Tiny Tina's Wonderlands [Engine:Unreal 4.20]

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ZenHeadshot
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by ZenHeadshot »

SunBeam wrote:
Wed May 04, 2022 1:12 am
Also the new offset for DeveloperPerks is 0x2820. Line 336 in the original table, [ Initialize ] script.
Line 336 in the [ Initialize ] Script shows me

Code: Select all

          mov rcx,[rax+30]            // read OakPlayerController
Would I be changing

Code: Select all

[rax+30]

to

Code: Select all

[0x2820]
Unfortunately all i recieve with both versions of the script is

Code: Select all

>> 'aob_in_APlayerController__PostInitializeComponents' not found. << 
And i am unable to use the console commands as i was before the update. I made sure to follow instructions to the T and re-try multiple different times in case of mis-timing or errors, and i still receive the same result.

After further troubleshooting the problem was i was attempting to initialize too quickly. I was waiting for my loading screen to disappear as i intitialized. If i wait for my character to load in then attempt the initialization, it works flawlessly! Apologies for the confusion!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SunBeam »

ZenHeadshot wrote:
Sun May 08, 2022 8:01 pm
...
If you read again, I said line X in the ORIGINAL table. Open the table, then the script, then go to that line.

What you did was to edit the first part I mentioned, then, of course lines were shifted down and now the line numbers wouldn't match my instructions and you would see something else on that line instead.

Conclusion: it's the line with "offset to OakDeveloperPerks". Ctrl+F it :)

omnid0uche
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by omnid0uche »

Anyone else receiving an error of aob_to_versionstring not found when you try to initialize? I'm using 7.1, I've read through every post and I'm not seeing anyone else with this issue. I bought off EGS and the only thing different I can think of is that my game is installed to a separate SSD than my main drive. I've tried pointing to the process manually just to make sure I wasn't looking at the launcher and no dice. I also dug into the script and tried searching for the array but I'm not getting any results back past the first 6 characters. I've tried using the initialize script as soon as the loading screen turns black and immediately after character load in but to no avail. Thank you to everyone who has contributed!

KatBor
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by KatBor »

I really would like to PLAY and CHEAT in this game, but ppl without brain are still supporting Epic ...
Are you not bored from defending this crap? Epic is trash and they want to force exclusivity to the PC.
Everyone who is supporting Epic and believing their PR crap is destroying our hobby ;)

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foxhoundDutch
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by foxhoundDutch »

, did not work for me, also i only use the sdu carry to max or carry more items could not find it either.
bought bl3 instead at first hope when i finish it there is a sdu cheat or mod ... thnx and great work :D

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SilverRabbit90
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SilverRabbit90 »

Here is my simple Table for Tiny Tina's Wonderlands Epic Games Version

Table contains:

Script:

- Infinite Hp/Instant Magic Skill
- Money
- Max Objects Quantity
- Set Skull Keys to 99 (On use)
- Add 500 more Exp (On Kill)
- Experience
- Infinite Passive Duration
- Don't consume Hero Points (On use)
- Mov to 99 Ability Points (On use)

Ty_Wonderlands.CT
(383.06 KiB) Downloaded 554 times
-

evil_befall
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by evil_befall »

Does it work for steam version that came out today ?

The_Gaige
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by The_Gaige »

evil_befall wrote:
Thu Jun 23, 2022 6:43 pm
Does it work for steam version that came out today ?
I want to know too!

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Rhark
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Rhark »

The_Gaige wrote:
Thu Jun 23, 2022 8:56 pm
evil_befall wrote:
Thu Jun 23, 2022 6:43 pm
Does it work for steam version that came out today ?
I want to know too!
evil_befall wrote:
Thu Jun 23, 2022 6:43 pm
Does it work for steam version that came out today ?
Why not test it and see for yourselves?

The_Gaige
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by The_Gaige »

So far it works

raxele123
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by raxele123 »

the infinite HP doesn't work.

evil_befall
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by evil_befall »

Silverabbit table seems to work it shows the money And the extra exp pointed working to

timechaos69
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by timechaos69 »

I dont know if anyone else is working on further cheats but the skills go past the limit ie 5/5 is a skill but you can make it 99/5...its 4 bytes..i kept spending a point searching new value and then on to the next one.

Destroyer-anon
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Destroyer-anon »

Anybody else notice that Karkr is trying to take credit for this table

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SunBeam
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SunBeam »

Destroyer-anon wrote:
Sun Jun 26, 2022 6:07 pm
Anybody else notice that Karkr is trying to take credit for this table?

Sunbeam, what say you?
Talking about generic shit like "look at FRF stealing my work" doesn't prove anything. I doubt he was talking about MY table, as his mind can't yet comprehend what and how I am constructing my tables. He simply lacks any UE4 reverse-engineering knowledge, relying on Cake-san's UE4 table, which does all the heavy lifting. Sadly, Cake-san gives a shit about people who then "flourish" with his table, like mushroom after rain.

So if you think he meant claiming I stole his Tiny Tina table, you're mistaking. He'd have to be asylum-crazy to even insinuate that.

I just see a frustrated person who's lost 1 battle and instantly decided to pose as a martyr, take his toys and leave. Not to mention making a big ass post about his feud with some Discord user and saying "I am stepping away from the hacking community as a hole" :D I think he meant "whole", but sure. His concept about "gamehacking community" revolves only around that one place he's activated at. Now.. if I got pissed every time CH stole from me and 'retired', where would I be now? Goes to show how much gamehacking he's done.

In short: I never heard of him, his nick or whatever the fuck he's done till he popped there out of the blue. Obviously not a FRF user, obviously recruited by another community and landed there by the advertising campaign Tim's done with his pals at 'guided'. Or just Discord recruiting.

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