Terraria 1.4 [Steam] [UPDATED]

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Las0mbra
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Terraria 1.4 [Steam] [UPDATED]

Post by Las0mbra »

FOWARDROTARY, post: 136021, member: 41689 wrote:
Works



Works like an absolute charm! That is really good, mabye on improving this (excuse me i have no knowledge of coding of making tables, so if this sounds impossible please forgive me lol) you can set the id values of each crate to override all other catches o that you can only fish crates? i have no idea how this would wok, sorry, but this is really good, thanks for the help and feedback!


Like so often it's just having the right idea at the right time. Thanks to the people who created the Player Structure I could find out where the game increases the crate chance when the player has the corresponding Potion Buff.



Unfortunately it doesn't seem to work perfectly for Lava. I get about 50/50 Obsidifish and Hellstone Create. There could be more oddity with other biomes, I have only tested a hand full.




Code: Select all






  

    

      10951

      "Always Fish Crates (Almost)"

      

      Auto Assembler Script

      { Game   : Terraria.exe

  Version: 

  Date   : 2020-05-21

  Author : OliSt



  This script does blah blah blah

}



define(address,Terraria.Projectile::FishingCheck_RollDropLevels+42)

define(bytes,C7 45 E4 0A 00 00 00)



[ENABLE]



assert(address,bytes)

alloc(newmem,$1000)



label(code)

label(return)



newmem:

  mov [ebp-1C],000000C8

  jmp return



code:

  mov [ebp-1C],0000000A

  jmp return



address:

  jmp newmem

  nop 2

return:



[DISABLE]



address:

  db bytes

  // mov [ebp-1C],0000000A



dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: Terraria.Projectile::FishingCheck_RollDropLevels+42



1AA18191: F7 F9                 -  idiv ecx

1AA18193: 8B D8                 -  mov ebx,eax

1AA18195: B8 CA 08 00 00        -  mov eax,000008CA

1AA1819A: 99                    -  cdq 

1AA1819B: F7 F9                 -  idiv ecx

1AA1819D: 89 45 E8              -  mov [ebp-18],eax

1AA181A0: B8 94 11 00 00        -  mov eax,00001194

1AA181A5: 99                    -  cdq 

1AA181A6: F7 F9                 -  idiv ecx

1AA181A8: 8B F8                 -  mov edi,eax

// ---------- INJECTING HERE ----------

1AA181AA: C7 45 E4 0A 00 00 00  -  mov [ebp-1C],0000000A

// ---------- DONE INJECTING  ----------

1AA181B1: A1 B4 5C 2F 06        -  mov eax,[062F5CB4]

1AA181B6: 8B 56 7C              -  mov edx,[esi+7C]

1AA181B9: 3B 50 04              -  cmp edx,[eax+04]

1AA181BC: 0F 83 16 01 00 00     -  jae 1AA182D8

1AA181C2: 8B 44 90 08           -  mov eax,[eax+edx*4+08]

1AA181C6: 80 B8 E2 05 00 00 00  -  cmp byte ptr [eax+000005E2],00

1AA181CD: 74 04                 -  je 1AA181D3

1AA181CF: 83 45 E4 0A           -  add dword ptr [ebp-1C],0A

1AA181D3: 83 7D F0 02           -  cmp dword ptr [ebp-10],02

1AA181D7: 7D 07                 -  jnl 1AA181E0

}



    

  





How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Terraria Always Fish Crates (Almost).ct
Extention Table containing only "Always Fish Creates (Almost)"
(2.16 KiB) Downloaded 64 times
Last edited by Las0mbra on Thu May 21, 2020 1:13 am, edited 1 time in total.

hiroisekai
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Terraria 1.4 [Steam] [UPDATED]

Post by hiroisekai »

Looks like there was another update of 5mbs that broke the 1.4 mod posted.

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Las0mbra
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Terraria 1.4 [Steam] [UPDATED]

Post by Las0mbra »

Only Script I wrote/updated that broke with 1.4.0.3 was Set Fished Item by ID. But I took the opportunity to unite them.



Options:

- Extended Grab Radius (x10)

- Set Luck Value

- Set Fished Item by ID

- Always Fish Crates (Almost) [Doesn't work for Lava]



// Edit: Typo eliminated
Last edited by Las0mbra on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Therealbanner7
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Terraria 1.4 [Steam] [UPDATED]

Post by Therealbanner7 »

Yo sorry for being dumb but can someone explain how to add all the tables together for me? Also if someone has already done this could i get that table?

Jessen
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Terraria 1.4 [Steam] [UPDATED]

Post by Jessen »

Extended reach got chomped in half by the 1.4.0.3 update.

Therealbanner7
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Terraria 1.4 [Steam] [UPDATED]

Post by Therealbanner7 »

I was just blind and didnt see the copy/past buttons in the menu sorry for being dumb

wooteevar
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Terraria 1.4 [Steam] [UPDATED]

Post by wooteevar »

[QUOTE="Therealbanner7, post: 136053, member: 41728"]

Yo sorry for being dumb but can someone explain how to add all the tables together for me? Also if someone has already done this could i get that table?

[/QUOTE]



To simplify, edit the .ct files and copy/paste the contents from one into the other.

Therealbanner7
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Terraria 1.4 [Steam] [UPDATED]

Post by Therealbanner7 »

[QUOTE="wooteevar, post: 136059, member: 21189"]

To simplify, edit the .ct files and copy/paste the contents from one into the other.

[/QUOTE]

yeah saw that after i posted that i should have messed around with it first

Vortox14
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Terraria 1.4 [Steam] [UPDATED]

Post by Vortox14 »

For "Extended Reach x10" script.

[CODE]define(reachx, Terraria.Player::ResetEffects+967)

define(reachy, Terraria.Player::ResetEffects+971)

[ENABLE]

assert(reachx, C7 05 ?? 0A ?? 0? 05 00 00 00)

assert(reachy, C7 05 ?? 0A ?? 0? 04 00 00 00)



reachx+6:

db 32 00 00 00



reachy+6:

db 28 00 00 00



[DISABLE]

reachx+6:

db 05 00 00 00

reachy+6:

db 04 00 00 00

[/CODE]

If someone could test it, I would appreciate it.

It has been working for me so far, i'm wondering it'll work for others.
Last edited by Vortox14 on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

alabasca
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Terraria 1.4 [Steam] [UPDATED]

Post by alabasca »

[QUOTE="Vortox14, post: 136065, member: 5256"]

For "Extended Reach x10" script.

[CODE]define(reachx, Terraria.Player::ResetEffects+967)

define(reachy, Terraria.Player::ResetEffects+971)

[ENABLE]

assert(reachx, C7 05 ?? 0A ?? 0? 05 00 00 00)

assert(reachy, C7 05 ?? 0A ?? 0? 04 00 00 00)



reachx+6:

db 32 00 00 00



reachy+6:

db 28 00 00 00



[DISABLE]

reachx+6:

db 05 00 00 00

reachy+6:

db 04 00 00 00

[/CODE]

If someone could test it, I would appreciate it.

It has been working for me so far, i'm wondering it'll work for others.

[/QUOTE]



It's work for me, tks

okami_x
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Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

Small Update for 1.4.0.3



-Fixed Set Run Speed

-The table now includes scripts made by Las0mbra. (These can be found in the "Scripts by Las0mbra" section of the table)
Las0mbra, post: 136052, member: 1280 wrote:
Only Script I wrote/updated that broke with 1.4.0.3 was Set Fished Item by ID. But I took the opportunity to unite them.



Options:

- Extended Grab Radius (x10)

- Set Luck Value

- Set Fished Item by ID

- Always Fish Crates (Almost) [Doesn't work for Lava]



// Edit: Typo eliminated


Important Info: The people that can't get any script to work even if they have Steam version and Intel CPU, make sure that you set "QuickLaunch" to false in the DocumentsMy GamesTerrariaconfig.json file.
Attachments
Terraria 1.4.0.3 Intel.CT
(675.93 KiB) Downloaded 60 times
Last edited by okami_x on Thu May 21, 2020 6:47 am, edited 1 time in total.

boogmenoot
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Terraria 1.4 [Steam] [UPDATED]

Post by boogmenoot »

Since Luck from Torches was [URL='https://terraria.gamepedia.com/1.4.0.3']removed[/URL] yesterday, it doesn't seem to work / be affected at all.

I tried spawning Ladybugs and killing them / popping some Luck-Potions, the Value will always be at 1.0f.



Can someone please take a look?

Thanks!

PRUTE
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Terraria 1.4 [Steam] [UPDATED]

Post by PRUTE »

This is okami_x's CT, I just sorted the functions a little.

Also added some simple things I did out of boredom (Even though these work for me I can't guarantee it will for anyone else, they are under the orange header, and are simple values manipulations).

Also, all credits go to the authors, I'm not claiming any of it to be mine.

I hope it's alright that I did that, if it's not just tell me, so I can remove it.

Also thanks to everyone working on this it's an amazing work.
Attachments
Terraria.CT
(291.5 KiB) Downloaded 59 times
Last edited by PRUTE on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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TheMenda
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Terraria 1.4 [Steam] [UPDATED]

Post by TheMenda »

Seems like 1.4.0.3 also broke My Player menu completely, at least it's not working for me.



[QUOTE="PRUTE, post: 136089, member: 41739"]

This is okami_x's CT, I just sorted the functions a little.

Also added some simple things I did out of boredom (Even though these work for me I can't guarantee it will for anyone else, they are under the orange header, and are simple values manipulations).

Also, all credits go to the authors, I'm not claiming any of it to be mine.

I hope it's alright that I did that, if it's not just tell me, so I can remove it.

Also thanks to everyone working on this it's an amazing work.

[/QUOTE]

The item stacks manipulation is a nice addition, thanks :D
Last edited by TheMenda on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

manbearbunny
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Terraria 1.4 [Steam] [UPDATED]

Post by manbearbunny »

These recent tables are not working for me on latest steam version with AMD processor.

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