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Death Stranding Director's Cut +10

Posted: Sat Apr 02, 2022 2:23 am
by QuarryTen
Game Name: Death Stranding: Director's Cut
Game Engine: Decima
Game Version: 1.000


UPDATE: (4/6/22)

This is just a simple table with a few essentials. There are now plenty of fancier tables on this site for those who are inclined to go all out.

Features:
  • Player Base
    • Current BP
    • Max BP
    • Current Stamina
    • Max Stamina
  • Infinite Happy Baby & Boot Durability (Fixed, Thank you Rhark)
  • Infinite Boot Durability (Just in case above stops working for whatever reason)
  • Infinite Vehicle Durability
  • Always Light Weight
    • If you check your cargo, you'll see the regular weight as expected, but Sam can carry/walk/run with as much as the game will let him but as if it were lightweight/small cargo.
  • Prevent Backpack Damage (Thank you, SIDIL)
  • Prevent Backpack Luggage Container Damage
  • Materials (Have to access the 'Claim Materials' at distro centers to populate)
    • Chiral Crystals
    • Resins
    • Metals
  • Vehicle
    • Durability
    • Max Durability
    • Visual Condition (0 = Rustic, 1 = Clean)
    • Vehicle Battery
      • Current Battery
      • Max Battery
  • Infinite Exo Battery



If something isn't working, I'm sorry. I suck. I'm still in my learning phase.

Re: Death Stranding Director's Cut +7

Posted: Sat Apr 02, 2022 9:45 am
by PatrickJr
Nice job! gonna test it now :D

Edit: Seems Infinite Happy Baby & Boot Durability fails to work.
Error while scanning for AOB's :: INJECT Error: not all results found.
Image

Re: Death Stranding Director's Cut +7

Posted: Sat Apr 02, 2022 10:50 am
by phrostbyte
Thanks for the update. I'd love to see a way to be able to unlock everything, specifically the Roadster and Roadster long-life version. I'm just not good enough at the game to get S-rank in those races! 🤠

Re: Death Stranding Director's Cut +7

Posted: Sat Apr 02, 2022 10:22 pm
by SIDIL
QuarryTen wrote: ↑
Sat Apr 02, 2022 2:23 am
Game Name: Death Stranding: Director's Cut
Game Engine: Decima
Game Version: 1.7 (?)



Made a new thread since pretty much every table isn't working.

Features:
  • Player Base
    • Current BP
    • Max BP
    • Current Stamina
    • Max Stamina
  • Infinite Happy Baby & Boot Durability
  • Infinite Vehicle Durability
  • 0% Backpack Damage
  • 0% Backpack Luggage Container Damage
If something isn't working, I'm sorry. I suck. I'm still in my learning phase.
can confirm what @PatrickJr said

Both backpack options but only PREVENT damage from occurring, they don't heal existing damage (i only expected because of previous DS trainers) however this is more than enough and very thankful for it. I took both of those damage prevention scripts and added them to a custom table

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 2:22 pm
by PatrickJr
SIDIL wrote: ↑
Sat Apr 02, 2022 10:22 pm
QuarryTen wrote: ↑
Sat Apr 02, 2022 2:23 am
Game Name: Death Stranding: Director's Cut
Game Engine: Decima
Game Version: 1.7 (?)



Made a new thread since pretty much every table isn't working.

Features:
  • Player Base
    • Current BP
    • Max BP
    • Current Stamina
    • Max Stamina
  • Infinite Happy Baby & Boot Durability
  • Infinite Vehicle Durability
  • 0% Backpack Damage
  • 0% Backpack Luggage Container Damage
If something isn't working, I'm sorry. I suck. I'm still in my learning phase.
can confirm what @PatrickJr said

Both backpack options but only PREVENT damage from occurring, they don't heal existing damage (i only expected because of previous DS trainers) however this is more than enough and very thankful for it. I took both of those damage prevention scripts and added them to a custom table
Would you be posting your custom table?

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 4:55 pm
by QuarryTen
PatrickJr wrote: ↑
Sun Apr 03, 2022 2:22 pm

Would you be posting your custom table?
I have an even bigger table than what I posted but most of them are experimental cheats, some hardly work half the time, and others are from other FRF users but I forgot their names so I don't know who to credit.

Post some suggestions and there may be a chance that it's something that even I'm capable of pulling together.

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 5:01 pm
by phrostbyte
QuarryTen wrote: ↑
Sun Apr 03, 2022 4:55 pm
PatrickJr wrote: ↑
Sun Apr 03, 2022 2:22 pm

Would you be posting your custom table?
I have an even bigger table than what I posted but most of them are experimental cheats, some hardly work half the time, and others are from other FRF users but I forgot their names so I don't know who to credit.

Post some suggestions and there may be a chance that it's something that even I'm capable of pulling together.
That sounds awesome. Really, I'm just looking for something to make it easier to get the Roadster and long-battery Roadster, maybe to just make the actual race vehicle faster? or just automatically win the races?

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 6:49 pm
by oronnoro
QuarryTen wrote: ↑
Sat Apr 02, 2022 2:23 am
snip...
Any chance on free upgrades or spawning material?

Thanks! =)

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 7:04 pm
by Rhark
Don't own the game so I have no input in cheats, but I noticed on your Infinite Baby Happiness... etc script the AOB scan is for

Code: Select all

CC FA 11 61 04
but the bytes for what you're injecting on (as shown in the comments below in the script) are

Code: Select all

C5 FA 11 61 04
This is probably why it is not working.

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 11:05 pm
by OleMagne
Here's a working infinite battery.

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 11:29 pm
by tslim2696
found a working trainer on some chinese website...just some basic options but it works

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 03, 2022 11:29 pm
by PatrickJr
Rhark wrote: ↑
Sun Apr 03, 2022 7:04 pm
Don't own the game so I have no input in cheats, but I noticed on your Infinite Baby Happiness... etc script the AOB scan is for

Code: Select all

CC FA 11 61 04
but the bytes for what you're injecting on (as shown in the comments below in the script) are

Code: Select all

C5 FA 11 61 04
This is probably why it is not working.

Doing this allowed me to enable the cheat.

Re: Death Stranding Director's Cut +7

Posted: Mon Apr 04, 2022 2:51 am
by QuarryTen
phrostbyte wrote: ↑
Sun Apr 03, 2022 5:01 pm
That sounds awesome. Really, I'm just looking for something to make it easier to get the Roadster and long-battery Roadster, maybe to just make the actual race vehicle faster? or just automatically win the races?
phrostbyte wrote: ↑
Sat Apr 02, 2022 10:50 am
Thanks for the update. I'd love to see a way to be able to unlock everything, specifically the Roadster and Roadster long-life version. I'm just not good enough at the game to get S-rank in those races! 🤠
Sorry, I hear ya but unfortunately, as far as I'm aware, hacking racing games is a bit more involving. You have to find the coords and then modify your char's interaction with the world via those coords, etc. I'm just not too interested in things like that. Frankly, I'm just not a fan of racing at all, (hence why I'm infatuated with a "walking simulator" lol).

I think finding a way to simply win the races involves a simple flag or two. I might look into that.

Re: Death Stranding Director's Cut +7

Posted: Mon Apr 04, 2022 4:40 am
by mansonipa
Thank you so much! Loved it

Re: Death Stranding Director's Cut +7

Posted: Mon Apr 04, 2022 9:55 am
by David LionHeart
Hi guys, i create a script to make all structures of level 3 stay always on 100%. Maybe it can work with other level of structures too but i haven't much time to test it.... Feel free to add it to yours table and test it. Maybe someone can make it better if needed.

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>132773</ID>
<Description>"All Level 3 Structures Always 100%"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ds.exe
Version:
Date : 2022-04-04
Author : David LionHeart

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ds.exe,C5 FA 11 86 D8 00 00 00 * 89 B6) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

mov [rsi+D8],(float)900000
jmp return

code:
vmovss [rsi+000000D8],xmm0
jmp return

INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db C5 FA 11 86 D8 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ds.exe+2CB4C01

ds.exe+2CB4BCE: C5 FA 11 9E DC 00 00 00 - vmovss [rsi+000000DC],xmm3
ds.exe+2CB4BD6: 0F B6 D8 - movzx ebx,al
ds.exe+2CB4BD9: 76 10 - jna ds.exe+2CB4BEB
ds.exe+2CB4BDB: C5 C2 59 C6 - vmulss xmm0,xmm7,xmm6
ds.exe+2CB4BDF: C5 FA 58 DB - vaddss xmm3,xmm0,xmm3
ds.exe+2CB4BE3: C5 FA 11 9E DC 00 00 00 - vmovss [rsi+000000DC],xmm3
ds.exe+2CB4BEB: C5 FA 10 05 D5 C6 EC 00 - vmovss xmm0,[ds.exe+3B812C8]
ds.exe+2CB4BF3: C5 F8 2F C3 - vcomiss xmm0,xmm3
ds.exe+2CB4BF7: 76 19 - jna ds.exe+2CB4C12
ds.exe+2CB4BF9: C5 E2 58 86 D8 00 00 00 - vaddss xmm0,xmm3,[rsi+000000D8]
// ---------- INJECTING HERE ----------
ds.exe+2CB4C01: C5 FA 11 86 D8 00 00 00 - vmovss [rsi+000000D8],xmm0
// ---------- DONE INJECTING ----------
ds.exe+2CB4C09: 44 89 B6 DC 00 00 00 - mov [rsi+000000DC],r14d
ds.exe+2CB4C10: EB 08 - jmp ds.exe+2CB4C1A
ds.exe+2CB4C12: C5 FA 10 86 D8 00 00 00 - vmovss xmm0,[rsi+000000D8]
ds.exe+2CB4C1A: C5 78 2F C0 - vcomiss xmm8,xmm0
ds.exe+2CB4C1E: 76 19 - jna ds.exe+2CB4C39
ds.exe+2CB4C20: 80 7E 36 02 - cmp byte ptr [rsi+36],02
ds.exe+2CB4C24: 75 13 - jne ds.exe+2CB4C39
ds.exe+2CB4C26: 4C 39 B6 88 00 00 00 - cmp [rsi+00000088],r14
ds.exe+2CB4C2D: 74 0A - je ds.exe+2CB4C39
ds.exe+2CB4C2F: C7 86 D8 00 00 00 00 00 80 3F - mov [rsi+000000D8],3F800000
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>