)
I saw that the game updated some of the stuff still works
but the new item offset is
"Neptunia x SENRAN KAGURA Ninja Wars.exe"+A56258
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Sat May 14, 2022 8:50 am
by furkan_1227
Is it possible to add superspeed for player controlled characters? Attacks can't seem to be cancelled with block or dodge so once I attack I'm locked until attack animation is completed, if there were a mod or a cheat to adjust char speed game would atleast feel more fluid, I think. So if it is possible, could you make this happen please?
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Sat May 14, 2022 9:14 am
by Algester
I get it thats there's no movement cancel in this game its "jank" and very neplike after all the next would be is technically character switching but there's no guarantee as the physics is well more or less tied to FPS -_-...
Re: Neptunia x Senran Kagura Ninja Wars
Posted: Sat May 14, 2022 9:48 am
by furkan_1227
Algester wrote: ↑Sat May 14, 2022 9:14 am
I get it thats there's no movement cancel in this game its "jank" and very neplike after all the next would be is technically character switching but there's no guarantee as the physics is well more or less tied to FPS -_-...
I see
Tuuuup! recently added
world speed to his table, if only it was just for my character. Anyway, thanks for caring and answering atleast

Re: Neptunia x Senran Kagura Ninja Wars
Posted: Sat May 14, 2022 12:43 pm
by Tuuuup!
v6...
