Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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Pyrowavee
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by Pyrowavee »

I cant make it work, i have 7.4, i open it and then attach process it says lua error, i dont attach the process it doesnt say an error, in every way i cant tick the box and nothing ever happens. I do it offline of course, not online. What can i do?

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revisegi
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by revisegi »

seems like there are quite a few little bugs popping up post-update.... I have found that using the no hit/damage script prevents the application of a number of buffs.

NvMD

Vorsig
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by Vorsig »

how can i disable or change the alt+f shortcut to freeze enemies? i simply deleted the entry but i wish to give it a more elegant solution

gideon25
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by gideon25 »

Vorsig wrote:
Wed Apr 27, 2022 5:19 am
how can i disable or change the alt+f shortcut to freeze enemies? i simply deleted the entry but i wish to give it a more elegant solution
You can right click on the script and choose "Set/Change Hotkeys" and then either right click on the hotkey entry and choose delete or click on the "Edit Hotkey" button at the bottom of the window and assign a different hotkey.

AlbertHP
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by AlbertHP »

It seems a few hours ago Elden Ring got another update. I'm currently away from my PC so I haven't been able to test it yet. Has anyone checked whether the recent table work on the latest patch? It's now App version 1.04.1, Regulation 1.04.2

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dxmg
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by dxmg »

still working:
hp
fp
stam
move speed
no weight
noclip
inviz
inf arrows
inf item use

pretty sure its working but maybe in a wierd way:
Drop rate
free smithing

not working:
immune to status fx

Pain101
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by Pain101 »

AlbertHP wrote:
Wed Apr 27, 2022 3:28 pm
It seems a few hours ago Elden Ring got another update. I'm currently away from my PC so I haven't been able to test it yet. Has anyone checked whether the recent table work on the latest patch? It's now App version 1.04.1, Regulation 1.04.2
From what I've seen so far, defense multiplier, no spell cost doesn't work

wiggly_sparklez
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by wiggly_sparklez »

I was trying to add weapons and talismans and that did not appear to work. Adding spells worked though.

ZenMindedPerson
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Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Post by ZenMindedPerson »

Bump, update ( again :[ ) please and thank you in advance. @gideon25

gideon25
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by gideon25 »

Game v1.04.1/Calibration 1.04.2
[1.] Fixed some scripts and pointers for Game patch 1.04.1/Calibrations 1.4.2
[2.] Added a few more scripts and pointers
[3.] Added more World Flags with more NPCs you can set to alive.
[4.] Added Complete Varre Questline Script (down at bottom of table between gestures and world flags)

cobaltlotus
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by cobaltlotus »

Quick question: Does anyone know if you can edit your MAX HP/FP/Stamina and have that value persist after closing the table/cheat engine?

rinelkind
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by rinelkind »

Anyone know the code for somber smithing stone 9? Should be 10168 but that gives the dragon ones. Any way to get the whole id table? Thank you!

Pain101
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Pain101 »

gideon25 wrote:
Fri Apr 29, 2022 10:57 am
Game v1.04.1/Calibration 1.04.2
[1.] Fixed some scripts and pointers for Game patch 1.04.1/Calibrations 1.4.2
[2.] Added a few more scripts and pointers
[3.] Added more World Flags with more NPCs you can set to alive.
[4.] Added Complete Varre Questline Script (down at bottom of table between gestures and world flags)
Thank you for updating, looks like infinite 10second buff was removed from latest table?

gideon25
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by gideon25 »

Pain101 wrote:
Fri Apr 29, 2022 9:16 pm
gideon25 wrote:
Fri Apr 29, 2022 10:57 am
Game v1.04.1/Calibration 1.04.2
[1.] Fixed some scripts and pointers for Game patch 1.04.1/Calibrations 1.4.2
[2.] Added a few more scripts and pointers
[3.] Added more World Flags with more NPCs you can set to alive.
[4.] Added Complete Varre Questline Script (down at bottom of table between gestures and world flags)
Thank you for updating, looks like infinite 10second buff was removed from latest table?
Yea.. I THINK its the same thing as the "Infinite WONDROUS PHYSYCK/Buff" script.. but I never used them so don't know for sure.

AlbertHP
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by AlbertHP »

gideon25 wrote:
Fri Apr 29, 2022 10:57 am
Game v1.04.1/Calibration 1.04.2
[1.] Fixed some scripts and pointers for Game patch 1.04.1/Calibrations 1.4.2
[2.] Added a few more scripts and pointers
[3.] Added more World Flags with more NPCs you can set to alive.
[4.] Added Complete Varre Questline Script (down at bottom of table between gestures and world flags)
You are a demi-god among lowly tarnished. Thank you :D

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