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Distant Worlds 2

Posted: Sat Mar 12, 2022 3:17 pm
by RebelMods
Distant Worlds 2 v1.0 | Cheat Engine Table v1.0, [2022-03-12]

Here is my contribution, I love this game and had to share this table i am using privately.


- Cheats-

Infinite Resources
Infinite Money
Ship Info
-
Size
HullSize
DisplaySize
BuildCost
BuildCostFactor
SizeFactor
CrewRequired
StrengthCached
ShieldCapacity
ShieldRechargeRate
ShieldResistance

ShieldPenetrationChance

ShieldPenetrationRatio

ShieldAreaRechargeRange

ShieldAreaRechargeCapacity

ShieldAreaRechargeEnergyRequired

ArmorStrength

ArmorReactive

ReactorEnergyOutputPerSecond

ReactorEnergyStorageCapacity

ReactorFuelUnitsForFullCharge

FuelCapacity

StaticEnergyConsumption

TopSpeed

TopSpeedEnergyUsage

CruiseSpeedEnergyUsage

CruiseSpeed

ImpulseSpeedEnergyUsage

AccelerationRate

TurnRate

HyperDriveSpeed

HyperDriveEnergyUsage

HyperDriveJumpInitiationTime

HyperDriveBlockingInsulation

HyperDriveJumpRange

HyperDriveRechargeTime

HyperDriveJumpAccuracy

HyperDenyRange

HyperDenyStrength

HyperDenyEnergyUsage

HyperStopRange

HyperStopStrength

EnergyCollection

EnergyFuelProductionRate

CrewCapacity

MedicalCapacity

RecreationCapacity

Research

CargoCapacity

PassengerCapacity

TroopCapacity

FighterCapacity

FighterBayBuildRate

FighterBayRepairRate

ColonizationPopulationAmount

MiningExtractionRate

MiningRangeAsteroid

DockingBayCount

ConstructionYardCount

ConstructionBuildSpeed

ConstructionRepairSpeed

RemoteFuelTransferRate

RemoteFuelTransferRange

MaintenanceSavings

TradeBonuses

SensorTargetting

SensorCountermeasures

SensorTargettingFleet

SensorCountermeasuresFleet

ScannerLongRange

ScannerLongRangePower

ScannerExplorationRange

ScannerExplorationPower

ScannerExplorationSurveyAmount

ScannerExplorationSurveyMaximumLevel

ScannerExplorationSurveyTime

ScannerExplorationTime

ScannerJumpTrackingChance

ScannerTraceRange

ScannerTracePower

ScannerJammingPower

ScannerEmpireMaskingPower

ScannerRoleMaskingPower

Stealth

DamageRepairRate

DestroyedRepairChance

HullRepairRate

DamageReduction

WeaponFirepower

WeaponBombardPower

WeaponShortestRange

WeaponLongestRange

WeaponPointDefenseRange

WeaponPointDefenseRangePrimary

IonDefense

WeaponIonPower

WeaponIonRange

TractorBeamRange

TractorBeamPower

AssaultStrength

AssaultRange

AssaultShieldPenetration

AssaultDefense

WeaponBombardRangeMinimum

WeaponBombardRangeMaximum

WeaponDamageRateLongestRange

WeaponDamageRateZeroRange

WeaponAreaDamageRateLongestRange

WeaponAreaDamageRateZeroRange

WeaponIonDamageRateLongestRange

WeaponIonDamageRateZeroRange

WeaponInterceptDamageRateLongestRange

WeaponInterceptDamageRateZeroRange

SizeVisibilityFactor
ReactorFuelResourceId

CollisionSphereRadius

GalaxyX

GalaxyY

LocationId

CollisionSphereRadius

_Position

_Position_

_Position_

ShipId

DesignId

ParentId

FighterCarrierId

HyperdriveCharge

HyperDriveCountdown

TargetSpeed
Speed
Energy
Fuel
Shields
HullDamageLevel
HullConstructionLevel

TransparencyLevel

PeriodicCycleCounter

CollisionAvoidSpeedFactor

SummarySize
SummaryAssaultShieldPenetration

SummaryTopSpeed

StrengthCached

DockDataDockTargetId

BattleDataAssaultAttackerStrength

BattleDataDamageFireTransition

SummaryHyperDriveSpeed

SummaryHyperDriveJumpRange

MissionAssignmentSystemId

NebulaPermeability

JumpBlockingFactor

SensorDisableFactor

SpeedModifier

SpeedModifierNoFuel

CommandCountdown

DroneLaunchCountdown

PickupCountdown

_CurrentTargetId

ScannerLongRange

ScannerLongRangePower

EmpireId
_FleetId

BattleDataAssaultAttackerEmpireId

DroneLaunchCount

Role

ParentType

ParentIsDockedAt

ParentIsOnboard

FighterCarrierType

NormalComponentCount

DamagedComponentCount

DestroyedComponentCount

UnbuiltComponentCount

IsBase
DockDataDockTargetType
MissionAssignmentType
AutomateStockLevelsForBase
EnemyHyperDenyActive
DroneLaunchShipToTarget
_CurrentTargetType
PlayerEncounterAction
IsPlanetDestroyer
IsFighterOptimized
IsDestroyedCached


Game page:




For the money value, open up the cash window.

Select the ship, view resources etc. to populate or activate cheats.

Please note that these cheats were created for my own usage and may not be perfect. Feel free to adjust/add upon it as you see fit.

Leave a like if you enjoy it

Re: Distant Worlds 2

Posted: Sat Mar 12, 2022 10:02 pm
by tfigment
Here is my variant of the script.

Includes Fast Research, Fast Ship Builds, Fast Shield recharge, No fuel usage.

v2: 12-Mar: Added Colony Resources/Stock to Orbs with Colonies
v3: 12-Mar: Added addition energy nop for ships during jumps
v4: 13-Mar: Tested with patch. Added Change Hull Damage to Zero (Does not prevent initial damage). Change fast research to use multiplier instead as other was too fast
v5: 13-Mar: Added Comboboxes for resources and component types.
v6: 14-Mar: Added Traits/Bonuses to Characters under Empire. (Updated: added Bonuses Complete to list)
v7: 25-Mar: Update hull damage nullify script to use rcx instead of rsi
v8: 27-Mar: Add Troops to Colony and add fast build troops
v9: 27-Mar: Add combo with names for finding empire characters
v10: 6-Apr: Additional scripts related to ship speed and more pointer values

Re: Distant Worlds 2

Posted: Sun Mar 13, 2022 12:42 am
by wowbug
Thank you both for sharing these so quickly.
I can't seem to get the infinite resources to work.

Re: Distant Worlds 2

Posted: Sun Mar 13, 2022 8:22 am
by OhHeyItsLee
Wow, that's quite the extensive list of options lol. I've literally just woken up so I'll try the tables in a bit after a cup of tea or two :) thanks so much!

Re: Distant Worlds 2

Posted: Sun Mar 13, 2022 10:22 am
by crazytrain334
trying to use fast research but when i use it it just constently does researching not allowing me to get any resources so i cant progress at all an di think it does the hole universe not just me

Re: Distant Worlds 2

Posted: Sun Mar 13, 2022 1:08 pm
by heir
forestzoboi wrote:
Sat Mar 12, 2022 3:17 pm
- Cheats-

Infinite Resources
Infinite Money
Ship Info


For the money value, open up the cash window.

Select the ship, view resources etc. to populate or activate cheats.
Is there anything else to do to activate resources? I can't seem to get that script to activate, either.

Re: Distant Worlds 2

Posted: Sun Mar 13, 2022 11:39 pm
by Kelven
tfigment wrote:
Sat Mar 12, 2022 10:02 pm
Here is my variant of the script.

Includes Fast Research, Fast Ship Builds, Fast Shield recharge, No fuel usage.

v2: 12-Mar: Added Colony Resources/Stock to Orbs with Colonies
v3: 12-Mar: Added addition energy nop for ships during jumps
v4: 13-Mar: Tested with patch. Added Change Hull Damage to Zero (Does not prevent initial damage). Change fast research to use multiplier instead as other was too fast
Heya. It seems the Research with Custom Multiplier script in your v4 table doesn't work with the latest patch (1.0.1.8, released maybe a few hours ago?). When selecting the research script, Cheat Engine hangs for 5-10 seconds and then starts working again, but the script never enables. I tried reverting back to v3 and it's Fast Research doesn't seem to work anymore either.

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 12:53 am
by tfigment
Kelven wrote:
Sun Mar 13, 2022 11:39 pm
Heya. It seems the Research with Custom Multiplier script in your v4 table doesn't work with the latest patch (1.0.1.8, released maybe a few hours ago?). When selecting the research script, Cheat Engine hangs for 5-10 seconds and then starts working again, but the script never enables. I tried reverting back to v3 and it's Fast Research doesn't seem to work anymore either.
It does work. It requires the game to advance several days after starting. This is a JIT problem where the code has not yet been executed and loaded into memory by .NET. Once loaded then the table should find it. Its possible that the JIT could compile different code in which case it wont work but so far it has for me.

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 3:49 am
by crazytrain334
tfigment wrote:
Mon Mar 14, 2022 12:53 am
Kelven wrote:
Sun Mar 13, 2022 11:39 pm
Heya. It seems the Research with Custom Multiplier script in your v4 table doesn't work with the latest patch (1.0.1.8, released maybe a few hours ago?). When selecting the research script, Cheat Engine hangs for 5-10 seconds and then starts working again, but the script never enables. I tried reverting back to v3 and it's Fast Research doesn't seem to work anymore either.
It does work. It requires the game to advance several days after starting. This is a JIT problem where the code has not yet been executed and loaded into memory by .NET. Once loaded then the table should find it. Its possible that the JIT could compile different code in which case it wont work but so far it has for me.
it works just fine but i cant do research with out having the minerals and i dont know how to give my self all the minerals ty for the table :wub:

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 8:13 am
by gideon25
crazytrain334 wrote:
Mon Mar 14, 2022 3:49 am
it works just fine but i cant do research with out having the minerals and i dont know how to give my self all the minerals ty for the table :wub:
EDIT: Updated to 1.0.1.9
Well, they are patching this thing almost every day. Ive had crashes while making my table (not these options, but others) and can't tell why..so may take some time.


Im making a table with some stuff but it may be a day or two before I release it as Im still experimenting working on some stuff and figuring out how to play the game. Here is a small part of my table that has the main script for compares and then my Fastbuild/Repair script and Massive resources script. Will still need to use tfigments for research speed. Just copy and paste my main top script into his table. They work fine together. Follow directions on the scripts to get them to activate. Its for v1.0.1.8.

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 10:43 am
by DarkestPrayer69
Impressive cheat table but can it play Cryses 2

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 8:08 pm
by pacifista
tfigment's table is working great.

gideon's table is working fine.

the topic owner's table is not working.

Re: Distant Worlds 2

Posted: Mon Mar 14, 2022 8:44 pm
by Deed
Hey,

Would it be possible to make a table with character edits? Thats one of the things thats not possible with current version of Game Editor.

Re: Distant Worlds 2

Posted: Tue Mar 15, 2022 12:54 am
by tfigment
Deed wrote:
Mon Mar 14, 2022 8:44 pm
Would it be possible to make a table with character edits? Thats one of the things thats not possible with current version of Game Editor.
My table does show some stuff but nothing terribly useful yet. I'm trying to determine Allegiance is what I think it is. In terms of changing traits, it crashed last time I tried so clearly doing something wrong there. Also not sure how to get the number to string lookup on traits yet. Also could not figure out if it was possible to 100% a mission which would be nice. Or how to speed up a mission but will look into it.
crazytrain334 wrote:
Mon Mar 14, 2022 3:49 am
it works just fine but i cant do research with out having the minerals and i dont know how to give my self all the minerals ty for the table :wub:
In my table you can select your home orb and edit the resources there using this table under the colony section. You can also use the built-in game editor to do this as well and that one can actually add addition resources to your stock that my table cannot.

Re: Distant Worlds 2

Posted: Tue Mar 15, 2022 1:12 am
by gideon25
tfigment wrote:
Tue Mar 15, 2022 12:54 am
Deed wrote:
Mon Mar 14, 2022 8:44 pm
Would it be possible to make a table with character edits? Thats one of the things thats not possible with current version of Game Editor.
My table does show some stuff but nothing terribly useful yet. I'm trying to determine Allegiance is what I think it is. In terms of changing traits, it crashed last time I tried so clearly doing something wrong there. Also not sure how to get the number to string lookup on traits yet. Also could not figure out if it was possible to 100% a mission which would be nice. Or how to speed up a mission but will look into it.
crazytrain334 wrote:
Mon Mar 14, 2022 3:49 am
it works just fine but i cant do research with out having the minerals and i dont know how to give my self all the minerals ty for the table :wub:
In my table you can select your home orb and edit the resources there using this table under the colony section. You can also use the built-in game editor to do this as well and that one can actually add addition resources to your stock that my table cannot.
Yea im getting a lot of crashes also on changing many things. Game loves to crash. I had lots of things setup that Im going to have to redo cause weird random crashes..