Game Name: Lumencraft
Game Process: Lumencraft.exe
Game Version: 5504
Game Engine: Godot
Game DLL: -
Savegame: C:\Users\<UserName>\AppData\Roaming\Godot\app_userdata\Lumencraft
Anti-Cheat: -
Cheat Engine: 7.4 (Dark Mode)
Scripts:
-Inf. Health
-Inf. Stamina
-Open Savegame Folder
-Item IDs
-Save Edit Video
The Table can also be found in our Discord Server: [Link] If you have any questions or need help feel free to ask there, we have tables for a lot other games as well. Old Versions
data.tres
You can edit a lot more than just your item Amounts & IDs.
This unlocks for example multiple techs and sets the player stats upgrades to the max.
Small table for now (I probably won't update it until the full game is released)
Some Notes: Inf. Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira ) Find Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again.
You can "stack" the upgrade values (except item_detector_upgrade thats a bool ) that means higher value = higher upgrade level.
if you increase the max_stacks value then you need to consume any item to force the game to refresh the GUI ( Inf. Resources needs to be deactivated for this ) God Mode does what it says, full god mode for the player without any visual damage effects. Find Core(Reactor) Variables script will of course only work IF the current map does have a reactor ( you have to activate the script again if you load a savgame / another map )
this table should also work for future game updates, unless the dev is recompiling / updating the engine
edit:
small reupload with a small fix to the memory record generation.
edit2:
I looked into the GOG version ( 5913 ) and fixed the NameString ptr, table for that version is uploaded.
edit3:
updated the table for the 1.0 steam version.
Hi Akira, didn't you check for Shared Instructions?
Thats the Inf.Stamina Injection Spot:
Inf. Stamina is effing up the entire game because you are freezing a bunch of values - for example it stops the wave.timer and the HP regeneration and the driller won't stop >drilling<
Hi Akira, didn't you check for Shared Instructions?
Yeh I know that the addresses handle a lot of values, didn't seemed to be worth the effort for me so separate 'em.
I mean Inf. Health does give you Inf. Health xD
Also no errors with the wave timer or driller on my end when using Inf. Stamina. But I did not play the game much, made the small table mainly for a friend.
Small table for now (I probably won't update it until the full game is released)
Some Notes: Inf. Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira ) Find Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again.
You can "stack" the upgrade values (except item_detector_upgrade thats a bool ) that means higher value = higher upgrade level.
if you increase the max_stacks value then you need to consume any item to force the game to refresh the GUI ( Inf. Resources needs to be deactivated for this ) God Mode does what it says, full god mode for the player without any visual damage effects. Find Core(Reactor) Variables script will of course only work IF the current map does have a reactor ( you have to activate the script again if you load a savgame / another map )
thats it, I will do a bigger / full table for the release version ( e.g adding god mode for the turrets and walls / defense shock-wave cost / easy kill script )
this table should also work for future game updates, unless the dev is recompiling / updating the engine
edit: small reupload with a small fix to the memory record generation
Thank you for your table,
How to dump the function of class?
"subtract_item" and "subtract_stack" or other
Re: Lumencraft
Posted: Sat Aug 13, 2022 9:32 am
by RedoHeal
I am not very skilled, but I have modified the CT so that the first two functions work again (Player,Reactor)
You can determine the time by searching a double: "Time in seconds". (min*60+sec)
E.g. 5min20sec = 320.00
Re: Lumencraft
Posted: Tue Oct 25, 2022 7:52 pm
by Allen1013
Table needs an update, game has had a few updates since these.
Re: Lumencraft
Posted: Tue Nov 22, 2022 7:13 am
by Empress_Ravenna
+1
Re: Lumencraft
Posted: Fri Dec 16, 2022 9:04 pm
by Fenekie
+1
Re: Lumencraft
Posted: Sun Dec 18, 2022 2:52 pm
by BlutVampir
+1
Re: Lumencraft
Posted: Wed Mar 01, 2023 10:34 am
by krmit
Please update the table for full release (9027). GOG preferred. Thanks in advance.