Dragon Ball Xenoverse 2

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NotBrendan
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Re: Dragon Ball Xenoverse 2

Post by NotBrendan » Thu Jan 10, 2019 8:54 pm

Player and some other scripts dont work for me

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Fri Jan 11, 2019 12:29 am

The table needs to be updated to the game's newest version (1.11) but the coder doesn't show the sympathy to this good site and it's admins, it sucks :(

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Re: Dragon Ball Xenoverse 2

Post by dewdevildead » Tue Mar 12, 2019 6:59 pm

Update code pls

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Wed Mar 13, 2019 1:37 am

dewdevildead wrote:
Tue Mar 12, 2019 6:59 pm
Update code pls
No, do it yourself. Pretty sure initial creator Zanzer stopped a long time ago. I picked it up myself cause I wanted to to update it. I ended up doing what I wanted and shared it with others. I no longer want to so its now up to whoever else wants to. If you reeeeeealy want it, try updating yourself. Its a good learning experience.

Edit: If your'e cool and want to update it, but don't understand certain parts of it, you can ask questions. Although, to not flood the thread with questions, keep the questions related to the game and the hacks inside the cheat table. If you want to update a hack and can't quite understand it, I or maybe others can help out.

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Re: Dragon Ball Xenoverse 2

Post by Prude » Fri Mar 15, 2019 8:30 am

Geordan9 Please teach me with video clip. i'm beginner who want create game data pointer. I thank you in last update, It help me in Hero Colloseum Battle Pointer but Please teach me. I'm begging you

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Re: Dragon Ball Xenoverse 2

Post by Prude » Fri Mar 15, 2019 8:33 am

Here This is my Hero Colloseum Battle Pointer
HC Pointer.CT
(39.67 KiB) Downloaded 313 times

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Sat Mar 16, 2019 3:16 am

Prude wrote:
Fri Mar 15, 2019 8:30 am
Geordan9 Please teach me with video clip. i'm beginner who want create game data pointer. I thank you in last update, It help me in Hero Colloseum Battle Pointer but Please teach me. I'm begging you
You seem to be able to find pointers yourself, but I assume you don't understand the script that programmatically finds the pointer and stores it in the custom symbol "gamedata". I honestly am not sure what you need help with or what you're asking. I won't make a video tutorial. Try and figure out what it is your confused about and tell me what it is you need help with. Helping you with everything at once isn't going to happen.

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Re: Dragon Ball Xenoverse 2

Post by Prude » Sat Mar 16, 2019 1:07 pm

Thanks Geordan9. I hope I will find a way. :D

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Re: Dragon Ball Xenoverse 2

Post by Prude » Sun Mar 24, 2019 5:35 am

Here the best cheat table I can do
HC Pointer mk.II.CT
(107 KiB) Downloaded 617 times

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Sun Mar 24, 2019 7:09 am

Prude wrote:
Sun Mar 24, 2019 5:35 am
Here the best cheat table I can do
The unnecessary colors annoys me, but whatever. A lot of the stuff broke in the previous tables due to offsets changing, but most importantly scripts were scanning for bytes that would most likely change in an update. Your pointers, for example, use the entry point (DBXV2.exe) plus a certain offset. The offset will 99% of time get shifted over by an update of the game. What you'll want to look into is how the script to create the "gamedata" symbol works and how the AoB scan works to find the location of the instruction accessing that static pointer address. Instead of writing the static address in manually, the script should find where it would be and then read whatever it is and store it in a symbol named "gamedata". So yea, sounds like a lot, but definitely something to look into for the future.

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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Sun Apr 21, 2019 2:43 pm

I got a bunch of the equipment stuff and badge toggling to work again but not in the same efficiency as the original. If I eventually can... great. But considering it does the job without needing to rely on someone else, I can live with it.

Havent decided on what if anything I might release. But skill editing, super soul, zeni and TP stuff on CE is out of the question (I mainly focused on stuff that can be applied for aesthetics)

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Gabiroma
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Re: Dragon Ball Xenoverse 2

Post by Gabiroma » Sun Apr 28, 2019 4:11 pm

Hi all, i did this table for everyone Fans like me of Dragon Ball Series.



Game Version Dragon Ball Xenoverse 2> Codex 1.13v2
https://cs.rin.ru/forum/viewtopic.php?f ... start=1770
Author Gabiroma
=========================================================================================================
ZENI - TP - LVL - ATTRIBUTES:
- Select Slot Character
- Name changer
- Edit Zeni/TP/LV/Attributes
- Character Customization (IDs require updates)
- Hero Colosseum:
-- In Match(Pointer of Player & Npc)
-- Timer
-- HC Figure Edit
=========================================================================================================
Update old work of "Geo's" to be used with the actual version:
- Hero Colosseum in match
- Figure pointers
- Charater Customization
=========================================================================================================
Shenron is your personal Aladdin's Jinn:
- No longher requires Dragon Ball to call Shenron
=========================================================================================================
HP/OHK/Stamina/Ki (You & Companions)
- Player Only(Only your character can benefit of the code)
- YOU and Companions(Your character and your companions will benefit of the code)
=========================================================================================================
STATS KAMI-SAMA:
- Normal Gameplay with Max cap HP/stamina/Ki
=========================================================================================================
SSJ BLUE Not lose Ki:
- Deactive the required ki consume, when your char is SSJB
=========================================================================================================
Kaioken not lose Stamina:
- Deactive the required Stamina consume, when your char have the Kaioken on
=========================================================================================================
Unlimited BUFFS:
- Using a pose or any type of buff, that will not longer expire(Exemple: Data Input)
=========================================================================================================
DETAILED PLAYERS STATS:
- Pointers of Character and Npc (HP/stamina/Ki,and some Multipliers)on match.
=========================================================================================================
TIMER in match / RESET:
- Timer of the match can be manipulate
=========================================================================================================
Skill Drop/Material/Capsule/Clothes Drop:
Join a Parallel Quest, everytime something change like you defeat an enemy/move on different stage/map
or just start the mission, You will pick random Mats/capsule/costumes/skills.
=========================================================================================================
Special thanks to Zanzer and Geo's and to the other people who contributed to the previous versions of the project
Attachments
DBXV2 (Codex 1.13v2)-17.11.2019 by Gabiroma.CT.CT
1.13v2
(1.15 MiB) Downloaded 291 times
DBXV2 (Codex 1.13)-31.07.2019 by Gabiroma - edited.CT.CT
Few changes on AOBs scripts
(1.1 MiB) Downloaded 1826 times
DBXV2 (Codex 1.13)-23.07.2019 by Gabiroma.CT
Codex v1.13
(1.1 MiB) Downloaded 1094 times
Last edited by Gabiroma on Sun Nov 17, 2019 4:06 am, edited 28 times in total.

Kyuubi
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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Sun Apr 28, 2019 5:45 pm

Gabiroma wrote:
Sun Apr 28, 2019 4:11 pm
Hi all, i did this table for everyone Fans like me of Dragon Ball Series.

I made a script, to edit all the info of the Characters,Zeni and Attributes TP bla bla bla, like Unlimited Hp ect, some pointers of chars, and other stuff.

I've copied "Character Customization" of the old table and i've updated only the main Pointer to be operational. So you will need to Update Name/Values > "Set/Change Dropdown selection option".

I used it on Dbxv2 codex 1.12

Is working but is not perfect, need to be improved by you guys. ;)


https://youtu.be/BgG56ICxGPA
Does your copy have photo mode and the latest updates? Photo mode broke a table I did after the DLC was released, and codex versions are not necessarily matching in updates to the latest steam versions.

That said. I tried this on CE 6.7 and 6.8.1, without success and that's why I'm asking. It could be an impediment to this release

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Gabiroma
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Re: Dragon Ball Xenoverse 2

Post by Gabiroma » Sun Apr 28, 2019 6:03 pm

This table is work on the last release of "codex" with the photo mode...Try to search the aob code(get inside the zeni script) , and see if you found it when you search in CE.

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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Sun Apr 28, 2019 9:50 pm

Gabiroma wrote:
Sun Apr 28, 2019 6:03 pm
This table is work on the last release of "codex" with the photo mode...Try to search the aob code(get inside the zeni script) , and see if you found it when you search in CE.
It's not finding it for me. Some components like the "in match" pointers work fine it seems. But anything dealing with stat attributes in the zeni AOB script don't appear to activate or make available any of the stat editing components. I'm inexperienced when it comes to these scripts so if you want me to do a search on my end, you'll have to tell me which address I should search for to make a comparison. I've only done simple pointer scans from what I've been using

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