Re: Terraria 1.4 [Steam] [UPDATED]
Posted: Tue Oct 04, 2022 6:36 am
Eh.. About the Full Bright one >
PS: Tested on Intel so address for AMD may differ
PS: Tested on Intel so address for AMD may differ
Code: Select all
define(address, Terraria.Graphics.Light.TileLightScanner::GetTileLight+FF)
define(bytes, 8B 4D E8 39 09)
[ENABLE]
assert(address, bytes)
alloc(newmem, $1000)
label(code)
label(return)
label(red_var)
label(green_var)
label(blue_var)
registersymbol(red_var)
newmem:
code:
push esi
mov esi,[ebp+08]
fld dword ptr [red_var]
fstp dword ptr [esi]
fld dword ptr [green_var]
fstp dword ptr [esi+04]
fld dword ptr [blue_var]
fstp dword ptr [esi+08]
pop esi
mov ecx,[ebp-18]
cmp [ecx],ecx
jmp return
red_var:
dd (float)0.6
green_var:
dd (float)0.6
blue_var:
dd (float)0.6
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
//mov ecx,[ebp-18]
//cmp [ecx],ecx
unregistersymbol(*)
dealloc(*)