Weird West

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kksc2014
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Re: Weird West

Post by kksc2014 »

Maybe anybody can tell how to enable the console?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kksc2014
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Re: Weird West

Post by kksc2014 »

Finally i found out how to activate console in game:

Download Universal Unreal Engine 4 Unlocker here:
[Link]

use this guide to activate console mode in game:
[Link]

Cheers B.

zyzerg
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Re: Weird West

Post by zyzerg »

kksc2014 wrote:
Tue Oct 04, 2022 4:34 pm
Finally i found out how to activate console in game:

Download Universal Unreal Engine 4 Unlocker here:
[Link]

use this guide to activate console mode in game:
[Link]

Cheers B.
What console commands do you have? I only found "god"

Dan_Lyle
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Re: Weird West

Post by Dan_Lyle »

created a basic table which contains pointers for
health
perk points
ability points
resurrect points
money

edit: it works but the points can change after reload
edit2:turns out there is a static address which can be used to find these values so it should just work
edit3:added item counts
Attachments
WeirdWest-Win64-Shipping.CT
(23.92 KiB) Downloaded 279 times
Last edited by Dan_Lyle on Sat May 13, 2023 1:56 pm, edited 3 times in total.

RogueTech
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Re: Weird West

Post by RogueTech »

@Dan_Lyle. Thanks for the updated table. Can we assume it is for game version 1.05.78819 (Mar 2, 2023) - Quick hot fix for the German version of the game? Thanks

Latest Versions:
1.05B.77786A (Jan 30, 2023)
1.05.78819 (Mar 2, 2023) - Quick hot fix for the German version of the game

RogueTech
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Re: Weird West

Post by RogueTech »

RogueTech wrote:
Mon May 08, 2023 1:08 pm
@Dan_Lyle. Thanks for the updated table. Can we assume it is for game version 1.05B.78819A (Mar 2, 2023) - Quick hot fix for the German version of the game? Thanks

Latest Versions:
1.05B.77786A (Jan 30, 2023)
1.05B.78819A (Mar 2, 2023) - Quick hot fix for the German version of the game

Dan_Lyle
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Re: Weird West

Post by Dan_Lyle »

RogueTech wrote:
Mon May 08, 2023 1:08 pm
@Dan_Lyle. Thanks for the updated table. Can we assume it is for game version 1.05.78819 (Mar 2, 2023) - Quick hot fix for the German version of the game? Thanks

Latest Versions:
1.05B.77786A (Jan 30, 2023)
1.05.78819 (Mar 2, 2023) - Quick hot fix for the German version of the game
this is for the lastest version on steam

Oldpasta
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Re: Weird West

Post by Oldpasta »

''error while scanning for aob not all results found''
i cant use the table at all, what should i do?

unREAL
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Re: Weird West

Post by unREAL »

orsinijuan wrote:
Thu Jul 07, 2022 1:08 am

do you find a way to add a weapon to your inventory? I'm trying to add legend weapons but no luck
Yes it is possible.
Begin of the game and I've spawned a leg. rifle:

Image
-
Image

I might finish that code and will release it If I have the time for that.

orsinijuan
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Re: Weird West

Post by orsinijuan »

unREAL wrote:
Wed Jun 28, 2023 5:52 pm
orsinijuan wrote:
Thu Jul 07, 2022 1:08 am

do you find a way to add a weapon to your inventory? I'm trying to add legend weapons but no luck
Yes it is possible.
Begin of the game and I've spawned a leg. rifle:

Image
-
Image

I might finish that code and will release it If I have the time for that.
ohh ok, please, I actually downloaded yesterday to play it again would be really fun playing with full leg weapons.

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Csimbi
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Re: Weird West

Post by Csimbi »

Hi all,
here's a table I built for Weird West (on Steam), v1.05b.78819A.
Being an AOB script, it might work with future updates, too.
There are a lot of things in here, so I grouped them as follows:
Movement
- Move Speed Mod; scales your move speed.
- Sneak Speed Mod; scales your sneak speed.
- Jump Speed Mod; scales your jump speed.
- No Speed Penalty On Aiming; move at normal speed while aiming (run&gun)
Sneaking
- Detection Gain Rate Mod; scales the speed enemies detect you (the bar going up)
- Vision Range Mod; scales the distance from which enemies can see you
- Hearing Range Mod; scales the distance from which enemies can hear you
Weapons
- Infinite Ammo; as name suggests.
- Always Crit; forces a critical hit every time (overrides Crit Chance Mod below by using the predefined chance value of 1000%)
- Crit Chance Mod; scales your critical hit chance
- Attack Time Mod; scales the duration of an attack (and thereby, its speed)
- Weapon Charge Speed Mod; scales the speed at which weapons charge (makes the bow power up faster)
- Player Damage Received Mod; scales the damage you receive
- Player Damage Dealt Mod; scales the damage you dish out
Inventory
- Infinite Action Points; as name suggests. Not an inventory hack per se, but I included it here.
- Infinite Item Durability; usable items won't break.
- Travel Supplies; a pointer to Travel Supplies.
- Cash; a pointer to Cash.
- Resurrects; a pointer to resurrection tokens.
- Nimp Relics; a pointer to nimp relics.
- Golden Ace Of Spades; a pointer to golden cards.
- Get Items; a script that retrieves your inventory so you can change amounts.

No updates planned.

Enjoy!

Note:
If you have an issue with the game not enabling for the same build, have a look at this post from JewTronVEVO - see if that helps you.
Attachments
WeirdWest-Win64-Shipping.CT
(60.63 KiB) Downloaded 248 times
Last edited by Csimbi on Sat Feb 10, 2024 12:15 pm, edited 1 time in total.

mikayla
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Re: Weird West

Post by mikayla »

where to find the version of the table that will work with the version
gog 1.78819 62811
none of the tables are working
:(

ronnie25
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Re: Weird West

Post by ronnie25 »

unREAL wrote:
Wed Jun 28, 2023 5:52 pm
orsinijuan wrote:
Thu Jul 07, 2022 1:08 am

do you find a way to add a weapon to your inventory? I'm trying to add legend weapons but no luck
Yes it is possible.
Begin of the game and I've spawned a leg. rifle:

Image
-
Image

I might finish that code and will release it If I have the time for that.
can you please share the console command for adding legendary weapons ?

ronnie25
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Re: Weird West

Post by ronnie25 »

any help with the console commands please

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JewTronVEVO
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Re: Weird West

Post by JewTronVEVO »

Csimbi wrote:
Sat Jul 22, 2023 10:12 am
Hi all,
here's a table I built for Weird West (on Steam), v1.05b.78819A.
Being an AOB script, it might work with future updates, too.
There are a lot of things in here, so I grouped them as follows:
Movement
- Move Speed Mod; scales your move speed.
- Sneak Speed Mod; scales your sneak speed.
- Jump Speed Mod; scales your jump speed.
- No Speed Penalty On Aiming; move at normal speed while aiming (run&gun)
Sneaking
- Detection Gain Rate Mod; scales the speed enemies detect you (the bar going up)
- Vision Range Mod; scales the distance from which enemies can see you
- Hearing Range Mod; scales the distance from which enemies can hear you
Weapons
- Infinite Ammo; as name suggests.
- Always Crit; forces a critical hit every time (overrides Crit Chance Mod below by using the predefined chance value of 1000%)
- Crit Chance Mod; scales your critical hit chance
- Attack Time Mod; scales the duration of an attack (and thereby, its speed)
- Weapon Charge Speed Mod; scales the speed at which weapons charge (makes the bow power up faster)
- Player Damage Received Mod; scales the damage you receive
- Player Damage Dealt Mod; scales the damage you dish out
Inventory
- Infinite Action Points; as name suggests. Not an inventory hack per se, but I included it here.
- Infinite Item Durability; usable items won't break.
- Travel Supplies; a pointer to Travel Supplies.
- Cash; a pointer to Cash.
- Resurrects; a pointer to resurrection tokens.
- Nimp Relics; a pointer to nimp relics.
- Golden Ace Of Spades; a pointer to golden cards.
- Get Items; a script that retrieves your inventory so you can change amounts.

No updates planned.
Enjoy!
Unfortunately, doesn't seem to be functional even on the exact same version. The AOB doesn't activate.
EDIT: Figured out that the vision range calc on line 24 is non-functional and breaks the script. Editing it and changing it to the following fixes it:
aobscanmodule(aobVisionRangeCalc,WeirdWest-Win64-Shipping.exe,F3 0F 10 B1 ?? ?? 00 00 48 8B FA 48 81 C1 ?? ?? 00 00)

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