Terraria 1.4 [Steam] [UPDATED]

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wooteevar
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Terraria 1.4 [Steam] [UPDATED]

Post by wooteevar »

Wow so I was actually a whole lot closer than I thought last night.



Thank you again so much for your information, it's really helpful!

[automerge]1591636789[/automerge]

17606 was kind enough to take time to help me understand a lot of this stuff now. With his help we updated most of the last 11.6.2 table to 11.7.4 for tModLoader.

Addresses for things like craft anything have changed pretty dramatically and are gonna take some time out but I now know enough to convert his intel scripts to AMD and update for address revisions.



1350 My problem as I've now learned is that the bytes found at +91 were entirely different from what was expected and we now need to dig to find where that address has moved. I don't know enough to find this presently and lack the tools to do it but I'll work at it as best as possible in the future. I'm going to check out some CE tutorials and figure out some more stuff. Thanks again for your breakdown, it really helped in my understanding.


ImpalaPUA, post: 138791, member: 2425 wrote:
Are force effects coming back?
In the meantime I'm now updating a table and checking to see if it was posted with all the updates. The last one I had for vanilla was 1.4.0.4 and I'm working on getting the forced effects working again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TModLoader01174.CT
(92.6 KiB) Downloaded 78 times
Last edited by wooteevar on Mon Jun 08, 2020 5:43 pm, edited 3 times in total.

Impala
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Terraria 1.4 [Steam] [UPDATED]

Post by Impala »

Are force effects coming back?

okami_x
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Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

TModloader 0.11.7.5 update for Intel



Fixed:

-My Player Pointer (works online + offline)

-Right Click Item Increases amount

-Always Fish Crates

-Light (Added Separated Red, Green and Blue light scripts)

-Nice Brightness

-Extend Reach

-Time Hacks



Not working:

-Craft Anything
Attachments
TModLoader01175.CT
(225.05 KiB) Downloaded 70 times
Terraria 1.4.0.5 Intel.CT
(314.86 KiB) Downloaded 56 times

wooteevar
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Terraria 1.4 [Steam] [UPDATED]

Post by wooteevar »

I've updated my last vanilla table as much as I can with as many other features as possible for AMD users here.

Not working:

Infinite Quest

ResetEffects

Lots of the Force Effects - there's still a lot about this I don't understand. I'm learning. Will continue updating as I can.



Thank you to everyone for your contributions. I apologize if I've messed anything up with my hazardous copypasta. Please take full credit if you see I mislabeled something and inform me so as I can update to reflect.



Merged to include functional vanity slots.



*Edit*

42037 table is way better than this one. Use his for better results. Fixes a lot of the things I don't know how.
Attachments
Terraria 1.4.0.5 Steam AMD.ct
(702.15 KiB) Downloaded 52 times
Last edited by wooteevar on Mon Jun 08, 2020 9:33 pm, edited 1 time in total.

GhostNT
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Terraria 1.4 [Steam] [UPDATED]

Post by GhostNT »

I tested and fixed the 17606 table for AMD. Added scripts for accessories laid out above.

Removed Craft Anything (leads to duplication, disappearance of items put to the guide), it is better to use the Duplication Menu.

Changed Disable Collision, No Death (there was no return value and the stack was not cleared of arguments).

Extend Grab Radius (x10) replaced so that accessories have an effect.

Allow Non-Vanity Accessories to Vanity Slots corrected so that the condition is not inverted but ignored.

Functional Social Slots fixed wings.

Infinite Quest updated

Added

Infinity mana

Base Damage Multiplier x10 (1.0 == 100%)

Base Crit Chance 100% (melee, ranged, magic)

Base Movement Speed (Alternative to Set Run Speed)

No Drop Banners

PDA

Disable Add Buffs (Acts on future debuffs not on current ones. I have not tested all contained debuffs. It may be worth rewriting it under an array of bytes and making the inclusion of options more convenient.)
Attachments
Terraria 1.4.0.5 AMD Steam.CT
(193.53 KiB) Downloaded 58 times

wooteevar
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Terraria 1.4 [Steam] [UPDATED]

Post by wooteevar »

Fixed my little oops. Restored 11.7.4 TML script for AMD.



Didn't realize there was an update because I run a server for friends. Tested my table and it works on 11.7.5.
Attachments
TModLoader01174.CT
(99.77 KiB) Downloaded 61 times
Last edited by wooteevar on Mon Jun 08, 2020 10:56 pm, edited 4 times in total.

okami_x
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Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

I combined the new scripts added by 42037 with the Intel table.

All of the scripts worked fine except Allow Non-Vanity Accessories to Vanity Slots. It crashed the game for me so i made my own version of this script.

I might have missed something so tell me if it doesn't work.
Attachments
Terraria 1.4.0.5 Intel.CT
(194.78 KiB) Downloaded 49 times

bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

Hey when i turn on more minions i can only spawn one, Can someone fix please

Archerodees
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Terraria 1.4 [Steam] [UPDATED]

Post by Archerodees »

[QUOTE="bluefusion, post: 138917, member: 42182"]

Hey when i turn on more minions i can only spawn one, Can someone fix please

[/QUOTE]



Same, but it works when I use the bewitching table (which usually only allows you to spawn one more) so when I use that I can spawn as many as I like. Bit frustrating if you don't have a bewitching table though, but you find them in the dungeon. Anyway it's the only way I can get it to work.

okami_x
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Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

Fixed:

-More Minions

-More Sentries

imbaFireFenix
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Terraria 1.4 [Steam] [UPDATED]

Post by imbaFireFenix »

Added variable for delta time which allow to faster increase the world time.
Attachments
Terraria 1.4.0.5 Intel.CT
(317.81 KiB) Downloaded 47 times

Impala
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Terraria 1.4 [Steam] [UPDATED]

Post by Impala »

For whatever reason right clicking to add items stopped working for me, so I just made an AOB out of it



[CODE][ENABLE]

//FF 89 A4 00 00 00 - dec [ecx+000000A4]

aobscan(rightclick,FF 89 A4 00 00 00 8B 45 0C) // should be unique

alloc(newmem,$1000)



label(code)

label(return)



newmem:



code:

inc [ecx+000000A4]

jmp return



rightclick:

jmp newmem

nop

return:

registersymbol(rightclick)



[DISABLE]



rightclick:

db FF 89 A4 00 00 00



unregistersymbol(rightclick)

dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: 2698D5B3



2698D58C: EB 07 - jmp 2698D595

2698D58E: C6 87 4D 01 00 00 00 - mov byte ptr [edi+0000014D],00

2698D595: FF 87 A4 00 00 00 - inc [edi+000000A4]

2698D59B: 83 FE 1D - cmp esi,1D

2698D59E: 74 19 - je 2698D5B9

2698D5A0: 8B 45 0C - mov eax,[ebp+0C]

2698D5A3: 8B 55 F4 - mov edx,[ebp-0C]

2698D5A6: 3B 42 04 - cmp eax,[edx+04]

2698D5A9: 0F 83 05 02 00 00 - jae 2698D7B4

2698D5AF: 8B 4C 82 08 - mov ecx,[edx+eax*4+08]

// ---------- INJECTING HERE ----------

2698D5B3: FF 89 A4 00 00 00 - dec [ecx+000000A4]

// ---------- DONE INJECTING ----------

2698D5B9: 8B 45 0C - mov eax,[ebp+0C]

2698D5BC: 8B 55 F4 - mov edx,[ebp-0C]

2698D5BF: 3B 42 04 - cmp eax,[edx+04]

2698D5C2: 0F 83 EC 01 00 00 - jae 2698D7B4

2698D5C8: 8B 4C 82 08 - mov ecx,[edx+eax*4+08]

2698D5CC: 83 B9 A4 00 00 00 00 - cmp dword ptr [ecx+000000A4],00

2698D5D3: 7F 1F - jg 2698D5F4

2698D5D5: B9 14 50 5A 07 - mov ecx,075A5014

2698D5DA: E8 E9 5A F3 DA - call 018C30C8

2698D5DF: 8B F8 - mov edi,eax

}[/CODE]



You can also shorten the script with



[CODE][ENABLE]

//FF 89 A4 00 00 00 - dec [ecx+000000A4]

aobscan(rightclick,FF 89 A4 00 00 00 8B 45 0C) // should be unique

rightclick:

db FF 81

registersymbol(rightclick)



[DISABLE]

rightclick:

db FF 89 A4 00 00 00



unregistersymbol(rightclick)

{

// ORIGINAL CODE - INJECTION POINT: 2698D5B3



2698D58C: EB 07 - jmp 2698D595

2698D58E: C6 87 4D 01 00 00 00 - mov byte ptr [edi+0000014D],00

2698D595: FF 87 A4 00 00 00 - inc [edi+000000A4]

2698D59B: 83 FE 1D - cmp esi,1D

2698D59E: 74 19 - je 2698D5B9

2698D5A0: 8B 45 0C - mov eax,[ebp+0C]

2698D5A3: 8B 55 F4 - mov edx,[ebp-0C]

2698D5A6: 3B 42 04 - cmp eax,[edx+04]

2698D5A9: 0F 83 05 02 00 00 - jae 2698D7B4

2698D5AF: 8B 4C 82 08 - mov ecx,[edx+eax*4+08]

// ---------- INJECTING HERE ----------

2698D5B3: FF 89 A4 00 00 00 - dec [ecx+000000A4]

// ---------- DONE INJECTING ----------

2698D5B9: 8B 45 0C - mov eax,[ebp+0C]

2698D5BC: 8B 55 F4 - mov edx,[ebp-0C]

2698D5BF: 3B 42 04 - cmp eax,[edx+04]

2698D5C2: 0F 83 EC 01 00 00 - jae 2698D7B4

2698D5C8: 8B 4C 82 08 - mov ecx,[edx+eax*4+08]

2698D5CC: 83 B9 A4 00 00 00 00 - cmp dword ptr [ecx+000000A4],00

2698D5D3: 7F 1F - jg 2698D5F4

2698D5D5: B9 14 50 5A 07 - mov ecx,075A5014

2698D5DA: E8 E9 5A F3 DA - call 018C30C8

2698D5DF: 8B F8 - mov edi,eax

}[/CODE]
Last edited by Impala on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

NotAQuartz
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Terraria 1.4 [Steam] [UPDATED]

Post by NotAQuartz »

Is there anyway we can have a set number of minions alongside sentries? Also more minions doesn't work on the amd table with amd hardware.



edit: the amd one doesn't have the minion value in localplayer. I'm sorry if I seem impatient
Last edited by NotAQuartz on Tue Jun 09, 2020 11:35 pm, edited 1 time in total.

bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

[QUOTE="okami_x, post: 138926, member: 17606"]

Fixed:

-More Minions

-More Sentries

[/QUOTE]

Thanks man you are a legend

unforgivenjake
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Terraria 1.4 [Steam] [UPDATED]

Post by unforgivenjake »

Would it be possible to add other Slots to the item editor, instead of having just the 1st slot having the full hotbar for example?

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