Dying Light 2:Stay Human

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Jstatikk
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Re: Dying Light 2:Stay Human

Post by Jstatikk »

GreenHouse wrote:
Thu Feb 10, 2022 12:22 pm
Added updated table with a few new scripts, and around 860 different Player Variables like: Jump Height, Movement Speed, Graple Stats, Parachute/Glider stats, and so many other things.
ty for the amazing table best one around you really knocked it out the park pair this with dev menu and there is nothing else ever gonna be needed for this game!! thank you so much once again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

GreenHouse
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Re: Dying Light 2:Stay Human

Post by GreenHouse »

Table updated with a couple of new scripts.

pyrozaps wrote:
Sun Feb 13, 2022 3:10 am
<<the array of byte named get_Player could not be found>>

im on cheat engine version 7.4 and thats the message for the enable button.
Try if you can enable it now, I've changed something on the new update. And if you still can't, then it has to be something on your end.

Jaggernov
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Re: Dying Light 2:Stay Human

Post by Jaggernov »

I couldn't find anything that effects the crate loot spawn time? Would be awesome to be able to farm level 9 gear faster!

arrow2733
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Re: Dying Light 2:Stay Human

Post by arrow2733 »

Great work brother thumbs up.
Does anyone know what affects how far you can jump?

WickedMindz
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Re: Dying Light 2:Stay Human

Post by WickedMindz »

Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.

unmog
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Re: Dying Light 2:Stay Human

Post by unmog »

GreenHouse wrote:
Sun Feb 13, 2022 4:31 pm
Table updated with a couple of new scripts.
Possible request for the future, is it possible to edit our health and stamina levels? Like, if we weren't happy with our choices and wanted to change them, or add more to the health, stamina, or immunity levels. Just in case Im not clear, I mean the things you can increase by getting immunizers in game.

Also, possibly money editor or selected item editor?

GORIRRAMAN
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Re: Dying Light 2:Stay Human

Post by GORIRRAMAN »

Is there a cheat that always gives a critical hit?

gonnagetcha69
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Re: Dying Light 2:Stay Human

Post by gonnagetcha69 »

WickedMindz wrote:
Mon Feb 14, 2022 6:03 pm
Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.
i can confim this as well

semmycoolz
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Re: Dying Light 2:Stay Human

Post by semmycoolz »

Your table work for me to V1.6 Thx buddy,,, Can u add Freeze Daytime?

hotroxy777
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Re: Dying Light 2:Stay Human

Post by hotroxy777 »

Doesn't work. My weapons show broken, I can't throw objects, I can't hit anything. I just can walk and that's it.

salsalplz
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Re: Dying Light 2:Stay Human

Post by salsalplz »

+1 great tabel!

duducasarotto
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Re: Dying Light 2:Stay Human

Post by duducasarotto »

is it possible to add to the table a way to activate the aiden zombie mode or the dev menu

Codcat
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Re: Dying Light 2:Stay Human

Post by Codcat »

XP Multiplier affects number of upgrades you get when you loot inhibitors from GRE containers, can this be separated?

Mister Modification
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Re: Dying Light 2:Stay Human

Post by Mister Modification »

Posted this in another DL2 cheat table topic. But here I am, making sure no one misses this.

Fury Mode:

Gives Aiden Infected Powers

NEW: While you have Fury Fists Equipped, you can search dead bodies or pick up items. Also fixed crash when using a game version where Developer menu got removed.


Current Settings:

Code: Select all

  mov [rax+00003FB8],01 //CanBlockBlast
  mov [rax+00003FA8],01 //CanBlockRam
  mov [rax+00003FC8],01 //CanBlockPowerAttack
  mov [rax+00003FE8],01 //CanBlockWithFistsOtherWeapons
  mov [rax+00008770],01 //ToxinsImmunity
  mov [rax+000052C8],01 //PerfectBlockActionEnabled
  mov [rax+00007B98],01 //ForceGivingHeavyDamage
  mov [rax+00007BA8],(float)1.0 //NightRunnerRagdollProbability
  mov [rax+00007C08],01 //ReduceReactionsSeverity
  mov [rax+00003FF8],(float)1.0 //NightVisionEnabled
  mov [rax+00002C08],01 //InfiniteStamina
  mov [rax+00007B68],(float)4.0 //AdditionalMeleeAimTargetFinderRange
  mov [rax+00007CA8],01 //BlockHitReactionKnockdown
  mov [rax+000062F0],(float)1.5 //WallRunFrontHeight
  mov [rax+00002700],(float)45.0 //HarmfulHeight
  mov [rax+00002F28],(float)45.0 //LethalHeight
  mov [rax+00000598],(float)45.0 //AmortizedHarmfulHeight
  mov [rax+000005B0],(float)45.0 //AmortizedLethalHeight
  mov [rax+00002908],(float)15.0//HoldJumpHeight
  mov [rax+00002968],(float)0.33 //NormalHoldJumpTime
  mov [rax+00002938],(float)0.33 //WallrunHoldJumpTime
  mov [rax+00002920],(float)0.33 //MonkeyBarHoldJumpTime
  mov [rax+00002950],(float)0.33 //RopeHoldJumpTime
  mov [rax+00009330],01 //AutoActiveLandings
  mov [rax+00009340],01 //BlockHeavyEdgeGrabs
  mov [rax+00009350],01 //BlockFailedEdgeGrabs
  mov [rax+000048E0],01 //NightRunnerFuryGroundPoundEnabled
  mov [rax+000048D0],01 //NightRunnerFurySmashEnabled
  mov [rax+000048C0],00 //NightRunnerDisableEquipmentUse
  mov [rax+00004880],01 //NightRunnerItemForced
  mov [rax+00007BF8],00 //EnableTackleOnUseItems
  mov [rax+00004C48],(float)2.0 //RangeMeleeMul
  mov [rax+00003A28],(float)10.0 //MoveSprintSpeed
  mov [rax+00000658],01 //AntizinDrainBlocked
  mov [rax+00007EC8],(float)0.5 //OutfitDamageResistanceFactor
  mov [rax+00007E80],(float)0.5 //OutfitHumanDamageResistanceFactor
  mov [rax+00007E98],(float)0.5 //OutfitInfectedDamageResistanceFactor
  mov [rax+00007E08],(float)0.5 //OutfitFireDamageResistanceFactor
  mov [rax+00007E20],(float)0.5 //OutfitPoisonDamageResistanceFactor
  mov [rax+00007E38],(float)0.5 //OutfitElectricityDamageResistanceFactor
  mov [rax+00008388],(float)2.0 //PerfectBlockHealingFactor
  mov [rax+000025E0],(float)500.0 //GraplePullRange
  mov [rax+00002568],(float)50.0 //GraplePullJumpHeightMax

Spoiler

Code: Select all


<!-- NightRunner Segment Skills -->
<!-- NightRunner Segment Skills -->
<skill id="NightRunnerSegment1Skill" cat="ItemUpgrade" visible="false">
  
  <effect id="CanBlockBlast" change="1"/>
  <effect id="CanBlockRam" change="1"/>    
  <effect id="CanBlockPowerAttack" change="1"/>
  <effect id="CanBlockWithFistsOtherWeapons" change="1"/>  
  <effect id="ToxinsImmunity" change="1"/>    
  <effect id="PerfectBlockActionEnabled" change="1"/>  
  <effect id="ForceGivingHeavyDamage" change="1"/>
  <effect id="NightRunnerRagdollProbability" change="1.0"/>
  <effect id="NightRunnerItemForced" change="1"/>
  <effect id="ReduceReactionsSeverity" change="1"/>
  <effect id="NightVisionEnabled" change="0.1"/>
  <effect id="InfiniteStamina" change="1"/>
  <effect id="AdditionalMeleeAimTargetFinderRange" change="4.0"/>
  <effect id="BlockHitReactionKnockdown" change="1"/>
  <effect id="NightRunnerDisableSurvivalSense" change="1"/>
  <effect id="NightRunnerDisableEquipmentUse" change="1"/>
</skill>

<skill id="NightRunnerSegment2Skill" cat="ItemUpgrade" visible="false">
  <effect id="NightRunnerHealthRegen" change="#HealthRegenNightRunner"/>
  <effect id="NightRunnerRagdollProbability" change="0.25"/>
  <effect id="NightRunnerDamageResistance" change="#DamageResistanceNightRunner"/>
</skill>

<skill id="NightRunnerSegment3Skill" cat="ItemUpgrade" visible="false">
  <effect id="HiglightNearEnemies" change="0"/>
  <effect id="EnableTackleOnUseItems" change="1"/>
  <effect id="WallRunFrontHeight" change="1.5"/>
  <effect id="HarmfulHeight" change="45"/>
  <effect id="LethalHeight" change="45"/>
  <effect id="AmortizedHarmfulHeight" change="45"/>
  <effect id="AmortizedLethalHeight" change="45"/>
  <effect id="HoldJumpHeight" change="9"/>  
  <effect id="NormalHoldJumpTime" change="0.33"/>
  <effect id="WallrunHoldJumpTime" change="0.33"/>  
  <effect id="MonkeyBarHoldJumpTime" change="0.33"/>
  <effect id="RopeHoldJumpTime" change="0.33"/>
  <effect id="MoveSprintSpeed" change="1.0"/>
  <effect id="AutoActiveLandings" change="0"/>
  <effect id="BlockHeavyEdgeGrabs" change="1"/>
  <effect id="BlockFailedEdgeGrabs" change="1"/> 
  <effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
</skill>

<skill id="NightRunnerSegment4Skill" cat="ItemUpgrade" visible="false">
  <effect id="NightRunnerRagdollProbability" change="0.3"/>
  <!-- <effect id="NightRunnerSlomo" change="0.1"/> -->
</skill>

<skill id="NightRunnerSegment5Skill" cat="ItemUpgrade" visible="false">
  <effect id="NightRunnerFurySmashEnabled" change="1"/>
  <effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
  <!-- <effect id="NightRunnerDurationIncreasePerKill" change="1.0"/> -->
  <!-- <effect id="NightRunnerSlomo" change="0.15"/> -->
</skill>

<skill id="NightRunnerSegment6Skill" cat="ItemUpgrade" visible="false">
</skill>

<skill id="DisableNightRunner" cat="ItemUpgrade" visible="false">  
  <effect id="NightRunnerSegment1StartVal" change="999"/>
</skill>
Enjoy!
Attachments
DL2 Mister Modification.CT
(57.56 KiB) Downloaded 511 times
Last edited by Mister Modification on Fri Feb 25, 2022 7:16 pm, edited 1 time in total.

Andylicious
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Re: Dying Light 2:Stay Human

Post by Andylicious »

to deactivate you have to quit game and enter again

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