Astroneer

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PrimalByte
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Re: Astroneer

Post by PrimalByte » Sat Jul 20, 2019 9:30 am

Still can't Free Craft to work. This is killing me!

squall0833
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Re: Astroneer

Post by squall0833 » Sun Jul 21, 2019 9:51 am

updated infinite power for 1.3.11.0


other cheats are still working on 1.3.11.0

take note only for Steam version Astroneer

does not work for microsoft store version

Ashar wrote:
Fri Jul 19, 2019 10:39 pm
free crafting, it effects everything that makes anything.

yes, it works on everything that craft stuff, including ur backpack

it somewhat disables some modules to work normally, for example shredder

nothing we can do because it is how the code works

so, use only when u need to craft something for free, turn it off when u're not using it.

keuler5000
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Re: Astroneer

Post by keuler5000 » Sun Jul 21, 2019 8:04 pm

Thx for the work works for me perfect :)

GDragon
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Re: Astroneer

Post by GDragon » Wed Jul 24, 2019 8:05 am

Great table, thanks you! But one question...
Can subcategories in "==Massive Resources, Infinite Oxygen,Instant Canister==" works differently?
Enabling main category, enables all :(
imgShow
Image
Subcategories is not enabled, but worked...
I want infinity oxygen, but not massive resources...

squall0833
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Re: Astroneer

Post by squall0833 » Thu Jul 25, 2019 12:52 pm

GDragon wrote:
Wed Jul 24, 2019 8:05 am
Great table, thanks you! But one question...
Can subcategories in "==Massive Resources, Infinite Oxygen,Instant Canister==" works differently?
Enabling main category, enables all :(
imgShow
Image
Subcategories is not enabled, but worked...
I want infinity oxygen, but not massive resources...
Image

Yes they can be turned off by double click and changing "Enable" on the back of the cheat option

By enabling the cheat main script, those subcategories cheat is enabled by default, u can switch them off separately

because of how the code works on this unreal engine game, they shared the same opcode, i have to use different way to sort them out

leave the check boxes uncheck, just go change "Enable" on the end of the line to "Disable"

GDragon
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Re: Astroneer

Post by GDragon » Fri Jul 26, 2019 5:59 am

Okay, thank you!

wickedcor
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Re: Astroneer

Post by wickedcor » Sun Jul 28, 2019 2:00 am

Can someone tell me what Godemode does? I have it enabled and I'm not see the effect.

Relentless1
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Re: Astroneer

Post by Relentless1 » Sun Jul 28, 2019 9:11 am

Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.

squall0833
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Re: Astroneer

Post by squall0833 » Mon Jul 29, 2019 5:00 pm

Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

squall0833
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Re: Astroneer

Post by squall0833 » Mon Jul 29, 2019 5:01 pm

wickedcor wrote:
Sun Jul 28, 2019 2:00 am
Can someone tell me what Godemode does? I have it enabled and I'm not see the effect.
invincible

u wont die from suffocating, falling damage, poison, explosion

Relentless1
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Re: Astroneer

Post by Relentless1 » Tue Jul 30, 2019 8:49 pm

It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

Relentless1
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Re: Astroneer

Post by Relentless1 » Tue Jul 30, 2019 8:56 pm

I am interested in the Craft for Free script.

I see you are doing an aobscan there looking for a specific array of bytes. Can you give me a bit more of detail on the function? I will try to get it working on 1.3.13 for Windows.
Relentless1 wrote:
Tue Jul 30, 2019 8:49 pm
It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

Relentless1
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Re: Astroneer

Post by Relentless1 » Wed Jul 31, 2019 5:52 pm

I managed to get infinite oxygen working by adapting your script to a new memory address, but infinite resources do not seem to be working. How did you create that object switch?

Zanzer
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Re: Astroneer

Post by Zanzer » Thu Aug 01, 2019 12:00 am

You could try doing an AOB scan for these bytes and see if one of the (hopefully) few results matches up on your end.

Code: Select all

?? ?? ?? ?? 00 00 00 00 48 8D 91 ?? ?? ?? ?? 48 8B CB

squall0833
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Re: Astroneer

Post by squall0833 » Thu Aug 01, 2019 12:03 pm

Relentless1 wrote:
Tue Jul 30, 2019 8:49 pm
It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(
hmmm, 1.3.13.0 all cheats still work for me though

and of cos you can access the script from the .CT

as for massive resources/ins canister/oxygen. you can start with searching oxygen value which is 277200 max

and look for the function that writes to it,
it also writes to many other values including stacks of resources you harvest and canister

oxygen = 277200
harvested resources = 138600 (it creates new address for next stack resource u harvest when reached 138600 full)
instant canister = 138600 (works same way as resources, new address created when current canister is filled and go to next empty canister)

the whole script basically just comparing out all the address thats not what we want, diverts them to the original code and keep the right ones then cheat it.

those offsets and registers are used to compare, i got them from opcode windows "more information" and "dissect data/structure"

to look for possibly static value that can be used to identify the right address we are trying to cheat


If you have found the function that can make my script works, but it just worked for the oxygen, that means the script has diverted the resource and canister address to the original code (no cheat), but only oxygen successfully hacked, so you need to find the right register/off set+ value that i used to compare to fix massive resource/canister

I'm not expert in CE so the way I write the script might be very messy and complicate :D

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