Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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Codcat
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

seergaze wrote:
Thu Jun 16, 2022 3:42 am
New update, will this be updated?
what do you need fixed? most of them are still working but i can probably fix upon request, ive done a couple myself already

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

MasterVegito
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by MasterVegito »

Noclip doesnt work, either on 1.04 or 1.05

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

MasterVegito wrote:
Thu Jun 16, 2022 5:58 pm
Noclip doesnt work, either on 1.04 or 1.05
It's working for me, i didnt need to change anything

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by MasterVegito »

Codcat wrote:
Fri Jun 17, 2022 11:23 am
MasterVegito wrote:
Thu Jun 16, 2022 5:58 pm
Noclip doesnt work, either on 1.04 or 1.05
It's working for me, i didnt need to change anything
I can't check the box. Do you need to fiddle with the value of on/off above it somehow?

beguiler
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by beguiler »

A couple of fixes for 2 cheats I use that broke with the update. To use copy the code here then edit the script in the table, erase what is there and paste this in it's place.

Keep runes when Dying Alternative:

Code: Select all

[ENABLE]
//aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 48 85 db) // should be unique
aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 83 F8) // should be unique
alloc(newmem,$10,loserunes)
registersymbol(loserunes)
label(loserunesread)
registersymbol(loserunesread)

newmem:
loserunesread:
 readmem(loserunes,5)

loserunes:
  nop 5

[DISABLE]

loserunes:
  readmem(loserunesread,5)

dealloc(*)
unregistersymbol(*)

{ 1.05
eldenring.exe+584FAD - E8 7E088901           - call eldenring.exe+1E15830
eldenring.exe+584FB2 - 4C 8B C8              - mov r9,rax
eldenring.exe+584FB5 - 4C 8D 05 F483C202     - lea r8,[eldenring.exe+31AD3B0]
eldenring.exe+584FBC - BA B4000000           - mov edx,000000B4
eldenring.exe+584FC1 - 48 8D 0D 587A3702     - lea rcx,[eldenring.exe+28FCA20]
eldenring.exe+584FC8 - E8 238C8801           - call eldenring.exe+1E0DBF0
eldenring.exe+584FCD - 48 8B 0D C4D56903     - mov rcx,[eldenring.exe+3C22598]
eldenring.exe+584FD4 - 48 8B 89 80000000     - mov rcx,[rcx+00000080]
eldenring.exe+584FDB - 41 B0 01              - mov r8l,01
eldenring.exe+584FDE - 48 8B D3              - mov rdx,rbx
---Inject Here ---
eldenring.exe+584FE1 - E8 1ABC0500           - call eldenring.exe+5E0C00
---End Inject ---
eldenring.exe+584FE6 - 48 8B 5C 24 20        - mov rbx,[rsp+20]
eldenring.exe+584FEB - 32 C0                 - xor al,al
eldenring.exe+584FED - 48 83 C4 28           - add rsp,28
eldenring.exe+584FF1 - C3                    - ret
eldenring.exe+584FF2 - 83 F8 FF              - cmp eax,-01
eldenring.exe+584FF5 - 0F84 35C36501         - je eldenring.exe+1BE1330
eldenring.exe+584FFB - E9 4851E504           - jmp eldenring.exe+53DA148
eldenring.exe+585000 - 48 8B C4              - mov rax,rsp
eldenring.exe+585003 - 57                    - push rdi
eldenring.exe+585004 - 48 81 EC 80000000     - sub rsp,00000080
eldenring.exe+58500B - 48 8B F9              - mov rdi,rcx
eldenring.exe+58500E - 4C 89 78 D8           - mov [rax-28],r15
eldenring.exe+585012 - 48 83 C1 71           - add rcx,71
eldenring.exe+585016 - 48 C7 40 C8 FFFFFFFF  - mov qword ptr [rax-38],FFFFFFFFFFFFFFFF
eldenring.exe+58501E - 4C 8D 40 08           - lea r8,[rax+08]
eldenring.exe+585022 - 48 C7 40 D0 FFFFFFFF  - mov qword ptr [rax-30],FFFFFFFFFFFFFFFF
eldenring.exe+58502A - 48 8D 50 C8           - lea rdx,[rax-38]
eldenring.exe+58502E - C7 40 08 FFFFFFFF     - mov [rax+08],FFFFFFFF
eldenring.exe+585035 - E8 B68B6900           - call eldenring.exe+C1DBF0
eldenring.exe+58503A - 84 C0                 - test al,al
eldenring.exe+58503C - 0F84 C0000000         - je eldenring.exe+585102
}
Infinite Item Use Alternative (must have 2 items or more to be infinite use):

Code: Select all

[ENABLE]
aobscanmodule(inf_smithing_item,eldenring.exe,8b f8 f7 de c6 44 24 ? ? c6 44 24 ? ? 45 0f b6 ce) // should be unique
alloc(newmem1,$1000,inf_smithing_item)
//aobscanmodule(itemusetry,eldenring.exe,89 51 ? c3 48 8b 85 ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
aobscanmodule(itemusetry,eldenring.exe,89 51 ? C3 C7 45 ? ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
registersymbol(itemusetry)
alloc(newmem,$8,itemusetry)
label(itemusetryread)
registersymbol(itemusetryread)

label(code1)
label(return1)
label(inf_smithing_itemread)
registersymbol(inf_smithing_itemread)

newmem1:
  mov rsi, 0
  mov rdi, 0
code1:
  readmem(inf_smithing_item,9)
  jmp return1

inf_smithing_itemread:
 readmem(inf_smithing_item,9)

newmem:
itemusetryread:
 readmem(itemusetry,3)

itemusetry:
  nop 3

inf_smithing_item:
  jmp newmem1
  nop 4
return1:
registersymbol(inf_smithing_item)


[DISABLE]
inf_smithing_item:
  readmem(inf_smithing_itemread,9)
itemusetry:
  readmem(itemusetryread,3)

unregistersymbol(*)
dealloc(*)

{ item use try 1.05
eldenring.exe+6F23FE - 33 C0                 - xor eax,eax
eldenring.exe+6F2400 - 48 8B 5C 24 68        - mov rbx,[rsp+68]
eldenring.exe+6F2405 - 48 83 C4 50           - add rsp,50
eldenring.exe+6F2409 - 5F                    - pop rdi
eldenring.exe+6F240A - C3                    - ret
eldenring.exe+6F240B - CC                    - int 3
eldenring.exe+6F240C - 0C 54                 - or al,54
eldenring.exe+6F240E - E0 EF                 - loopne eldenring.exe+6F23FF
eldenring.exe+6F2410 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2413 - C3                    - ret
eldenring.exe+6F2414 - C7 45 7C 01000000     - mov [rbp+7C],00000001
eldenring.exe+6F241B - E9 CB722E04           - jmp eldenring.exe+49D96EB
eldenring.exe+6F2420 - 39 51 08              - cmp [rcx+08],edx
eldenring.exe+6F2423 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2426 - 73 04                 - jae eldenring.exe+6F242C
eldenring.exe+6F2428 - 44 89 41 0C           - mov [rcx+0C],r8d
eldenring.exe+6F242C - C3                    - ret
eldenring.exe+6F242D - CC                    - int 3
eldenring.exe+6F242E - 22 7B 40              - and bh,[rbx+40]
eldenring.exe+6F2431 - 53                    - push rbx
eldenring.exe+6F2432 - 48 83 EC 40           - sub rsp,40
eldenring.exe+6F2436 - 48 C7 44 24 20 FEFFFFFF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFE
}

MasterVegito
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by MasterVegito »

Can no fall damage cheat be made? 99% of my death in this game is due to bad controls and stupid platforming like that 3 fingers drop....

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by SniffSniff125 »

"the array of byte named Pstat could not be found"
the error whenever i try to expand the first and only category.

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Marvelicious »

So how usable is the table currently on version 1.05?

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by LML17 »

beguiler wrote:
Sat Jun 18, 2022 2:58 pm
A couple of fixes for 2 cheats I use that broke with the update. To use copy the code here then edit the script in the table, erase what is there and paste this in it's place.

Keep runes when Dying Alternative:

Code: Select all

[ENABLE]
//aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 48 85 db) // should be unique
aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 83 F8) // should be unique
alloc(newmem,$10,loserunes)
registersymbol(loserunes)
label(loserunesread)
registersymbol(loserunesread)

newmem:
loserunesread:
 readmem(loserunes,5)

loserunes:
  nop 5

[DISABLE]

loserunes:
  readmem(loserunesread,5)

dealloc(*)
unregistersymbol(*)

{ 1.05
eldenring.exe+584FAD - E8 7E088901           - call eldenring.exe+1E15830
eldenring.exe+584FB2 - 4C 8B C8              - mov r9,rax
eldenring.exe+584FB5 - 4C 8D 05 F483C202     - lea r8,[eldenring.exe+31AD3B0]
eldenring.exe+584FBC - BA B4000000           - mov edx,000000B4
eldenring.exe+584FC1 - 48 8D 0D 587A3702     - lea rcx,[eldenring.exe+28FCA20]
eldenring.exe+584FC8 - E8 238C8801           - call eldenring.exe+1E0DBF0
eldenring.exe+584FCD - 48 8B 0D C4D56903     - mov rcx,[eldenring.exe+3C22598]
eldenring.exe+584FD4 - 48 8B 89 80000000     - mov rcx,[rcx+00000080]
eldenring.exe+584FDB - 41 B0 01              - mov r8l,01
eldenring.exe+584FDE - 48 8B D3              - mov rdx,rbx
---Inject Here ---
eldenring.exe+584FE1 - E8 1ABC0500           - call eldenring.exe+5E0C00
---End Inject ---
eldenring.exe+584FE6 - 48 8B 5C 24 20        - mov rbx,[rsp+20]
eldenring.exe+584FEB - 32 C0                 - xor al,al
eldenring.exe+584FED - 48 83 C4 28           - add rsp,28
eldenring.exe+584FF1 - C3                    - ret
eldenring.exe+584FF2 - 83 F8 FF              - cmp eax,-01
eldenring.exe+584FF5 - 0F84 35C36501         - je eldenring.exe+1BE1330
eldenring.exe+584FFB - E9 4851E504           - jmp eldenring.exe+53DA148
eldenring.exe+585000 - 48 8B C4              - mov rax,rsp
eldenring.exe+585003 - 57                    - push rdi
eldenring.exe+585004 - 48 81 EC 80000000     - sub rsp,00000080
eldenring.exe+58500B - 48 8B F9              - mov rdi,rcx
eldenring.exe+58500E - 4C 89 78 D8           - mov [rax-28],r15
eldenring.exe+585012 - 48 83 C1 71           - add rcx,71
eldenring.exe+585016 - 48 C7 40 C8 FFFFFFFF  - mov qword ptr [rax-38],FFFFFFFFFFFFFFFF
eldenring.exe+58501E - 4C 8D 40 08           - lea r8,[rax+08]
eldenring.exe+585022 - 48 C7 40 D0 FFFFFFFF  - mov qword ptr [rax-30],FFFFFFFFFFFFFFFF
eldenring.exe+58502A - 48 8D 50 C8           - lea rdx,[rax-38]
eldenring.exe+58502E - C7 40 08 FFFFFFFF     - mov [rax+08],FFFFFFFF
eldenring.exe+585035 - E8 B68B6900           - call eldenring.exe+C1DBF0
eldenring.exe+58503A - 84 C0                 - test al,al
eldenring.exe+58503C - 0F84 C0000000         - je eldenring.exe+585102
}
Infinite Item Use Alternative (must have 2 items or more to be infinite use):

Code: Select all

[ENABLE]
aobscanmodule(inf_smithing_item,eldenring.exe,8b f8 f7 de c6 44 24 ? ? c6 44 24 ? ? 45 0f b6 ce) // should be unique
alloc(newmem1,$1000,inf_smithing_item)
//aobscanmodule(itemusetry,eldenring.exe,89 51 ? c3 48 8b 85 ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
aobscanmodule(itemusetry,eldenring.exe,89 51 ? C3 C7 45 ? ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
registersymbol(itemusetry)
alloc(newmem,$8,itemusetry)
label(itemusetryread)
registersymbol(itemusetryread)

label(code1)
label(return1)
label(inf_smithing_itemread)
registersymbol(inf_smithing_itemread)

newmem1:
  mov rsi, 0
  mov rdi, 0
code1:
  readmem(inf_smithing_item,9)
  jmp return1

inf_smithing_itemread:
 readmem(inf_smithing_item,9)

newmem:
itemusetryread:
 readmem(itemusetry,3)

itemusetry:
  nop 3

inf_smithing_item:
  jmp newmem1
  nop 4
return1:
registersymbol(inf_smithing_item)


[DISABLE]
inf_smithing_item:
  readmem(inf_smithing_itemread,9)
itemusetry:
  readmem(itemusetryread,3)

unregistersymbol(*)
dealloc(*)

{ item use try 1.05
eldenring.exe+6F23FE - 33 C0                 - xor eax,eax
eldenring.exe+6F2400 - 48 8B 5C 24 68        - mov rbx,[rsp+68]
eldenring.exe+6F2405 - 48 83 C4 50           - add rsp,50
eldenring.exe+6F2409 - 5F                    - pop rdi
eldenring.exe+6F240A - C3                    - ret
eldenring.exe+6F240B - CC                    - int 3
eldenring.exe+6F240C - 0C 54                 - or al,54
eldenring.exe+6F240E - E0 EF                 - loopne eldenring.exe+6F23FF
eldenring.exe+6F2410 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2413 - C3                    - ret
eldenring.exe+6F2414 - C7 45 7C 01000000     - mov [rbp+7C],00000001
eldenring.exe+6F241B - E9 CB722E04           - jmp eldenring.exe+49D96EB
eldenring.exe+6F2420 - 39 51 08              - cmp [rcx+08],edx
eldenring.exe+6F2423 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2426 - 73 04                 - jae eldenring.exe+6F242C
eldenring.exe+6F2428 - 44 89 41 0C           - mov [rcx+0C],r8d
eldenring.exe+6F242C - C3                    - ret
eldenring.exe+6F242D - CC                    - int 3
eldenring.exe+6F242E - 22 7B 40              - and bh,[rbx+40]
eldenring.exe+6F2431 - 53                    - push rbx
eldenring.exe+6F2432 - 48 83 EC 40           - sub rsp,40
eldenring.exe+6F2436 - 48 C7 44 24 20 FEFFFFFF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFE
}
Auto Parry
Freeze Enimies
does not work in version 1.05
can you please fix these codes too?

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Icirian »

Also Infinite RH buff breaks after a teleport, quick travel, dungeons, death. Not sure what the issue is, since the first activation is fine

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

LML17 wrote:
Fri Jun 24, 2022 2:45 pm
beguiler wrote:
Sat Jun 18, 2022 2:58 pm
A couple of fixes for 2 cheats I use that broke with the update. To use copy the code here then edit the script in the table, erase what is there and paste this in it's place.

Keep runes when Dying Alternative:

Code: Select all

[ENABLE]
//aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 48 85 db) // should be unique
aobscanmodule(loserunes,eldenring.exe,e8 ? ? ? ? 48 8b 5c 24 ? 32 c0 48 83 c4 ? c3 83 F8) // should be unique
alloc(newmem,$10,loserunes)
registersymbol(loserunes)
label(loserunesread)
registersymbol(loserunesread)

newmem:
loserunesread:
 readmem(loserunes,5)

loserunes:
  nop 5

[DISABLE]

loserunes:
  readmem(loserunesread,5)

dealloc(*)
unregistersymbol(*)

{ 1.05
eldenring.exe+584FAD - E8 7E088901           - call eldenring.exe+1E15830
eldenring.exe+584FB2 - 4C 8B C8              - mov r9,rax
eldenring.exe+584FB5 - 4C 8D 05 F483C202     - lea r8,[eldenring.exe+31AD3B0]
eldenring.exe+584FBC - BA B4000000           - mov edx,000000B4
eldenring.exe+584FC1 - 48 8D 0D 587A3702     - lea rcx,[eldenring.exe+28FCA20]
eldenring.exe+584FC8 - E8 238C8801           - call eldenring.exe+1E0DBF0
eldenring.exe+584FCD - 48 8B 0D C4D56903     - mov rcx,[eldenring.exe+3C22598]
eldenring.exe+584FD4 - 48 8B 89 80000000     - mov rcx,[rcx+00000080]
eldenring.exe+584FDB - 41 B0 01              - mov r8l,01
eldenring.exe+584FDE - 48 8B D3              - mov rdx,rbx
---Inject Here ---
eldenring.exe+584FE1 - E8 1ABC0500           - call eldenring.exe+5E0C00
---End Inject ---
eldenring.exe+584FE6 - 48 8B 5C 24 20        - mov rbx,[rsp+20]
eldenring.exe+584FEB - 32 C0                 - xor al,al
eldenring.exe+584FED - 48 83 C4 28           - add rsp,28
eldenring.exe+584FF1 - C3                    - ret
eldenring.exe+584FF2 - 83 F8 FF              - cmp eax,-01
eldenring.exe+584FF5 - 0F84 35C36501         - je eldenring.exe+1BE1330
eldenring.exe+584FFB - E9 4851E504           - jmp eldenring.exe+53DA148
eldenring.exe+585000 - 48 8B C4              - mov rax,rsp
eldenring.exe+585003 - 57                    - push rdi
eldenring.exe+585004 - 48 81 EC 80000000     - sub rsp,00000080
eldenring.exe+58500B - 48 8B F9              - mov rdi,rcx
eldenring.exe+58500E - 4C 89 78 D8           - mov [rax-28],r15
eldenring.exe+585012 - 48 83 C1 71           - add rcx,71
eldenring.exe+585016 - 48 C7 40 C8 FFFFFFFF  - mov qword ptr [rax-38],FFFFFFFFFFFFFFFF
eldenring.exe+58501E - 4C 8D 40 08           - lea r8,[rax+08]
eldenring.exe+585022 - 48 C7 40 D0 FFFFFFFF  - mov qword ptr [rax-30],FFFFFFFFFFFFFFFF
eldenring.exe+58502A - 48 8D 50 C8           - lea rdx,[rax-38]
eldenring.exe+58502E - C7 40 08 FFFFFFFF     - mov [rax+08],FFFFFFFF
eldenring.exe+585035 - E8 B68B6900           - call eldenring.exe+C1DBF0
eldenring.exe+58503A - 84 C0                 - test al,al
eldenring.exe+58503C - 0F84 C0000000         - je eldenring.exe+585102
}
Infinite Item Use Alternative (must have 2 items or more to be infinite use):

Code: Select all

[ENABLE]
aobscanmodule(inf_smithing_item,eldenring.exe,8b f8 f7 de c6 44 24 ? ? c6 44 24 ? ? 45 0f b6 ce) // should be unique
alloc(newmem1,$1000,inf_smithing_item)
//aobscanmodule(itemusetry,eldenring.exe,89 51 ? c3 48 8b 85 ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
aobscanmodule(itemusetry,eldenring.exe,89 51 ? C3 C7 45 ? ? ? ? ? e9 ? ? ? ? 39 51) // should be unique
registersymbol(itemusetry)
alloc(newmem,$8,itemusetry)
label(itemusetryread)
registersymbol(itemusetryread)

label(code1)
label(return1)
label(inf_smithing_itemread)
registersymbol(inf_smithing_itemread)

newmem1:
  mov rsi, 0
  mov rdi, 0
code1:
  readmem(inf_smithing_item,9)
  jmp return1

inf_smithing_itemread:
 readmem(inf_smithing_item,9)

newmem:
itemusetryread:
 readmem(itemusetry,3)

itemusetry:
  nop 3

inf_smithing_item:
  jmp newmem1
  nop 4
return1:
registersymbol(inf_smithing_item)


[DISABLE]
inf_smithing_item:
  readmem(inf_smithing_itemread,9)
itemusetry:
  readmem(itemusetryread,3)

unregistersymbol(*)
dealloc(*)

{ item use try 1.05
eldenring.exe+6F23FE - 33 C0                 - xor eax,eax
eldenring.exe+6F2400 - 48 8B 5C 24 68        - mov rbx,[rsp+68]
eldenring.exe+6F2405 - 48 83 C4 50           - add rsp,50
eldenring.exe+6F2409 - 5F                    - pop rdi
eldenring.exe+6F240A - C3                    - ret
eldenring.exe+6F240B - CC                    - int 3
eldenring.exe+6F240C - 0C 54                 - or al,54
eldenring.exe+6F240E - E0 EF                 - loopne eldenring.exe+6F23FF
eldenring.exe+6F2410 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2413 - C3                    - ret
eldenring.exe+6F2414 - C7 45 7C 01000000     - mov [rbp+7C],00000001
eldenring.exe+6F241B - E9 CB722E04           - jmp eldenring.exe+49D96EB
eldenring.exe+6F2420 - 39 51 08              - cmp [rcx+08],edx
eldenring.exe+6F2423 - 89 51 08              - mov [rcx+08],edx
eldenring.exe+6F2426 - 73 04                 - jae eldenring.exe+6F242C
eldenring.exe+6F2428 - 44 89 41 0C           - mov [rcx+0C],r8d
eldenring.exe+6F242C - C3                    - ret
eldenring.exe+6F242D - CC                    - int 3
eldenring.exe+6F242E - 22 7B 40              - and bh,[rbx+40]
eldenring.exe+6F2431 - 53                    - push rbx
eldenring.exe+6F2432 - 48 83 EC 40           - sub rsp,40
eldenring.exe+6F2436 - 48 C7 44 24 20 FEFFFFFF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFE
}
Auto Parry
Freeze Enimies
does not work in version 1.05
can you please fix these codes too?
This is the fix for freeze enemies

Code: Select all

[ENABLE]

aobscanmodule(EnemyMove,eldenring.exe,e8 ? ? ? ? 90 48 89 5c 24 ? 48 89 7c 24 ? 48 8b 5c 24 ? 48 83 c4 ? 5f c3 dd) // should be unique
alloc(newmem,$1000,EnemyMove)

label(code)
label(return)
label(EnemyMovereas)
registersymbol(EnemyMovereas)

newmem:
  push rsi
  mov rsi,[playergod_cmp]
  cmp rdx,rsi
  je code
  cmp rax,rsi                      //cmp for player on foot
  je code
  pop rsi
  jmp return
code:
  pop rsi
  reassemble(EnemyMove)
  jmp return

EnemyMovereas:
 reassemble(EnemyMove)

EnemyMove:
  jmp newmem
return:
registersymbol(EnemyMove)

[DISABLE]

EnemyMove:
  reassemble(EnemyMovereas)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: eldenring.exe.text+3C38CF

eldenring.exe.text+3C3898: 48 8B 88 90 01 00 00  - mov rcx,[rax+00000190]
eldenring.exe.text+3C389F: 48 8B 49 68           - mov rcx,[rcx+68]
eldenring.exe.text+3C38A3: 48 8D 3D F6 94 52 02  - lea rdi,[eldenring.exe.rdata+19DA0]
eldenring.exe.text+3C38AA: 48 89 7C 24 28        - mov [rsp+28],rdi
eldenring.exe.text+3C38AF: 0F 57 C0              - xorps xmm0,xmm0
eldenring.exe.text+3C38B2: F3 0F 11 44 24 30     - movss [rsp+30],xmm0
eldenring.exe.text+3C38B8: 48 8D 1D F1 94 52 02  - lea rbx,[eldenring.exe.rdata+19DB0]
eldenring.exe.text+3C38BF: 48 89 5C 24 28        - mov [rsp+28],rbx
eldenring.exe.text+3C38C4: F3 0F 11 4C 24 30     - movss [rsp+30],xmm1
eldenring.exe.text+3C38CA: 48 8D 54 24 28        - lea rdx,[rsp+28]
// ---------- INJECTING HERE ----------
eldenring.exe.text+3C38CF: E8 3C 66 09 00        - call eldenring.exe.text+459F10
// ---------- DONE INJECTING  ----------
eldenring.exe.text+3C38D4: 90                    - nop
eldenring.exe.text+3C38D5: 48 89 5C 24 28        - mov [rsp+28],rbx
eldenring.exe.text+3C38DA: 48 89 7C 24 28        - mov [rsp+28],rdi
eldenring.exe.text+3C38DF: 48 8B 5C 24 50        - mov rbx,[rsp+50]
eldenring.exe.text+3C38E4: 48 83 C4 40           - add rsp,40
eldenring.exe.text+3C38E8: 5F                    - pop rdi
eldenring.exe.text+3C38E9: C3                    - ret
eldenring.exe.text+3C38EA: 2F                    - das
eldenring.exe.text+3C38EB: 97                    - xchg eax,edi
eldenring.exe.text+3C38EC: 8E 6E CC              - mov gs,[rsi-34]
eldenring.exe.text+3C38EF: A2 F3 0F 10 0D 70 25 DE 02  - mov [2DE25700D100FF3],al
eldenring.exe.text+3C38F8: 0F 2F D1                    - comiss xmm2,xmm1
eldenring.exe.text+3C38FB: 72 14                       - jb eldenring.exe.text+3C3911
eldenring.exe.text+3C38FD: F3 0F 5C CA                 - subss xmm1,xmm2
eldenring.exe.text+3C3901: C6 81 28 01 00 00 00        - mov byte ptr [rcx+00000128],00
eldenring.exe.text+3C3908: F3 0F 11 89 2C 01 00 00     - movss [rcx+0000012C],xmm1
eldenring.exe.text+3C3910: C3                          - ret
eldenring.exe.text+3C3911: 0F 57 C0                    - xorps xmm0,xmm0
eldenring.exe.text+3C3914: F3 0F 5C CA                 - subss xmm1,xmm2
eldenring.exe.text+3C3918: 0F 2F D0                    - comiss xmm2,xmm0
eldenring.exe.text+3C146B: B8 02 00 00 00           - mov eax,00000002
eldenring.exe.text+3C1470: BA 04 00 00 00           - mov edx,00000004
eldenring.exe.text+3C1475: F3 0F 11 89 2C 01 00 00  - movss [rcx+0000012C],xmm1
eldenring.exe.text+3C147D: 0F 47 C2                 - cmova eax,edx
eldenring.exe.text+3C1480: 88 81 28 01 00 00        - mov [rcx+00000128],al
eldenring.exe.text+3C1486: C3                       - ret
}

Kukir23
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jun 25, 2022 6:54 pm
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Kukir23 »

Hi, thanks all the for the table! I love to take screenshots in these games. I hope someone makes a timestop script, it freezes the game but not the player.

Acleacius
Expert Cheater
Expert Cheater
Posts: 152
Joined: Mon May 29, 2017 7:18 pm
Reputation: 11

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Acleacius »

Codcat wrote:
Fri Jun 17, 2022 11:23 am
MasterVegito wrote:
Thu Jun 16, 2022 5:58 pm
Noclip doesnt work, either on 1.04 or 1.05
It's working for me, i didnt need to change anything
I'm having the same problem CodCat. I'm starting with cheat engine 2 and do use several mods but I have always used them.
NoClip definitely used to work for me. That whole category is not working for me, Coordinates/Camera (Teleport/NoClip/FreeCam). Can't tick the box.
I'm using Steam and fully updated, we have to be logged into Steam for cheat engine 2 to work, afaik.
I've been able to use Item Gib, so many functions do work.

Codcat
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Posts: 58
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Reputation: 44

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

Acleacius wrote:
Mon Jul 04, 2022 4:36 pm
Codcat wrote:
Fri Jun 17, 2022 11:23 am
MasterVegito wrote:
Thu Jun 16, 2022 5:58 pm
Noclip doesnt work, either on 1.04 or 1.05
It's working for me, i didnt need to change anything
I'm having the same problem CodCat. I'm starting with cheat engine 2 and do use several mods but I have always used them.
NoClip definitely used to work for me. That whole category is not working for me, Coordinates/Camera (Teleport/NoClip/FreeCam). Can't tick the box.
I'm using Steam and fully updated, we have to be logged into Steam for cheat engine 2 to work, afaik.
I've been able to use Item Gib, so many functions do work.
I don't use any mods or a launcher, just via the game's executable. Try without cheat engine 2 to see if that's what's causing it, possible one of your mods as well.

Supreme_Sigurd
Noobzor
Noobzor
Posts: 6
Joined: Sun Mar 06, 2022 3:58 am
Reputation: 0

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Supreme_Sigurd »

Yo, I think the unlimited physics and buff stopped working. Spells like flame grant me strength and golden vow no longer last indefinitely.

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