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Re: King Arthur: Knight's Tale

Posted: Tue Jun 28, 2022 11:10 pm
by Kentda
Dispel, if you're comfortable editing the CFG files (a simple text editor will do, its all plain text), you can change the costs of skills from 2 to 1. And when you load the save it SHOULD update the correct "cost" in skill points.

Its under CFG / CONFIG

The file is called SkillTree.cfg

You can also change the required level to learn upgrades. Some of them require level 5 and level 10. You can set them all to level 1.

The entries to change would be

Cost=2 (set it to Cost=1, not sure what'll happen if you set it to Cost=0)
LevelLimit= # (same here, except it'll be 5 or 10 as a base, set it to 1)

If you're not comfortable with editing the cfgs file, I could (so long as you're not asking too much) make the adjustments and zip them up for you (I'm hoping that won't be a violation of forum rules).

Re: King Arthur: Knight's Tale

Posted: Thu Jun 30, 2022 3:40 am
by Dispel
I tried doing this with the save game first, but the game wont load it when I do that. I will give it a shot for Skilltree.cfg

Re: King Arthur: Knight's Tale

Posted: Sat Jul 02, 2022 12:21 am
by shinyuki
Can we have something like swap heroes from the round table to aspirant heroes?

Now we can only dismiss heroes or get them killed in order to free the round table slot.

Re: King Arthur: Knight's Tale

Posted: Tue Jul 05, 2022 9:43 pm
by Ashmodel
I second this. I've tried adding more hero slots through editing game files, but the UI doesn't support it so they're just cut off and there's no way I could find to tab/flip through heroes in the menus to get to the ones who aren't displayed on the UI.
shinyuki wrote:
Sat Jul 02, 2022 12:21 am
Can we have something like swap heroes from the round table to aspirant heroes?

Now we can only dismiss heroes or get them killed in order to free the round table slot.

Re: King Arthur: Knight's Tale

Posted: Wed Jul 06, 2022 9:47 pm
by Van372
Any idea how to make enchanted tower to restock each turn? Thanks

Re: King Arthur: Knight's Tale

Posted: Sun Jul 10, 2022 1:47 pm
by Nord
Van372 wrote:
Wed Jul 06, 2022 9:47 pm
Any idea how to make enchanted tower to restock each turn? Thanks
can be done by save editing:

Building_MageTower
{
Upgrades=MoreItems,FasterItems,SellPrice,ScrollAPCost,ScrollDuration,Archive,UnsettlingVisitor,Shaper
Type=BuildingMageTowerSaveData
ResupplyCounter=3
Repaired=1
}

change "resupplyCounter=3", and it resets to a 1 turn coodown for the refresh but it needs to be done again and again after each reset.
This can also be done for the market and decrees.

I wrote a guide on steam for save editing, not sure if I'm allowed to link it but its easy to find anyway.

Re: King Arthur: Knight's Tale

Posted: Sun Jul 10, 2022 2:03 pm
by Nord
shinyuki wrote:
Sat Jul 02, 2022 12:21 am
Can we have something like swap heroes from the round table to aspirant heroes?

Now we can only dismiss heroes or get them killed in order to free the round table slot.
Doable with savegame edits:

under:
}
HeroSaveData
{

you will find "IdleHero="

"IdleHero=" 0 = active and inside the roster, 1 = in the aspiring hero tab.
Changing this allows you to move a hero from your roundtable / roster into the aspiring hero area or vice versa, however make sure you actually have free slots.

Also make sure you have no titles, jobs, treatment, mission etc. active on the hero if you intend to move this way

Re: King Arthur: Knight's Tale

Posted: Mon Jul 11, 2022 6:47 pm
by Ashmodel
Awesome. Thank you Nord.

Nord wrote:
Sun Jul 10, 2022 2:03 pm
shinyuki wrote:
Sat Jul 02, 2022 12:21 am
Can we have something like swap heroes from the round table to aspirant heroes?

Now we can only dismiss heroes or get them killed in order to free the round table slot.
Doable with savegame edits:

under:
}
HeroSaveData
{

you will find "IdleHero="

"IdleHero=" 0 = active and inside the roster, 1 = in the aspiring hero tab.
Changing this allows you to move a hero from your roundtable / roster into the aspiring hero area or vice versa, however make sure you actually have free slots.

Also make sure you have no titles, jobs, treatment, mission etc. active on the hero if you intend to move this way

Re: King Arthur: Knight's Tale

Posted: Sun Jun 04, 2023 10:54 am
by Rexurioz
does this happen to you, even if I change the value of "relic dust", the "soul fregmant" changes too.

Re: King Arthur: Knight's Tale

Posted: Tue Jul 25, 2023 4:50 am
by Sever
Hi!

Is the "XP and Level and Wounded HP and skill points" script no longer working?

I can't seem to activate it, but maybe I am doing something wrong.

Great table, thanks!
Romans 5:8

Re: King Arthur: Knight's Tale

Posted: Mon Nov 27, 2023 7:09 am
by Swordsman
is it possible to unlock all the challenges ?

Re: King Arthur: Knight's Tale

Posted: Sat Dec 02, 2023 6:54 pm
by Swordsman
the tables no longer works. @Tuuuup! @ sonycman

As the major update 2.0 has just been released today.

Hope there will be an update soon.

Re: King Arthur: Knight's Tale

Posted: Sat Dec 02, 2023 8:42 pm
by Sever
Would love to see an update!!

Such a great table!!

Re: King Arthur: Knight's Tale

Posted: Sat Dec 02, 2023 8:51 pm
by Swordsman
Sever wrote:
Sat Dec 02, 2023 8:42 pm
Would love to see an update!!

Such a great table!!
need new resources too, there is a new building called the forge.

Re: King Arthur: Knight's Tale

Posted: Sun Dec 03, 2023 9:40 am
by Tuuuup!
Swordsman wrote:
Sat Dec 02, 2023 6:54 pm
..
Hope there will be an update soon.
Sever wrote:
Sat Dec 02, 2023 8:42 pm
...
Released new table for the update.