Terraria 1.4 [Steam] [UPDATED]

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wooteevar
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Posts: 13
Joined: Sun Aug 19, 2018 1:51 am
Reputation: 0

Re: Terraria 1.4 [Steam] [UPDATED]

Post by wooteevar »

Compeador wrote:
Thu Jul 09, 2020 12:05 pm
IDK whether it's been posted, I made a cheat that allows you to unlock any chest without keys, good treasure hunting in dungeons everyone (just copy paste the code below in CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15508</ID>
      <Description>"Picklock Chest"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(INJ_CHEST_KEY,Terraria.Player::TileInteractionsUse+33B1)
define(INJ_CHEST_KEY_PASS,Terraria.Chest::Unlock+17A)
define(INJ_CHEST_FREE_KEY,Terraria.Player::TileInteractionsUse+3415)

[ENABLE]
assert(INJ_CHEST_KEY,3B 85 78 FE FF FF 0F 85)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov eax,[ebp-188]
  jmp code

code:
  cmp eax,[ebp-00000188]
  jmp return

INJ_CHEST_KEY:
  jmp newmem
  nop
return:

// ==============================
assert(INJ_CHEST_KEY_PASS,75 07 33 C0 E9 50 01 00 00 C7) // should be unique
alloc(newmem2,$1000)

label(code2)
label(return2)

newmem2:
  jmp Terraria.Chest::Unlock+183
  jmp return2

code2:
  jne Terraria.Chest::Unlock+183
  xor eax,eax
  jmp Terraria.Chest::Unlock+2D3
  jmp return2

INJ_CHEST_KEY_PASS:
  jmp newmem2
  nop 4
return2:

// ==============================
assert(INJ_CHEST_FREE_KEY,FF 88 A4 00 00 00)
alloc(newmem5,$1000)

label(code5)
label(return5)

newmem5:
  jmp return5

code5:
  dec [eax+000000A4]
  jmp return5

INJ_CHEST_FREE_KEY+01:
  jmp newmem5
  nop
return5:


[DISABLE]

INJ_CHEST_KEY:
  db 3B 85 78 FE FF FF

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 288533F1

288533B9: C7 85 78 FE FF FF 6A 12 00 00  -  mov [ebp-00000188],0000126A
288533C3: C7 85 80 FE FF FF 01 00 00 00  -  mov [ebp-00000180],00000001
288533CD: 33 DB                          -  xor ebx,ebx
288533CF: 83 FB 3A                       -  cmp ebx,3A
288533D2: 0F 8D 3B 01 00 00              -  jnl 28853513
288533D8: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
288533DE: 3B 58 04                       -  cmp ebx,[eax+04]
288533E1: 0F 83 FE 03 00 00              -  jae 288537E5
288533E7: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
288533EB: 8B 80 90 00 00 00              -  mov eax,[eax+00000090]
// ---------- INJECTING HERE ----------
288533F1: 3B 85 78 FE FF FF              -  cmp eax,[ebp-00000188]
// ---------- DONE INJECTING  ----------
288533F7: 0F 85 0C 01 00 00              -  jne 28853509
288533FD: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853403: 3B 58 04                       -  cmp ebx,[eax+04]
28853406: 0F 83 D9 03 00 00              -  jae 288537E5
2885340C: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
28853410: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853417: 0F 8E EC 00 00 00              -  jng 28853509
2885341D: 8B 8D 90 FE FF FF              -  mov ecx,[ebp-00000170]
28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
}
INJ_CHEST_KEY_PASS:
  db 75 07 33 C0 E9 50 01 00 00

dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: 1C30245A

1C30241B: FF 24 95 C8 25 30 1C  -  jmp dword ptr [edx*4+1C3025C8]
1C302422: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302429: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302430: B9 13 00 00 00        -  mov ecx,00000013
1C302435: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30243B: E9 95 00 00 00        -  jmp 1C3024D5
1C302440: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302447: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30244E: E9 82 00 00 00        -  jmp 1C3024D5
1C302453: 80 3D 04 0A 12 07 00  -  cmp byte ptr [07120A04],00
// ---------- INJECTING HERE ----------
1C30245A: 75 07                 -  jne 1C302463
1C30245C: 33 C0                 -  xor eax,eax
1C30245E: E9 50 01 00 00        -  jmp 1C3025B3
// ---------- DONE INJECTING  ----------
1C302463: C7 45 E8 B4 00 00 00  -  mov [ebp-18],000000B4
1C30246A: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302471: B9 14 00 00 00        -  mov ecx,00000014
1C302476: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30247C: EB 57                 -  jmp 1C3024D5
1C30247E: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302485: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30248C: EB 47                 -  jmp 1C3024D5
1C30248E: 33 C0                 -  xor eax,eax
1C302490: E9 1E 01 00 00        -  jmp 1C3025B3
}
INJ_CHEST_FREE_KEY+01:
  db FF 88 A4 00 00 00

dealloc(newmem5)

{
// ORIGINAL CODE - INJECTION POINT: 28853455

28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
2885342E: 85 C0                          -  test eax,eax
28853430: 0F 84 D3 00 00 00              -  je 28853509
28853436: 81 BD 78 FE FF FF 49 01 00 00  -  cmp [ebp-00000188],00000149
28853440: 74 6F                          -  je 288534B1
28853442: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853448: 3B 58 04                       -  cmp ebx,[eax+04]
2885344B: 0F 83 94 03 00 00              -  jae 288537E5
28853451: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
// ---------- INJECTING HERE ----------
28853455: FF 88 A4 00 00 00              -  dec [eax+000000A4]
// ---------- DONE INJECTING  ----------
2885345B: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853461: 3B 58 04                       -  cmp ebx,[eax+04]
28853464: 0F 83 7B 03 00 00              -  jae 288537E5
2885346A: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
2885346E: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853475: 7F 3A                          -  jg 288534B1
28853477: B9 AC 4F 74 07                 -  mov ecx,07744FAC
2885347C: E8 47 FC 0C D9                 -  call 019230C8
28853481: 89 85 70 FD FF FF              -  mov [ebp-00000290],eax
28853487: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sweet option! It's worth asking if you're using an AMD or Intel build as it affects the offsets depending on which you're using.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Entropii002
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Posts: 8
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

Is it possible to make a loot multiplier table like "Fargo's Loot Bonus" mod on Tmodloader?
Or maybe like "First Try" mod that gives the best prefix for all equipment when you reforge it on the first try at Goblin Tinkerer? (Because who wants to pay 999 platinum just to get a "Legendary" prefix on a Copper Shortsword)

User avatar
Compeador
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Posts: 13
Joined: Sun Nov 04, 2018 7:26 am
Reputation: 2

Re: Terraria 1.4 [Steam] [UPDATED]

Post by Compeador »

wooteevar wrote:
Thu Jul 09, 2020 7:57 pm
Compeador wrote:
Thu Jul 09, 2020 12:05 pm
IDK whether it's been posted, I made a cheat that allows you to unlock any chest without keys, good treasure hunting in dungeons everyone (just copy paste the code below in CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15508</ID>
      <Description>"Picklock Chest"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(INJ_CHEST_KEY,Terraria.Player::TileInteractionsUse+33B1)
define(INJ_CHEST_KEY_PASS,Terraria.Chest::Unlock+17A)
define(INJ_CHEST_FREE_KEY,Terraria.Player::TileInteractionsUse+3415)

[ENABLE]
assert(INJ_CHEST_KEY,3B 85 78 FE FF FF 0F 85)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov eax,[ebp-188]
  jmp code

code:
  cmp eax,[ebp-00000188]
  jmp return

INJ_CHEST_KEY:
  jmp newmem
  nop
return:

// ==============================
assert(INJ_CHEST_KEY_PASS,75 07 33 C0 E9 50 01 00 00 C7) // should be unique
alloc(newmem2,$1000)

label(code2)
label(return2)

newmem2:
  jmp Terraria.Chest::Unlock+183
  jmp return2

code2:
  jne Terraria.Chest::Unlock+183
  xor eax,eax
  jmp Terraria.Chest::Unlock+2D3
  jmp return2

INJ_CHEST_KEY_PASS:
  jmp newmem2
  nop 4
return2:

// ==============================
assert(INJ_CHEST_FREE_KEY,FF 88 A4 00 00 00)
alloc(newmem5,$1000)

label(code5)
label(return5)

newmem5:
  jmp return5

code5:
  dec [eax+000000A4]
  jmp return5

INJ_CHEST_FREE_KEY+01:
  jmp newmem5
  nop
return5:


[DISABLE]

INJ_CHEST_KEY:
  db 3B 85 78 FE FF FF

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 288533F1

288533B9: C7 85 78 FE FF FF 6A 12 00 00  -  mov [ebp-00000188],0000126A
288533C3: C7 85 80 FE FF FF 01 00 00 00  -  mov [ebp-00000180],00000001
288533CD: 33 DB                          -  xor ebx,ebx
288533CF: 83 FB 3A                       -  cmp ebx,3A
288533D2: 0F 8D 3B 01 00 00              -  jnl 28853513
288533D8: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
288533DE: 3B 58 04                       -  cmp ebx,[eax+04]
288533E1: 0F 83 FE 03 00 00              -  jae 288537E5
288533E7: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
288533EB: 8B 80 90 00 00 00              -  mov eax,[eax+00000090]
// ---------- INJECTING HERE ----------
288533F1: 3B 85 78 FE FF FF              -  cmp eax,[ebp-00000188]
// ---------- DONE INJECTING  ----------
288533F7: 0F 85 0C 01 00 00              -  jne 28853509
288533FD: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853403: 3B 58 04                       -  cmp ebx,[eax+04]
28853406: 0F 83 D9 03 00 00              -  jae 288537E5
2885340C: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
28853410: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853417: 0F 8E EC 00 00 00              -  jng 28853509
2885341D: 8B 8D 90 FE FF FF              -  mov ecx,[ebp-00000170]
28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
}
INJ_CHEST_KEY_PASS:
  db 75 07 33 C0 E9 50 01 00 00

dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: 1C30245A

1C30241B: FF 24 95 C8 25 30 1C  -  jmp dword ptr [edx*4+1C3025C8]
1C302422: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302429: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302430: B9 13 00 00 00        -  mov ecx,00000013
1C302435: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30243B: E9 95 00 00 00        -  jmp 1C3024D5
1C302440: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302447: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30244E: E9 82 00 00 00        -  jmp 1C3024D5
1C302453: 80 3D 04 0A 12 07 00  -  cmp byte ptr [07120A04],00
// ---------- INJECTING HERE ----------
1C30245A: 75 07                 -  jne 1C302463
1C30245C: 33 C0                 -  xor eax,eax
1C30245E: E9 50 01 00 00        -  jmp 1C3025B3
// ---------- DONE INJECTING  ----------
1C302463: C7 45 E8 B4 00 00 00  -  mov [ebp-18],000000B4
1C30246A: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302471: B9 14 00 00 00        -  mov ecx,00000014
1C302476: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30247C: EB 57                 -  jmp 1C3024D5
1C30247E: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302485: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30248C: EB 47                 -  jmp 1C3024D5
1C30248E: 33 C0                 -  xor eax,eax
1C302490: E9 1E 01 00 00        -  jmp 1C3025B3
}
INJ_CHEST_FREE_KEY+01:
  db FF 88 A4 00 00 00

dealloc(newmem5)

{
// ORIGINAL CODE - INJECTION POINT: 28853455

28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
2885342E: 85 C0                          -  test eax,eax
28853430: 0F 84 D3 00 00 00              -  je 28853509
28853436: 81 BD 78 FE FF FF 49 01 00 00  -  cmp [ebp-00000188],00000149
28853440: 74 6F                          -  je 288534B1
28853442: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853448: 3B 58 04                       -  cmp ebx,[eax+04]
2885344B: 0F 83 94 03 00 00              -  jae 288537E5
28853451: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
// ---------- INJECTING HERE ----------
28853455: FF 88 A4 00 00 00              -  dec [eax+000000A4]
// ---------- DONE INJECTING  ----------
2885345B: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853461: 3B 58 04                       -  cmp ebx,[eax+04]
28853464: 0F 83 7B 03 00 00              -  jae 288537E5
2885346A: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
2885346E: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853475: 7F 3A                          -  jg 288534B1
28853477: B9 AC 4F 74 07                 -  mov ecx,07744FAC
2885347C: E8 47 FC 0C D9                 -  call 019230C8
28853481: 89 85 70 FD FF FF              -  mov [ebp-00000290],eax
28853487: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sweet option! It's worth asking if you're using an AMD or Intel build as it affects the offsets depending on which you're using.
Maybe Intel build (I'm not certain lol)
If that doesn't work for you, you can try to using aobscan instead of define Terraria's symbol address

User avatar
Entropii002
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Posts: 8
Joined: Fri May 29, 2020 4:44 pm
Reputation: 0

Re: Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

Compeador wrote:
Sat Jul 18, 2020 2:41 am
wooteevar wrote:
Thu Jul 09, 2020 7:57 pm
Compeador wrote:
Thu Jul 09, 2020 12:05 pm
IDK whether it's been posted, I made a cheat that allows you to unlock any chest without keys, good treasure hunting in dungeons everyone (just copy paste the code below in CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15508</ID>
      <Description>"Picklock Chest"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(INJ_CHEST_KEY,Terraria.Player::TileInteractionsUse+33B1)
define(INJ_CHEST_KEY_PASS,Terraria.Chest::Unlock+17A)
define(INJ_CHEST_FREE_KEY,Terraria.Player::TileInteractionsUse+3415)

[ENABLE]
assert(INJ_CHEST_KEY,3B 85 78 FE FF FF 0F 85)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov eax,[ebp-188]
  jmp code

code:
  cmp eax,[ebp-00000188]
  jmp return

INJ_CHEST_KEY:
  jmp newmem
  nop
return:

// ==============================
assert(INJ_CHEST_KEY_PASS,75 07 33 C0 E9 50 01 00 00 C7) // should be unique
alloc(newmem2,$1000)

label(code2)
label(return2)

newmem2:
  jmp Terraria.Chest::Unlock+183
  jmp return2

code2:
  jne Terraria.Chest::Unlock+183
  xor eax,eax
  jmp Terraria.Chest::Unlock+2D3
  jmp return2

INJ_CHEST_KEY_PASS:
  jmp newmem2
  nop 4
return2:

// ==============================
assert(INJ_CHEST_FREE_KEY,FF 88 A4 00 00 00)
alloc(newmem5,$1000)

label(code5)
label(return5)

newmem5:
  jmp return5

code5:
  dec [eax+000000A4]
  jmp return5

INJ_CHEST_FREE_KEY+01:
  jmp newmem5
  nop
return5:


[DISABLE]

INJ_CHEST_KEY:
  db 3B 85 78 FE FF FF

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 288533F1

288533B9: C7 85 78 FE FF FF 6A 12 00 00  -  mov [ebp-00000188],0000126A
288533C3: C7 85 80 FE FF FF 01 00 00 00  -  mov [ebp-00000180],00000001
288533CD: 33 DB                          -  xor ebx,ebx
288533CF: 83 FB 3A                       -  cmp ebx,3A
288533D2: 0F 8D 3B 01 00 00              -  jnl 28853513
288533D8: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
288533DE: 3B 58 04                       -  cmp ebx,[eax+04]
288533E1: 0F 83 FE 03 00 00              -  jae 288537E5
288533E7: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
288533EB: 8B 80 90 00 00 00              -  mov eax,[eax+00000090]
// ---------- INJECTING HERE ----------
288533F1: 3B 85 78 FE FF FF              -  cmp eax,[ebp-00000188]
// ---------- DONE INJECTING  ----------
288533F7: 0F 85 0C 01 00 00              -  jne 28853509
288533FD: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853403: 3B 58 04                       -  cmp ebx,[eax+04]
28853406: 0F 83 D9 03 00 00              -  jae 288537E5
2885340C: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
28853410: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853417: 0F 8E EC 00 00 00              -  jng 28853509
2885341D: 8B 8D 90 FE FF FF              -  mov ecx,[ebp-00000170]
28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
}
INJ_CHEST_KEY_PASS:
  db 75 07 33 C0 E9 50 01 00 00

dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: 1C30245A

1C30241B: FF 24 95 C8 25 30 1C  -  jmp dword ptr [edx*4+1C3025C8]
1C302422: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302429: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302430: B9 13 00 00 00        -  mov ecx,00000013
1C302435: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30243B: E9 95 00 00 00        -  jmp 1C3024D5
1C302440: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302447: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30244E: E9 82 00 00 00        -  jmp 1C3024D5
1C302453: 80 3D 04 0A 12 07 00  -  cmp byte ptr [07120A04],00
// ---------- INJECTING HERE ----------
1C30245A: 75 07                 -  jne 1C302463
1C30245C: 33 C0                 -  xor eax,eax
1C30245E: E9 50 01 00 00        -  jmp 1C3025B3
// ---------- DONE INJECTING  ----------
1C302463: C7 45 E8 B4 00 00 00  -  mov [ebp-18],000000B4
1C30246A: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C302471: B9 14 00 00 00        -  mov ecx,00000014
1C302476: FF 15 EC 2C 10 1C     -  call dword ptr [1C102CEC]
1C30247C: EB 57                 -  jmp 1C3024D5
1C30247E: C7 45 E8 24 00 00 00  -  mov [ebp-18],00000024
1C302485: C7 45 E4 0B 00 00 00  -  mov [ebp-1C],0000000B
1C30248C: EB 47                 -  jmp 1C3024D5
1C30248E: 33 C0                 -  xor eax,eax
1C302490: E9 1E 01 00 00        -  jmp 1C3025B3
}
INJ_CHEST_FREE_KEY+01:
  db FF 88 A4 00 00 00

dealloc(newmem5)

{
// ORIGINAL CODE - INJECTION POINT: 28853455

28853423: 8B 95 8C FE FF FF              -  mov edx,[ebp-00000174]
28853429: E8 B2 EE AA F3                 -  call 1C3022E0
2885342E: 85 C0                          -  test eax,eax
28853430: 0F 84 D3 00 00 00              -  je 28853509
28853436: 81 BD 78 FE FF FF 49 01 00 00  -  cmp [ebp-00000188],00000149
28853440: 74 6F                          -  je 288534B1
28853442: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853448: 3B 58 04                       -  cmp ebx,[eax+04]
2885344B: 0F 83 94 03 00 00              -  jae 288537E5
28853451: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
// ---------- INJECTING HERE ----------
28853455: FF 88 A4 00 00 00              -  dec [eax+000000A4]
// ---------- DONE INJECTING  ----------
2885345B: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
28853461: 3B 58 04                       -  cmp ebx,[eax+04]
28853464: 0F 83 7B 03 00 00              -  jae 288537E5
2885346A: 8B 44 98 08                    -  mov eax,[eax+ebx*4+08]
2885346E: 83 B8 A4 00 00 00 00           -  cmp dword ptr [eax+000000A4],00
28853475: 7F 3A                          -  jg 288534B1
28853477: B9 AC 4F 74 07                 -  mov ecx,07744FAC
2885347C: E8 47 FC 0C D9                 -  call 019230C8
28853481: 89 85 70 FD FF FF              -  mov [ebp-00000290],eax
28853487: 8B 86 C4 00 00 00              -  mov eax,[esi+000000C4]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sweet option! It's worth asking if you're using an AMD or Intel build as it affects the offsets depending on which you're using.
Maybe Intel build (I'm not certain lol)
If that doesn't work for you, you can try to using aobscan instead of define Terraria's symbol address
For real, how did you add a code to CE? I've been trying to add a code using the auto assemble window but it always says "Error in line 1 (blablabla) : This instruction can't be compiled". Am I doing it wrong?

I'm really new to CE so I don't know what the hell is going on :|

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

Entropii002 wrote:
Sun Jul 19, 2020 10:48 am
For real, how did you add a code to CE? I've been trying to add a code using the auto assemble window but it always says "Error in line 1 (blablabla) : This instruction can't be compiled". Am I doing it wrong?
I'm really new to CE so I don't know what the hell is going on :|
1: You need to copy the code
2: Open Cheat engine or the Terraria cheat table
3: Paste by doing Ctrl+V or Right click > Paste

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Entropii002
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

okami_x wrote:
Sun Jul 19, 2020 12:16 pm
Entropii002 wrote:
Sun Jul 19, 2020 10:48 am
For real, how did you add a code to CE? I've been trying to add a code using the auto assemble window but it always says "Error in line 1 (blablabla) : This instruction can't be compiled". Am I doing it wrong?
I'm really new to CE so I don't know what the hell is going on :|
1: You need to copy the code
2: Open Cheat engine or the Terraria cheat table
3: Paste by doing Ctrl+V or Right click > Paste
:shock: :shock: :shock:
But..... you said I have to open the auto assemble thing and paste it there
Was it always that easy? :mellow: Man I feel so dumb now...
Thank you btw

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by GhostNT »

Table update for AMD. Included update Intel table
Updated:
Unlock Journey menu [Unlocked FarPlacementRange and DifficultySlider. Now all options work.]
LocalPlayer [Fix outdated offsets.]
Extend Reach (x10)
Force Prefix
More Minions
More Sentries
Disable Add Buffs [Was rewrited and now using structure "player" for offsets.]

Fixed:
Allow Stacked Accessories [It worked incorrectly, broke Right click item increase amount, and maybe something else.]

Added:
Increase Tools Speed (pickaxe, axe, hammer)
Increase Block Placement Speed
Allow Extra Accessories Slots (Expert + Master)
Damage to friendly NPCs
Invincible friendly NPCs (also for Damage to friendly NPCs) [They ignoring any damage and buffs.]
Replacing Spawned Items ID (Allowed ID 1-5044, 0 - not replace)
Show ActiveWorld, Info for Creating (Only read)

Renamed:
Unlock Journey menu > Unlock Journey powers for all difficulties
Allow Stacked Accessories > Allow Equip Duplicate Accessories
Allow Non-Vanity Accessories to Vanity Slots > Allow Equip Non-Vanity Accessories to Social Slots
No Drop Banners > Don't Drop Banners
All projectiles Ignore Water > All projectiles Ignore liquid

The second table contains things that need improvement, for which I do not have time. Perhaps this is useful to someone else.

Replacing Spawned NPC ID (0 - not replace) [Affects the bestiary. It will never be able to work with multi-part NPCs. You also need to remember about despawn.]
Drop almost all [Perhaps also affects the bestiary. Broken chains of rules and the rules themselves 100% work. Were not broken, the rules of choosing one thing from the set. Even without this, too many things drops. I did not combine it into one script, just activate them all.]
LocalPlayer [Turning off may cause the game to crash. Added Item Editor that supported all player's slots. Select the desired slot using Item Slot.]
Attachments
Terraria 1.4.0.5 AMD Steam.CT
(267.08 KiB) Downloaded 1056 times
WIP.CT
(59.13 KiB) Downloaded 170 times

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by zxcv1541 »

GhostNT wrote:
Wed Jul 22, 2020 10:14 am
Table update for AMD. Included update Intel table
Updated:
Unlock Journey menu [Unlocked FarPlacementRange and DifficultySlider. Now all options work.]
LocalPlayer [Fix outdated offsets.]
Extend Reach (x10)
Force Prefix
More Minions
More Sentries
Disable Add Buffs [Was rewrited and now using structure "player" for offsets.]

Fixed:
Allow Stacked Accessories [It worked incorrectly, broke Right click item increase amount, and maybe something else.]

Added:
Increase Tools Speed (pickaxe, axe, hammer)
Increase Block Placement Speed
Allow Extra Accessories Slots (Expert + Master)
Damage to friendly NPCs
Invincible friendly NPCs (also for Damage to friendly NPCs) [They ignoring any damage and buffs.]
Replacing Spawned Items ID (Allowed ID 1-5044, 0 - not replace)
Show ActiveWorld, Info for Creating (Only read)

Renamed:
Unlock Journey menu > Unlock Journey powers for all difficulties
Allow Stacked Accessories > Allow Equip Duplicate Accessories
Allow Non-Vanity Accessories to Vanity Slots > Allow Equip Non-Vanity Accessories to Social Slots
No Drop Banners > Don't Drop Banners
All projectiles Ignore Water > All projectiles Ignore liquid

The second table contains things that need improvement, for which I do not have time. Perhaps this is useful to someone else.

Replacing Spawned NPC ID (0 - not replace) [Affects the bestiary. It will never be able to work with multi-part NPCs. You also need to remember about despawn.]
Drop almost all [Perhaps also affects the bestiary. Broken chains of rules and the rules themselves 100% work. Were not broken, the rules of choosing one thing from the set. Even without this, too many things drops. I did not combine it into one script, just activate them all.]
LocalPlayer [Turning off may cause the game to crash. Added Item Editor that supported all player's slots. Select the desired slot using Item Slot.]
Can you tell me your discord?

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by GhostNT »

zxcv1541 wrote:
Fri Jul 24, 2020 8:39 am
Can you tell me your discord?
I don't have discord.

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by fun840 »

Is there a way to get this to work with TModLoader? I think all the values are switched around, so it doesnt work

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

fun840 wrote:
Fri Jul 24, 2020 9:39 pm
Is there a way to get this to work with TModLoader? I think all the values are switched around, so it doesnt work
You can find a TModLoader version 0.11.7.5 Table for Intel and AMD a few posts back or searching for TModLoader.
The TModLoader table doesn't work with all mod combinations, so try to disable some mods if the scripts don't work.

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by bruhboylol »

Is there going to be a intel table update any time soon? I would really like the features GhostNT added to work with intel too.

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

bruhboylol wrote:
Mon Jul 27, 2020 3:27 pm
Is there going to be a intel table update any time soon? I would really like the features GhostNT added to work with intel too.
Update for Intel version

Updated:
-Intel version of the scripts made by GhostNT
-Force effects (Armor Penetration, noFallDmg, Force Shadow Dodge, No Knockback, Spelunker)
Attachments
Terraria 1.4.0.5 Intel.CT
(628.39 KiB) Downloaded 1108 times

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by bruhboylol »

okami_x wrote:
Mon Jul 27, 2020 4:01 pm
bruhboylol wrote:
Mon Jul 27, 2020 3:27 pm
Is there going to be a intel table update any time soon? I would really like the features GhostNT added to work with intel too.
Update for Intel version

Updated:
-Intel version of the scripts made by GhostNT
-Force effects (Armor Penetration, noFallDmg, Force Shadow Dodge, No Knockback, Spelunker)
thanks alot

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by NumberXer0 »

okami_x wrote:
Mon Jul 27, 2020 4:01 pm
bruhboylol wrote:
Mon Jul 27, 2020 3:27 pm
Is there going to be a intel table update any time soon? I would really like the features GhostNT added to work with intel too.
Update for Intel version

Updated:
-Intel version of the scripts made by GhostNT
-Force effects (Armor Penetration, noFallDmg, Force Shadow Dodge, No Knockback, Spelunker)
Is there an updated version for tModLoader?

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