Terraria 1.4 [Steam] [UPDATED]

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AlexS
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by AlexS »

Kurina wrote:
Sun Oct 30, 2022 12:14 am
Instant crash or just when pressed NUMPAD 0?
(Google translation)

Yes, it crashes when the "0" key is pressed. When I first activate AA and LUA after pressing the "0" key, nothing happens. If I re-activate LUA, then almost immediately after pressing the "0" key, the game crashes. I tried to reduce the values of 263 and 72 by 2-3 times, it also fails. The size of the world is big and small, the game is in the window. Maybe it depends on my computer.
Kurina wrote:
Sun Oct 30, 2022 12:14 am
It moves the lighting render area around.
Thanks for the explanation, I got it. In my script, I used almost the same method of sequentially "scanning" the entire map, only the script did not move the lighting area, but the position of the player or camera. For this reason, a discussion broke out (on another forum) which of the methods is more correct in terms of gameplay. If you move the player, then he "honestly" visits the entire map, while sometimes falling into inaccessible areas and, in addition, it is dangerous (health protection must be turned on). It is safe to move only the camera, but then the player will "see" those areas that he could not reach, which will possibly lead to violations of the gameplay. I haven't played this game much, so I don't know which method is preferable. Perhaps your method is the best. Thanks again.
By the way, while working on the script, I was convinced that it is better to scan not along the X axis, but along the Y axis, i.e. move the highlight area vertically. This opens up the entire map faster. This is because the illuminated area is larger in width than it is in height, so sequential movement from top to bottom reveals a larger area than when moving from left to right. This allows you to increase the size of the shift to "scan" the next strip.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Larkin
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Larkin »

does anyone have a solution to set item use speed and tile place speed not working?
just dosent do anything. you can enable but wont work...
was going to fix it myself but i just dont know where to start lol
im a bit of a nub

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Larkin
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Larkin »

nvm accy
did it myself
just changed the multiple fishing lines script
works like a charm
Attachments
usespeed.CT
use speed
(1.85 KiB) Downloaded 528 times

AlexS
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 12:58 pm, edited 1 time in total.

Aleekyyy
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Aleekyyy »

Larkin wrote:
Tue Nov 01, 2022 7:49 am
nvm accy
did it myself
just changed the multiple fishing lines script
works like a charm
I have two suggestions to your Cheat Table, if it's possible, of course.
1º - Add a option to edit the "Summon Tag Damage" from Whips. I know I can just edit the damage from the whip or the summon itself, but editing just the "Summon Tag Damage" is a thing that I've tried and failed.
2º - Add a option to extend the number of acessories slots. I know that the table already have the option to make "social slots" useful, but that option makes the armor in social slots useful too and it's another thing that I can't do myself (guess I'm too stupid).

Well, I know I ask much and even if you can't do any of this, I want to thank you for your Table, it's really funny to play with it.

AlexS
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 12:58 pm, edited 1 time in total.

Malphas
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Malphas »

I was wondering if anyone could fix the "Set Placement Base Speed (Tile / Wall)" cheat for Intel. I really hate building arenas with how slow placing blocks is compared to breaking them.

dogix
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by dogix »

can someone upload 1.4.4.8

Felixi0
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Felixi0 »

Hello my lovely game hackers! If someone can find the time to update for 1.4.4.8, I'd really appreciate it!

shakushi007
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by shakushi007 »

1.4.4.8 just released would someone update it please

Archerodees
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Archerodees »

-

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RinUshinawa
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by RinUshinawa »

shakushi007 wrote:
Thu Nov 10, 2022 2:44 am
1.4.4.8 just released would someone update it please
Just wait.

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Re: Terraria 1.4 [Steam] [UPDATED]

Post by vreejack »

1.4.4.9 now.

Archerodees
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Archerodees »

vreejack wrote:
Thu Nov 17, 2022 8:32 pm
1.4.4.9 now.
Hopefully it won't mess up any addresses if they're working on it.

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Kurina
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Kurina »

Archerodees wrote:
Thu Nov 17, 2022 10:30 pm
Hopefully it won't mess up any addresses if they're working on it.
It happened, but not hard to fix if i know what i'm looking for... There was also some offset changes ;-;

Updated some, enjoy ( idk if Terraria will have more hotfixes in the next days or not, so will not update the accessories for now, there's so many and i'm lazy )
Attachments
1.4.4.9 ( Intel ).CT
(322.03 KiB) Downloaded 3434 times
Last edited by Kurina on Sat Nov 19, 2022 12:09 am, edited 2 times in total.

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