Game Name : The Planet Crafter
Game Vendor : Steam
Game Process : Planet Crafter.exe
CE Version : 7.4
Game Release date : :24 Mar, 2022
Game Version / BUILDID : Early Access - 0.4.004
Game is in full release. Can we get a table for v1.0?
Table updated for Steam v1.003
I would like to thank & credit to BabyGroot, Sacracia, GX(gbxsz166) For Original Scripts & AOBs
Pointer to Player Vitals (just freeze the oxygen/health/thirst whatever u want)
Pointer to Player Movement
Free Craft (Will consume materials if present)
Free Construction (Will consume materials if present)
Pointer to Terraformation Index (Ti) and Heat/Pressure/O2/Biomass/Insects/etc Statistics
Pointer to Terra Tokens
*Removed some other options which i could not make to work for latest update.
EDIT 2024-05-03: Added pointers for Terra Tokens & other Heat/Pressure/O2/Biomass/Insects/etc Statistics
How to use PlayerLarvaeAround:
* toggle PlayerLarvaeAround script
* go to some place where larva can spawn
* configure spawn params what do you need, for example:
30 April 2024: ~ checked all previous versions and made my own # used far jumps to prevent allocation issues + added GameSettings + added PlayerLarvaAround
Thanks for the update! I'm trying to learn a bit more about how to find some of these instructions. How do you find the instructions for free craft / construction? I'm used to items stacking and finding the value of that then looking at the code structure that is accessed while crafting. But in this game there is no item stacking so not really sure how this works and would love to learn it.
Thanks for the update! I'm trying to learn a bit more about how to find some of these instructions. How do you find the instructions for free craft / construction? I'm used to items stacking and finding the value of that then looking at the code structure that is accessed while crafting. But in this game there is no item stacking so not really sure how this works and would love to learn it.
Unity-based games are always easier, cause you can use CE's Mono collector which gives you all the classes/fields/methods. For free crafting specifically, my amateurish strategy was to look for suspicious function names(methods) like TryToCraftInInventory. Then it's just a matter of putting breakpoints at places of interests and see if the game stops when doing certain actions. While debugging, watch the return values(eg. rax) from calls, if it's boolean , sometimes flipping the value may pass a game check & let you cheat.
Had this been an Unreal engine game(which is typically a lot harder) I don't think I would have found anything lol