Terraria 1.4 [Steam] [UPDATED]

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Cheater69
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Re: First table

Post by Cheater69 »

we all gotta start somewhere
I can think of a few games that does not have cheat tables or cheat mods.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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EphenSteve
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Re: First table

Post by EphenSteve »

Cheater69 wrote:
Wed Jul 07, 2021 11:50 pm
we all gotta start somewhere
I can think of a few games that does not have cheat tables or cheat mods.
do it.

Cheater69
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Cheater69 »

Steve, check my old thread requests... I cannot do it here.

StarkSint
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by StarkSint »

Awhile ago there was a cheat table that would effect the max mob count and spawn rate so you could have 2x,5x,10x,100x or more mobs spawning. Helped with grinding out rares and banners.

Is that still possible?

IgnisMare
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by IgnisMare »

Trying to update "Functional Social Slots" for tmodloader 0.11.8.4 but can't find the force unlock address. Currently, it gives only a prefix bonus.

Code: Select all

[ENABLE]
// Draw Social Slot Tooltips
define(cAccessM, Terraria.Main::MouseText_DrawItemTooltip+3AA)
assert(cAccessM, 80 B8 48 01 00 00 00)

cAccessM:
 db 90 90 90 90 90 90 90

registersymbol(cAccessM)
// Check Item Stat Update
define(cAcces1, Terraria.Player::UpdateEquips+7B)
assert(cAcces1,83 C0 08 3B F8)
alloc(cAcces1Mem,$1000)

label(cAcces1Code)
label(cAcces1Return)

cAcces1Mem:
cAcces1Code:
  add eax,12
  cmp edi,eax
  jmp cAcces1Return

cAcces1:
  jmp cAcces1Code
cAcces1Return:
registersymbol(cAcces1)


[DISABLE]
cAccessM:
  db 80 B8 48 01 00 00 00
unregistersymbol(cAccessM)

cAcces1:
  db 83 C0 08 3B F8
unregistersymbol(cAcces1)
dealloc(cAcces1Mem)

nastro
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by nastro »

hey, does anyone have a cheat table to tModLoader v0.11.8.4?

tfigment
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by tfigment »

CalmButton248 wrote:
Sun Jul 04, 2021 5:44 pm
any plans on a 1.4.2.3 AMD version? Thank you for your time Developers.

I used the 1.4.2.3 Intel version on my AMD and it works fine, however, some of the features don't work (at least on my end) such as:

- UNLOCKS
  • - Unlock Journey menu for all difficulties
  • - Craft Anything
- PROJECTILES
  • - All projectiles pass through tiles
  • - All projectiles penetrate unlimited targets
  • - All projectiles Ignore Water
- EFFECTS
  • - No Potion SickNess
  • - No Mana Sickness
A recommendation: would it be possible to add the Hunter / Dangersense potion effect on Force EFFECTS? If not, understandable.
Updated table for GOG/AMD version (assuming no different between Steam/Gog but not sure). I've not tested all of fixes but table was written defensively so easy to update and trust that if it activates its mostly right.
Attachments
Terraria_1.4.2.3_GOG_AMD.CT
1.4.2.3 for GOG / AMD
(422.71 KiB) Downloaded 241 times

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Taxista
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Taxista »

Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.
Attachments
Tmodloader v0.11.8.4 64bits(fixed).CT
(572.98 KiB) Downloaded 427 times
Tmodloader v0.11.8.4 64bits.CT
(572.98 KiB) Downloaded 91 times
Last edited by Taxista on Sun Aug 08, 2021 4:53 pm, edited 1 time in total.

pozy2033pozy
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by pozy2033pozy »

And when will there be a version for AMD?

CalmButton248
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by CalmButton248 »

Taxista wrote:
Sat Jul 31, 2021 7:18 pm
Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.
an AMD release of that would be awesome. Thank you for your time developers!

Tess
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Tess »

Anyone managed to update Craft Anything for tmodloader?

Vainglare
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Vainglare »

Taxista wrote:
Sat Jul 31, 2021 7:18 pm
Updated table for Tmodloader v0.11.8.4 64bits. I only updated the functional social slots, now works. Tested with big mods like Calamity, Thorium, Fargos... and works. Also works with tmodloader without mods. It's for Intel processors.
I've tried it on tmodloader 64 bits 0.11.8.4 steam version but i cannot enable any scripts whatsoever, with or without any mods. I'm also running an intel processor and with cheat engine 7.2
Last edited by Vainglare on Mon Aug 23, 2021 5:35 pm, edited 1 time in total.

Garantisu12345
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Garantisu12345 »

Ummm... Sorry about that...

Can someone make a "Function Social Slots" for Cheat engine 6.4? (Terraria v.1.4.2.3)
Because my computer is in trouble, I use CE 6.4 for now.

smashbro596
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by smashbro596 »

pokelover12 wrote:
Tue Sep 07, 2021 1:54 am
THIS BULLHONKY DOESN"T WORK!!! YOU ALL SUCK AND YALL NEED TO GET OFF THE INTERNET WITH YOUR TROLLS AND EAT BIG FAT PINK FILTHY WORMS ON YOUR WAY OUT!!!!!!!!!!!!!!! :evil: :evil: :evil: :evil: [ENABLE]
//define(player, Terraria.Lighting::LightTiles+10e)
define(player, Terraria.Lighting::LightTiles+128)
assert(player, ?? ?? ?? ?? 8b 15 ?? ?? ?? ?? 3b 50 04)

label(players)
registersymbol(players)

player:
players:

[DISABLE]
unregistersymbol(players)
I MEAN WHAT IS THIS TRASH, HUH? HUUUUUUH?
first off, you can swear here.
second, before assuming anything doesn't work, ask yourself: "how does this work? what do i do with this?"
it likely works, but not in the way you intend to do it.
third, and i need you to follow me on this: throwing a tantrum isn't gonna make anyone eager to help you out. very likely you're a troll yourself. i could just remain silent, but when people say don't feed the trolls, that means you're not feeding 'em enough.
feed em til they explode from overeating, that's how i do.

3yb0sspls
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by 3yb0sspls »

Anyone know why I can't check the boxes? I am using Tmodloader 0.11.8.4 and the table "Tmodloader v0.11.8.4 64bits(fixed)". Other games' scripts work just fine, the one on this forum however doesn't. When I rightclick any box it shows an error above "delete this record". For example, if I check the infinite mana box it shows:

"<<Error in line X (assert(Terraria.Player::CheckMana+4E,29,BE 28 04 00 00)) :Failure determining what Terraria.Player::CheckMana+4E means>>"

The only boxes working, are compact CE Mode and collapsable entries.

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