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Better Late Than DEAD

Posted: Thu Apr 20, 2017 1:10 am
by STN
Simple table for Better Late Than DEAD, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.1. May work on other versions.

2. PlayerController.
"Life Set to Max?" sets Life to max.
"Attributes Set to Massive?" sets Attributes to massive.
"Status Set to 0?" sets Status like Hunger, Thirst etc to 0.
"Invincible Set to Invincible?" sets Invincible to Invincible

Made by Shinkansen