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Re: Sleeping Dogs Definitive Edition

Posted: Thu Jun 09, 2022 7:24 am
by ++METHOS
EddiePulaski wrote:
Thu Jun 02, 2022 2:57 am
Hi Methos, could you please make NPCs invincible?
-You should be able to do it yourself. Just edit the One-Hit Kill script:

Code: Select all

one_hit_kill:
cmp byte ptr [one_hit_kill_enable],1
jne originalcode_health
mov [rcx+54],(float)0   //Change this line from (float)0 to (float)1000 or similar
jmp return_health
It should work.

Re: Sleeping Dogs Definitive Edition

Posted: Fri Jun 10, 2022 9:00 am
by EddiePulaski
++METHOS wrote:
Thu Jun 09, 2022 7:24 am
It should work.
Yea, it works! Just what I needed! THANKS A LOT!!

Re: Sleeping Dogs Definitive Edition

Posted: Sat Aug 20, 2022 4:02 pm
by putthi91
hello, can u please make buff duration infinite ? as far as i know, there're 4 buffs; Increased damage dealt, Reduced damage taken, Full health recovery, Increased face gain rate.

Re: Sleeping Dogs Definitive Edition

Posted: Sun Aug 21, 2022 5:15 pm
by ++METHOS
Hi. I have stopped working on this some time ago. But I have to ask, are these infinite buffs really needed? It seems that the currently available features would more than cover these things.

Re: Sleeping Dogs Definitive Edition

Posted: Tue Aug 23, 2022 3:05 pm
by putthi91
yeah there're so many options in the table already and i appreciate ur work. it's just that i'm that type of player who prefer to play the more traditional way. there're a difference between increased damage and one-hit kill to me. i just don't use cheats that are too op or break the game u know. i dont see the fun in killing enemies in one-hit or being invincible. i hope that answers ur question.

Re: Sleeping Dogs Definitive Edition

Posted: Tue Aug 23, 2022 5:29 pm
by ++METHOS
Yes. I understand. However, I am the opposite. As a cheat maker, I do not see the fun in having realistic features that only slightly modify the game in subtle ways. There have been a few requests here for things that I typically do not incorporate, but I obliged anyway. However, I do not typically incorporate features unless they are more significant and interesting. Most people are going to want the big stuff, as you can probably understand.

That being said, have you considered trying to create these cheats for yourself? The community is pretty good about giving help to those that are willing to put in the work and learn.

Re: Sleeping Dogs Definitive Edition

Posted: Wed Sep 14, 2022 9:38 pm
by Loginoff
Hello there, thank you for the great table. One thing is not working for me is regen health (the only thing i actually needed). Although im a total noob in this, im pretty sure there is a line missed in first script (health etc script) in the end of "regen_health:" block. Im so sure only because this variant is working for me:

Code: Select all

regen_health:
mov byte ptr [infinite_health_enable],0
cmp (float)[rcx+54],(float)200
jg originalcode_player_id
sub rsp,#20
movdqu [rsp],xmm0
mov [rsp+10],(float)0.1
movss xmm0,[rsp+10]
addss xmm0,[rcx+54]
movss [rcx+54],xmm0
movss xmm0,[rsp]
add rsp,#20
jmp return_player_id

Re: Sleeping Dogs Definitive Edition

Posted: Thu Sep 15, 2022 9:35 am
by ++METHOS
Loginoff wrote:
Wed Sep 14, 2022 9:38 pm
im pretty sure there is a line missed in first script (health etc script) in the end of "regen_health:" block.
-You are right. Thank you for pointing this out. I have updated the table to reflect this change.

Re: Sleeping Dogs Definitive Edition

Posted: Mon Jan 09, 2023 6:51 am
by Striddy
nice cheat table works very well

Re: Sleeping Dogs Definitive Edition

Posted: Mon Jan 09, 2023 11:26 am
by ++METHOS
Glad to hear it. Thanks.

Re: Sleeping Dogs Definitive Edition

Posted: Tue Jan 10, 2023 8:20 am
by Striddy
Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work and infinite health do you know how to fix that? (its completely ok if you cant, it just bothers me)

Re: Sleeping Dogs Definitive Edition

Posted: Tue Jan 10, 2023 12:30 pm
by ++METHOS
Striddy wrote:
Tue Jan 10, 2023 8:20 am
Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work
-It works as intended. This is why it is called 'disable arrest grab' and not 'disable arrest' or 'disable arrest tackle'. The reason why I did not incorporate a way to nullify tackle was because the game mechanics did not allow for a desirable result. It worked, but I did not like how it worked. It was not a high priority so I scrapped it.
Striddy wrote:
Tue Jan 10, 2023 8:20 am
and infinite health do you know how to fix that? (its completely ok if you cant, it just bothers me)
-You will have to be more specific.

Re: Sleeping Dogs Definitive Edition

Posted: Tue Jan 10, 2023 8:54 pm
by Striddy
Oh i get it you know what just forget about it i can just use health value thanks

Re: Sleeping Dogs Definitive Edition

Posted: Tue Jan 10, 2023 9:43 pm
by ++METHOS
Okay. No problem.

Re: Sleeping Dogs Definitive Edition

Posted: Fri Jan 20, 2023 10:29 pm
by EddiePulaski
Hey Methos I'm wondering if there is any way to remove a hat from a cop uniform using Clothing Type Slots or Clothing Style Slots?