Noticed that the lord/hero pointer section does seem to work for my initial tempest hero that you get for the first little quest as katarin. Though after it sets to her, it stays on her and won't change. Even if I switch back to katarin, I don't get the usual ?? values, it just stays locked to the hero. Not sure whats going on with that. Has anyone tested other lords? Perhaps generic hired lords who aren't the starting faction leader?
Edit: doesn't work on created generic lords either
Unfortunately the table is not working for me, so I reinstalled the game. But still I cannot activate the script. If I check the script, it says <<Failure allocating memory near 1400A0000>>. Any idea what this means?
Unfortunately the table is not working for me, so I reinstalled the game. But still I cannot activate the script. If I check the script, it says <<Failure allocating memory near 1400A0000>>. Any idea what this means?
I've had this problem quite frequently as well. I'm not sure what causes it but I end up getting it to work eventually by doing the following:
close/reopen cheat engine and reload the table - sometimes it just works but other times it can take a few tries
reload your save file then do the above - same thing, usually works but can take a few tries.
All else fails, close game and start over, doing the above 2 until it works.
So I know its frustrating and I have no idea whats causing it to fail, or what it is that makes it work. I just know that doing the above things has always eventually fixed it for me and made it start working. Usually it only takes like one retry or so to get it going but the other day it was really bad and I was afraid it was just straight up broken. After countless repeating of the above things, it just suddenly worked. So yeah, pain in the ass but it should work eventually.
Unfortunately the table is not working for me, so I reinstalled the game. But still I cannot activate the script. If I check the script, it says <<Failure allocating memory near 1400A0000>>. Any idea what this means?
I've had this problem quite frequently as well. I'm not sure what causes it but I end up getting it to work eventually by doing the following:
close/reopen cheat engine and reload the table - sometimes it just works but other times it can take a few tries
reload your save file then do the above - same thing, usually works but can take a few tries.
All else fails, close game and start over, doing the above 2 until it works.
Good luck
Actually, you just need to load the table and activate the script in main menu or just before the game is fully loaded when you directly load the save.
It was already the case with TW2.
Actually, you just need to load the table and activate the script in main menu or just before the game is fully loaded when you directly load the save.
It was already the case with TW2.
I'm not sure what you mean for WH2. I always activated recifense's table in WH2 once my save file was loaded and in game. I never had the allocation issue with that. I'll definitely try your method for WH3 now though, thanks!
Hero unlimited actions and infinite action points do not work and work sparingly, respectively. Others report the former works but it's not my experience.
Thanks for the table! Unfortunately the "God Mode" function did not work. Unit Card stack`s HP still remain at maximum value while the unit in the stack still take damage and dying.
Thanks for the table! Unfortunately the "God Mode" function did not work. Unit Card stack`s HP still remain at maximum value while the unit in the stack still take damage and dying.
Near as I can tell with my limited CE and journeyman TW knowledge, the unit's health as a whole doesn't diminish, but damage that's enough to instakill a model still kills the individual model.
I think in the TW2 tables, Rec got around it by making the max health an absurd level, we'll see if that's the case in future patches.
Thanks for the table! Unfortunately the "God Mode" function did not work. Unit Card stack`s HP still remain at maximum value while the unit in the stack still take damage and dying.
For me, it's different: The hitpoints and individual models go down when there's an explosion (like from a defense tower) but the number of "men" shown on the unit cards don't actually go down. This causes my units to bug out and not go where I tell them to and just run around in circles.