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Re: First table

Posted: Wed Jul 07, 2021 11:50 pm
by Cheater69
we all gotta start somewhere
I can think of a few games that does not have cheat tables or cheat mods.

Re: First table

Posted: Thu Jul 08, 2021 3:45 am
by EphenSteve
Cheater69 wrote:
Wed Jul 07, 2021 11:50 pm
we all gotta start somewhere
I can think of a few games that does not have cheat tables or cheat mods.
do it.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Jul 08, 2021 3:47 am
by Cheater69
Steve, check my old thread requests... I cannot do it here.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Jul 10, 2021 9:38 pm
by StarkSint
Awhile ago there was a cheat table that would effect the max mob count and spawn rate so you could have 2x,5x,10x,100x or more mobs spawning. Helped with grinding out rares and banners.

Is that still possible?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Mon Jul 12, 2021 11:30 am
by IgnisMare
Trying to update "Functional Social Slots" for tmodloader 0.11.8.4 but can't find the force unlock address. Currently, it gives only a prefix bonus.

Code: Select all

[ENABLE]
// Draw Social Slot Tooltips
define(cAccessM, Terraria.Main::MouseText_DrawItemTooltip+3AA)
assert(cAccessM, 80 B8 48 01 00 00 00)

cAccessM:
 db 90 90 90 90 90 90 90

registersymbol(cAccessM)
// Check Item Stat Update
define(cAcces1, Terraria.Player::UpdateEquips+7B)
assert(cAcces1,83 C0 08 3B F8)
alloc(cAcces1Mem,$1000)

label(cAcces1Code)
label(cAcces1Return)

cAcces1Mem:
cAcces1Code:
  add eax,12
  cmp edi,eax
  jmp cAcces1Return

cAcces1:
  jmp cAcces1Code
cAcces1Return:
registersymbol(cAcces1)


[DISABLE]
cAccessM:
  db 80 B8 48 01 00 00 00
unregistersymbol(cAccessM)

cAcces1:
  db 83 C0 08 3B F8
unregistersymbol(cAcces1)
dealloc(cAcces1Mem)

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Jul 17, 2021 5:24 pm
by nastro
hey, does anyone have a cheat table to tModLoader v0.11.8.4?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Jul 17, 2021 8:19 pm
by tfigment
CalmButton248 wrote:
Sun Jul 04, 2021 5:44 pm
any plans on a 1.4.2.3 AMD version? Thank you for your time Developers.

I used the 1.4.2.3 Intel version on my AMD and it works fine, however, some of the features don't work (at least on my end) such as:

- UNLOCKS
  • - Unlock Journey menu for all difficulties
  • - Craft Anything
- PROJECTILES
  • - All projectiles pass through tiles
  • - All projectiles penetrate unlimited targets
  • - All projectiles Ignore Water
- EFFECTS
  • - No Potion SickNess
  • - No Mana Sickness
A recommendation: would it be possible to add the Hunter / Dangersense potion effect on Force EFFECTS? If not, understandable.
Updated table for GOG/AMD version (assuming no different between Steam/Gog but not sure). I've not tested all of fixes but table was written defensively so easy to update and trust that if it activates its mostly right.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Jul 31, 2021 7:18 pm
by Taxista
Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Aug 01, 2021 1:22 pm
by pozy2033pozy
And when will there be a version for AMD?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Aug 04, 2021 6:14 pm
by CalmButton248
Taxista wrote:
Sat Jul 31, 2021 7:18 pm
Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.
an AMD release of that would be awesome. Thank you for your time developers!

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Mon Aug 16, 2021 2:48 am
by Tess
Anyone managed to update Craft Anything for tmodloader?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Aug 21, 2021 6:38 pm
by Vainglare
Taxista wrote:
Sat Jul 31, 2021 7:18 pm
Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.
I've tried it on tmodloader 64 bits 0.11.8.4 steam version but i cannot enable any scripts whatsoever, with or without any mods. I'm also running an intel processor and with cheat engine 7.2

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Mon Aug 23, 2021 2:32 am
by Garantisu12345
Ummm... Sorry about that...

Can someone make a "Function Social Slots" for Cheat engine 6.4? (Terraria v.1.4.2.3)
Because my computer is in trouble, I use CE 6.4 for now.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Sep 07, 2021 2:06 am
by smashbro596
pokelover12 wrote:
Tue Sep 07, 2021 1:54 am
THIS BULLHONKY DOESN"T WORK!!! YOU ALL SUCK AND YALL NEED TO GET OFF THE INTERNET WITH YOUR TROLLS AND EAT BIG FAT PINK FILTHY WORMS ON YOUR WAY OUT!!!!!!!!!!!!!!! :evil: :evil: :evil: :evil: [ENABLE]
//define(player, Terraria.Lighting::LightTiles+10e)
define(player, Terraria.Lighting::LightTiles+128)
assert(player, ?? ?? ?? ?? 8b 15 ?? ?? ?? ?? 3b 50 04)

label(players)
registersymbol(players)

player:
players:

[DISABLE]
unregistersymbol(players)
I MEAN WHAT IS THIS TRASH, HUH? HUUUUUUH?
first off, you can swear here.
second, before assuming anything doesn't work, ask yourself: "how does this work? what do i do with this?"
it likely works, but not in the way you intend to do it.
third, and i need you to follow me on this: throwing a tantrum isn't gonna make anyone eager to help you out. very likely you're a troll yourself. i could just remain silent, but when people say don't feed the trolls, that means you're not feeding 'em enough.
feed em til they explode from overeating, that's how i do.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Sep 07, 2021 9:33 am
by 3yb0sspls
Anyone know why I can't check the boxes? I am using Tmodloader 0.11.8.4 and the table "Tmodloader v0.11.8.4 64bits(fixed)". Other games' scripts work just fine, the one on this forum however doesn't. When I rightclick any box it shows an error above "delete this record". For example, if I check the infinite mana box it shows:

"<<Error in line X (assert(Terraria.Player::CheckMana+4E,29,BE 28 04 00 00)) :Failure determining what Terraria.Player::CheckMana+4E means>>"

The only boxes working, are compact CE Mode and collapsable entries.