Page 1 of 4

Sifu

Posted: Thu Feb 10, 2022 6:52 pm
by zypxel
dennypool wrote:
Thu Feb 10, 2022 6:32 pm
Almahdi wrote:
Tue Feb 08, 2022 5:40 pm
just want to share my table, hope you like it ;)

Options :
- Infinite HP
- Infinite Focus
- Infinite Defense & Easy Break Enemy Defense
- Gain Max Score & XP

SIFU.CT

HIII, the " Easy Break Enemy Defense" is very cool, i was thinking is possible make the enemies (npc) "stronger"?? i mean with this script you break they're defense immediatly, very easy, is possible make them a little better? a balancing not stronger like in the game but better than with this script activated.

ps: i don't code so idk if what is asking is possible or pure nosense :D
Here's an updated version. I seperate the one hit kill and infinite defense. Options:
-Infinite HP
-Infinite Focus
-Infinite Defense (Always Guard)
-One Hit Kill (And Infinite Defense)
-Gain Max Score (Kill 1 enemy after activate)
-Edit XP (Kill 1 enemy after editing value)
Note: you can't have infinite defense and one hit kill enabled at the same time (because one hit kill already enable infinite defense in itself), choose 1 or another
Note 2: For max score option, just enable it then kill 1 enemy, your score will be updated to 300k.
Note 3: For edit XP, enable the option, then double click on value to edit your xp, type in the amount you want. Then go in-game and kill 1 enemy so the xp can be updated.

Re: Sifu

Posted: Thu Feb 10, 2022 8:33 pm
by TheMentalist14
Thanks for update bro but max score & xp is not work. when I open the xp cheat and start fighting, game closes in 2-3 seconds. If you can, please fix it.

Thanks again for the cheat.

Re: Sifu

Posted: Thu Feb 10, 2022 11:01 pm
by zypxel
TheMentalist14 wrote:
Thu Feb 10, 2022 8:33 pm
Thanks for update bro but max score & xp is not work. when I open the xp cheat and start fighting, game closes in 2-3 seconds. If you can, please fix it.

Thanks again for the cheat.
fixed

Re: Sifu

Posted: Fri Feb 11, 2022 12:44 pm
by Hoyster
Just created an account to thank all of you and your cheat tables, I loved the game mechanics, the fighting, the art style but the whole dying and grinding the same level is not for me, you are the reason that I played and loved the game.

Any chance to add an edit age option? I am just looking for the cool jacket at age 41 lol...

Re: Sifu

Posted: Fri Feb 11, 2022 1:33 pm
by cesarjunior233
Welp, the only problem that I'm having is to find Age. Could you add to the table an Edit Age? I had created an account just for write this.

Re: Sifu

Posted: Fri Feb 11, 2022 5:35 pm
by James Shane
is auto parry even possible? Thank you

Re: Sifu

Posted: Fri Feb 11, 2022 6:03 pm
by IRISH_48
Thank you for this cheat engine table!

now I can get the platinum. I’m age 41 at the Tower.

Re: Sifu

Posted: Sat Feb 12, 2022 11:43 am
by oeesman77
zypxel wrote:
Thu Feb 10, 2022 11:01 pm
TheMentalist14 wrote:
Thu Feb 10, 2022 8:33 pm
Thanks for update bro but max score & xp is not work. when I open the xp cheat and start fighting, game closes in 2-3 seconds. If you can, please fix it.

Thanks again for the cheat.
fixed
it still not fixed for me, crashed after killed the second enemy after activating score cheat maybe

Re: Sifu

Posted: Sat Feb 12, 2022 2:18 pm
by Rhark
For anyone looking for age, the value is float and since your age starts at 20, this is value 0. So when you are 31 for example the value will be 11, age 45 the value will be 25, etc.

Re: Sifu

Posted: Sun Feb 13, 2022 8:55 pm
by emelerud1
Any chance for an always perfect parry script?

Re: Sifu

Posted: Sun Feb 13, 2022 11:59 pm
by Lucrass
emelerud1 wrote:
Sun Feb 13, 2022 8:55 pm
Any chance for an always perfect parry script?
Would love to see this as well. D:

Re: Sifu

Posted: Mon Feb 14, 2022 11:34 am
by bhfff
emelerud1 wrote:
Sun Feb 13, 2022 8:55 pm
Any chance for an always perfect parry script?
I did something that resembles a "perfect parry script" though it's not perfect and it requires a controller!
Here's a demo:


In short, when the enemy starts a direct attack the script will take control of your constroller and will apply a counter measure, it might be hits or a parry.

Right now it's far from finished as I have to find the animation timings of the attacks, or the attack ids themselfs and I'm having a bit of a hard time finding them

Update1:

So I found one aob responible for the attack/combo ids
Spoiler
48 63 ? ? 48 89 ? ? ? 85 C0 78 ? 3B 81 ? ? ? ? 7D ? 48 69 F8 ? ? ? ? 48 03 ? ? 74 ? 48 8B ? E8 ? ? ? ? 48 85 ? 74 ? 48 8B ? ? 33 C0 48 89 ? ? ? 48 8D ? ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 44 0F ? ? ? ? ? ? 48 8D ? ? ? 44 0F ? ? ? ? ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 33 C0 8B D0 48 89 ? ? ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 33 C0 48 83 C4 ? 5B C3 CC CC CC 40
The thing is that the player and enemies seem to have different ids
Sifu:
Spoiler

Code: Select all

Basic: 
	39:Light Attack 1  
	40:Light Attack 2
	14:Light Attack 3
	8:Light Attack 4
	9:Light Attack 5

	43:Heavy Attack 1
	4:Heavy Attack 2
	5:Heavy Attack 3
	6:Heavy Attack 4
Special:
	22: Khap Choy
	
Post parry
	2: 
	17: Lightning Strikes
	18: 
	19: Sharp Strikes

Combos:
	41:Push kick
	10:Roundhouse Kick
	15:Rising Claw
	12:Back Breaker


Enemy in training mode:
Spoiler

Code: Select all

Combo analysys:
	11 > 1 > Step back
	11 > 1 > 3
	12 > 14 > 15
	12 > 14 > 15 > 


3  = (mid-low) -punch
11 = Heavy punch
15 = High kick
Enemies seem to not "attack" but rather use a pre-made combo set, in fact in the referenced strings you can see that they (except bosses) have 5 distinct combos


Update 2:

I've made this quick script that will do the job, it's not finished nor perfect I just need some feedback about the quality of the parry!

Check Simple > Enable Status Demo 1 > Enable Xinput Hijack (Simple)

The way I coded it requires you to have an xbox controller, if you have a ps4 or even switch controller you can always use DS4Controller and your controller will be mapped as an xinput device.

Also it won't parry the first attack (most of the time), whoever tests it I really wish you could give me some feedback like bugs and weird behaviour

Update 3:

Improved the dodges in v0.2 (still not perfect)

Re: Sifu

Posted: Mon Feb 14, 2022 11:57 am
by demorest2
bhfff wrote:
Mon Feb 14, 2022 11:34 am
emelerud1 wrote:
Sun Feb 13, 2022 8:55 pm
Any chance for an always perfect parry script?
I did something that resembles a "perfect parry script" though it's not perfect and it requires a controller!
Here's a demo:


In short, when the enemy starts a direct attack the script will take control of your constroller and will apply a counter measure, it might be hits or a parry.

Right now it's far from finished as I have to find the animation timings of the attacks, or the attack ids themselfs and I'm having a bit of a hard time finding them
Good job! Ull save my fingers XD...

Re: Sifu

Posted: Mon Feb 14, 2022 2:56 pm
by wickeddot
Any way to edit the focus bar instead of having infinite focus?

Re: Sifu

Posted: Mon Feb 14, 2022 4:51 pm
by freedom45
bhfff wrote:
Mon Feb 14, 2022 11:34 am
emelerud1 wrote:
Sun Feb 13, 2022 8:55 pm
Any chance for an always perfect parry script?
I did something that resembles a "perfect parry script" though it's not perfect and it requires a controller!
Here's a demo:


In short, when the enemy starts a direct attack the script will take control of your constroller and will apply a counter measure, it might be hits or a parry.

Right now it's far from finished as I have to find the animation timings of the attacks, or the attack ids themselfs and I'm having a bit of a hard time finding them

Update1:

So I found one aob responible for the attack/combo ids
Spoiler
48 63 ? ? 48 89 ? ? ? 85 C0 78 ? 3B 81 ? ? ? ? 7D ? 48 69 F8 ? ? ? ? 48 03 ? ? 74 ? 48 8B ? E8 ? ? ? ? 48 85 ? 74 ? 48 8B ? ? 33 C0 48 89 ? ? ? 48 8D ? ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 44 0F ? ? ? ? ? ? 48 8D ? ? ? 44 0F ? ? ? ? ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? 48 8B ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 33 C0 8B D0 48 89 ? ? ? E8 ? ? ? ? 48 8B ? ? ? 48 83 C4 ? 5B C3 33 C0 48 83 C4 ? 5B C3 CC CC CC 40
The thing is that the player and enemies seem to have different ids
Sifu:
Spoiler

Code: Select all

Basic: 
	39:Light Attack 1  
	40:Light Attack 2
	14:Light Attack 3
	8:Light Attack 4
	9:Light Attack 5

	43:Heavy Attack 1
	4:Heavy Attack 2
	5:Heavy Attack 3
	6:Heavy Attack 4
Special:
	22: Khap Choy
	
Post parry
	2: 
	17: Lightning Strikes
	18: 
	19: Sharp Strikes

Combos:
	41:Push kick
	10:Roundhouse Kick
	15:Rising Claw
	12:Back Breaker


Enemy in training mode:
Spoiler

Code: Select all

Combo analysys:
	11 > 1 > Step back
	11 > 1 > 3
	12 > 14 > 15
	12 > 14 > 15 > 


3  = (mid-low) -punch
11 = Heavy punch
15 = High kick
Enemies seem to not "attack" but rather use a pre-made combo set, in fact in the referenced strings you can see that they (except bosses) have 5 distinct combos


Update 2:

I've made this quick script that will do the job, it's not finished nor perfect I just need some feedback about the quality of the parry!

Check Simple > Enable Status Demo 1 > Enable Xinput Hijack (Simple)

The way I coded it requires you to have an xbox controller, if you have a ps4 or even switch controller you can always use DS4Controller and your controller will be mapped as an xinput device.

Also it won't parry the first attack (most of the time), whoever tests it I really wish you could give me some feedback like bugs and weird behaviour

Update 3:

Improved the dodges in v0.2 (still not perfect)
Is okay, just like what you say the first hit is always 100% getting hit. I feel that the dodge should not be in, is just kinda disrupt the flow of it. As in what you say it is not 100% parry yet. So far i only do it training mode. I have not start any boss fight