Weird West

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simontk64
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Re: Weird West

Post by simontk64 »

ReskyAW wrote:
Mon Apr 04, 2022 2:05 am
what's wrong with the inventory script?
You need to redo the inventory section. It's not showing the correct data.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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BabyGroot
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Re: Weird West

Post by BabyGroot »

simontk64 wrote:
Mon Apr 04, 2022 2:26 am
ReskyAW wrote:
Mon Apr 04, 2022 2:05 am
what's wrong with the inventory script?
You need to redo the inventory section. It's not showing the correct data.
he?
Image

Dimensionist
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Re: Weird West

Post by Dimensionist »

ReskyAW wrote:
Mon Apr 04, 2022 2:05 am
Dimensionist wrote:
Sun Apr 03, 2022 7:12 pm
The inventory's something of a tossup. I've added slots up to 52 or so, and half the inventory slots point to dead data, items that have no purchase cost. It even happens in the 10 slots provided beforehand.

Not sure what can be done there.

I'm confused what do you mean?
what's wrong with the inventory script?
and why add up to 52 slots, while the max inventory slot is only 48?
Basically, as you move on with the game and fill up your posse, get a horse and storage, the pointers for certain inventory slots start pointing to dead data. It will show the count as 1, the sell price modifier to be 0.25, and every other value will be 0 (including purchase price, hence the dead data bit). These slots change as you move on with the game, and often include the first 10 slots you provided as well.

It's also why I kept adding 'slots' past 48. The items can correspond to pointer addresses well past that, even if in-game there are only 48 slots.

caraifaudes9565
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Re: Weird West

Post by caraifaudes9565 »

Looks like the pointers for every inventory slot is not going to be easy to get done and maintain.

Could it be possible to have a pointer for the item currently selected or with the cursor on instead ?

and btw thanks for the great work already done.

yoco
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Re: Weird West

Post by yoco »

Thank you for cheat table! Is inventory max size only 48 slots?

brandonirl
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Re: Weird West

Post by brandonirl »

The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up

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BabyGroot
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Re: Weird West

Post by BabyGroot »

caraifaudes9565 wrote:
Mon Apr 04, 2022 3:44 pm
Looks like the pointers for every inventory slot is not going to be easy to get done and maintain.

Could it be possible to have a pointer for the item currently selected or with the cursor on instead ?

and btw thanks for the great work already done.
I did as in the video, and I feel the first 10 slots are enough to change the item count.
yoco wrote:
Tue Apr 05, 2022 5:26 pm
Thank you for cheat table! Is inventory max size only 48 slots?
yes max 48 slots
brandonirl wrote:
Wed Apr 06, 2022 1:07 am
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
yeah, like in my video

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Mwitwa
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Re: Weird West

Post by Mwitwa »

There's a trainer by "{FUTUREX}" that has the option to freeze/duplicate amy item in any inventory.
giving you infinite of that item so long as you can drop/transfer it.
so in case the table doesn't get updated, just google that trainer for infinite items.

Thanks again ReskyAW for this table!

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Supreme23
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Re: Weird West

Post by Supreme23 »

brandonirl wrote:
Wed Apr 06, 2022 1:07 am
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.

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BabyGroot
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Re: Weird West

Post by BabyGroot »

Supreme23 wrote:
Wed Apr 06, 2022 5:20 am
brandonirl wrote:
Wed Apr 06, 2022 1:07 am
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.
there are some items that cannot be doubled in number. in the video you can see that rings cannot be reproduced like weapons and raw.

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Supreme23
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Re: Weird West

Post by Supreme23 »

ReskyAW wrote:
Wed Apr 06, 2022 5:43 am
Supreme23 wrote:
Wed Apr 06, 2022 5:20 am
brandonirl wrote:
Wed Apr 06, 2022 1:07 am
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.
there are some items that cannot be doubled in number. in the video you can see that rings cannot be reproduced like weapons and raw.
I'm only trying to edit consumables

simontk64
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Re: Weird West

Post by simontk64 »

Supreme23 wrote:
Wed Apr 06, 2022 5:20 am
I did this and followed the video as well, items still just showing up at 1.
Same issue here. It's a pain to ditch all the items and add them back just to edit the quantities.

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BabyGroot
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Re: Weird West

Post by BabyGroot »

this CT test, whether slots 1 to 20, the count is the same as the contents of the bag or not
please let me know if this works

Use like my video, chance count in bag 1-20
Attachments
WeirdWest-Win64-Shipping.CT
test 20 slot inventory count
(42.43 KiB) Downloaded 195 times

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Supreme23
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Re: Weird West

Post by Supreme23 »

ReskyAW wrote:
Wed Apr 06, 2022 2:52 pm
this CT test, whether slots 1 to 20, the count is the same as the contents of the bag or not
please let me know if this works

Use like my video, chance count in bag 1-20
Tried it just like in the video, everything stays at 1

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BabyGroot
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Re: Weird West

Post by BabyGroot »

Supreme23 wrote:
Thu Apr 07, 2022 7:34 am
ReskyAW wrote:
Wed Apr 06, 2022 2:52 pm
this CT test, whether slots 1 to 20, the count is the same as the contents of the bag or not
please let me know if this works

Use like my video, chance count in bag 1-20
Tried it just like in the video, everything stays at 1
I mean, try changing the number of each slot. after being replaced at the value, enter the game out of the inventory and re-enter the inventory, see whether the changed count has changed or not according to the slot.

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