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Re: Dragon Ball Xenoverse 2

Posted: Sat Jul 20, 2019 10:59 am
by Geordan9
SSDark 2 Vegeta wrote:
Sat Jul 20, 2019 5:42 am
You sure it still works? They have released a 20~ mb big update yesterday, also does the character editor work too? or eac killer (originally made by geo) nevertheless gj.
Doesn't Look like Pootos bothered to learn how the gamedata script worked so since he removed it in his table and directly wrote the pointer address, almost any minor update to the game's executable would change the pointer address making those CAC Customizations not work.

Now, about the "eac killer" as you put it, you need to launch the game without the START.exe or make a little replacement that just launches the DBXV2.exe file without anything else involved. My script was used to allow access to the multi lobby and to play against others who are doing this same thing. A long time ago I had fixed a few things for a few people such as accessing all dlc and the EAC Bypass. Here is the fixed EAC Bypass:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>125279</ID>
      <Description>"Bypass EAC Stuff"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(EAC_Bypass_Online_Workaround,DBXV2.exe,D2 8B 8E * * * * 48 8B 86)

EAC_Bypass_Online_Workaround+01:
  db EB 17

EAC_Bypass_Online_Workaround+1C:
  db EB

registersymbol(EAC_Bypass_Online_Workaround)

aobscanmodule(EAC_Bypass_Online_Workaround_2,DBXV2.exe,48 8D 8E * * * * E8 * * * * 48 8B CE E8)

EAC_Bypass_Online_Workaround_2+0C:
  db EB 06

registersymbol(EAC_Bypass_Online_Workaround_2)

aobscanmodule(EAC_Bypass_Online_Workaround_3,DBXV2.exe,48 8B 4B * 48 8B 01 89 54 24 * 4C 8B 4B * 8B D7 FF 50)

EAC_Bypass_Online_Workaround_3:
  db EB 05

EAC_Bypass_Online_Workaround_3+11:
  db EB 01

registersymbol(EAC_Bypass_Online_Workaround_3)

{$lua}
autoAssemble([[
aobscanmodule(EAC_Value_Pointer,DBXV2.exe,48 8B 0D * * * * E8 * * * * 48 8B 0D * * * * E8 * * * * E8 * * * * 48 8B C8)
registersymbol(EAC_Value_Pointer)
]])
local address = getAddress("EAC_Value_Pointer") + 3
address = address + readInteger(address) + 20
unregisterSymbol("EAC_Value_Pointer")
registerSymbol("EAC_Value_Pointer", address, true)
{$asm}
[DISABLE]

EAC_Bypass_Online_Workaround+01:
  db 8B 8E

EAC_Bypass_Online_Workaround+1C:
  db 74

unregistersymbol(EAC_Bypass_Online_Workaround)

EAC_Bypass_Online_Workaround_2+0C:
  db 48 8B

unregistersymbol(EAC_Bypass_Online_Workaround_2)

EAC_Bypass_Online_Workaround_3:
  db 48 8B

EAC_Bypass_Online_Workaround_3+11:
  db FF 50

unregistersymbol(EAC_Bypass_Online_Workaround_3)

unregistersymbol(EAC_Value_Pointer)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>125271</ID>
          <Description>"EAC Value"</Description>
          <Options moHideChildren="1"/>
          <DropDownList DisplayValueAsItem="1">0:Disabled
1:Enabled
2:Disabled
</DropDownList>
          <LastState Value="1" RealAddress="27AB7D98"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EAC_Value_Pointer</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>125281</ID>
              <Description>"EAC Value ???"</Description>
              <LastState Value="0" RealAddress="27AB7D90"/>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>125280</ID>
              <Description>"EAC Value ???"</Description>
              <LastState Value="0" RealAddress="27AB7D9C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Looks like this still works since the time I fixed it so it'll probably still work for later updates. Fingers crossed.

Edit: added the address child elements to script that use the pointer plus offsets. These are used to change the "EAC Value" to 1 in order to trick game.

Re: Dragon Ball Xenoverse 2

Posted: Mon Jul 22, 2019 11:01 am
by enpoping
The ZENI and stuff not working on 1.13 anymore :(

Re: Dragon Ball Xenoverse 2

Posted: Tue Jul 23, 2019 9:37 pm
by Gabiroma
Hi everyone, sorry I'm busy with my work, however, for this new update of the game, I only updated the old table to be functional. Have fun.
Version 1.13 Codex
viewtopic.php?f=4&t=196&p=87780#p87739

Re: Dragon Ball Xenoverse 2

Posted: Thu Jul 25, 2019 3:11 am
by Geordan9
Someone I know was looking into some hacks for this game this morning and I decided to experiment a little with him. Ended up fixing the offsets for the whole game data stuff. IDs and stuff as well as some others are probably missing, but you guys can probably figure out how to add them back.

Re: Dragon Ball Xenoverse 2

Posted: Mon Jul 29, 2019 4:12 am
by Epicmarkvan
Geordan9 wrote:
Sat Jul 20, 2019 10:59 am
SSDark 2 Vegeta wrote:
Sat Jul 20, 2019 5:42 am
You sure it still works? They have released a 20~ mb big update yesterday, also does the character editor work too? or eac killer (originally made by geo) nevertheless gj.
Doesn't Look like Pootos bothered to learn how the gamedata script worked so since he removed it in his table and directly wrote the pointer address, almost any minor update to the game's executable would change the pointer address making those CAC Customizations not work.

Now, about the "eac killer" as you put it, you need to launch the game without the START.exe or make a little replacement that just launches the DBXV2.exe file without anything else involved. My script was used to allow access to the multi lobby and to play against others who are doing this same thing. A long time ago I had fixed a few things for a few people such as accessing all dlc and the EAC Bypass. Here is the fixed EAC Bypass:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>125279</ID>
      <Description>"Bypass EAC Stuff"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(EAC_Bypass_Online_Workaround,DBXV2.exe,D2 8B 8E * * * * 48 8B 86)

EAC_Bypass_Online_Workaround+01:
  db EB 17

EAC_Bypass_Online_Workaround+1C:
  db EB

registersymbol(EAC_Bypass_Online_Workaround)

aobscanmodule(EAC_Bypass_Online_Workaround_2,DBXV2.exe,48 8D 8E * * * * E8 * * * * 48 8B CE E8)

EAC_Bypass_Online_Workaround_2+0C:
  db EB 06

registersymbol(EAC_Bypass_Online_Workaround_2)

aobscanmodule(EAC_Bypass_Online_Workaround_3,DBXV2.exe,48 8B 4B * 48 8B 01 89 54 24 * 4C 8B 4B * 8B D7 FF 50)

EAC_Bypass_Online_Workaround_3:
  db EB 05

EAC_Bypass_Online_Workaround_3+11:
  db EB 01

registersymbol(EAC_Bypass_Online_Workaround_3)

{$lua}
autoAssemble([[
aobscanmodule(EAC_Value_Pointer,DBXV2.exe,48 8B 0D * * * * E8 * * * * 48 8B 0D * * * * E8 * * * * E8 * * * * 48 8B C8)
registersymbol(EAC_Value_Pointer)
]])
local address = getAddress("EAC_Value_Pointer") + 3
address = address + readInteger(address) + 20
unregisterSymbol("EAC_Value_Pointer")
registerSymbol("EAC_Value_Pointer", address, true)
{$asm}
[DISABLE]

EAC_Bypass_Online_Workaround+01:
  db 8B 8E

EAC_Bypass_Online_Workaround+1C:
  db 74

unregistersymbol(EAC_Bypass_Online_Workaround)

EAC_Bypass_Online_Workaround_2+0C:
  db 48 8B

unregistersymbol(EAC_Bypass_Online_Workaround_2)

EAC_Bypass_Online_Workaround_3:
  db 48 8B

EAC_Bypass_Online_Workaround_3+11:
  db FF 50

unregistersymbol(EAC_Bypass_Online_Workaround_3)

unregistersymbol(EAC_Value_Pointer)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>125271</ID>
          <Description>"EAC Value"</Description>
          <Options moHideChildren="1"/>
          <DropDownList DisplayValueAsItem="1">0:Disabled
1:Enabled
2:Disabled
</DropDownList>
          <LastState Value="1" RealAddress="27AB7D98"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EAC_Value_Pointer</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>125281</ID>
              <Description>"EAC Value ???"</Description>
              <LastState Value="0" RealAddress="27AB7D90"/>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>125280</ID>
              <Description>"EAC Value ???"</Description>
              <LastState Value="0" RealAddress="27AB7D9C"/>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Looks like this still works since the time I fixed it so it'll probably still work for later updates. Fingers crossed.

Edit: added the address child elements to script that use the pointer plus offsets. These are used to change the "EAC Value" to 1 in order to trick game.
What's the extra EAC ??? options there?

Re: Dragon Ball Xenoverse 2

Posted: Mon Jul 29, 2019 7:19 am
by Geordan9
Epicmarkvan wrote:
Mon Jul 29, 2019 4:12 am
What's the extra EAC ??? options there?
I forgot if it even is anything. I believe I saw it set to the same value as "EAC Value", however that was when I was first making it. It could just be nothing and is unnecessary to be there. I do believe they are related to certain values/pointers written/accessed by the EAC dll. If you its not important for you, you can remove it. Also I changed a few things in the script to patch the areas out. This is in order to avoid crashes in multi lobby when initiating a battle. If you crash, let me know. I may need to revert them back to how they were originally written.

Re: Dragon Ball Xenoverse 2

Posted: Wed Jul 31, 2019 3:15 am
by CheatGamer369
Gabiroma wrote:
Tue Jul 23, 2019 9:37 pm
Hi everyone, sorry I'm busy with my work, however, for this new update of the game, I only updated the old table to be functional. Have fun.
Version 1.13 Codex
viewtopic.php?f=4&t=196&p=87780#p87739
Literally everything worked fine with previous tablet on v1.12 by codex but now with this new updated one "ZENI - TP - LVL - ATTRIBUTES" and some "IN MATCH" options can't be activated and does not work on v1.13 by codex (the rest of the options seem to work as intended) :?

Re: Dragon Ball Xenoverse 2

Posted: Wed Jul 31, 2019 6:47 pm
by Gabiroma
CheatGamer369 wrote:
Wed Jul 31, 2019 3:15 am
Gabiroma wrote:
Tue Jul 23, 2019 9:37 pm
Hi everyone, sorry I'm busy with my work, however, for this new update of the game, I only updated the old table to be functional. Have fun.
Version 1.13 Codex
viewtopic.php?f=4&t=196&p=87780#p87739
Literally everything worked fine with previous tablet on v1.12 by codex but now with this new updated one "ZENI - TP - LVL - ATTRIBUTES" and some "IN MATCH" options can't be activated and does not work on v1.13 by codex (the rest of the options seem to work as intended) :?
viewtopic.php?f=4&t=196&p=87739#p87739
Try this, I've edited few AOBs on ZENI and IN MATCH ... it is not guaranteed that modification will work.Best Luck

Re: Dragon Ball Xenoverse 2

Posted: Thu Aug 01, 2019 1:03 am
by CheatGamer369
Gabiroma wrote:
Wed Jul 31, 2019 6:47 pm
CheatGamer369 wrote:
Wed Jul 31, 2019 3:15 am
Gabiroma wrote:
Tue Jul 23, 2019 9:37 pm
Hi everyone, sorry I'm busy with my work, however, for this new update of the game, I only updated the old table to be functional. Have fun.
Version 1.13 Codex
viewtopic.php?f=4&t=196&p=87780#p87739
Literally everything worked fine with previous tablet on v1.12 by codex but now with this new updated one "ZENI - TP - LVL - ATTRIBUTES" and some "IN MATCH" options can't be activated and does not work on v1.13 by codex (the rest of the options seem to work as intended) :?
viewtopic.php?f=4&t=196&p=87739#p87739
Try this, I've edited few AOBs on ZENI and IN MATCH ... it is not guaranteed that modification will work.Best Luck
Tried the edited one and unfortunately it does not work at all for "ZENI - TP - LVL - ATTRIBUTES" option, while "IN MATCH" option can be selected now yet it does not work most of the time (crashed the game few times when enabled). Even tho the option is selected, your Companions get no benefit from some options while for your character it sometime works.

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 02, 2019 4:14 pm
by Kyuubi
Geordan9 wrote:
Sat Jul 20, 2019 10:59 am
SSDark 2 Vegeta wrote:
Sat Jul 20, 2019 5:42 am
You sure it still works? They have released a 20~ mb big update yesterday, also does the character editor work too? or eac killer (originally made by geo) nevertheless gj.
Doesn't Look like Pootos bothered to learn how the gamedata script worked so since he removed it in his table and directly wrote the pointer address, almost any minor update to the game's executable would change the pointer address making those CAC Customizations not work.
That's because the one who made the table and gave it to him is inexperienced and doesnt have in depth knowledge on creating the tables. Nor did he make the table with public distribution in mind originally. It was provided to him as a courtesy since your table was out of date and there was no indication whether or not you'd do any updates.

Seeing as you removed and blocked me on discord anyhow i wasnt expecting any help or feedback. So I decided to do my own updates for my own use

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 02, 2019 5:09 pm
by Geordan9
Kyuubi wrote:
Fri Aug 02, 2019 4:14 pm
That's because the one who made the table and gave it to him is inexperienced and doesnt have in depth knowledge on creating the tables. Nor did he make the table with public distribution in mind originally. It was provided to him as a courtesy since your table was out of date and there was no indication whether or not you'd do any updates.
That doesn't change the fact on how it was made and why it stopped working for SSDark 2 Vegeta. I gave the details on why it stopped working.
Kyuubi wrote:
Fri Aug 02, 2019 4:14 pm
Seeing as you removed and blocked me on discord anyhow i wasnt expecting any help or feedback. So I decided to do my own updates for my own use
Don't bring drama into this. I have my reasons. If you're going to post on this thread at least post something that contributes to the table or gives insightful information.




Also here is the Timespace Delivery Modifier I made awhile back. If any of you are interested:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>137381</ID>
      <Description>"Timespace Delivery Item Modifier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(TS_Delivery_Modifier,DBXV2.exe,66 89 B3 4A 02 00 00 66 89 AB 48 02 00 00)
alloc(newmem,$1000,"DBXV2.exe"+4F0C8B)

label(code)
label(return)
label(Item_Type)
label(Item_ID)

newmem:

code:
  mov si,[Item_ID]
  mov bp,[Item_Type]
  mov [rbx+0000024A],si
  mov [rbx+00000248],bp
  jmp return

Item_Type:
  dw 0000

Item_ID:
  dw 0000

TS_Delivery_Modifier:
  jmp newmem
  nop
  nop
return:
registersymbol(TS_Delivery_Modifier)
registersymbol(Item_Type)
registersymbol(Item_ID)

aobscanmodule(TS_Delivery_Modifier_2,DBXV2.exe,44 88 B3 4D 02 00 00)
alloc(newmem2,$1000,"DBXV2.exe"+4F0CED)

label(code2)
label(return2)
label(Item_Quantity)

newmem2:

code2:
  mov r14l,[Item_Quantity]
  mov [rbx+0000024D],r14l
  jmp return2

Item_Quantity:
  db 1

TS_Delivery_Modifier_2:
  jmp newmem2
  nop
  nop
return2:
registersymbol(TS_Delivery_Modifier_2)
registersymbol(Item_Quantity)

[DISABLE]

TS_Delivery_Modifier:
  db 66 89 B3 4A 02 00 00

unregistersymbol(TS_Delivery_Modifier)
unregistersymbol(Item_Type)
unregistersymbol(Item_ID)
dealloc(newmem)

TS_Delivery_Modifier_2:
  db 44 88 B3 4D 02 00 00

unregistersymbol(TS_Delivery_Modifier_2)
unregistersymbol(Item_Quantity)
dealloc(newmem2)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>137386</ID>
          <Description>"Item Type"</Description>
          <DropDownList DisplayValueAsItem="1">0:Upper Equipment
1:Lower Equipment
2:Hands Equipment
3:Feet Equipment
4:Accessory
5:Super Soul
6:Mixing / Food / Material Items
7:Important Items
8:Capsules
9:QQ Bang
</DropDownList>
          <VariableType>2 Bytes</VariableType>
          <Address>Item_Type</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>137387</ID>
          <Description>"Quantity"</Description>
          <VariableType>Byte</VariableType>
          <Address>Item_Quantity</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>137388</ID>
          <Description>"Item ID"</Description>
          <VariableType>2 Bytes</VariableType>
          <Address>Item_ID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>137389</ID>
              <Description>"Costume"</Description>
              <DropDownList DisplayValueAsItem="1">Costume:
0:Goku's Turtle Hermit Gi
1:Goku's Turtle Hermit Gi (King Kai)
2:Goku's Turtle Hermit Gi (Go)
3:Goku's Turtle Hermit Gi (No Character)
4:Yamcha's Turtle Hermit Gi
5:Goku's Yardat Clothes
6:GT Goku's Gi
7:Tien Shinhan's Gi
8:Piccolo's Clothes
9:Piccolo (Demon Clothes)
10:Piccolo (Demon Clothes with Cape)
11:Gohan (Demon clan Clothes, Kid) 
12:Battle Suit (Raditz)
13:Battle Suit (Nappa)
14:Battle Suit (Vegeta, on entry)
15:Battle Suit (Frieza Saga Vegeta)
16:Battle Suit (Gohan)
17:Battle Suit (Krillin)
18:Training Suit
19:Battle Suit (Bardock)
20:Battle Suit (Ginyu Force White)
21:Battle Suit (Ginyu Force Black)
22:Battle Suit (Cooler's Armored Squadron)
23:Battle Suit (Turles)
24:Android 17's Clothes
25:Android 18's Clothes (Skirt)
26:Beerus' Clothes
27:Hercule's Clothes
28:Majin Buu's Clothes
29:Dr. Gero's Clothes
30:Android 19's Clothes
31:Android 16's Clothes
32:Videl's Clothes
33:Trunk's CC Clothes
34:Broly's Clothes
35:Vegito's Clothes
36:Gogeta's Clothes
37:Super 17's Clothes
38:Pan's Clothes
39:Great Saiyaman Suit
40:Yamcha's Clothes
41:Gohan's High School Clothes
42:Supream Kai's Clothes
43:Dabura's Clothes
44:Uub's Clothes
45:Kid Chi-chi Clothes
46:Ox King's Clothes
47:Spike the Devil Man Suit
48:Krillin's Orin Temple Gi
49:Murasaki-style Ninja Suit
50:Lord Slug's Clothes
51:Mr Popo's Clothes
52:Karinga Tribe Costume
53:Saiyuki Costume
54:Wild Rider Suit
55:Android 18's Clothes (Vest &amp; Pants)
56:GT Trunk's Clothes
57:Launch Costume
58:Commander Red Costume
59:King Kai Costume
60:Chi-Chi Costume
61:General Blue Costume
62:Bandages the Mummy Costume
63:Fortuneteller Baba's Clothes
64:Emperor Pilaf's Clothes
65:Uniform
66:Ultimate Turtle Hermit Costume
67:Training Temple Gi
68:Studen Blazer
69:Pilot Suit
70:4-star Dragon Ball Costume
74:Student Skirt
77:Battle Suit
78:Shingi Demon Battle Suit
79:Evil Sorceror Battle Tools
80:Narak Warrior's Costume
81:Ancient Kata's Battle Costume
82:New Hide Battle Costume
83:Bio Suit
84:Hero Suit
85:Elite Suit
86:Berserker Suit
87:Ultimate F Suit
88:Cosmic Suit
89:Z fighting Suit
90:Buu-Gi
91:Buu-gi Gravity
92:Dyno Woo-gi
93:Dynamic Strong Suit
94:Fun Suit
95:Light Heart Suit 
102:Time Patroller Suit
103:Gold Battle Suit
104:Crystal Battle Suit
105:Turtle Hermit's Aloha Shirt
106:Mira's Clothing
107:Towa's Clothing
108:Goku Gi (Whis Insignia)
110:Battle Suit (Whis Insignia)
111:Gohan's Tracksuit
122:Videl T-Shirt
123:Orange Star High School T-Shirt
124:Jaco Suit
125:Gohan's Clothes (Kid)
126:Battle Suit (King Vegeta)
127:Mutaito's Gi
128:Chiaotzu's Clothes (With Collar)
129:Vegeta's Shirt
130:Goku's Jacket
131:Uub's Clothes
132:Yamcha's Baseball Uniform
133:Piccolo's School Clothes
134:Super Baby 2's Clothes
135:GT Vegeta's Jacket
136:Pinkkon's Clothes
137:Goku's Work Clothes
138:Goku's Tracksuit
139:Vegeta's Normal Clothes
140:Future Trunks's Clothes
141:Gohan's Gi (Adult)
142:Chiaotzu's Clothes
143:Cell's Suit (Perfect)
144:Goku's Damaged Turtle Hermit Gi
145:Frieza's Suit (Final Form)
146:Battle Suit (Fasha)
147:Gi (Turtle)
148:Gi (Crane)
149:Gi (Demon)
150:Gi (Ginyu)
151:Gi (Red Ribbon Army)
152:Gi (CC)
153:Ninja Suit (Turtle)
154:Ninja Suit (Crane)
155:Ninja Suit (Demon)
156:Ninja Suit (Ginyu)
157:Ninja Suit (Red Ribbon Army)
158:Ninja Suit (CC)
159:Battle Suit (Turtle)
160:Battle Suit (Crane)
161:Battle Suit (Demon)
162:Battle Suit (Ginyu)
163:Battle Suit (Red Ribbon Army)
164:Battle Suit (CC)
165:Qipao (Turtle)
166:Qipao (Crane)
167:Qipao (Demon)
168:Qipao (Ginyu)
169:Qipao (Red Ribbon Army)
170:Qipao (CC)
171:Baseball Uniform (Turtle)
172:Baseball Uniform (Crane)
173:Baseball Uniform (Demon)
174:Baseball Uniform (Ginyu)
175:Baseball Uniform (RR Army)
176:Baseball Uniform (CC)
177:Training Suit (Turtle)
178:Training Suit (Crane)
179:Training Suit (Demon)
180:Training Suit (Ginyu)
181:Training Suit (Red Ribbon Army)
182:Training Suit (CC)
183:Hero Suit (Turtle)
184:Hero Suit (Crane)
185:Hero Suit (Demon)
186:Hero Suit (Ginyu)
187:Hero Suit (Red Ribbon Army)
188:Hero Suit (CC)
189:Elite Suit (Turtle)
190:Elite Suit (Crane)
191:Elite Suit (Demon)
192:Elite Suit (Ginyu)
193:Elite Suit (Red Ribbon Army)
194:Elite Suit (CC)
195:Tracksuit (Dodoria Colors)
196:Tracksuit (Zarbon Colors)
197:Tracksuit (Guldo Colors)
198:Tracksuit (Jeice Colors)
199:Tracksuit (Burter Colors)
200:Tracksuit (Recoome Colors)
201:Tracksuit (Captain Ginyu Colors)
202:Tracksuit (Frieza Colors)
203:Tracksuit (Golden Frieza Colors)
204:Tracksuit (Metal Cooler Colors)
205Trendy Work Clothes
215Trendy Suit
225:The Latest Fashion
235:Time Patroller Jacket
236:Time Patroller Jacket
237:Battle Suit (Time Patroller)
238:Battle Suit (Time Patroller)
239:Time Patroller Battle Gear
240:Time Patroller Suit
241:Time Patrol Gi
242:Time Patrol Gi
243:Time Patrol Logo Suit
244:Open Beta Jersy
245:Journey to the West
246:Battle Suit King Cold
247:Battle Suit Neiz
248:Battle Suit Dore
249:Mecha Frieza Suit
250:Battle Suit Cabba
251:Champa's Clothes
259:Bojack's Clothes
260:Bido's Clothes
262:Bujin's Clothes
263:Kogu's Clothes
264:Metal Cooler's Suit
265:Android 15's Clothes
266:Android 14's Clothes
267:Android 13's Clothes
268:Super Android 13's Clothes
269:Paragus's Clothes
270:Angol's Clothes
271:Great Priest's Clothes
272:Magetta's Suit
273:Future Mai's Clothes
275:Future Trunk's Clothes (Super)
276:Zamasu's Clothes
277:Goku Black's Clothes
278:Great Ape Suit
279:Golden Great Ape Suit
280:Trendy Swim Shorts
281:Trendy Bikini
282:Resistance Clothes
283:Golden Turtle Hermit Gi
284:Yajirobe's Clothes
285:Super Saiyan 4 Suit (Goku)
286:Amy's Battle Suit
287:Pride Trooper Uniform
288:Ribrianne's Clothes
289:Tuxedo
290:Wedding Dress
291:Zen-Oh's Clothes
292:Fused Zamasu's Clothes
293:Android 21's Clothes
294:Android 21's Clothes
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              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
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            <CheatEntry>
              <ID>137390</ID>
              <Description>"Accessory"</Description>
              <DropDownList DisplayValueAsItem="1">Accessory:
0:Piccolo's Turban
1:Pan's Bandana
2:Dr Gero's Hat
3:Android 19's Hat
4:Great Saiyaman Helmet
5:Chi-Chi's Helmet
6:The Ox-King's Helmet
7:Spike the Devil Man's Head
8:Mr. Popo's Turbin
9:Saiyuki Hood
10:Launch's Wig
11:King Kai's Hat
12:General Blue's Army Cap
13:Bandages the Mummy's head
14:Fortuneteller Baba's Hat
15:Pilaf's Hat
16:Angel Halo
17:Goku Wig
18:Goku Wig (Super Saiyan)
19:Hercule Wig
20:Master Shen's Hat
21:Soft Hat
22:Great Saiyaman Bandana 1
23:Great Saiyaman Bandana 2
24:Sedge Hat
25:Krillin's Cap
26:Ox-King's Cap
27:Arale-chan's Cap
28:Sunglasses (World Tournament Announcer)
29:Sunglasses (King Kai)
30:Glasses (Cell Games Commentator)
31:Glasses (Gohan)
32:Sunglasses (Turtle Hermit 1)
33:Sunglasses (Turtle Hermit 2)
35:Mustache Glasses
36:Turtle Hermit's Beard
37:New Model Scouter (Red)
38:New Model Scouter (Blue)
39:New Model Scouter (Green)
40:New Model Scouter (Purple)
41:Scouter (Red)
42:Scouter (Blue)
43:Scouter (Green)
44:Scouter (Purple)
45:Old Model Scouter (Red)
46:Old Model Scouter (Blue)
47:Old Model Scouter (Green)
48:Old Model Scouter (Purple)
49:Gohan Mask
50:Turtle Hermit's Shell
51:Power Pole
52:Tapion's Sword
53:Turtle Hermit's Staff
54:Ninja Katana
55:Yamcha's Sword
56:Z-sword
57:Master Korin's Staff
58:Angel Wings
59:King Kai's Wings
60:Bansho Fan
61:Arale-Chan's Poop Stick
62:Turtle Hermit Set
63:Tagoma's Scouter
64:SSGSS Goku Wig
65:Four=Star Dragon Ball Hat
66:Chiaotzu's Hat (With Collar)
67:Yamcha's Baseball Hat
68:Piccolo's School Hat
69:Pikkon's Hat
70:Chiaotzu's Hat
71:Cell Head
72:Krillin's Police Helmet
73:Goku's Turban
74:King Yemma's Hat
75:Royal Army Hat
76:Baby Trunk's Hat
77:Mushroom Head
78:Grand Kai's Hat
79:Glasses (Gohan) #2
80:Dore's Scouter
81:Goku's Snow Gear
82:Tao Pai Pai's Cyborg Head
83:Suno's Hat
84:Tights's Hat
85:Yajirobe Wig
86:Chiaotzu Wig
87:Universe 6 S. Kai's Helper's Hat
88:Lord Zuno's Topknot Wig
89:SSGSS Vegeta Wig
90:Android 13's Hat
91:Jaco's State-of-the-Art Radio
92:Zarbon's Circlet
94:Energy Absorber
95:Energy Meter
96:Yajirobe's Katana
97:The Ox-King's Axe
98:Goku's Umbrella
99:Janemba's Sword
100:Dabura Cookie
101:Perfect Cell's Wings
102:Super Dragon Ball Radar
103:Goodie Radish
104:Whis's Staff
105:Journey to the West Hood
106:Bojack's Bandana
107:Android 15's Shades &amp; Hat
108:Metal Cooler's Head
109:Magetta's Head
110:Bujin's Turbin
111:Kogu's Bandana
112:Futer Mai's Hat
113:Angol's Helmet
114:Frieza's Head (Final Form)
115:Mecha Frieza's Head
116:Great Priest's Ring
117:Gas Mask
118:Future Trunk's Sword
119:Great Ape Hat &amp; Tail
120:Golden Great Ape Hat &amp; Tail
121:Saiyan Tail
122:Resistance Helmet
123:Turtle Hermit's Golden Shell
124:Golden Scouter
125:Majin Mark
126:SSJ4 Wig &amp; Tail (Goku)
127:Toppo's Moustache
128:Ribrianne's Hood
129:Super Saiyan Rose Wig
130:Fused Zamasu Wig
131:Android 21 Wig &amp; Glasses
132:Android 21 Wig &amp; Glasses
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              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>137391</ID>
              <Description>"Super Soul"</Description>
              <DropDownList DisplayValueAsItem="1">Super Soul:
4294967295:Empty
0:Hee Hee Sunglasses
1:Flying Nimbus!!
2:Haaaaahh!!
3:Your Death is imminent!
4:Your power is 5? ...Scum.
5:get lost before I send you flying
6:gyau!!!!
7:Tien, please don't die
8:You cocky little...!
9:Body, don't let me down
10:I am the universe's Strongest
11:Welcome to the end of the line
12:I actually felt that one
13:I got back my youth and vigor!
14:I must tell Lord Frieza
15:Tch... Guess I have no choice
16:Unleash your power!!
17:Stop trampling on Namek's peace
18:I'll kill all of you
19:H-How could he?!
20:Saiyans are a warrior race
21:Kieeeee!!
22:Your life is mine! Toh!
23:I'm the fastest in the universe
24:We're the one and only Ginyu Force
25:Let me show you how its done.
26:I must protect grand elder guru
27:popporunga pupirittparo
28:The ultimate power is mine
29:I'll never forgive you, scum!
30:Drop dead!!!
31:That offer's expired
32:Gotcha!
33:Goku the legendary Super Saiyan
34:As if I'd lose
35:You must die by my hand
36:The real hell begins here
37:I'm nothing like my brother
38:I've come back from the dead.
39:Gohan! Eat a senzu Bean!
40:A monster? No, I'm a devil!
41:My Ki is building... Overflowing...
42:I'm neither Kami nor Piccolo...
43:I can easily regenerate this
44:I am Super Vegeta
45:A power-biased Transformation
46:This fight...is truly Pointless...
47:Keeeeeee!!
48:Set your rage free...
49:what a handy miscalculation
50:I wanted to kill you with my own hands.
51:Gimme 20 million Zeni.
52:40 ton weights!
53:The great saiyaman is here!
54:Why would I ever do that?!
55:That looks fun!
56:Don't go all-out
57:Time to go Super Saiyan!
58:Lets just enjoy the game right now
59:I refuse to give up
60:I won't use my full power yet
61:I'm still not used to this form
62:Buu will eat you...
63:Take care...of your mother.
64:I've had enough of you
65:Killed all earthlings
66:Reaper of justice, super gotenks
67:Hmm Hmm Hmmm! Hm Hmmm! Hmmm!
68:It's ok! I'll fix you!
69:Thanks Dende!
70:This is Super Vegito
71:Hooohohohohohoho!
72:What quick, powerful attacks!!
73:You're Number 1!!
74:Janemba! Janemba!
75:I'll send you to hell!!
76:I will defeat you!
77:Evil will never prosper here!
78:Now it's all over...
79:Time to dismantle you androids!
80:Getting beat up makes me cranky...
81:I'll use all my strength to kill you.
82:I came to kill you...
83:Vanish Forever!
84:Finally, some excitement
85:I...hate you!!!
86:Now it's my turn
87:I've waited for this fight...
88:Just win, okay?
89:Strengthen me, Shadow Dragons
90:Full-powered Super Saiyan 4!
91:One finger is enough for you.
92:Everyone, lend me your energy
93:I never knew this world existed!
94:Before Creation comes ruin...
95:I delivered Chiaotzu and Yamcha.
96:The gold represents the new me.
97:It's a bit of a long story...
98:And don't come back again!
99:I'm over 1,000 years old.
100:Someone, satisfy me...
101:Revival of the demon realm is at hand
102:Time to go all out!
103:Unleash your power! Do it!
104:This is a real Kamehameha
105:I hope you're reborn as someone good this time.
106:You and the Earth shall be destroyed!
107:Turn into candy!
108:I'm an Earthling, and a proud Saiyan!
109:I'll crush the universe with my bear hands
110:This is amazing! YOU'RE Amazing!
111:It's the "Super Elite!"
112:Very well, I shall return time.
113:This pain will make me stronger!
114:I will protect our world
115:I've been saving this! Kaioken!
116:Now you understand. Surrender.
117:I'll make you regret that!
118:This is not a weapon
119:Don't quit! Get up!
120:You're Just Pieces in a Game
121:Watch Your Tongue
122:How Dare You...! That's My Bulma!
123:Buu Don't Wanna
124:Me...Protecting Some Pipsqueak
125:I like you better when you're mad!
126:I really do love being immortal
127:Now, give your father a message for me.
128:You can't win...
129:Eehee hee hee heee!
130:Sorry. You were way open there.
131:I shall show you my great godly might!
132:I ain't losin'! Here's my full power!
133:I'm never going to forgive him!
134:I feel it... Everyone, lend me your power!
135:This fight is only just beginning!
136:I'm stronger than ever now!
137:The real fight starts now!
138:Looks like you're done!
139:Earth is in your hands now!
140:Get serious, would you?
141:I'll make good use of you!
142:I'm thinking of becoming a GodTuber.
143:If I don't do it, who will?
144:For beauty! For elegance! For love!
145:I hate what I've become!
146:This Super Saiyan 2 is crazy strong!
147:Hmph! For justice!
148:This heat...will be your downfall!
149:Time to get serious, I guess.
150:Now we're even.
151:Ultra Instinct!
152:Right, then... Let's begin the experiment!
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              <Address>Item_ID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>137392</ID>
              <Description>"Mixing / Food / Material Items"</Description>
              <DropDownList DisplayValueAsItem="1">Mixing / Food / Material Items:
0:Small Mix Capsule
1:Med. Mix Capsule
2:High Mix Capsule
3:Ultimate Mix Capsule
4:Energy Shard
5:Energy Crystal
6:All-Energy Shard
7:All-Energy Crystal
8:Regen Shard
9:Regen Crystal
10:All-Regen Shard
11:All-Regen Crystal
12:Aura Shard
13:Aura Crystal
14:All-Aura Shard
15:All-Aura Crystal
16:Guard Shard
17:Guard Crystal
18:All-Guard Shard
19:All-Guard Crystal
20:Antidote Drop
21:Antidote Essence
22:Shape Up Drop
23:Shape Up Essence
24:Senzu Beansprout
26:Soul Echo Device
27:Soul Diffusion Mix Dev.
28:Hercule Badge (Common)
29:Hercule Badge (Uncommon)
30:Hercule Badge (Rare)
31:Hercule Badge (Super Rare)
32:Hercule Badge (Legendary)
36:Pitalian Freshwater Fish
37:Giant Apple
38:Water
39:Cat Mushroom
40:Posionous Mushroom
41:Mushroom
42:Lettuce
43:Sweet Potato
44:Carrot
45:Roasted Fish
46:Fish Bone
47:Scale
48:Pudding
49:Chocolate
50:Candy
51:Giant Fish
52:Giant Crab
53:Giant Octopus
54:Milk
55:Gift (Goku)
56:Gift (Gohan (Kid))
57:Gift (Hercule)
58:Gift (Whis)
59:Gift (Android 18)
60:Gift (Nappa)
61:Gift (Videl)
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              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>137393</ID>
              <Description>"Importan Items"</Description>
              <DropDownList DisplayValueAsItem="1">Important Items:
1:One-Star Dragon Ball
2:Two-Star Dragon Ball
3:Three-Star Dragon Ball
4:Four-Star Dragon Ball
5:Five-Star Dragon Ball
6:Six-Star Dragon Ball
7:Seven-Star Dragon Ball
8:Distorted Time Egg 1
9:Distorted Time Egg 2
10:Distorted Time Egg 3
11:Distorted Time Egg 4
12:Distorted Time Egg 5
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>137394</ID>
              <Description>"Capsules"</Description>
              <DropDownList DisplayValueAsItem="1">Capsules:
0:Energy Capsule S
1:Energy Capsule M
2:Energy Capsule L
3:Energy Capsule Z
4:Regen Capsule S
5:Regen Capsule M
6:All-Energy Capsule S
7:All-Energy Capsule M
8:All-Energy Capsule L
9:All-Energy Capsule Z
10:All-Regen Capsule S
11:All-Regen Capsule M
12:Power Capsule S
13:Power Capsule M
14:All-Power Capsule S
15:Aura Capsule S
16:Aura Capsule M
17:Aura Capsule L
18:All-Aura Capsule S
19:All-Aura Capsule M
20:Mr. Antidote S
21:Mr. Antidote M
22:Mr. Antidote L
23:Mr. Shape Up S
24:Mr. Shape Up M
25:Mr. Shape Up L
26:Senzu Essence Capsule
30:Regen Capsule L
31:All-Regen Capsule L
32:Power Capsule L
33:Power Capsule Z
34:All-Power Capsule M
35:All-Power Capsule L
36:Aura Capsule Z
37:All-Aura Capsule L
38:Mr. Antidote Z
39:Mr. Shape Up Z
100:(No Rating) Energy Capsule S
101:(No Rating) Energy Capsule M
200:(No Rating) Energy Capsule S
201:(No Rating) Energy Capsule M
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>137395</ID>
              <Description>"QQ Bangs (Limited)"</Description>
              <DropDownList DisplayValueAsItem="1">QQ Bangs:
FFFF:Max
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>Item_ID</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
IDs and stuff like that are not updated so you'll need to add them yourself.

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 02, 2019 7:24 pm
by Kyuubi
Geordan9 wrote:
Fri Aug 02, 2019 5:09 pm
Don't bring drama into this. I have my reasons. If you're going to post on this thread at least post something that contributes to the table or gives insightful information.
Telling someone they don't understand how your cheat keys work and not actually elaborating how to use them is not feedback. I don't have the same proficiency as you do and I'm not initiating drama. I'm just stating (one of) the reason(s) why I never asked for your input up to this point. The second reason being I'm not going to be dependent on someone else to do tables for me.
Geordan9 wrote:
Fri Aug 02, 2019 5:09 pm
That doesn't change the fact on how it was made and why it stopped working for SSDark 2 Vegeta. I gave the details on why it stopped working.
That doesn't change the fact that if you don't like what I did, you have all the freedom in the world to give constructive feedback or do it yourself. Anything I post or that comes from me directly or indirectly is a courtesy. I make no warrants that they're better than anything that someone else shares. Next time you decide to comment on someone elses table, keep that in mind.

Re: Dragon Ball Xenoverse 2

Posted: Sun Aug 11, 2019 11:35 am
by SSDark 2 Vegeta
More updates? the classic trainers still work though. They're not gonna update the game anytime soon and the chara customizer CAN work with cracked versions too, however, xv2patcher (modloader) can work along with the cheat table aswell :)

For those who would like to use the CaC editor menu, you can just downgrade your game to a previous version then use the Cheat Table on it, do whatever you want then re-update your game to the newest version. Steam has console commands allowing players to revert to any game version.

Re: Dragon Ball Xenoverse 2

Posted: Sun Sep 01, 2019 1:13 pm
by slederus
plz help i want code ce table decrease my tp and zeny
I should not use unlimited zeny and tp it's too much :?

Re: Dragon Ball Xenoverse 2

Posted: Mon Sep 02, 2019 11:02 pm
by Venator
I am also having trouble getting the "ZENI - TP - LVL - ATTRIBUTES" option to activate. The table indicates that it cannot find that specific AOB when I try to run it. I was going to see if I could find out what writes to either zeni or TP medals, but my game seems to absolutely hate having the debugger attached. I get as far as locating read values for either one, and it attaches, but as soon as I try to load a buy menu, inventory, etc., the game crashes. Any help would be appreciated, even if it's just "Do X before attaching the debugger."
slederus wrote:
Sun Sep 01, 2019 1:13 pm
plz help i want code ce table decrease my tp and zeny
I should not use unlimited zeny and tp it's too much :?
This table has an option to set zeni and TP medals to a certain value. If it's working for you then you should be all set. If not then we'll just have to wait until it can be fixed.