King Arthur: Knight's Tale

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Supreme23
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Re: King Arthur: Knight's Tale

Post by Supreme23 »

porcalete wrote:
Wed May 04, 2022 7:17 am
toydefenser wrote:
Wed May 04, 2022 12:59 am
halo197pt wrote:
Tue May 03, 2022 6:28 am


You can change the level: 1 level = 2 skill points
King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
What has to be changed to make merchants sell only relics and all items in chests are relic as well?

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wiseblue1989
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Re: King Arthur: Knight's Tale

Post by wiseblue1989 »

porcalete wrote:
Wed May 04, 2022 7:17 am
toydefenser wrote:
Wed May 04, 2022 12:59 am
halo197pt wrote:
Tue May 03, 2022 6:28 am


You can change the level: 1 level = 2 skill points
King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
what value did you use to edit the drop rate, i only edit the cost of skill to 1 and voild, i got a ton of extra skill, and lower the unlock of character to 0 :lol: it's funny looks at the empty moral tree

wiseblue1989
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Re: King Arthur: Knight's Tale

Post by wiseblue1989 »

deznuts2000 wrote:
Wed May 04, 2022 7:11 pm
toydefenser wrote:
Wed May 04, 2022 12:59 am
halo197pt wrote:
Tue May 03, 2022 6:28 am


You can change the level: 1 level = 2 skill points
King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
I would please like to know if I change the cost=2 to 99, does that mean I will receive 99 skill points on next level up?
skill cost mean it takes x points to increase skil, if you are at level 22 with 44 skill points and you change the value to 1, instead of 22 skills cost 2 you will earn 22 extra skills due to the cost have been decreased, if you change to 99 maybe you will have negative skill points :D

porcalete
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Re: King Arthur: Knight's Tale

Post by porcalete »

Supreme23 wrote:
Wed May 04, 2022 9:30 pm
porcalete wrote:
Wed May 04, 2022 7:17 am
toydefenser wrote:
Wed May 04, 2022 12:59 am

King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
What has to be changed to make merchants sell only relics and all items in chests are relic as well?
Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic lol

porcalete
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Re: King Arthur: Knight's Tale

Post by porcalete »

wiseblue1989 wrote:
Thu May 05, 2022 4:25 am
porcalete wrote:
Wed May 04, 2022 7:17 am
toydefenser wrote:
Wed May 04, 2022 12:59 am

King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
what value did you use to edit the drop rate, i only edit the cost of skill to 1 and voild, i got a ton of extra skill, and lower the unlock of character to 0 :lol: it's funny looks at the empty moral tree
Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic

porcalete
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Re: King Arthur: Knight's Tale

Post by porcalete »

Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this:
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,85,additive_fix
physical_resistance,85,additive_fix
vitality_from_trinket,2,additive_percentage
hp_from_armor,2,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-1,additive_fix
Spellcraft,6,additive_fix
Perception,6,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
}
Then you go to heroes cfg and add this trait to your favorite knights. You can delete negative traits also and mod the religion/morality to what you want.
Pretty overpowered, don't care about knights level/skillpoints anymore. Oh, let's not forget about loyalty levels cfg...
Excellent
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}

VeryGood
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}

Good
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}

Average
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
You ca adjust to whatever you want, more or less.

deznuts2000
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Re: King Arthur: Knight's Tale

Post by deznuts2000 »

wiseblue1989 wrote:
Thu May 05, 2022 4:39 am
deznuts2000 wrote:
Wed May 04, 2022 7:11 pm
toydefenser wrote:
Wed May 04, 2022 12:59 am

King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
I would please like to know if I change the cost=2 to 99, does that mean I will receive 99 skill points on next level up?
skill cost mean it takes x points to increase skil, if you are at level 22 with 44 skill points and you change the value to 1, instead of 22 skills cost 2 you will earn 22 extra skills due to the cost have been decreased, if you change to 99 maybe you will have negative skill points :D
Thank you for the explanation, I understand now.

wiseblue1989
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Re: King Arthur: Knight's Tale

Post by wiseblue1989 »

porcalete wrote:
Thu May 05, 2022 4:42 am
Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic
Thanks, i will try it when i get home, the empty moral tree makes the game a little bit boring anyway, so i hope more equipment will let me finish this, lol, i guess i cheated too much

Duyprovipwe
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Re: King Arthur: Knight's Tale

Post by Duyprovipwe »

OMG thanks you so much :D :D

toydefenser
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Re: King Arthur: Knight's Tale

Post by toydefenser »

porcalete wrote:
Thu May 05, 2022 4:42 am
wiseblue1989 wrote:
Thu May 05, 2022 4:25 am
porcalete wrote:
Wed May 04, 2022 7:17 am

Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
what value did you use to edit the drop rate, i only edit the cost of skill to 1 and voild, i got a ton of extra skill, and lower the unlock of character to 0 :lol: it's funny looks at the empty moral tree
Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic
King Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic

toydefenser
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Re: King Arthur: Knight's Tale

Post by toydefenser »

Supreme23 wrote:
Wed May 04, 2022 9:30 pm
porcalete wrote:
Wed May 04, 2022 7:17 am
toydefenser wrote:
Wed May 04, 2022 12:59 am

King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1
Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
What has to be changed to make merchants sell only relics and all items in chests are relic as well?
King Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic

wiseblue1989
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Re: King Arthur: Knight's Tale

Post by wiseblue1989 »

i wonder if there is a value that increase your maximum party member?

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Supreme23
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Re: King Arthur: Knight's Tale

Post by Supreme23 »

toydefenser wrote:
Thu May 05, 2022 11:05 am
Supreme23 wrote:
Wed May 04, 2022 9:30 pm
porcalete wrote:
Wed May 04, 2022 7:17 am

Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot of stuff (phys/mind debuff, poison/bleed immunity, etc.,and give this trait to all knights. The game just got ... ultra fun muahahah. Morality unlocks will make everything very fast to unlock. The downside is that the stuff icons will move to the middle of the graph and overlapping one another(hard to discerne what is what) but it works.
You can find all those files and more in the folder that toydefenser pointed out.
Be careful, in the first mission if you kill all bandits too fast lady dindrain is not appearing and will not join the court...
What has to be changed to make merchants sell only relics and all items in chests are relic as well?
King Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic
So change relic=1.0000 to relic=99?

toydefenser
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Re: King Arthur: Knight's Tale

Post by toydefenser »

Supreme23 wrote:
Thu May 05, 2022 5:41 pm
toydefenser wrote:
Thu May 05, 2022 11:05 am
Supreme23 wrote:
Wed May 04, 2022 9:30 pm


What has to be changed to make merchants sell only relics and all items in chests are relic as well?
King Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic
So change relic=1.0000 to relic=99?
yes

wiseblue1989
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Re: King Arthur: Knight's Tale

Post by wiseblue1989 »

Supreme23 wrote:
Thu May 05, 2022 5:41 pm
toydefenser wrote:
Thu May 05, 2022 11:05 am
Supreme23 wrote:
Wed May 04, 2022 9:30 pm


What has to be changed to make merchants sell only relics and all items in chests are relic as well?
King Arthur Knight's Tale\Cfg\Config open noted++ LootTypes common/uncommon change relic=99 and enchantedTower=99 game max drop item relic and merchant sell 100% item relic
So change relic=1.0000 to relic=99?
or just replace common/uncommon all with relic, when everything is relic, the only thing you get is relic, it is the same

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