Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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puff-far98
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by puff-far98 »

Wow, thanks for your amazing work! I had a question regarding setting NPCs to alive: How exactly is this function supposed to work after you set the value to () in front of their names (in the table)? E.g. in my case, I accidentally killed Boc in Coastal Cave after I gave him the sewing needle. I set his value to 8, exited the game and Cheat Engine and restarted them both. The value is still 8 (it was 1 after I killed him, and I tested setting value 0 first, before setting 8), but I don't see him in Coastal Cave, nor in Agheel Lake (the start of his quest). Has his questline progressed to the next step, or did I do something wrong?

Thanks again!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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S.Ghost
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by S.Ghost »

Does anyone know how I can make it so I can destroy buildings parts, ruins, trees , etc like when a big enemy/boss attack or charge thru them?
Saw a video on Youtube with someone just deforesting a whole zone and I've been trying to find out how.

Traslogan
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Traslogan »

Haven't been able to get the table to open at all on v1.05, I imagine it needs an update for the new patch.

Great table otherwise though!

Tosker
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Tosker »

I think it is time for another update. Some of the cheats work but the rest don't, like the item giver.

Codcat
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

Tosker wrote:
Mon Aug 01, 2022 7:38 am
I think it is time for another update. Some of the cheats work but the rest don't, like the item giver.
It works fine for me

Cogito
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Cogito »

Thank you for script. Managed to revive NPC Boc, accidently killed him but had no backuped save . Set value in cheat engine (it was 1, set it to 8), saved and restarted game and he was alive right where he died in Coastal Cave (i didnt give him Needle yet)

Codcat
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

This should hold you until author updates properly for the 1.06 patch.

I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
Attachments
eldenring 1.06 bandaid fix.CT
(1.2 MiB) Downloaded 3244 times

seergaze
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by seergaze »

new patch, hope table gets updated
Codcat wrote:
Tue Aug 09, 2022 1:43 pm
This should hold you until author updates properly for the 1.06 patch.

I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
^^ thanks for the quick fix

puff-far98
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by puff-far98 »

Codcat wrote:
Tue Aug 09, 2022 1:43 pm
This should hold you until author updates properly for the 1.06 patch.

I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
I only use the cheat table to add in-game items (armaments, armor, consumables, ingredients, runes etc) - especially those that require grinding - and nothing else, i.e. I'm not seeking to change the game behaviors. Will this quick-fix table get the job done if I update my game to v1.06? Can I actually still use the v1.04.1 version of this cheat table (uploaded by the author) on a newer version of Elden Ring if all I do is spawning in-game items? If so, does adding an armament with table v1.04.1 spawn this (old) version of it or the "newest" version of the item (post-patch) according to game version 1.06?

Thanks for your table tho!

Codcat
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

I recommend everyone just go to Elden Ring - Hexington discord server and download the latest table from there under table release, until Gideon updates the one here.

[Link]

His stuff is also in it and someone has fixed it for 1.0.6
Last edited by Codcat on Fri Aug 26, 2022 8:02 am, edited 1 time in total.

chrisreddot3
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by chrisreddot3 »

hit kill or attack mult not working here

Zwi4stuN
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Zwi4stuN »

Any chance of update?

MasterVegito
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by MasterVegito »

Can map marker number be icnreaed from 100 to liek 1000?

Divinehero
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Divinehero »

some sort of update just got pushed out dunno if it broke anything tho

Aaron90
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Aaron90 »

Update 1.07 of Elden Ring went live today. Will the table still works?

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