Hello, well I know I already asked about this, but nobody answered me, probably nobody knows how to, but is there someone who can make all the projectiles follow their target? like the clorophite bullets? but with every projectile?. thanks in advance.
The tmodloader cheat table works really well, but I have a question. I tried to use the base damage multiplier x10, but it seems to only work for melee, magic, and ranger weapons. It doesn't boost my minions damage. Does anyone know why and if this can be fixed? I have AMD too.
I stole the latest version of the Intel 1.3.5.3 script I could find and patched as much of it as I could into tModLoader64bit v0.11.8.3!
I also went ahead and put the script into Okami-X's newer organizational style.
Some notes:
Since this is much less likely to get updates from common users, I added details to a bunch (but not all) of the scripts with step-by-step instructions on how I updated them so others with less knowledge can fix it behind me.
For some reason, certain addresses in the 64bit version of tModLoader don't load until after you have done something specific. So don't freak out if you use the table and a script doesn't immediately work. You just need to do something and reattach the process to cheat engine once you have finished. a list includes:
Fishing scripts require you to catch a fish first.
Functional Social Slots requires that you first open the menu and highlight an item.
Infinite Mana requires you to use Mana first.
Disable Collision requires you to take damage first.
No Death requires you to die first (Sorry hardcore players)
This is for Intel machines. I don't have an AMD processer with which to test others.
I used the steam version of this game.
This Will Not Work on the 32bit version of tModLoader.
Since I found these values with a heavily modded version of tModLoader64bit. It's possible some of these won't work for you. If you have a problem give me a holler.
For the scripts that are either missing or not updated, it's simply due to my lack of skill with cheat engine, or I couldn't figure out how the original cheat designer found the information, to begin with. If anyone knows what methods were used to find some of those values, please let me know, and if I'm still around/have time/remember, ill update the table to include it. In particular, I'm really interested in figuring out how the values for "Craft Anything" were originally found.
Thanks and Happy Cheating!
Change Log:
(3/30/2021)
- Fixed the functional social slots script so it can now work with the extra accessory slots script.
(4/4/2021)
- Player pointers stopped working when I tested in vulcan. Should now work in both vulkan and not vulkan modes.
- Upon reaching hard mode in an expert world, if you ate the thing that gives you more accessory slots the "extra slots" script broke. This has been fixed.
- Updated version number to reflect current tModLoader version.
(4/6/2021)
-Player Pointers are just a bit more efficient now (and less time-consuming for me to fix).
-Local player pointer should work now. Could be buggy through.
-Fixed the "No Death" script. Unfortunately, the hook for it doesn't appear until you die at least once.
-Added "find last projectile fired" pointer script. might be buggy still. (y'all are welcome this took me a whole day)
-Added all projectiles fire through walls script.
I'm just checking to see if you've had any luck with figuring out the craft anything for tmod. I've spent the last 5 straight hours debugging and trying to get it to work but I simply cannot. I'm pretty positive I found the right 3 addresses (the first two are the same commands, the latter is pushed waaay down the list @ Terraria.Recipe::FindRecipes+8EE I'm pretty sure).
The problem appears to be a jump command at the start of the FindRecipes class, skipping the recipes section entirely. Even without a script running and breakpoints added the code is never read from the findrecipes unless you get rid of that jump that goes to a random address.
Terraria 1.4.2 does not have this weird-ass jump, and because of that everything seems to work peachy keen. I've gone ahead and attached a comparison from the 1.4.2 (left) to the 1.3.5 (right) as well as the relevant scripts. Got any idea? I really want to solve this, it's become a bit of a personal challenge. I gotta make the hair-loss worth it.
Note: Right click image > Open in new tab to get full resolution.