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Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Sep 22, 2021 6:15 pm
by sho1sato
tfigment wrote:
Sat Jul 17, 2021 8:19 pm
CalmButton248 wrote:
Sun Jul 04, 2021 5:44 pm
any plans on a 1.4.2.3 AMD version? Thank you for your time Developers.

I used the 1.4.2.3 Intel version on my AMD and it works fine, however, some of the features don't work (at least on my end) such as:

- UNLOCKS
  • - Unlock Journey menu for all difficulties
  • - Craft Anything
- PROJECTILES
  • - All projectiles pass through tiles
  • - All projectiles penetrate unlimited targets
  • - All projectiles Ignore Water
- EFFECTS
  • - No Potion SickNess
  • - No Mana Sickness
A recommendation: would it be possible to add the Hunter / Dangersense potion effect on Force EFFECTS? If not, understandable.
Updated table for GOG/AMD version (assuming no different between Steam/Gog but not sure). I've not tested all of fixes but table was written defensively so easy to update and trust that if it activates its mostly right.
I tried using this table but it didn't work because it's x64, and my AMD system is in x32. Also perhaps this is too much, but I appreciate if this table could be added an "item changer" by editing the item IDs, like the function from the 1.3 table.


I hope no one asked me to upgrade my rig. If so, then, for those who did, send me some real moolah. :mrgreen:

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 16, 2021 1:15 am
by U_Dessert2273
GOD BLESS to the person who stays updated with this game and continues to update the cheat tables to be compatible with the current version of Terraria!!! If I could kiss you I would lol

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Oct 17, 2021 4:57 am
by Death8711
I know it takes a ton of work to get out a cheat engine update, but can someone do a new table for TmodLoader update for v0.11.8.5?
Planned on waiting but no ones really saying anything and I've been watching this thread for about 3 years so I finally made an acc.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Oct 21, 2021 6:56 am
by GreyRibbon
Does anyone happen to know of a table with a functional goblin tinkerer reforge cheat for 1.4.2.3? That's the one I've been desperately looking for :P

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Oct 26, 2021 5:31 am
by Garantisu12345
Until now, I still don’t know... The Item in LocalPlayer has something called Mana Increase... What is it for?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 02, 2021 1:09 am
by HeXz
Is there any way to disable rapid fire on weapons, because it seems to be on by default?

Terraria 1.4 [Steam]

Posted: Tue Nov 02, 2021 5:29 am
by MisleadingDragon
Did anyone upload a updated file of the version 1.4.2.3 for intel?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Nov 18, 2021 8:51 pm
by raxele123
okami_x wrote:
Mon May 17, 2021 8:37 pm
Table update for steam 1.4.2.3 Intel version!

Fixed:
-Unlock Journey menu for all difficulties
-Functional Social Slots

Everything else appears to be working but i may have missed something so tell me if something doesn't work.
Update please. Everything is broken again. And I do mean pretty much everything. "Increased Tool Speed" can be toggled on but it doesn't even actually increase the tool speed just makes your tool swing so fast its invisible or something.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Nov 19, 2021 9:28 pm
by Alaswing
Hello, can anyone help to update the table for the new update? i wish i could but i suck at this :(.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Nov 20, 2021 5:03 pm
by Vitt
Hey, i think its time to update for 1.4.3!

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Nov 21, 2021 8:55 pm
by okami_x
Table update for steam version 1.4.3 Intel CPU

Not updated for 1.4.3:
-Functional Social Slots
-Full Brightness/Nice Brightness

Everything else should be working but i might have missed something so tell me if i forgot to update something that is not listed above.

Removed:
-Set Run speed. Does the same thing as Base movement speed so i removed it.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 23, 2021 2:06 am
by Alaswing
okami_x wrote:
Sun Nov 21, 2021 8:55 pm
Table update for steam version 1.4.3 Intel CPU

Not updated for 1.4.3:
-Functional Social Slots
-Full Brightness/Nice Brightness

Everything else should be working but i might have missed something so tell me if i forgot to update something that is not listed above.

Removed:
-Set Run speed. Does the same thing as Base movement speed so i removed it.
thanks a bunch for the update, i dont know if it is cause of this but there was a minor patch today so, the infinite quests on fishing dont work anymore!, thanks for all the effort!

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 23, 2021 5:12 am
by JackGold
Having trouble using the table and i presume its because its save on 7.3 CE... i know that theres a 7.3 update for CE but im still using the 7.2 since the raw file download on [Link] still on 7.2 and i dont want to use the installer since it install virus even if you decline the agreement policy of other apps... can you resave the table on 7.2 version of CE? got the UDF1.LCLVersion error btw

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 23, 2021 9:54 am
by okami_x
Updated for steam version 1.4.3.1 Intel CPU

Fixed:
-Unlock Journey menu for all difficulties
-Infinite Item Placement
-All projectiles pass through tiles
-No Drop Banners
-Infinite Quest

Not Updated for 1.4.3.1:
-Functional Social Slots
-Full Brightness/Nice Brightness

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 23, 2021 10:23 am
by SupSayur
okami_x wrote:
Tue Nov 23, 2021 9:54 am
Updated for steam version 1.4.3.1 Intel CPU

Fixed:
-Unlock Journey menu for all difficulties
-Infinite Item Placement
-All projectiles pass through tiles
-No Drop Banners
-Infinite Quest

Not Updated for 1.4.3.1:
-Functional Social Slots
-Full Brightness/Nice Brightness
This is updated address for Full Brightness/Nice Brightness

Credits still to the Author,

Code: Select all

{ Game   : Terraria.exe
  Version:
  Date   : 2020-05-29
  Author : Ghost

  This script does blah blah blah
}

define(address,Terraria.Graphics.Light.TileLightScanner::GetTileLight+FC)
define(bytes,8B 4D E4 39 09)

[ENABLE]


assert(Terraria.Graphics.Light.TileLightScanner::GetTileLight+1C,E8 ?? ?? ?? ??)//call Microsoft.Xna.Framework.Vector3::get_Zero
assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  push esi
  mov esi,[ebp+08]
  mov [esi],(float)0.5
  mov [esi+04],(float)0.5
  mov [esi+08],(float)0.5
  pop esi
  mov ecx,[ebp-1C]
  cmp [ecx],ecx
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov ecx,[edi+04]
  // cmp [ecx],ecx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Terraria.Graphics.Light.TileLightScanner::GetTileLight+1D

28D0E86C: 56                       -  push esi
28D0E86D: 53                       -  push ebx
28D0E86E: 83 EC 08                 -  sub esp,08
28D0E871: 33 C0                    -  xor eax,eax
28D0E873: 89 45 EC                 -  mov [ebp-14],eax
28D0E876: 89 45 F0                 -  mov [ebp-10],eax
28D0E879: 8B F9                    -  mov edi,ecx
28D0E87B: 8B F2                    -  mov esi,edx
28D0E87D: 8B 4D 08                 -  mov ecx,[ebp+08]
28D0E880: E8 73 9E B5 F2           -  call 1B8686F8
// ---------- INJECTING HERE ----------
28D0E885: 8B 4F 04                 -  mov ecx,[edi+04]
28D0E888: 39 09                    -  cmp [ecx],ecx
// ---------- DONE INJECTING  ----------
28D0E88A: E8 71 ED 34 FF           -  call 2805D600
28D0E88F: 8B D6                    -  mov edx,esi
28D0E891: 8B 4D 0C                 -  mov ecx,[ebp+0C]
28D0E894: 2B 50 10                 -  sub edx,[eax+10]
28D0E897: 3B 50 08                 -  cmp edx,[eax+08]
28D0E89A: 0F 83 AF 00 00 00        -  jae 28D0E94F
28D0E8A0: 2B 48 14                 -  sub ecx,[eax+14]
28D0E8A3: 3B 48 0C                 -  cmp ecx,[eax+0C]
28D0E8A6: 0F 83 A3 00 00 00        -  jae 28D0E94F
28D0E8AC: 0F AF 50 0C              -  imul edx,[eax+0C]
}