King's Bounty II v1.7

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Tuuuup!
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King's Bounty II v1.7

Post by Tuuuup! »



Starting a new fresh thread for easy find.

For the old versions of my table you can find them here viewtopic.php?p=208364#p208364

Money: Fill number an switch to talents menu and back
Mana: Fill number an switch to talents menu and back
XP character: Fill in big value and go fight.
Talent points: :o
Army unit reserve: Fill value an switch to talents menu and back
Army unit xp: I used 999 to get to max XP army unit. And go fight to work
Army current units: Fill in value and switch to talents menu and back.
Player units godmode and OHK: (Trying out a new compare)
Selected Battle unit: Lots of pointers (works on enemy to)
inf Movement unit
inf Attack unit

Conclusion: SWITCH to update values :lol:

If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. That's all I'm asking.
Maybe I update maybe not.

Enjoy..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
KingsBounty2-v4.CT
(39.96 KiB) Downloaded 5125 times

Joshuan
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Re: King's Bounty II v1.7

Post by Joshuan »

A big warm hug goes out to Tuuuup! :)

toydefenser
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Re: King's Bounty II v1.7

Post by toydefenser »

thank you Tuuuup! :)

moneyrockers
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Re: King's Bounty II v1.7

Post by moneyrockers »

Thank you Tuuuup!

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Empress_Ravenna
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Re: King's Bounty II v1.7

Post by Empress_Ravenna »

thanks Dude! works perfect for Dukes edition 1.7

leikeylosh
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Re: King's Bounty II v1.7

Post by leikeylosh »

Thank you so much!!

Senelon
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Re: King's Bounty II v1.7

Post by Senelon »

thank you Tuuuup! for the updated table

ulala
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Re: King's Bounty II v1.7

Post by ulala »

Thank you! works fine.

DimonKP
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Re: King's Bounty II v1.7

Post by DimonKP »

Thanks! Works great!!
Is it possible to add Alignment points to table?

Jeemteem85
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Re: King's Bounty II v1.7

Post by Jeemteem85 »

please do and talents power, anarchy

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Csimbi
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Re: King's Bounty II v1.7

Post by Csimbi »

I was looking forward to this game a lot.
Apparently, it's a major disappointment.
Anyhow, I got through the first few fights as a warrior and I created some scripts along the way.
Here's the table for 1.7. It's an AOB script, so it might work with some future updates, too.
It includes:
- Pointers to hero stats; incl. some resources; use outside of combat.
- Pointers to unit stacks; use outside of combat. List is built dynamically, so enable/disable when the number of stacks changes.
- Move speed Mod; allows you to turn turtle mode off.
- Player Damage Mod; scales the damage done to your units. Set to 0 for God mode.
- Foe Damage Mod; scales the damage done to enemy units. Set to a big number for instant kill.

No updates planned as I refunded the game real quick.
If you'd like an update to this table in the future, you'll need to gift the game because I am not paying a cent for this.
They had a solid recipe with KB, they had to go and screw it up.
Sorry, I get pissed when perfectly good games get effed up.

Recifense's table is here.
Attachments
KingsBounty2.CT
(45.93 KiB) Downloaded 301 times
Last edited by Csimbi on Mon Mar 20, 2023 7:56 pm, edited 2 times in total.

Atros
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Re: King's Bounty II v1.7

Post by Atros »

Tuuuup! wrote:
Tue Feb 22, 2022 7:52 pm


Starting a new fresh thread for easy find.

For the old versions of my table you can find them here viewtopic.php?p=208364#p208364

Money: Fill number an switch to talents menu and back
Mana: Fill number an switch to talents menu and back
XP character: Fill in big value and go fight.
Talent points: :o
Army unit reserve: Fill value an switch to talents menu and back
Army unit xp: I used 999 to get to max XP army unit. And go fight to work
Army current units: Fill in value and switch to talents menu and back.
Player units godmode and OHK: (Trying out a new compare)
Selected Battle unit: Lots of pointers (works on enemy to)
inf Movement unit
inf Attack unit

Conclusion: SWITCH to update values :lol:

If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. That's all I'm asking.
Maybe I update maybe not.

Enjoy..
Works fine, but could you add the affinity point pointers as well?

PS. Stat upgrades need a refresh, which you can get by changing some item you are wearing on inventory. Sadly they do indeed reset on levelup, so you need to either change them after every levelup or just when you need increased stat for something, like learning a new spell or spell level.

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Cabola
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Re: King's Bounty II v1.7

Post by Cabola »

Awesome table! Would be even better if you were able to change the points level, you know the Order, Power, Anarchy, and Finesse levels. But other than that everything is top notch!!

newt_almighty
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Re: King's Bounty II v1.7

Post by newt_almighty »

Thanks a lot! Changing alignment points would be real nice.

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Csimbi
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Re: King's Bounty II v1.7

Post by Csimbi »

Cabola wrote:
Fri Jul 01, 2022 2:38 pm
Order, Power, Anarchy, and Finesse levels
Pointers to Ideals are available in my table.

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